//--------------------------------------------------------------------------------------------------------------//
//==============================================================================================================//
//
//		'Story' Progression
//
//==============================================================================================================//
//> //----------------------------------------------------------------------------------------------------------//


//--------------------------------------------------------------------------------------------------------------//
//		Count-up Timer
//> //----------------------------------------------------------------------------------------------------------//


//-----------------------------------------------------------------//
//	Increment countdown timer (appears to count up)
//-----------------------------------------------------------------//
Trigger("Player 7"){
Conditions:
	Switch("Switch1", set);

Actions:
	Set Deaths("Player 8", "Independent Starport", Add, 1);
	Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Player 7"){
Conditions:
	Switch("Switch1", set);
	Deaths("Player 8", "Independent Starport", At least, 6);

Actions:
	Set Deaths("Player 8", "Independent Starport", Set to, 0);
	Set Countdown Timer(Add, 1);
	Preserve Trigger();
}
//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		Story
//> //----------------------------------------------------------------------------------------------------------//


//< //----------------------------------------------------------------------------------------------------------//
//		  Begin
//> //----------------------------------------------------------------------------------------------------------//


//-----------------------------------------------------------------//
//	/*Normal meteor rain (with story disabled under Game Settings)*/
//-----------------------------------------------------------------//

// Trigger("Player 7"){
// Conditions:
	// Switch("Switch37", set);
	// Switch("Switch1", set);
	// Deaths("Player 7", "Independent Starport", Exactly, 0);
// Actions:
	// Set Deaths("Player 7", "Jump Gate", Set To, 50);
	// Set Deaths("Player 8", "Unused type 1", Set To, 3);
// }

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Set meteor rain rate and chunk amount
//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	// Switch("Switch37", not set);
	Switch("Switch1", set);
	Deaths("Player 7", "Independent Starport", Exactly, 0);

Actions:
//	Set mineral meteor timer and meteor chunk amount
	Set Deaths("Player 7", "Jump Gate", Set To, 25);
	Set Deaths("Player 8", "Unused type 1", Set To, 2);
//
	Set Deaths("Player 8", "Jump Gate", Set To, 24);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch1", set);
	Deaths("Player 7", "Independent Starport", Exactly, 0);

Actions:
	Pause Timer();
	Set Deaths("Player 7", "Independent Starport", Add, 1);
	Wait(4000);
	// Set Deaths("-+ Alpha Faction +-", "Zerg Beacon", Set to, 24);
	// Set Deaths("-= Omega Faction =-", "Zerg Beacon", Set to, 24);
	Wait(1000);
	Set Deaths("-+ Alpha Faction +-", "Zerg Beacon", Set to, 3);
	Set Deaths("-= Omega Faction =-", "Zerg Beacon", Set to, 3);
	Give Units to Player("Player 7", "Player 11", "Terran Factory", All, "MIDDLE");
	Give Units to Player("Player 8", "Player 11", "Terran Factory", All, "MIDDLE");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

// Trigger("Player 7"){
// Conditions:
	// Switch("Switch1", set);
	// Deaths("Player 7", "Independent Starport", Exactly, 1);
	// Countdown Timer(At least, 20);
// Actions:
	// Set Deaths("-+ Alpha Faction +-", "Zerg Flag Beacon", Set to, 8);
	// Set Deaths("-= Omega Faction =-", "Zerg Flag Beacon", Set to, 8);
// }

//-----------------------------------------------------------------//




//< //----------------------------------------------------------------------------------------------------------//
//		  /*Main*/
//> //----------------------------------------------------------------------------------------------------------//


//-----------------------------------------------------------------//
//	Slow meteor rain (3 minutes)
//-----------------------------------------------------------------//
// Trigger("Player 7"){
// Conditions:
	// Switch("Switch37", not set);
	// Switch("Switch1", set);
	// Deaths("Player 7", "Independent Starport", Exactly, 1);
	// Countdown Timer(At least, 245);

// Actions:
	// Set Deaths("Player 7", "Independent Starport", Add, 1);
//	Slow meteor rate
	// Set Deaths("Player 7", "Jump Gate", Set To, 120);
	// Set Deaths("Player 8", "Unused type 1", Set To, 3);
	// Set Deaths("-+ Alpha Faction +-", "Zerg Beacon", Set to, 4);
	// Set Deaths("-= Omega Faction =-", "Zerg Beacon", Set to, 4);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Spawner rush (2 minutes)
//-----------------------------------------------------------------//

// Trigger("Player 7"){
// Conditions:
	// Switch("Switch37", not set);
	// Switch("Switch1", set);
	// Deaths("Player 7", "Independent Starport", Exactly, 2);
	// Countdown Timer(At least, 420);

// Actions:
	// Set Deaths("Player 7", "Independent Starport", Add, 1);
//
	// Set Deaths("Player 7", "Unused type 2", Set To, 0);
	// Set Deaths("Player 8", "Unused type 2", Set To, 0);
	// Set Deaths("-+ Alpha Faction +-", "Zerg Beacon", Set to, 5);
	// Set Deaths("-= Omega Faction =-", "Zerg Beacon", Set to, 5);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Medium meteor rain stage (7 minutes)
//-----------------------------------------------------------------//

// Trigger("Player 7"){
// Conditions:
	// Switch("Switch37", not set);
	// Switch("Switch1", set);
	// Deaths("Player 7", "Independent Starport", Exactly, 3);
	// Countdown Timer(At least, 540);

// Actions:
	// Set Deaths("Player 7", "Independent Starport", Add, 1);
//	Set medium meteor rate
	// Set Deaths("Player 7", "Jump Gate", Set To, 50);
	// Set Deaths("Player 8", "Unused type 1", Set To, 3);
	// Set Deaths("-+ Alpha Faction +-", "Zerg Beacon", Set to, 6);
	// Set Deaths("-= Omega Faction =-", "Zerg Beacon", Set to, 6);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Spawner rush (3 minutes)
//-----------------------------------------------------------------//

// Trigger("Player 7"){
// Conditions:
	// Switch("Switch37", not set);
	// Switch("Switch1", set);
	// Deaths("Player 7", "Independent Starport", Exactly, 4);
	// Countdown Timer(At least, 840);

// Actions:
	// Set Deaths("Player 7", "Independent Starport", Add, 1);
//
	// Set Deaths("Player 7", "Unused type 2", Set To, 0);
	// Set Deaths("Player 8", "Unused type 2", Set To, 0);
	// Set Deaths("-+ Alpha Faction +-", "Zerg Beacon", Set to, 7);
	// Set Deaths("-= Omega Faction =-", "Zerg Beacon", Set to, 7);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Low meteor rain stage (8 minutes)
//-----------------------------------------------------------------//

// Trigger("Player 7"){
// Conditions:
	// Switch("Switch37", not set);
	// Switch("Switch1", set);
	// Deaths("Player 7", "Independent Starport", Exactly, 5);
	// Countdown Timer(At least, 1020);

// Actions:
	// Set Deaths("Player 7", "Independent Starport", Add, 1);
//	Set low meteor rate
	// Set Deaths("Player 7", "Jump Gate", Set To, 128);
	// Set Deaths("Player 8", "Unused type 1", Set To, 4);
	// Set Deaths("-+ Alpha Faction +-", "Zerg Beacon", Set to, 8);
	// Set Deaths("-= Omega Faction =-", "Zerg Beacon", Set to, 8);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Massive meteor rain stage (1.5 minutes)
//-----------------------------------------------------------------//

// Trigger("Player 7"){
// Conditions:
	// Switch("Switch37", not set);
	// Switch("Switch1", set);
	// Deaths("Player 7", "Independent Starport", Exactly, 6);
	// Countdown Timer(At least, 1500);

// Actions:
	// Set Deaths("Player 7", "Independent Starport", Add, 1);
	// Set Deaths("Player 8", "Jump Gate", Set To, 24);
//	Set super fast meteor rate
	// Set Deaths("Player 7", "Jump Gate", Set To, 5);
	// Set Deaths("Player 8", "Unused type 1", Set To, 3);
	// Set Deaths("-+ Alpha Faction +-", "Zerg Beacon", Set to, 9);
	// Set Deaths("-= Omega Faction =-", "Zerg Beacon", Set to, 9);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Silence before the storm (5 minutes)
//-----------------------------------------------------------------//

// Trigger("Player 7"){
// Conditions:
	// Switch("Switch37", not set);
	// Switch("Switch1", set);
	// Deaths("Player 7", "Independent Starport", Exactly, 7);
	// Countdown Timer(At least, 1590);

// Actions:
	// Set Deaths("Player 7", "Independent Starport", Add, 1);
//	Calm meteors
	// Set Deaths("Player 7", "Jump Gate", Set To, 80);
	// Set Deaths("Player 8", "Unused type 1", Set To, 3);
	// Set Deaths("-+ Alpha Faction +-", "Zerg Beacon", Set to, 10);
	// Set Deaths("-= Omega Faction =-", "Zerg Beacon", Set to, 10);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Spawner rush (3 minutes)
//-----------------------------------------------------------------//

// Trigger("Player 7"){
// Conditions:
	// Switch("Switch37", not set);
	// Switch("Switch1", set);
	// Deaths("Player 7", "Independent Starport", Exactly, 8);
	// Countdown Timer(At least, 1890);

// Actions:
	// Set Deaths("Player 7", "Independent Starport", Add, 1);
//	Slow meteors to a crawl
	// Set Deaths("Player 7", "Jump Gate", Set To, 256);
	// Set Deaths("Player 8", "Unused type 1", Set To, 6);
//
	// Set Deaths("Player 7", "Unused type 2", Set To, 0);
	// Set Deaths("Player 8", "Unused type 2", Set To, 0);
	// Set Deaths("-+ Alpha Faction +-", "Zerg Beacon", Set to, 17);
	// Set Deaths("-= Omega Faction =-", "Zerg Beacon", Set to, 17);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Spawn calm (8 minutes)
//-----------------------------------------------------------------//

// Trigger("Player 7"){
// Conditions:
	// Switch("Switch37", not set);
	// Switch("Switch1", set);
	// Deaths("Player 7", "Independent Starport", Exactly, 9);
	// Countdown Timer(At least, 2070);

// Actions:
	// Set Deaths("Player 7", "Independent Starport", Add, 1);
//	Mild meteors rate
	// Set Deaths("Player 7", "Jump Gate", Set To, 60);
	// Set Deaths("Player 8", "Unused type 1", Set To, 3);
	// Set Deaths("-+ Alpha Faction +-", "Zerg Beacon", Set to, 18);
	// Set Deaths("-= Omega Faction =-", "Zerg Beacon", Set to, 18);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Spawn normal (3 minutes)
//-----------------------------------------------------------------//

// Trigger("Player 7"){
// Conditions:
	// Switch("Switch37", not set);
	// Switch("Switch1", set);
	// Deaths("Player 7", "Independent Starport", Exactly, 10);
	// Countdown Timer(At least, 2550);

// Actions:
	// Set Deaths("Player 7", "Independent Starport", Add, 1);
	// Set Deaths("-+ Alpha Faction +-", "Zerg Beacon", Set to, 19);
	// Set Deaths("-= Omega Faction =-", "Zerg Beacon", Set to, 19);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Massive meteor rain (2.5 minutes)
//-----------------------------------------------------------------//

// Trigger("Player 7"){
// Conditions:
	// Switch("Switch37", not set);
	// Switch("Switch1", set);
	// Deaths("Player 7", "Independent Starport", Exactly, 11);
	// Countdown Timer(At least, 2730);

// Actions:
	// Set Deaths("Player 7", "Independent Starport", Add, 1);
	// Set Deaths("Player 8", "Jump Gate", Set To, 24);
//	Fast meteors
	// Set Deaths("Player 7", "Jump Gate", Set To, 5);
	// Set Deaths("Player 8", "Unused type 1", Set To, 2);
	// Set Deaths("-+ Alpha Faction +-", "Zerg Beacon", Set to, 20);
	// Set Deaths("-= Omega Faction =-", "Zerg Beacon", Set to, 20);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Silence before the final storm (7.5 minutes)
//-----------------------------------------------------------------//

// Trigger("Player 7"){
// Conditions:
	// Switch("Switch37", not set);
	// Switch("Switch1", set);
	// Deaths("Player 7", "Independent Starport", Exactly, 12);
	// Countdown Timer(At least, 2880);

// Actions:
	// Set Deaths("Player 7", "Independent Starport", Add, 1);
//	Slow meteors
	// Set Deaths("Player 7", "Jump Gate", Set To, 128);
	// Set Deaths("Player 8", "Unused type 1", Set To, 3);
	// Set Deaths("-+ Alpha Faction +-", "Zerg Beacon", Set to, 21);
	// Set Deaths("-= Omega Faction =-", "Zerg Beacon", Set to, 21);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Final spawn rush (5 minutes)
//-----------------------------------------------------------------//

// Trigger("Player 7"){
// Conditions:
	// Switch("Switch37", not set);
	// Switch("Switch1", set);
	// Deaths("Player 7", "Independent Starport", Exactly, 13);
	// Countdown Timer(At least, 3330);

// Actions:
	// Set Deaths("Player 7", "Independent Starport", Add, 1);
//	Very slow, high value meteors
	// Set Deaths("Player 7", "Jump Gate", Set To, 168);
	// Set Deaths("Player 8", "Unused type 1", Set To, 6);
//
	// Set Deaths("Player 7", "Unused type 2", Set To, 0);
	// Set Deaths("Player 8", "Unused type 2", Set To, 0);
	// Set Deaths("-+ Alpha Faction +-", "Zerg Beacon", Set to, 22);
	// Set Deaths("-= Omega Faction =-", "Zerg Beacon", Set to, 22);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Final stage (continuous)
//-----------------------------------------------------------------//

// Trigger("Player 7"){
// Conditions:
	// Switch("Switch37", not set);
	// Switch("Switch1", set);
	// Deaths("Player 7", "Independent Starport", Exactly, 14);
	// Countdown Timer(At least, 3630);

// Actions:
	// Set Deaths("Player 7", "Independent Starport", Add, 1);
	// Set Deaths("-+ Alpha Faction +-", "Zerg Beacon", Set to, 23);
	// Set Deaths("-= Omega Faction =-", "Zerg Beacon", Set to, 23);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		Preplace Middle Meteors
//> //----------------------------------------------------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Bring("Player 9", "Khaydarin Crystal Formation", "Anywhere", At least, 1);

Actions:
	Move Location("Player 9", "Khaydarin Crystal Formation", "Anywhere", "+EVENT 01");
	Give Units to Player("Player 9", "Player 10", "Khaydarin Crystal Formation", All, "+EVENT 01");
	Create Unit with Properties("Player 8", "Unclean One (Defiler)", 4, "| CACHE", 4);
	Give Units to Player("Player 8", "Player 12", "Unclean One (Defiler)", All, "| CACHE");
	Move Unit("Player 12", "Unclean One (Defiler)", All, "| CACHE", "+EVENT 01");
	Remove Unit At Location("Player 12", "Unclean One (Defiler)", All, "| CACHE");
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		Middle Barricade Starting Invinc
//> //----------------------------------------------------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch37", not set);
	Deaths("Player 7", "Independent Starport", Exactly, 1);
	Countdown Timer(At most, 129);

Actions:
	Modify Unit Hit Points("Player 11", "Terran Machine Shop", 100%, All, "MIDDLE");
	Modify Unit Hit Points("Player 11", "Terran Factory", 100%, All, "MIDDLE");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch37", not set);
	Deaths("Player 7", "Independent Starport", Exactly, 1);
	Countdown Timer(At least, 130);

Actions:
	// Modify Unit Hit Points("Player 11", "Terran Machine Shop", 50%, All, "MIDDLE");
	Modify Unit Hit Points("Player 11", "Terran Machine Shop", 25%, All, "MIDDLE");
	Modify Unit Hit Points("Player 11", "Terran Factory", 25%, All, "MIDDLE");
	Set Deaths("-+ Alpha Faction +-", "Zerg Beacon", Set to, 11);
	Set Deaths("-= Omega Faction =-", "Zerg Beacon", Set to, 11);
//Start music
	// Wait(1000);
	// Wait(1000);
	// Wait(1000);
	// Wait(1000);
	// Wait(1000);
	// Set Deaths("-+ Alpha Faction +-", "Zerg Cerebrate Daggoth", Set to, 1);
	// Set Deaths("-= Omega Faction =-", "Zerg Cerebrate Daggoth", Set to, 1);
	// Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		/* Music Loop */
//> //----------------------------------------------------------------------------------------------------------//


// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Zerg Cerebrate Daggoth", Exactly, 1);
// Actions:
	// Play WAV("staredit\\wav\\Quest For Glory- Part 02 [M].wav", 1);
	// Preserve Trigger();
// }

// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Zerg Cerebrate Daggoth", Exactly, 26);
// Actions:
	// Play WAV("staredit\\wav\\Quest For Glory- Part 03 [M].wav", 1);
	// Preserve Trigger();
// }

// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Zerg Cerebrate Daggoth", Exactly, 51);
// Actions:
	// Play WAV("staredit\\wav\\Quest For Glory- Part 04 [M].wav", 1);
	// Preserve Trigger();
// }

// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Zerg Cerebrate Daggoth", Exactly, 76);
// Actions:
	// Play WAV("staredit\\wav\\Quest For Glory- Part 05 [M].wav", 1);
	// Preserve Trigger();
// }

// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Zerg Cerebrate Daggoth", Exactly, 101);
// Actions:
	// Play WAV("staredit\\wav\\Quest For Glory- Part 06 [M].wav", 1);
	// Preserve Trigger();
// }

// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Zerg Cerebrate Daggoth", Exactly, 125);
// Actions:
	// Play WAV("staredit\\wav\\Quest For Glory- Part 07 [M].wav", 1);
	// Preserve Trigger();
// }

// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Zerg Cerebrate Daggoth", Exactly, 150);
// Actions:
	// Play WAV("staredit\\wav\\Quest For Glory- Part 08 [M].wav", 1);
	// Preserve Trigger();
// }

// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Zerg Cerebrate Daggoth", Exactly, 175);
// Actions:
	// Play WAV("staredit\\wav\\Quest For Glory- Part 09 [M].wav", 1);
	// Preserve Trigger();
// }

// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Zerg Cerebrate Daggoth", Exactly, 200);
// Actions:
	// Play WAV("staredit\\wav\\Quest For Glory- Part 10 [M].wav", 1);
	// Preserve Trigger();
// }

// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Zerg Cerebrate Daggoth", Exactly, 225);
// Actions:
	// Play WAV("staredit\\wav\\Quest For Glory- Part 11 [M].wav", 1);
	// Preserve Trigger();
// }

// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Zerg Cerebrate Daggoth", Exactly, 250);
// Actions:
	// Play WAV("staredit\\wav\\Quest For Glory- Part 12 [M].wav", 1);
	// Preserve Trigger();
// }

// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Zerg Cerebrate Daggoth", Exactly, 275);
// Actions:
	// Play WAV("staredit\\wav\\Quest For Glory- Part 13 [M].wav", 1);
	// Preserve Trigger();
// }

// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Zerg Cerebrate Daggoth", Exactly, 300);
// Actions:
	// Play WAV("staredit\\wav\\Quest For Glory- Part 14 [M].wav", 1);
	// Preserve Trigger();
// }

// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Zerg Cerebrate Daggoth", Exactly, 325);
// Actions:
	// Play WAV("staredit\\wav\\Quest For Glory- Part 15 [M].wav", 1);
	// Preserve Trigger();
// }

// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Zerg Cerebrate Daggoth", Exactly, 350);
// Actions:
	// Play WAV("staredit\\wav\\Quest For Glory- Part 16 [M].wav", 1);
	// Preserve Trigger();
// }

// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Zerg Cerebrate Daggoth", Exactly, 375);
// Actions:
	// Play WAV("staredit\\wav\\Quest For Glory- Part 17 [M].wav", 1);
	// Preserve Trigger();
// }

// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Zerg Cerebrate Daggoth", Exactly, 400);
// Actions:
	// Play WAV("staredit\\wav\\Quest For Glory- Part 18 [M].wav", 1);
	// Preserve Trigger();
// }

// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Zerg Cerebrate Daggoth", Exactly, 425);
// Actions:
	// Play WAV("staredit\\wav\\Quest For Glory- Part 19 [M].wav", 1);
	// Preserve Trigger();
// }

// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Zerg Cerebrate Daggoth", Exactly, 450);
// Actions:
	// Play WAV("staredit\\wav\\Quest For Glory- Part 20 [M].wav", 1);
	// Preserve Trigger();
// }




// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Zerg Cerebrate Daggoth", At least, 1);

// Actions:
	// Set Deaths("Current Player", "Zerg Cerebrate Daggoth", Add, 1);
	// Preserve Trigger();
// }



// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Zerg Cerebrate Daggoth", At least, 463);
// Actions:
	// Set Deaths("Current Player", "Zerg Cerebrate Daggoth", Set to, 1);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//






//< //----------------------------------------------------------------------------------------------------------//
//< //==========================================================================================================//
//
//		Shop
//
//==============================================================================================================//
//> //----------------------------------------------------------------------------------------------------------//


//--------------------------------------------------------------------------------------------------------------//
//		Shop Setup
//> //----------------------------------------------------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Always();

Actions:
	Create Unit with Properties("Player 7", "Devouring One (Zergling)", 1, "| CACHE", 2);
	Create Unit with Properties("Player 8", "Devouring One (Zergling)", 1, "| CACHE", 2);
	Set Invincibility("Player 7", "Devouring One (Zergling)", "| CACHE", enabled);
	Set Invincibility("Player 8", "Devouring One (Zergling)", "| CACHE", enabled);
	Move Unit("Player 7", "Devouring One (Zergling)", 1, "| CACHE", "_ARGH (T1)");
	Move Unit("Player 8", "Devouring One (Zergling)", 1, "| CACHE", "_ARGH (T2)");
	Remove Unit At Location("Player 7", "Devouring One (Zergling)", 1, "| CACHE");
	Remove Unit At Location("Player 8", "Devouring One (Zergling)", 1, "| CACHE");
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("Player 7","Player 8"){
Conditions:
	Switch("Switch1", not set);
	Bring("Current Player", "Devouring One (Zergling)", "Anywhere", At least, 1);

Actions:
	Move Location("Current Player", "Devouring One (Zergling)", "Anywhere", "+EVENT 02");
	Give Units to Player("Current Player", "Player 12", "Devouring One (Zergling)", All, "+EVENT 02");
	Create Unit with Properties("Current Player", "Zerg Lurker", 1, "| CACHE", 2);
	Give Units to Player("Current Player", "Player 12", "Zerg Lurker", All, "| CACHE");
	Move Unit("Player 12", "Zerg Lurker", 1, "| CACHE", "+EVENT 02");
	Remove Unit At Location("Player 12", "Zerg Lurker", 1, "| CACHE");
	Give Units to Player("Player 12", "Current Player", "Zerg Lurker", All, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7","Player 8"){
Conditions:
	Switch("Switch1", not set);
	Bring("Current Player", "Devouring One (Zergling)", "Anywhere", At least, 1);

Actions:
	Move Location("Current Player", "Devouring One (Zergling)", "Anywhere", "+EVENT 02");
	Give Units to Player("Current Player", "Player 12", "Devouring One (Zergling)", All, "+EVENT 02");
	Create Unit with Properties("Current Player", "Zerg Lurker", 1, "| CACHE", 2);
	Give Units to Player("Current Player", "Player 12", "Zerg Lurker", All, "| CACHE");
	Move Unit("Player 12", "Zerg Lurker", 1, "| CACHE", "+EVENT 02");
	Remove Unit At Location("Player 12", "Zerg Lurker", 1, "| CACHE");
	Give Units to Player("Player 12", "Current Player", "Zerg Lurker", All, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7","Player 8"){
Conditions:
	Switch("Switch1", not set);
	Bring("Current Player", "Devouring One (Zergling)", "Anywhere", At least, 1);

Actions:
	Move Location("Current Player", "Devouring One (Zergling)", "Anywhere", "+EVENT 02");
	Give Units to Player("Current Player", "Player 12", "Devouring One (Zergling)", All, "+EVENT 02");
	Create Unit with Properties("Current Player", "Zerg Lurker", 1, "| CACHE", 2);
	Give Units to Player("Current Player", "Player 12", "Zerg Lurker", All, "| CACHE");
	Move Unit("Player 12", "Zerg Lurker", 1, "| CACHE", "+EVENT 02");
	Remove Unit At Location("Player 12", "Zerg Lurker", 1, "| CACHE");
	Give Units to Player("Player 12", "Current Player", "Zerg Lurker", All, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7","Player 8"){
Conditions:
	Switch("Switch1", not set);
	Bring("Current Player", "Devouring One (Zergling)", "Anywhere", At least, 1);

Actions:
	Move Location("Current Player", "Devouring One (Zergling)", "Anywhere", "+EVENT 02");
	Give Units to Player("Current Player", "Player 12", "Devouring One (Zergling)", All, "+EVENT 02");
	Create Unit with Properties("Current Player", "Zerg Lurker", 1, "| CACHE", 2);
	Give Units to Player("Current Player", "Player 12", "Zerg Lurker", All, "| CACHE");
	Move Unit("Player 12", "Zerg Lurker", 1, "| CACHE", "+EVENT 02");
	Remove Unit At Location("Player 12", "Zerg Lurker", 1, "| CACHE");
	Give Units to Player("Player 12", "Current Player", "Zerg Lurker", All, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7","Player 8"){
Conditions:
	Switch("Switch1", not set);
	Bring("Current Player", "Devouring One (Zergling)", "Anywhere", At least, 1);

Actions:
	Move Location("Current Player", "Devouring One (Zergling)", "Anywhere", "+EVENT 02");
	Give Units to Player("Current Player", "Player 12", "Devouring One (Zergling)", All, "+EVENT 02");
	Create Unit with Properties("Current Player", "Zerg Lurker", 1, "| CACHE", 2);
	Give Units to Player("Current Player", "Player 12", "Zerg Lurker", All, "| CACHE");
	Move Unit("Player 12", "Zerg Lurker", 1, "| CACHE", "+EVENT 02");
	Remove Unit At Location("Player 12", "Zerg Lurker", 1, "| CACHE");
	Give Units to Player("Player 12", "Current Player", "Zerg Lurker", All, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7","Player 8"){
Conditions:
	Switch("Switch1", not set);
	Bring("Current Player", "Devouring One (Zergling)", "Anywhere", At least, 1);

Actions:
	Move Location("Current Player", "Devouring One (Zergling)", "Anywhere", "+EVENT 02");
	Give Units to Player("Current Player", "Player 12", "Devouring One (Zergling)", All, "+EVENT 02");
	Create Unit with Properties("Current Player", "Zerg Lurker", 1, "| CACHE", 2);
	Give Units to Player("Current Player", "Player 12", "Zerg Lurker", All, "| CACHE");
	Move Unit("Player 12", "Zerg Lurker", 1, "| CACHE", "+EVENT 02");
	Remove Unit At Location("Player 12", "Zerg Lurker", 1, "| CACHE");
	Give Units to Player("Player 12", "Current Player", "Zerg Lurker", All, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		Shop Entry
//> //----------------------------------------------------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 0);
	Bring("Player 7", "Protoss Nexus", "+PILOT (P1)", At least, 1);
	// Bring("Player 7", "Protoss Gateway", "+PILOT (P1)", At least, 1);
	Bring("Current Player", "Terran Ghost", "+PILOT (P1)", At least, 1);
	Deaths("Current Player", "Jump Gate", Exactly, 0);

Actions:
	// Move Unit("Player 12", "Cocoon", All, "Anywhere", "| COCOON");
	// Give Units to Player("Player 12", "Current Player", "Cocoon", 1, "| COCOON");
	// Move Unit("Current Player", "Cocoon", All, "| COCOON", "+PILOT (P1)");
	Move Unit("Current Player", "Cocoon", All, "Anywhere", "+PILOT (P1)");
	Move Unit("Current Player", "Terran Ghost", All, "Anywhere", "PURCHASE- Main (T1)");
	Modify Unit Hit Points("Current Player", "Terran Ghost", 100%, All, "PURCHASE- Main (T1)");
	Center View("PURCHASE- Main (T1)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 0);
	Bring("Player 7", "Protoss Nexus", "+PILOT (P2)", At least, 1);
	// Bring("Player 7", "Protoss Gateway", "+PILOT (P2)", At least, 1);
	Bring("Current Player", "Terran Ghost", "+PILOT (P2)", At least, 1);
	Deaths("Current Player", "Jump Gate", Exactly, 0);

Actions:
	// Move Unit("Player 12", "Cocoon", All, "Anywhere", "| COCOON");
	// Give Units to Player("Player 12", "Current Player", "Cocoon", 1, "| COCOON");
	// Move Unit("Current Player", "Cocoon", All, "| COCOON", "+PILOT (P2)");
	Move Unit("Current Player", "Cocoon", All, "Anywhere", "+PILOT (P2)");
	Move Unit("Current Player", "Terran Ghost", All, "Anywhere", "PURCHASE- Main (T1)");
	Modify Unit Hit Points("Current Player", "Terran Ghost", 100%, All, "PURCHASE- Main (T1)");
	Center View("PURCHASE- Main (T1)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 0);
	Bring("Player 7", "Protoss Nexus", "+PILOT (P3)", At least, 1);
	// Bring("Player 7", "Protoss Gateway", "+PILOT (P3)", At least, 1);
	Bring("Current Player", "Terran Ghost", "+PILOT (P3)", At least, 1);
	Deaths("Current Player", "Jump Gate", Exactly, 0);

Actions:
	// Move Unit("Player 12", "Cocoon", All, "Anywhere", "| COCOON");
	// Give Units to Player("Player 12", "Current Player", "Cocoon", 1, "| COCOON");
	// Move Unit("Current Player", "Cocoon", All, "| COCOON", "+PILOT (P3)");
	Move Unit("Current Player", "Cocoon", All, "Anywhere", "+PILOT (P3)");
	Move Unit("Current Player", "Terran Ghost", All, "Anywhere", "PURCHASE- Main (T1)");
	Modify Unit Hit Points("Current Player", "Terran Ghost", 100%, All, "PURCHASE- Main (T1)");
	Center View("PURCHASE- Main (T1)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 0);
	Bring("Player 8", "Protoss Nexus", "+PILOT (P4)", At least, 1);
	// Bring("Player 8", "Protoss Gateway", "+PILOT (P4)", At least, 1);
	Bring("Current Player", "Terran Ghost", "+PILOT (P4)", At least, 1);
	Deaths("Current Player", "Jump Gate", Exactly, 0);

Actions:
	// Move Unit("Player 12", "Cocoon", All, "Anywhere", "| COCOON");
	// Give Units to Player("Player 12", "Current Player", "Cocoon", 1, "| COCOON");
	// Move Unit("Current Player", "Cocoon", All, "| COCOON", "+PILOT (P4)");
	Move Unit("Current Player", "Cocoon", All, "Anywhere", "+PILOT (P4)");
	Move Unit("Current Player", "Terran Ghost", All, "Anywhere", "PURCHASE- Main (T2)");
	Modify Unit Hit Points("Current Player", "Terran Ghost", 100%, All, "PURCHASE- Main (T2)");
	Center View("PURCHASE- Main (T2)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 0);
	Bring("Player 8", "Protoss Nexus", "+PILOT (P5)", At least, 1);
	// Bring("Player 8", "Protoss Gateway", "+PILOT (P5)", At least, 1);
	Bring("Current Player", "Terran Ghost", "+PILOT (P5)", At least, 1);
	Deaths("Current Player", "Jump Gate", Exactly, 0);

Actions:
	// Move Unit("Player 12", "Cocoon", All, "Anywhere", "| COCOON");
	// Give Units to Player("Player 12", "Current Player", "Cocoon", 1, "| COCOON");
	// Move Unit("Current Player", "Cocoon", All, "| COCOON", "+PILOT (P5)");
	Move Unit("Current Player", "Cocoon", All, "Anywhere", "+PILOT (P5)");
	Move Unit("Current Player", "Terran Ghost", All, "Anywhere", "PURCHASE- Main (T2)");
	Modify Unit Hit Points("Current Player", "Terran Ghost", 100%, All, "PURCHASE- Main (T2)");
	Center View("PURCHASE- Main (T2)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 0);
	Bring("Player 8", "Protoss Nexus", "+PILOT (P6)", At least, 1);
	// Bring("Player 8", "Protoss Gateway", "+PILOT (P6)", At least, 1);
	Bring("Current Player", "Terran Ghost", "+PILOT (P6)", At least, 1);
	Deaths("Current Player", "Jump Gate", Exactly, 0);

Actions:
	// Move Unit("Player 12", "Cocoon", All, "Anywhere", "| COCOON");
	// Give Units to Player("Player 12", "Current Player", "Cocoon", 1, "| COCOON");
	// Move Unit("Current Player", "Cocoon", All, "| COCOON", "+PILOT (P6)");
	Move Unit("Current Player", "Cocoon", All, "Anywhere", "+PILOT (P6)");
	Move Unit("Current Player", "Terran Ghost", All, "Anywhere", "PURCHASE- Main (T2)");
	Modify Unit Hit Points("Current Player", "Terran Ghost", 100%, All, "PURCHASE- Main (T2)");
	Center View("PURCHASE- Main (T2)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 0);
	Bring("Current Player", "Terran Ghost", "PURCHASE- Main (T1)", At least, 1);

Actions:
	Set Score("Current Player", Set To, 0, Kills);
	Set Deaths("Current Player", "Independent Starport", Set To, 5);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 0);
	Bring("Current Player", "Terran Ghost", "PURCHASE- Main (T2)", At least, 1);

Actions:
	Set Score("Current Player", Set To, 0, Kills);
	Set Deaths("Current Player", "Independent Starport", Set To, 5);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		Shop Exit
//> //----------------------------------------------------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);

Actions:
	Move Location("Current Player", "Terran Ghost", "Anywhere", "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Terran Ghost", "+EVENT 02", At least, 1);
	Bring("Current Player", "Terran Bunker", "+EVENT 02", At least, 1);
	// Bring("Current Player", "Cocoon", "Anywhere", At least, 1);
	Switch("Switch9", not set);

Actions:
	Set Switch("Switch9", set);
	Move Location("Current Player", "Terran Bunker", "+EVENT 02", "+BUNKER REMOVE");
	Remove Unit At Location("Current Player", "Terran Bunker", All, "+BUNKER REMOVE");
	Wait(0);
	Move Location("Current Player", "Cocoon", "Anywhere", "+EVENT 01");
	Move Unit("Current Player", "Terran Ghost", 1, "Anywhere", "+EVENT 01");
	Set Deaths("Current Player", "Jump Gate", Set To, 1);
	// Move Unit("Current Player", "Cocoon", All, "Anywhere", "| COCOON");
	// Give Units to Player("Current Player", "Player 12", "Cocoon", All, "Anywhere");
	Center View("+EVENT 01");
	Wait(0);
	Create Unit("Current Player", "Terran Bunker", 1, "+BUNKER REMOVE");
	Set Invincibility("Current Player", "Terran Bunker", "PURCHASE- Main (T1)", enabled);
	Set Invincibility("Current Player", "Terran Bunker", "PURCHASE- Main (T2)", enabled);
	Set Switch("Switch9", clear);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Beacon", Exactly, 0);
	Deaths("Current Player", "Independent Starport", At least, 5);
	Deaths("Current Player", "Independent Starport", At most, 6);
	Bring("Current Player", "Terran Ghost", "PURCHASE- Main (T1)", Exactly, 0);
	Bring("Current Player", "Terran Ghost", "PURCHASE- Main (T2)", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Independent Starport", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		Follow Locations
//> //----------------------------------------------------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);

Actions:
	Move Location("Current Player", "Terran Ghost", "Anywhere", "+PURCHASE");
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		Descriptions (Vehicles)
//> //----------------------------------------------------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Terran Ghost", "+PURCHASE", At least, 1);
	Bring("Player 12", "Terran Vulture", "+PURCHASE", At least, 1);
	Deaths("Current Player", "Cantina", At most, 0);

Actions:
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019- \x01fR\x01cift \x01fR\x01cunner \x004Vehicle \x019-\r\n\x004Cost:  \x00732$\r\n\x004Tech Points Req.:  \x0071\r\n\r\n\x004A high-speed land vehicle with the remarkable ability to create space-time rifts to connect\r\n\x004together distant points.  Units can traverse between these points freely.\r\n\x007-   \x002Rifts (AKA Portals) can be placed by dropping Spider Mines to set each of its two ends.\r\n\x007-   \x002Rifts can be closed in the same way they're created (Spider Mines).\r\n\x007-   \x002There can be no more than 3 Rifts active at a time.");
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< \x01fR\x01cift \x01fR\x01cunner \x004Vehicle \x019>-\r\n\x004Cost:\t\t\t\t\t\x00732$\r\n\x004Tech Points Req.:\t\t\x0071\r\n\r\n\x002A high-speed land vehicle with the remarkable ability to create space-time rifts to connect together distant points.  Units can traverse between these points freely.\r\n\x004-   \x002Rifts (AKA Portals) can be placed by dropping Spider Mines to set each of its two ends.\r\n\x004-\t\x01dRifts can be closed in the same way they're created (Spider Mines).\r\n\x004-\t\x01dThere can be no more than 3 Rifts active at a time.");
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< \x01fR\x01cift \x01fR\x01cunner \x004Vehicle \x019>-\r\n\x004Cost:\t\t\t\t\t\x00748$\r\n\x004Unlock:\t\t\t\t\t\x00725$ \x004(Redeemer Missiles, Electro-Mag Device)\r\n\r\n\x002A high-speed land vehicle with the remarkable ability to create space-time rifts to connect together distant points.  Units can traverse between these points freely.\r\n\x004-   \x002Rifts (AKA Portals) can be placed by dropping Spider Mines to set each of its two ends.\r\n\x004-\t\x01dRifts can be closed in the same way they're created (Spider Mines).\r\n\x004-\t\x01dThere can be no more than 3 Rifts active at a time.");
	Transmission(Always Display, "", "Terran Vulture", "+PURCHASE", Set to, 1, "", 1);
	Set Deaths("Current Player", "Cantina", Set To, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Terran Ghost", "+PURCHASE", At least, 1);
	Bring("Player 12", "Terran Vulture", "+PURCHASE", At least, 1);
	Deaths("Current Player", "Cantina", At least, 2);

Actions:
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019- \x01fR\x01cift \x01fR\x01cunner \x004Vehicle \x019-\r\n\x004Cost:  \x00732$\r\n\x004Tech Points Req.:  \x0071\r\n\r\n\x004A high-speed land vehicle with the remarkable ability to create space-time rifts to connect\r\n\x004together distant points.  Units can traverse between these points freely.\r\n\x007-   \x002Rifts (AKA Portals) can be placed by dropping Spider Mines to set each of its two ends.\r\n\x007-   \x002Rifts can be closed in the same way they're created (Spider Mines).\r\n\x007-   \x002There can be no more than 3 Rifts active at a time.");
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< \x01fR\x01cift \x01fR\x01cunner \x004Vehicle \x019>-\r\n\x004Cost:\t\t\t\t\t\x00748$\r\n\x004Unlock:\t\t\t\t\t\x00725$ \x004(Redeemer Missiles, Electro-Mag Device)\r\n\r\n\x002A high-speed land vehicle with the remarkable ability to create space-time rifts to connect together distant points.  Units can traverse between these points freely.\r\n\x004-   \x002Rifts (AKA Portals) can be placed by dropping Spider Mines to set each of its two ends.\r\n\x004-\t\x01dRifts can be closed in the same way they're created (Spider Mines).\r\n\x004-\t\x01dThere can be no more than 3 Rifts active at a time.");
	Transmission(Always Display, "", "Terran Vulture", "+PURCHASE", Set to, 1, "", 1);
	Set Deaths("Current Player", "Cantina", Set To, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Terran Ghost", "+PURCHASE", At least, 1);
	Bring("Player 12", "Terran Dropship", "+PURCHASE", At least, 1);
	Bring("Player 12", "Terran Vulture", "+PURCHASE", Exactly, 0);
	Deaths("Current Player", "Cantina", At most, 1);

Actions:
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019- \x011B\x01bomber \x004Vehicle \x019-\r\n\r\n\x004Cost:  \x00724$\r\n\x004Tech Points Req.:  \x0070\r\n\r\n\x004An air-born vehicle designed to drop explosives on enemy fortifications.  Explosives must be\r\n\x004purchased separately and loaded within your Gear.");
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< \x011B\x01bomber \x004Vehicle \x019>-\r\n\r\n\x004Cost:\t\t\t\t\t\x00724$\r\n\x004Tech Points Req.:\t\t\x0070\r\n\r\n\x002An air-bourn vehicle designed to drop explosives on enemy fortifications.  Explosives must be purchased separately and loaded within your Gear.");
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< \x011B\x01bomber \x004Vehicle \x019>-\r\n\r\n\x004Cost:\t\t\t\t\t\x00748$\r\n\x004Unlock:\t\t\t\t\t\x005N/A\r\n\r\n\x002An air-bourn vehicle designed to drop explosives on enemy fortifications.  Explosives must be purchased separately and loaded within your Gear.");
	Transmission(Always Display, "", "Terran Dropship", "+PURCHASE", Set to, 1, "", 1);
	Set Deaths("Current Player", "Cantina", Set To, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Terran Ghost", "+PURCHASE", At least, 1);
	Bring("Player 12", "Terran Dropship", "+PURCHASE", At least, 1);
	Bring("Player 12", "Terran Vulture", "+PURCHASE", Exactly, 0);
	Deaths("Current Player", "Cantina", At least, 3);

Actions:
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019- \x011B\x01bomber \x004Vehicle \x019-\r\n\r\n\x004Cost:  \x00724$\r\n\x004Tech Points Req.:  \x0070\r\n\r\n\x004An air-born vehicle designed to drop explosives on enemy fortifications.  Explosives must be\r\n\x004purchased separately and loaded within your Gear.");
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< \x011B\x01bomber \x004Vehicle \x019>-\r\n\r\n\x004Cost:\t\t\t\t\t\x00748$\r\n\x004Unlock:\t\t\t\t\t\x005N/A\r\n\r\n\x002An air-bourn vehicle designed to drop explosives on enemy fortifications.  Explosives must be purchased separately and loaded within your Gear.");
	Transmission(Always Display, "", "Terran Dropship", "+PURCHASE", Set to, 1, "", 1);
	Set Deaths("Current Player", "Cantina", Set To, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Terran Ghost", "+PURCHASE", At least, 1);
	Bring("Player 12", "Yggdrasill (Overlord)", "+PURCHASE", At least, 1);
	Bring("Player 12", "Terran Dropship", "+PURCHASE", Exactly, 0);
	Deaths("Current Player", "Cantina", At most, 2);

Actions:
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019- \x007F\x00field \x007E\x00fngineering \x007B\x00fot \x004Vehicle \x019-\r\n\x004Cost:  \x00764$\r\n\x004Tech Points Req.:  \x0070\r\n\r\n\x004An aerial AI-assisted construction vehicle designed for the rapid deployment of battlefield\r\n\x004barricades and defenses.  Simply move the vehicle in a line once a build option is toggled,\r\n\x004and it will automatically place that type of structure.\r\n\x007-   \x015G\x01dround \x015B\x01darricades\x002:  Cost \x0042 \x002ore each.  Seals areas against ground intrusion.\r\n\x007-   \x004S\x01fky \x004B\x01farricades\x002:  Cost \x0044 \x002ore each.  Levitating barricades block enemy Gear and Vehicle access.\r\n\x007-   \x011A\x004utomated AA \x011T\x004urret\x002:  Cost \x0045 \x002ore each (\x0071 \x002Tech Points).  Attacks enemy air targets.\r\n\x007-   \x008A\x004utomated \x008S\x004entry \x008C\x004annon\x002:  Cost \x00412 \x002ore each (\x0072 \x002Tech Points).  Ranged cannons pummel enemy\r\n\t\x002ground forces.");
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< \x007F\x00field \x007E\x00fngineering \x007B\x00fot \x004Vehicle \x019>-\r\n\x004Cost:\t\t\t\t\t\x00748$\r\n\x004Tech Points Req.:\t\t\x0070\r\n\r\n\x002An aerial, AI-assisted construction vehicle designed for the rapid deployment of battlefield barricades and defenses.  Simply moving it in a line once a build option is toggled will automatically place that type of structure.\r\n\x004-\t\x015G\x01dround \x015B\x01darricades\x01d:  Cost \x0041 \x01dore each.  Seals areas against ground intrusion.\r\n\x004-\t\x004S\x01fky \x004B\x01farricades\x01d:  Cost \x0042 \x01dore each.  Levitating barricades block enemy Gear and Vehicle access.\r\n\x004-\t\x011A\x004utomated AA \x011T\x004urret\x01d:  Cost \x0045 \x01dore each (\x0071 \x01dTech Points).  Attacks enemy air targets.\r\n\x004-\t\x008A\x004utomated \x008S\x004entry \x008C\x004annon\x01d:  Cost \x00410 \x01dore each (\x0072 \x01dTech Points).  Ranged cannons pummel enemy\r\n\t\x01dground forces.");
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< \x007F\x00field \x007E\x00fngineering \x007B\x00fot \x004Vehicle \x019>-\r\n\x004Cost:\t\t\t\t\t\x007128$\r\n\x004Unlock:\t\t\t\t\t\x005N/A\r\n\r\n\x002An aerial, AI-assisted construction vehicle designed for the rapid deployment of battlefield barricades and defenses.  Simply moving it in a line once a build option is toggled will automatically place that type of structure.\r\n\x004-\t\x015G\x01dround \x015B\x01darricades\x01d:  Cost \x0041 \x01dore each.  Seals areas against ground intrusion.\r\n\x004-\t\x004S\x01fky \x004B\x01farricades\x01d:  Cost \x0043 \x01dore each.  Levitating barricades block enemy Gear and Vehicle access.\r\n\x004-\t\x011A\x004utomated AA \x011T\x004urret\x01d:  Cost \x0048 \x01dore each.  Attacks enemy air targets.\r\n\x004-\t\x008A\x004utomated \x008S\x004entry \x008C\x004annon\x01d:  Cost \x00415 \x01dore each.  Ranged cannons pummel enemy ground\r\n\t\x01dforces.");
	Transmission(Always Display, "", "Yggdrasill (Overlord)", "+PURCHASE", Set to, 1, "", 1);
	Set Deaths("Current Player", "Cantina", Set To, 3);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Terran Ghost", "+PURCHASE", At least, 1);
	Bring("Player 12", "Yggdrasill (Overlord)", "+PURCHASE", At least, 1);
	Bring("Player 12", "Terran Dropship", "+PURCHASE", Exactly, 0);
	Deaths("Current Player", "Cantina", At least, 4);

Actions:
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019- \x007F\x00field \x007E\x00fngineering \x007B\x00fot \x004Vehicle \x019-\r\n\x004Cost:  \x00764$\r\n\x004Tech Points Req.:  \x0070\r\n\r\n\x004An aerial AI-assisted construction vehicle designed for the rapid deployment of battlefield\r\n\x004barricades and defenses.  Simply move the vehicle in a line once a build option is toggled,\r\n\x004and it will automatically place that type of structure.\r\n\x007-   \x015G\x01dround \x015B\x01darricades\x002:  Cost \x0042 \x002ore each.  Seals areas against ground intrusion.\r\n\x007-   \x004S\x01fky \x004B\x01farricades\x002:  Cost \x0044 \x002ore each.  Levitating barricades block enemy Gear and Vehicle access.\r\n\x007-   \x011A\x004utomated AA \x011T\x004urret\x002:  Cost \x0045 \x002ore each (\x0071 \x002Tech Points).  Attacks enemy air targets.\r\n\x007-   \x008A\x004utomated \x008S\x004entry \x008C\x004annon\x002:  Cost \x00412 \x002ore each (\x0072 \x002Tech Points).  Ranged cannons pummel enemy\r\n\t\x002ground forces.");
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< \x007F\x00field \x007E\x00fngineering \x007B\x00fot \x004Vehicle \x019>-\r\n\x004Cost:\t\t\t\t\t\x007128$\r\n\x004Unlock:\t\t\t\t\t\x005N/A\r\n\r\n\x002An aerial, AI-assisted construction vehicle designed for the rapid deployment of battlefield barricades and defenses.  Simply moving it in a line once a build option is toggled will automatically place that type of structure.\r\n\x004-\t\x015G\x01dround \x015B\x01darricades\x01d:  Cost \x0041 \x01dore each.  Seals areas against ground intrusion.\r\n\x004-\t\x004S\x01fky \x004B\x01farricades\x01d:  Cost \x0043 \x01dore each.  Levitating barricades block enemy Gear and Vehicle access.\r\n\x004-\t\x011A\x004utomated AA \x011T\x004urret\x01d:  Cost \x0048 \x01dore each.  Attacks enemy air targets.\r\n\x004-\t\x008A\x004utomated \x008S\x004entry \x008C\x004annon\x01d:  Cost \x00415 \x01dore each.  Ranged cannons pummel enemy ground\r\n\t\x01dforces.");
	Transmission(Always Display, "", "Yggdrasill (Overlord)", "+PURCHASE", Set to, 1, "", 1);
	Set Deaths("Current Player", "Cantina", Set To, 3);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Terran Ghost", "+PURCHASE", At least, 1);
	Bring("Player 12", "Protoss Probe", "+PURCHASE", At least, 1);
	Bring("Player 12", "Yggdrasill (Overlord)", "+PURCHASE", Exactly, 0);
	Deaths("Current Player", "Cantina", At most, 3);

Actions:
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019- \x019S\x002upport \x019E\x002ngineering \x019B\x002ot \x004Vehicle \x019-\r\n\x004Cost:  \x00764$\r\n\x004Tech Points Req.:  \x0070\r\n\r\n\x004An AI-assisted light-weight ground construction vehicle utilizing Quantum Gateway technology\r\n\x004for erecting key base structures around the battlefield.\r\n\x007-   \x002Can construct Quantum Gateways, base defenses, and Infantry Deployment Centers (Spawners;\r\n   \x002Nexus).  Spawners can be bolstered by adjacent enhancer buildings.\r\n\x007-   \x002Spawn enhancers (Shield Batteries, Forges, Cyb. Cores, and Pylons) built next to Spawners improve\r\n   \x002Spawner output.  Limit 2 of each type (except Power Nodes, which limit to 4).\r\n\x007-   \x002Your gas will cap at 9998 when nearby other spawners.  You must build spawners away from one\r\n    \x002another.");
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< \x019S\x002upport \x019E\x002ngineering \x019B\x002ot \x004Vehicle \x019>-\r\n\x004Cost:\t\t\t\t\t\x00748$\r\n\x004Tech Points Req.:\t\t\x0070\r\n\r\n\x002An AI-assisted, light-weight ground construction vehicle utilizing Quantum Gateway technology for erecting key base structures around the battlefield.\r\n\x004-\t\x01dRequired for building \x004Deployment Centers \x01d(Spawners; Nexus).\r\n\x004-\t\x01dSpawn enhancers (Shield Batteries, Forges, Cyb. Cores, and Pylons) built next to Spawners improve\r\n   \x01dSpawner output.  Limit 3 of each type (except Power Nodes, which limit to 4).\r\n\x004-\t\x01dYour ore will cap at 99 when nearby other spawners.  Spawners must be built away from\r\n    \x01deach another.");
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< \x019S\x002upport \x019E\x002ngineering \x019B\x002ot \x004Vehicle \x019>-\r\n\x004Cost:\t\t\t\t\t\x007128$\r\n\x004Unlock:\t\t\t\t\t\x005N/A\r\n\r\n\x002An AI-assisted, light-weight ground construction vehicle utilizing Quantum Gateway technology for erecting key base structures around the battlefield.\r\n\x004-\t\x01dRequired for building \x004Deployment Centers \x01d(Spawners; Nexus).\r\n\x004-\t\x01dSpawn enhancers (Shield Batteries, Forges, Cyb. Cores, and Pylons) built next to Spawners improve\r\n   \x01dSpawner output.  Limit 3 of each type (except Power Nodes, which limit to 4).\r\n\x004-\t\x01dYour ore will cap at 99 when nearby other spawners.  Spawners must be built away from\r\n    \x01deach another.");
	Transmission(Always Display, "", "Protoss Probe", "+PURCHASE", Set to, 1, "", 1);
	Set Deaths("Current Player", "Cantina", Set To, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Terran Ghost", "+PURCHASE", At least, 1);
	Bring("Player 12", "Protoss Probe", "+PURCHASE", At least, 1);
	Bring("Player 12", "Yggdrasill (Overlord)", "+PURCHASE", Exactly, 0);
	Deaths("Current Player", "Cantina", At least, 5);

Actions:
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019- \x019S\x002upport \x019E\x002ngineering \x019B\x002ot \x004Vehicle \x019-\r\n\x004Cost:  \x00764$\r\n\x004Tech Points Req.:  \x0070\r\n\r\n\x004An AI-assisted light-weight ground construction vehicle utilizing Quantum Gateway technology\r\n\x004for erecting key base structures around the battlefield.\r\n\x007-   \x002Can construct Quantum Gateways, base defenses, and Infantry Deployment Centers (Spawners;\r\n   \x002Nexus).  Spawners can be bolstered by adjacent enhancer buildings.\r\n\x007-   \x002Spawn enhancers (Shield Batteries, Forges, Cyb. Cores, and Pylons) built next to Spawners improve\r\n   \x002Spawner output.  Limit 2 of each type (except Power Nodes, which limit to 4).\r\n\x007-   \x002Your gas will cap at 9998 when nearby other spawners.  You must build spawners away from one\r\n    \x002another.");
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< \x019S\x002upport \x019E\x002ngineering \x019B\x002ot \x004Vehicle \x019>-\r\n\x004Cost:\t\t\t\t\t\x00748$\r\n\x004Tech Points Req.:\t\t\x0070\r\n\r\n\x002An AI-assisted, light-weight ground construction vehicle utilizing Quantum Gateway technology for erecting key base structures around the battlefield.\r\n\x004-\t\x01dRequired for building \x004Deployment Centers \x01d(Spawners; Nexus) for \x004Tech Points.\r\n\x004-\t\x01dSpawn enhancers (Shield Batteries, Forges, Cyb. Cores, and Pylons) built next to Spawners improve\r\n   \x01dSpawner output.  Limit 2 of each type (except Power Nodes, which limit to 4).\r\n\x004-\t\x01dYour gas will cap at 9998 when nearby other spawners.  Spawners must be built separated from\r\n    \x01deach another.");
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< \x019S\x002upport \x019E\x002ngineering \x019B\x002ot \x004Vehicle \x019>-\r\n\x004Cost:\t\t\t\t\t\x007128$\r\n\x004Unlock:\t\t\t\t\t\x005N/A\r\n\r\n\x002An AI-assisted, light-weight ground construction vehicle utilizing Quantum Gateway technology for erecting key base structures around the battlefield.\r\n\x004-\t\x01dRequired for building \x004Deployment Centers \x01d(Spawners; Nexus).\r\n\x004-\t\x01dSpawn enhancers (Shield Batteries, Forges, Cyb. Cores, and Pylons) built next to Spawners improve\r\n   \x01dSpawner output.  Limit 3 of each type (except Power Nodes, which limit to 4).\r\n\x004-\t\x01dYour ore will cap at 99 when nearby other spawners.  Spawners must be built away from\r\n    \x01deach another.");
	Transmission(Always Display, "", "Protoss Probe", "+PURCHASE", Set to, 1, "", 1);
	Set Deaths("Current Player", "Cantina", Set To, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		Descriptions (Radar Upgrades)
//> //----------------------------------------------------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Terran Ghost", "+PURCHASE", At least, 1);
	Bring("Player 12", "Vespene Sac (Zerg Type 2)", "+PURCHASE", At least, 1);
	Deaths("Current Player", "Cantina", At most, 4);

Actions:
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019- \x01cRadar Upgrade \x019-\r\n\x004Cost:  \x00724 \x004/ \x00740 \x004/ \x00756 \x004/ \x00772 \x004/ \x00780 \x004/ \x00788 \x004/ \x00796 \x004/ \x007104 \x004/ \x007112$\r\n\x004Tech Points Req. (1-3):  \x0072\r\n\x004Tech Points Req. (4-6):  \x0073\r\n\x004Tech Points Req. (7-9):  \x0074\r\n\r\n\x004Up to nine upgrades for your Redeemer Missile and Seeker Bomb's launch range and projectile\r\n\x004durability.");
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< \x01cRadar Upgrade \x019>-\r\n\x004Cost:\t\t\t\t\t\x00724 \x004/ \x00740 \x004/ \x00756 \x004/ \x00772 \x004/ \x00780 \x004/ \x00788 \x004/ \x00796 \x004/ \x007104 \x004/ \x007112$\r\n\x004Tech Points Req. (1-3):\t\x0072\r\n\x004Tech Points Req. (4-6):\t\x0073\r\n\x004Tech Points Req. (7-9):\t\x0074\r\n\r\n\x002Up to nine upgrades for your Redeemer Missile and Seeker Bomb's launch range and projectile durability.");
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< \x01cRadar Upgrade \x019>-\r\n\x004Cost:\t\t\t\t\t\x00724 \x004/ \x00740 \x004/ \x00756 \x004/ \x00772 \x004/ \x00780 \x004/ \x00788 \x004/ \x00796 \x004/ \x007104 \x004/ \x007112$\r\n\x004Unlock (1-3):\t\t\t\x007Seeker Droid Bombs\r\n\x004Unlock (4-6):\t\t\t\x007Anti-Matter Core\t\x0073\r\n\x004Unlock (7-9):\t\t\t\x007Singularity Core\r\n\r\n\x002Up to nine upgrades for your Redeemer Missile and Seeker Bomb's launch range and projectile durability.");
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< \x01cRadar Upgrade \x019>-\r\n\x004Cost:\t\t\t\t\t\x007128$ \x004/ \x007192$ \x004/ \x007256$\r\n\x004Unlock (1):\t\t\t\x007Seeker Droid Bombs\r\n\x004Unlock (2):\t\t\t\x007Anti-Matter Core\t\x0073\r\n\x004Unlock (3):\t\t\t\x007Singularity Core\r\n\r\n\x002Up to three upgrades for your Redeemer Missile and Seeker Bomb's launch range and projectile durability.");
	Transmission(Always Display, "", "Vespene Sac (Zerg Type 2)", "+PURCHASE", Set to, 1, "", 1);
	Set Deaths("Current Player", "Cantina", Set To, 5);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Terran Ghost", "+PURCHASE", At least, 1);
	Bring("Player 12", "Vespene Sac (Zerg Type 2)", "+PURCHASE", At least, 1);
	Deaths("Current Player", "Cantina", At least, 6);

Actions:
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019- \x01cRadar Upgrade \x019-\r\n\x004Cost:  \x00724 \x004/ \x00740 \x004/ \x00756 \x004/ \x00772 \x004/ \x00780 \x004/ \x00788 \x004/ \x00796 \x004/ \x007104 \x004/ \x007112$\r\n\x004Tech Points Req. (1-3):  \x0072\r\n\x004Tech Points Req. (4-6):  \x0073\r\n\x004Tech Points Req. (7-9):  \x0074\r\n\r\n\x004Up to nine upgrades for your Redeemer Missile and Seeker Bomb's launch range and projectile\r\n\x004durability.");
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< \x01cRadar Upgrade \x019>-\r\n\x004Cost:\t\t\t\t\t\x007128$ \x004/ \x007192$ \x004/ \x007256$\r\n\x004Unlock (1):\t\t\t\x007Seeker Droid Bombs\r\n\x004Unlock (2):\t\t\t\x007Anti-Matter Core\t\x0073\r\n\x004Unlock (3):\t\t\t\x007Singularity Core\r\n\r\n\x002Up to three upgrades for your Redeemer Missile and Seeker Bomb's launch range and projectile durability.");
	Transmission(Always Display, "", "Vespene Sac (Zerg Type 2)", "+PURCHASE", Set to, 1, "", 1);
	Set Deaths("Current Player", "Cantina", Set To, 5);
	Preserve Trigger();
}

//-----------------------------------------------------------------//






//< //----------------------------------------------------------------------------------------------------------//
//		Descriptions (Launchables)
//> //----------------------------------------------------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Terran Ghost", "+PURCHASE", At least, 1);
	Bring("Player 12", "Zerg Scourge", "+PURCHASE", At least, 1);
	Deaths("Current Player", "Cantina", At most, 5);

Actions:
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019- \x008R\x017edeemer \x008M\x017issile \x019-\r\n\x004Cost:  \x0072$\r\n\x004Tech Points Req.:  \x0070\r\n\r\n\x004A missile launched by your Gear that you can guide to hit air targets.");
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< \x008R\x017edeemer \x008M\x017issile \x019>-\r\n\x004Cost:\t\t\t\t\t\x0076$\r\n\x004Tech Points Req.:\t\t\x0071\r\n\r\n\x002A missile launched by your Gear that you guide to air targets.");
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< \x008R\x017edeemer \x008M\x017issile \x019>-\r\n\x004Cost:\t\t\t\t\t\x0076$\r\n\x004Unlock:\t\t\t\t\t\x00775$ \x004(Skirmisher)\r\n\r\n\x002A missile launched by your Gear that you guide to air targets.");
	Transmission(Always Display, "", "Zerg Scourge", "+PURCHASE", Set to, 1, "", 1);
	Set Deaths("Current Player", "Cantina", Set To, 6);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Terran Ghost", "+PURCHASE", At least, 1);
	Bring("Player 12", "Zerg Scourge", "+PURCHASE", At least, 1);
	Deaths("Current Player", "Cantina", At least, 7);

Actions:
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019- \x008R\x017edeemer \x008M\x017issile \x019-\r\n\x004Cost:  \x0072$\r\n\x004Tech Points Req.:  \x0070\r\n\r\n\x004A missile launched by your Gear that you can guide to hit air targets.");
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< \x008R\x017edeemer \x008M\x017issile \x019>-\r\n\x004Cost:\t\t\t\t\t\x0076$\r\n\x004Unlock:\t\t\t\t\t\x00775$ \x004(Skirmisher)\r\n\r\n\x002A missile launched by your Gear that you guide to air targets.");
	Transmission(Always Display, "", "Zerg Scourge", "+PURCHASE", Set to, 1, "", 1);
	Set Deaths("Current Player", "Cantina", Set To, 6);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Terran Ghost", "+PURCHASE", At least, 1);
	Bring("Player 12", "Infested Terran", "+PURCHASE", At least, 1);
	Deaths("Current Player", "Cantina", At most, 6);

Actions:
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019- \x017S\x008eeker \x017D\x008roid \x017B\x008omb \x019-\r\n\x004Cost:  \x0073$\r\n\x004Tech Points Req.:  \x0072\r\n\r\n\x004A special ground bomb launched by your Gear that you can guide to hit ground targets.  Can\r\n\x004also engage Concealed Proximity Detonation Mode if burrowed.");
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< \x017S\x008eeker \x017D\x008roid \x017B\x008omb \x019>-\r\n\x004Cost:\t\t\t\t\t\x0073$\r\n\x004Tech Points Req.:\t\t\x0072\r\n\r\n\x002A special ground bomb launched by your Gear that you guide to ground targets.\r\n\x004-\t\x01dCan also engage Concealed Proximity Detonation Mode if burrowed.");
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< \x017S\x008eeker \x017D\x008roid \x017B\x008omb \x019>-\r\n\x004Cost:\t\t\t\t\t\x0073$\r\n\x004Unlock:\t\t\t\t\t\x00750$ \x004(Nuclear Fusion Core)\r\n\r\n\x002A special ground bomb launched by your Gear that you guide to ground targets.\r\n\x004-\t\x01dCan also engage Concealed Proximity Detonation Mode if burrowed.");
	Transmission(Always Display, "", "Infested Terran", "+PURCHASE", Set to, 1, "", 1);
	Set Deaths("Current Player", "Cantina", Set To, 7);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Terran Ghost", "+PURCHASE", At least, 1);
	Bring("Player 12", "Infested Terran", "+PURCHASE", At least, 1);
	Deaths("Current Player", "Cantina", At least, 8);

Actions:
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019- \x017S\x008eeker \x017D\x008roid \x017B\x008omb \x019-\r\n\x004Cost:  \x0073$\r\n\x004Tech Points Req.:  \x0072\r\n\r\n\x004A special ground bomb launched by your Gear that you can guide to hit ground targets.  Can\r\n\x004also engage Concealed Proximity Detonation Mode if burrowed.");
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< \x017S\x008eeker \x017D\x008roid \x017B\x008omb \x019>-\r\n\x004Cost:\t\t\t\t\t\x0073$\r\n\x004Unlock:\t\t\t\t\t\x00750$ \x004(Nuclear Fusion Core)\r\n\r\n\x002A special ground bomb launched by your Gear that you guide to ground targets.\r\n\x004-\t\x01dCan also engage Concealed Proximity Detonation Mode if burrowed.");
	Transmission(Always Display, "", "Infested Terran", "+PURCHASE", Set to, 1, "", 1);
	Set Deaths("Current Player", "Cantina", Set To, 7);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//






//< //----------------------------------------------------------------------------------------------------------//
//		Descriptions (Cores)
//> //----------------------------------------------------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Terran Ghost", "+PURCHASE", At least, 1);
	Bring("Player 12", "Vespene Sac (Zerg Type 1)", "+PURCHASE", At least, 1);
	Deaths("Current Player", "Cantina", At most, 7);

Actions:
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019- \x006C\x016hemical \x006C\x016ombustion \x004Core \x019-\r\n\x004Cost:  \x005N/A\r\n\x004Tech Points Req.:  \x005N/A\r\n\r\n\x004Your default core (you already own this).  Recharges Gear's energy (vespene gas) at a rate of\r\n\x01920 \x004energy units per second.\r\n\x007-   \x002Will cease to recharge energy once depleted until Gear has landed.\r\n\x007-   \x002Can harvest minerals at twice normal speed thanks to lighter Core components.");
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< \x006C\x016hemical \x006C\x016ombustion \x004Core \x019>-\r\n\x004Cost:\t\t\t\t\t\x005N/A\r\n\x004Tech Points Req.:\t\t\x005N/A\r\n\r\n\x002Your default core (you already own this).  Recharges Gear's energy (vespene gas) at a rate of \x01920 \x002energy units per second.\r\n\x004-\t\x01dWill cease to recharge energy once depleted until Gear has landed.\r\n\x004-\t\x01dCan harvest minerals at twice normal speed thanks to lighter Core components.");
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< \x006C\x016hemical \x006C\x016ombustion \x004Core \x019>-\r\n\x004Cost:\t\t\t\t\t\x005N/A\r\n\x004Tech Points Req.:\t\t\x005N/A\r\n\x004Recharge:\t\t\t\x00730 per sec.\r\n\r\n\x002Your default core (you already own this).\r\n\x004-\t\x01dWill cease to recharge energy once depleted until Gear has landed.\r\n\x004-\t\x01dCan harvest minerals at twice normal speed thanks to lighter Core components.");
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< \x006C\x016hemical \x006C\x016ombustion \x004Core \x019>-\r\n\x004Cost:\t\t\t\t\t\x005N/A\r\n\x004Unlock:\t\t\t\t\t\x005N/A\r\n\x004Recharge:\t\t\t\t\x00730 per sec.\r\n\r\n\x002Your default core (you already own this).\r\n\x004-\t\x01dWill cease to recharge energy once depleted until Gear has landed.\r\n\x004-\t\x01dCan harvest minerals at twice normal speed thanks to lighter Core components.");
	Transmission(Always Display, "", "Vespene Sac (Zerg Type 1)", "+PURCHASE", Set to, 1, "", 1);
	Set Deaths("Current Player", "Cantina", Set To, 8);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Terran Ghost", "+PURCHASE", At least, 1);
	Bring("Player 12", "Vespene Sac (Zerg Type 1)", "+PURCHASE", At least, 1);
	Deaths("Current Player", "Cantina", At least, 9);

Actions:
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< \x006C\x016hemical \x006C\x016ombustion \x004Core \x019>-\r\n\x004Cost:\t\t\t\t\t\x005N/A\r\n\x004Unlock:\t\t\t\t\t\x005N/A\r\n\x004Recharge:\t\t\t\t\x00730 per sec.\r\n\r\n\x002Your default core (you already own this).\r\n\x004-\t\x01dWill cease to recharge energy once depleted until Gear has landed.\r\n\x004-\t\x01dCan harvest minerals at twice normal speed thanks to lighter Core components.");
	Transmission(Always Display, "", "Vespene Sac (Zerg Type 1)", "+PURCHASE", Set to, 1, "", 1);
	Set Deaths("Current Player", "Cantina", Set To, 8);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Terran Ghost", "+PURCHASE", At least, 1);
	Bring("Player 12", "Terran Control Tower", "+PURCHASE", At least, 1);
	Deaths("Current Player", "Cantina", At most, 8);

Actions:
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019- \x00fNuclear Fusion \x004Core \x019-\r\n\x004Cost:  \x007350$\r\n\x004Tech Points Req.:  \x0072\r\n\r\n\x004An upgraded Core powered by an internal Nuclear Fusion reaction.  Recharges Gear's energy \r\n\x004(vespene gas) at a rate of \x01948 \x004energy units per second.\r\n\x007-   \x002Core will overheat if Gear left to idle while landed for more than 3 minutes!\r\n\x007-   \x002Nuclear Battery Bits will be able to charge to use their deadly ranged Yamato Cannon.");
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< \x00fNuclear Fusion \x004Core \x019>-\r\n\x004Cost:\t\t\t\t\t\x007350$\r\n\x004Tech Points Req.:\t\t\x0072\r\n\r\n\x002An upgraded Core powered by an internal Nuclear Fusion reaction.  Recharges Gear's energy (vespene gas) at a rate of \x01948 \x002energy units per second.\r\n\x004-\t\x01dCore will overheat if Gear left to idle while landed for more than 3 minutes!\r\n\x004-\t\x01dNuclear Battery Bits will be able to charge to use their deadly ranged Yamato Cannon.");
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< \x00fNuclear Fusion \x004Core \x019>-\r\n\x004Cost:\t\t\t\t\t\x007350$\r\n\x004Tech Points Req.:\t\t\x0072\r\n\x004Recharge:\t\t\t\x00748 per sec.\r\n\r\n\x002An upgraded Core powered by an internal Nuclear Fusion reaction.\r\n\x004-\t\x01dCore will overheat if Gear left to idle while landed for more than 3 minutes!\r\n\x004-\t\x01dNuclear Battery Bits will be able to charge energy for Yamato Cannon.");
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< \x00fNuclear Fusion \x004Core \x019>-\r\n\x004Cost:\t\t\t\t\t\x007350$\r\n\x004Unlock:\t\t\t\t\t\x007100$ \x004(Redeemer Missiles)\r\n\x004Recharge:\t\t\t\t\x00748 per sec.\r\n\r\n\x002An upgraded Core powered by an internal Nuclear Fusion reaction.\r\n\x004-\t\x01dCore will overheat if Gear left to idle while landed for more than 3 minutes!\r\n\x004-\t\x01dNuclear Battery Bits will be able to charge energy for Yamato Cannon.");
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< \x00fNuclear Fusion \x004Core \x019>-\r\n\x004Cost:\t\t\t\t\t\x007350$\r\n\x004Unlock:\t\t\t\t\t\x007100$ \x004(Redeemer Missiles)\r\n\x004Recharge:\t\t\t\t\x00748 per sec.\r\n\r\n\x002An upgraded Core powered by an internal Nuclear Fusion reaction.\r\n\x004-\t\x01dNuclear Battery Bits will be able to charge energy for Yamato Cannon.");
	Transmission(Always Display, "", "Terran Control Tower", "+PURCHASE", Set to, 1, "", 1);
	Set Deaths("Current Player", "Cantina", Set To, 9);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Terran Ghost", "+PURCHASE", At least, 1);
	Bring("Player 12", "Terran Control Tower", "+PURCHASE", At least, 1);
	Deaths("Current Player", "Cantina", At least, 10);

Actions:
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< \x00fNuclear Fusion \x004Core \x019>-\r\n\x004Cost:\t\t\t\t\t\x007350$\r\n\x004Unlock:\t\t\t\t\t\x007100$ \x004(Redeemer Missiles)\r\n\x004Recharge:\t\t\t\t\x00748 per sec.\r\n\r\n\x002An upgraded Core powered by an internal Nuclear Fusion reaction.\r\n\x004-\t\x01dNuclear Battery Bits will be able to charge energy for Yamato Cannon.");
	Transmission(Always Display, "", "Terran Control Tower", "+PURCHASE", Set to, 1, "", 1);
	Set Deaths("Current Player", "Cantina", Set To, 9);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Terran Ghost", "+PURCHASE", At least, 1);
	Bring("Player 12", "Terran Covert Ops", "+PURCHASE", At least, 1);
	Deaths("Current Player", "Cantina", At most, 9);

Actions:
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019- \x00eA\x01anti\x00e-M\x01aatter \x004Core \x019-\r\n\x004Cost:  \x007500$\r\n\x004Tech Points Req.:  \x0073\r\n\r\n\x004A potent Core drawing energy from a delicately calibrated Anti-Matter chain reaction.\r\n\x004Recharges Gear's energy (vespene gas) at a rate of \x01972 \x004energy units per second.\r\n\x007-  \x002Gear cannot carry vehicles onboard with this Core installed due to its size.");
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< \x00eA\x01anti\x00e-M\x01aatter \x004Core \x019>-\r\n\x004Cost:\t\t\t\t\t\x007500$\r\n\x004Tech Points Req.:\t\t\x0073\r\n\r\n\x002A potent Core drawing energy from a delicately calibrated Anti-Matter chain reaction.  Recharges Gear's energy (vespene gas) at a rate of \x01972 \x002energy units per second.\r\n\x004-\t\x01dGear cannot carry vehicles onboard with this Core installed due to its size.");
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< \x00eA\x01anti\x00e-M\x01aatter \x004Core \x019>-\r\n\x004Cost:\t\t\t\t\t\x007500$\r\n\x004Tech Points Req.:\t\t\x0073\r\n\x004Recharge:\t\t\t\x00772 per sec.\r\n\r\n\x002A potent Core drawing energy from a delicately calibrated Anti-Matter chain reaction.\r\n\x004-\t\x01dGear cannot carry vehicles onboard with this Core installed due to its size.");
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< \x00eA\x01anti\x00e-M\x01aatter \x004Core \x019>-\r\n\x004Cost:\t\t\t\t\t\x007500$\r\n\x004Unlock:\t\t\t\t\t\x007150$ \x004(Seeker Droid Bombs)\r\n\x004Recharge:\t\t\t\t\x00772 per sec.\r\n\r\n\x002A potent Core drawing energy from a delicately calibrated Anti-Matter chain reaction.\r\n\x004-\t\x01dGear can't deploy vehicles with this Core installed due to component sizes.");
	Transmission(Always Display, "", "Terran Covert Ops", "+PURCHASE", Set to, 1, "", 1);
	Set Deaths("Current Player", "Cantina", Set To, 10);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Terran Ghost", "+PURCHASE", At least, 1);
	Bring("Player 12", "Terran Covert Ops", "+PURCHASE", At least, 1);
	Deaths("Current Player", "Cantina", At least, 11);

Actions:
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< \x00eA\x01anti\x00e-M\x01aatter \x004Core \x019>-\r\n\x004Cost:\t\t\t\t\t\x007500$\r\n\x004Unlock:\t\t\t\t\t\x007150$ \x004(Seeker Droid Bombs)\r\n\x004Recharge:\t\t\t\t\x00772 per sec.\r\n\r\n\x002A potent Core drawing energy from a delicately calibrated Anti-Matter chain reaction.\r\n\x004-\t\x01dGear can't deploy vehicles with this Core installed due to component sizes.");
	Transmission(Always Display, "", "Terran Covert Ops", "+PURCHASE", Set to, 1, "", 1);
	Set Deaths("Current Player", "Cantina", Set To, 10);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Terran Ghost", "+PURCHASE", At least, 1);
	Bring("Player 12", "Terran Physics Lab", "+PURCHASE", At least, 1);
	Deaths("Current Player", "Cantina", At most, 10);

Actions:
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019- \x004S\x019ingularity \x004Core \x019-\r\n\x004Cost:  \x007750$\r\n\x004Tech Points Req.:  \x0074\r\n\r\n\x004This Core siphons a tiny fraction of the enormous energy of its own self-contained singularity.\r\n\x004Recharges Gear's energy (vespene gas) at a rate of \x019144 \x004energy units per second.\r\n\x007-  \x002Singularity interference will destabilize Infantry teleport receiver, preventing your\r\n  \x002Gear's spawner from producing infantry!\r\n\x007-  \x002Core's powerful electromagnetic field will sap shield energy from Bits and Shields.");
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< \x004S\x019ingularity \x004Core \x019>-\r\n\x004Cost:\t\t\t\t\t\x007750$\r\n\x004Tech Points Req.:\t\t\x0074\r\n\r\n\x002This Core siphons a tiny fraction of the enormous energy of its own self-contained singularity.  Recharges Gear's energy (vespene gas) at a rate of \x019144 \x002energy units per second.\r\n\x004-\t\x01dSingularity interference will destabilize Infantry teleport receiver, preventing your\r\n  \x01dGear's spawner from producing infantry!\r\n\x004-\t\x01dCore's powerful electromagnetic field will sap shield energy from Bits and Shields.\r\n\t\x01dElectromagnetic field powers up Bioteck and Electromag Bits!");
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< \x004S\x019ingularity \x004Core \x019>-\r\n\x004Cost:\t\t\t\t\t\x007750$\r\n\x004Tech Points Req.:\t\t\x0074\r\n\x004Recharge:\t\t\t\x007144 per sec.\r\n\r\n\x002This Core siphons a tiny fraction of the enormous energy of its own self-contained singularity.\r\n\x004-\t\x01dCore's powerful electromagnetic field will sap shield energy from Bits and Gear Shields.\r\n\t\x01dElectromagnetic field delivers extra power for Bio-teck and Electro-mag Bits!");
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< \x004S\x019ingularity \x004Core \x019>-\r\n\x004Cost:\t\t\t\t\t\x007750$\r\n\x004Unlock:\t\t\t\t\t\x007100$ \x004(Anti-Matter Core)\r\n\x004Recharge:\t\t\t\t\x007144 per sec.\r\n\r\n\x002This Core siphons a tiny fraction of the enormous energy of its own self-contained singularity.\r\n\x004-\t\x01dCore's powerful electromagnetic field will sap shield energy from Bits and Gear Shields.\r\n\t\x01dElectromagnetic field delivers extra power for Bio-teck and Electro-mag Bits!");
	Transmission(Always Display, "", "Terran Physics Lab", "+PURCHASE", Set to, 1, "", 1);
	Set Deaths("Current Player", "Cantina", Set To, 11);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Terran Ghost", "+PURCHASE", At least, 1);
	Bring("Player 12", "Terran Physics Lab", "+PURCHASE", At least, 1);
	Deaths("Current Player", "Cantina", At least, 12);

Actions:
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< \x004S\x019ingularity \x004Core \x019>-\r\n\x004Cost:\t\t\t\t\t\x007750$\r\n\x004Unlock:\t\t\t\t\t\x007100$ \x004(Anti-Matter Core)\r\n\x004Recharge:\t\t\t\t\x007144 per sec.\r\n\r\n\x002This Core siphons a tiny fraction of the enormous energy of its own self-contained singularity.\r\n\x004-\t\x01dCore's powerful electromagnetic field will sap shield energy from Bits and Gear Shields.\r\n\t\x01dElectromagnetic field delivers extra power for Bio-teck and Electro-mag Bits!");
	Transmission(Always Display, "", "Terran Physics Lab", "+PURCHASE", Set to, 1, "", 1);
	Set Deaths("Current Player", "Cantina", Set To, 11);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Terran Ghost", "+PURCHASE", At least, 1);
	Bring("Player 12", "Vespene Orb (Protoss Type 2)", "+PURCHASE", At least, 1);
	Deaths("Current Player", "Cantina", At most, 11);

Actions:
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x005- Vector Singularity Core -\r\n\x004Cost:  \x0074000$\r\n\r\n\x004An upgraded Singularity Core that harmonizes directly with the space-time curvature of its\r\n\x004internal singularity.  Recharges Gear's energy (vespene gas) at a staggering rate of \x019300\r\n\x004energy units per second!\r\n\x007-   \x002Once active, local area spatial continuity \x004MUST \x002be retained or Core collapse will occur.\r\n   \x002Your Gear Master will \x004NOT \x002be able to exit the Gear's cockpit once activated!\r\n\x007-   \x002Spatial continuity will become compromised if energy reserves are depleted.  Core will\r\n   \x002collapse if this occurs, and your Gear will be destroyed!");
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x005- Vector Singularity Core -\r\n\x004Cost:  \x0071200$\r\n\r\n\x004An upgraded Singularity Core that harmonizes directly with the space-time curvature of its\r\n\x004internal singularity.  Recharges Gear's energy (vespene gas) at a staggering rate of \x019300\r\n\x004energy units per second!\r\n\x007-   \x002All your Gear's core parts (including the cockpit) will be enveloped in a spatial continuity field\r\n   \x002to stabilize the Core's singularity.  Your Gear Master will not be able to exit your Gear!\r\n\x007-   \x002Continuity field will collapse if your Gear's energy depletes, destroying your Gear.\r\n\x007-   \x002Propulsors and mining will not be available with this Core installed to keep continuity field stable.");
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x005- Vector Singularity Core -\r\n\x004Cost:  \x0071200$\r\n\x004Tech Points Req.:  \x0074\r\n\r\n\x004An upgraded Singularity Core that harmonizes directly with the space-time curvature of its\r\n\x004internal singularity.  Recharges Gear's energy (vespene gas) at a staggering rate of \x019300\r\n\x004energy units per second!\r\n\x007-   \x002To maintain spacial continuity field, your Gear Master can never exit cockpit once core is active!\r\n\x007-   \x002Continuity field will collapse if your Gear's energy depletes, destroying your Gear.\r\n\x007-   \x002Propulsors and mining will not be available with this Core installed to keep continuity field stable.\r\n\x007-   \x002Gear can't be obstructed by Sky Barricades and has unlimited Seeker bombs and Redeemer missiles!");
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x005-< Vector Singularity Core >-\r\n\x004Cost:\t\t\t\t\t\x0071500$\r\n\x004Tech Points Req.:\t\t\x0074\r\n\r\n\x002An upgraded Singularity Core that harmonizes directly with the space-time curvature of its internal singularity.  Recharges Gear's energy (vespene gas) at a staggering rate of \x019300 \x002energy units per second!\r\n\x004-\t\x01dTo maintain spacial continuity field, your Gear Master can never exit cockpit once core is active!\r\n\x004-\t\x01dContinuity field will collapse if your Gear's energy depletes, destroying your Gear.\r\n\x004-\t\x01dPropulsors and mining will not be available with this Core installed to keep continuity field stable.\r\n\x004-\t\x01dGear can't be obstructed by Sky Barricades and replenishes Seekers/Redeemers automatically (8 ore each)!");
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x005-< Vector Singularity Core >-\r\n\x004Cost:\t\t\t\t\t\x0071500$\r\n\x004Tech Points Req.:\t\t\x0074\r\n\x004Recharge:\t\t\t\x007300 per sec.\r\n\r\n\x002An upgraded Singularity Core that harmonizes directly with the space-time curvature of its internal singularity.\r\n\x004-\t\x01dTo maintain spacial continuity field, your Gear Master can never exit cockpit once active!\r\n\x004-\t\x01dContinuity field will collapse if your Gear's energy depletes, destroying your Gear.\r\n\x004-\t\x01dPropulsors, purchases, vehicles, and mining will not be available due to Core's field.\r\n\x004-\t\x01dGear can't be obstructed by Sky Barricades and replenishes Seekers/Redeemers automatically (8 ore each)!");
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x005-< Vector Singularity Core >-\r\n\x004Cost:\t\t\t\t\t\x0071500$\r\n\x004Unlock:\t\t\t\t\t\x007(Nuclear Battery)\r\n\x004Recharge:\t\t\t\t\x007300 per sec.\r\n\r\n\x002An upgraded Singularity Core that harmonizes directly with the space-time curvature of its internal singularity.\r\n\x004-\t\x01dTo maintain spacial continuity field, your Gear Master can never exit cockpit once active!\r\n\x004-\t\x01dContinuity field will collapse if your Gear's energy depletes, destroying your Gear.\r\n\x004-\t\x01dPropulsors, purchases, vehicles, and mining will not be available due to Core's field.\r\n\x004-\t\x01dGear can't be obstructed by Sky Barricades & replenishes Seekers/Redeemers automatically (8 ore)!");
	Transmission(Always Display, "", "Vespene Orb (Protoss Type 2)", "+PURCHASE", Set to, 1, "", 1);
	Set Deaths("Current Player", "Cantina", Set To, 12);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Terran Ghost", "+PURCHASE", At least, 1);
	Bring("Player 12", "Vespene Orb (Protoss Type 2)", "+PURCHASE", At least, 1);
	Deaths("Current Player", "Cantina", At least, 13);

Actions:
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x005- Vector Singularity Core -\r\n\x004Cost:  \x0071200$\r\n\x004Tech Points Req.:  \x0074\r\n\r\n\x004An upgraded Singularity Core that harmonizes directly with the space-time curvature of its\r\n\x004internal singularity.  Recharges Gear's energy (vespene gas) at a staggering rate of \x019300\r\n\x004energy units per second!\r\n\x007-   \x002To maintain spacial continuity field, your Gear Master can never exit cockpit once core is active!\r\n\x007-   \x002Continuity field will collapse if your Gear's energy depletes, destroying your Gear.\r\n\x007-   \x002Propulsors and mining will not be available with this Core installed to keep continuity field stable.\r\n\x007-   \x002Gear can't be obstructed by Sky Barricades and has unlimited Seeker bombs and Redeemer missiles!");
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x005-< Vector Singularity Core >-\r\n\x004Cost:\t\t\t\t\t\x0071500$\r\n\x004Unlock:\t\t\t\t\t\x007(Nuclear Battery)\r\n\x004Recharge:\t\t\t\t\x007300 per sec.\r\n\r\n\x002An upgraded Singularity Core that harmonizes directly with the space-time curvature of its internal singularity.\r\n\x004-\t\x01dTo maintain spacial continuity field, your Gear Master can never exit cockpit once active!\r\n\x004-\t\x01dContinuity field will collapse if your Gear's energy depletes, destroying your Gear.\r\n\x004-\t\x01dPropulsors, purchases, vehicles, and mining will not be available due to Core's field.\r\n\x004-\t\x01dGear can't be obstructed by Sky Barricades & replenishes Seekers/Redeemers automatically (8 ore)!");
	Transmission(Always Display, "", "Vespene Orb (Protoss Type 2)", "+PURCHASE", Set to, 1, "", 1);
	Set Deaths("Current Player", "Cantina", Set To, 12);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//






//< //----------------------------------------------------------------------------------------------------------//
//		Descriptions (Bombs)
//> //----------------------------------------------------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Terran Ghost", "+PURCHASE", At least, 1);
	Bring("Player 12", "Hunter Killer (Hydralisk)", "+PURCHASE", At least, 1);
	Deaths("Current Player", "Cantina", At most, 12);

Actions:
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019- \x017M\x004.\x017O\x004.\x017A\x004.\x017B \x019-\r\n\x004Cost:  \x00712$\r\n\x004Tech Points Req.:  \x0073\r\n\r\n\x004Standard high-yield bomb delivering damage to weak and medium ground targets in a large\r\n\x004radius.");
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< \x017M\x004.\x017O\x004.\x017A\x004.\x017B \x019>-\r\n\x004Cost:\t\t\t\t\t\x0078$\r\n\x004Tech Points Req.:\t\t\x0071\r\n\r\n\x002Standard high-yield bomb delivering damage to weak and medium ground targets in a large radius.");
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< \x017M\x004.\x017O\x004.\x017A\x004.\x017B \x019>-\r\n\x004Cost:\t\t\t\t\t\x00712$\r\n\x004Unlock:\t\t\t\t\t\x00725$ \x004(Nerve Gas)\r\n\r\n\x002Standard high-yield bomb delivering damage to weak and medium ground targets in a large radius.");
	Transmission(Always Display, "", "Hunter Killer (Hydralisk)", "+PURCHASE", Set to, 1, "", 1);
	Set Deaths("Current Player", "Cantina", Set To, 13);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Terran Ghost", "+PURCHASE", At least, 1);
	Bring("Player 12", "Hunter Killer (Hydralisk)", "+PURCHASE", At least, 1);
	Deaths("Current Player", "Cantina", At least, 14);

Actions:
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019- \x017M\x004.\x017O\x004.\x017A\x004.\x017B \x019-\r\n\x004Cost:  \x00712$\r\n\x004Tech Points Req.:  \x0073\r\n\r\n\x004Standard high-yield bomb delivering damage to weak and medium ground targets in a large\r\n\x004radius.");
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< \x017M\x004.\x017O\x004.\x017A\x004.\x017B \x019>-\r\n\x004Cost:\t\t\t\t\t\x00712$\r\n\x004Unlock:\t\t\t\t\t\x00725$ \x004(Nerve Gas)\r\n\r\n\x002Standard high-yield bomb delivering damage to weak and medium ground targets in a large radius.");
	Transmission(Always Display, "", "Hunter Killer (Hydralisk)", "+PURCHASE", Set to, 1, "", 1);
	Set Deaths("Current Player", "Cantina", Set To, 13);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Terran Ghost", "+PURCHASE", At least, 1);
	Bring("Player 12", "Tassadar/Zeratul (Archon)", "+PURCHASE", At least, 1);
	Bring("Player 12", "Hunter Killer (Hydralisk)", "+PURCHASE", Exactly, 0);
	Deaths("Current Player", "Cantina", At most, 13);

Actions:
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019- \x008R\x004.\x008N\x004.\x008E\x004.\x008P \x019-\r\n\x004Cost:  \x00724$\r\n\x004Tech Points Req.:  \x0074\r\n\r\n\x004This latest high-yield bunker buster will obliterate heavily reinforced ground targets\r\n\x004within a medium radius.");
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< \x008Pepper Jack \x019>-\r\n\x004Cost:\t\t\t\t\t\x00716$\r\n\x004Tech Points Req.:\t\t\x0072\r\n\r\n\x002This latest high-yield bunker buster will obliterate reinforced ground targets within a medium radius.");
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< \x008Pepper Jack \x019>-\r\n\x004Cost:\t\t\t\t\t\x00716$\r\n\x004Tech Points Req.:\t\t\x0072\r\n\r\n\x002This high-yield, thermo-nuclear explosive can obliterate most reinforced targets with ease.  Can pierce Quantum Envelope's Sky Barricade protection.");
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< \x008Pepper Jack \x019>-\r\n\x004Cost:\t\t\t\t\t\x00724$\r\n\x004Unlock:\t\t\t\t\t\x00750$ \x004(MOAB, Seeker Droid Bomb)\r\n\r\n\x002This high-yield, thermo-nuclear explosive can obliterate most reinforced targets with ease.  Can pierce Quantum Envelope's Sky Barricade protection.");
	Transmission(Always Display, "", "Tassadar/Zeratul (Archon)", "+PURCHASE", Set to, 1, "", 1);
	Set Deaths("Current Player", "Cantina", Set To, 14);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Terran Ghost", "+PURCHASE", At least, 1);
	Bring("Player 12", "Tassadar/Zeratul (Archon)", "+PURCHASE", At least, 1);
	Bring("Player 12", "Hunter Killer (Hydralisk)", "+PURCHASE", Exactly, 0);
	Deaths("Current Player", "Cantina", At least, 15);

Actions:
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019- \x008R\x004.\x008N\x004.\x008E\x004.\x008P \x019-\r\n\x004Cost:  \x00724$\r\n\x004Tech Points Req.:  \x0074\r\n\r\n\x004This latest high-yield bunker buster will obliterate heavily reinforced ground targets\r\n\x004within a medium radius.");
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< \x008Pepper Jack \x019>-\r\n\x004Cost:\t\t\t\t\t\x00724$\r\n\x004Unlock:\t\t\t\t\t\x00750$ \x004(MOAB, Seeker Droid Bomb)\r\n\r\n\x002This high-yield, thermo-nuclear explosive can obliterate most reinforced targets with ease.  Can pierce Quantum Envelope's Sky Barricade protection.");
	Transmission(Always Display, "", "Tassadar/Zeratul (Archon)", "+PURCHASE", Set to, 1, "", 1);
	Set Deaths("Current Player", "Cantina", Set To, 14);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Terran Ghost", "+PURCHASE", At least, 1);
	Bring("Player 12", "Terran Medic", "+PURCHASE", At least, 1);
	Bring("Player 12", "Tassadar/Zeratul (Archon)", "+PURCHASE", Exactly, 0);
	Deaths("Current Player", "Cantina", At most, 14);

Actions:
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019- \x018N\x01derve \x018G\x01das \x004Bomblets \x019-\r\n\x004Cost:  \x0075$\r\n\x004Tech Points Req.:  \x0072\r\n\r\n\x004These bomblet canisters spread over a medium area to pollute toxins amongst surrounding\r\n\x004enemy forces.  Afflicted forces will turn against their commanding authority.");
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< \x018N\x01derve \x018G\x01das \x004Bomblets \x019>-\r\n\x004Cost:\t\t\t\t\t\x0075$\r\n\x004Tech Points Req.:\t\t\x0071\r\n\r\n\x002These bomblet canisters spread over a medium area to pollute toxins amongst surrounding enemy forces.  Afflicted forces will turn against their commanding authority.");
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< \x018N\x01derve \x018G\x01das \x004Bomblets \x019>-\r\n\x004Cost:\t\t\t\t\t\x0077$\r\n\x004Unlock:\t\t\t\t\t\x00725$\r\n\r\n\x002These bomblet canisters spread over a medium area to pollute toxins amongst surrounding enemy forces.  Afflicted forces will turn against their commanding authority.");
	Transmission(Always Display, "", "Terran Medic", "+PURCHASE", Set to, 1, "", 1);
	Set Deaths("Current Player", "Cantina", Set To, 15);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Terran Ghost", "+PURCHASE", At least, 1);
	Bring("Player 12", "Terran Medic", "+PURCHASE", At least, 1);
	Bring("Player 12", "Tassadar/Zeratul (Archon)", "+PURCHASE", Exactly, 0);
	Deaths("Current Player", "Cantina", At least, 16);

Actions:
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019- \x018N\x01derve \x018G\x01das \x004Bomblets \x019-\r\n\x004Cost:  \x0075$\r\n\x004Tech Points Req.:  \x0072\r\n\r\n\x004These bomblet canisters spread over a medium area to pollute toxins amongst surrounding\r\n\x004enemy forces.  Afflicted forces will turn against their commanding authority.");
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< \x018N\x01derve \x018G\x01das \x004Bomblets \x019>-\r\n\x004Cost:\t\t\t\t\t\x0077$\r\n\x004Unlock:\t\t\t\t\t\x00725$\r\n\r\n\x002These bomblet canisters spread over a medium area to pollute toxins amongst surrounding enemy forces.  Afflicted forces will turn against their commanding authority.");
	Transmission(Always Display, "", "Terran Medic", "+PURCHASE", Set to, 1, "", 1);
	Set Deaths("Current Player", "Cantina", Set To, 15);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Terran Ghost", "+PURCHASE", At least, 1);
	Bring("Player 12", "Zerg Drone", "+PURCHASE", At least, 1);
	Bring("Player 12", "Terran Medic", "+PURCHASE", Exactly, 0);
	Deaths("Current Player", "Cantina", At most, 15);

Actions:
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019- \x004Aero Mine \x019-\r\n\x004Cost:  \x0071$\r\n\x004Tech Points Req.:  \x0070\r\n\r\n\x004A simple stationary, proximity-activated air explosive designed to destroy intruding enemy\r\n\x004aerial units.");
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< \x004Aero Mines \x019>-\r\n\x004Cost:\t\t\t\t\t\x0072$\r\n\x004Tech Points Req.:\t\t\x0070\r\n\r\n\x002A pair of stripped-down Redeemer warheads designed to deploy as stationary, proximity-activated explosives.");
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< \x004Aero Mines \x019>-\r\n\x004Cost:\t\t\t\t\t\x0073$\r\n\x004Unlock:\t\t\t\t\t\x005N/A\r\n\r\n\x002A pair of stripped-down Redeemer warheads designed to deploy as stationary, proximity-activated explosives.");
	Transmission(Always Display, "", "Zerg Drone", "+PURCHASE", Set to, 1, "", 1);
	Set Deaths("Current Player", "Cantina", Set To, 16);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Terran Ghost", "+PURCHASE", At least, 1);
	Bring("Player 12", "Zerg Drone", "+PURCHASE", At least, 1);
	Bring("Player 12", "Terran Medic", "+PURCHASE", Exactly, 0);
	Deaths("Current Player", "Cantina", At least, 17);

Actions:
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019- \x004Aero Mine \x019-\r\n\x004Cost:  \x0071$\r\n\x004Tech Points Req.:  \x0070\r\n\r\n\x004A simple stationary, proximity-activated air explosive designed to destroy intruding enemy\r\n\x004aerial units.");
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< \x004Aero Mines \x019>-\r\n\x004Cost:\t\t\t\t\t\x0073$\r\n\x004Unlock:\t\t\t\t\t\x005N/A\r\n\r\n\x002A pair of stripped-down Redeemer warheads designed to deploy as stationary, proximity-activated explosives.");
	Transmission(Always Display, "", "Zerg Drone", "+PURCHASE", Set to, 1, "", 1);
	Set Deaths("Current Player", "Cantina", Set To, 16);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//






//< //----------------------------------------------------------------------------------------------------------//
//		Descriptions (Repair)
//> //----------------------------------------------------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Terran Ghost", "+PURCHASE", At least, 1);
	Bring("Player 12", "Khaydarin Crystal", "+PURCHASE", At least, 1);
	Deaths("Current Player", "Cantina", At most, 16);

Actions:
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019- \x002All Repair \x019-\r\n\x004Cost:  \x00764$\r\n\x004Tech Points Req.:  \x0070\r\n\r\n\x004Repairs all physical damage to your Gear.");
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< \x002All Repair \x019>-\r\n\x004Cost:\t\t\t\t\t\x00764$\r\n\x004Tech Points Req.:\t\t\x0074\r\n\r\n\x002Repairs all physical damage to your Gear and Aegis Bits.");
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< \x002All Repair \x019>-\r\n\x004Cost:\t\t\t\t\t\x00764$\r\n\x004Unlock:\t\t\t\t\t\x007(Nuclear Fusion Core)\r\n\r\n\x002Repairs all physical damage to your Gear and Aegis Bits.");
	Transmission(Always Display, "", "Khaydarin Crystal", "+PURCHASE", Set to, 1, "", 1);
	Set Deaths("Current Player", "Cantina", Set To, 17);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Terran Ghost", "+PURCHASE", At least, 1);
	Bring("Player 12", "Khaydarin Crystal", "+PURCHASE", At least, 1);
	Deaths("Current Player", "Cantina", At least, 18);

Actions:
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019- \x002All Repair \x019-\r\n\x004Cost:  \x00764$\r\n\x004Tech Points Req.:  \x0070\r\n\r\n\x004Repairs all physical damage to your Gear.");
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< \x002All Repair \x019>-\r\n\x004Cost:\t\t\t\t\t\x00764$\r\n\x004Unlock:\t\t\t\t\t\x007(Nuclear Fusion Core)\r\n\r\n\x002Repairs all physical damage to your Gear and Aegis Bits.");
	Transmission(Always Display, "", "Khaydarin Crystal", "+PURCHASE", Set to, 1, "", 1);
	Set Deaths("Current Player", "Cantina", Set To, 17);
	Preserve Trigger();
}

//-----------------------------------------------------------------//






//< //----------------------------------------------------------------------------------------------------------//
//		Descriptions (Bits)
//> //----------------------------------------------------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Terran Ghost", "+PURCHASE", At least, 1);
	Bring("Player 12", "Terran Valkyrie", "+PURCHASE", At least, 1);
	Deaths("Current Player", "Cantina", At most, 24);

Actions:
//	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< Recall \x007Bit \x019>-\r\n\x004Cost:\t\t\t\t\t\x007200$\r\n\x004Tech Points Req.:\t\t\x0070\r\n\r\n\x002A specialized Bit that acts to extend your Gear's internal quantum gateway functions for combat and utility use.  Their recall ability can bring deployed Bits, vehicles being piloted, or your Gear Master himself back into your hangar.  Does not draw core energy to have deployed.\r\n\x004-\t\x01dRecall Bits can siphon minerals from enemy Gears for yourself.");
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< Positron Lance \x007Bit \x019>-\r\n\x004Cost:\t\t\t\t\t\x00750$\r\n\x004Tech Points Req.:\t\t\x0070\r\n\r\n\x002A specialized Bit that is capable of nullifying enemy Gear energy reserves upon contact.  Requires a direct linkup with Gear's own core to work, so range is limited.");
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< Positron Lance \x007Bit \x019>-\r\n\x004Cost:\t\t\t\t\t\x00750$\r\n\x004Energy:\t\t\t\t\t\x00712 per sec.\r\n\x004Tech Points Req.:\t\t\x0070\r\n\r\n\x002A specialized Bit that is capable of sapping an enemy Gear's energy upon contact.  Requires a direct linkup with Gear's own core to work, so range is limited.");
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< Positron Lance \x007Bit \x019>-\r\n\x004Cost:\t\t\t\t\t\x00775$\r\n\x004Energy:\t\t\t\t\x00712 per sec.\r\n\x004Unlock:\t\t\t\t\t\x00750$ \x004(Electro-mag Device)\r\n\r\n\x002A specialized Bit that is capable of sapping an enemy Gear's energy upon contact.  Requires a direct linkup with Gear's own core to work, so range is limited.");
	Transmission(Always Display, "", "Terran Valkyrie", "+PURCHASE", Set to, 1, "", 1);
	Set Deaths("Current Player", "Cantina", Set To, 25);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Terran Ghost", "+PURCHASE", At least, 1);
	Bring("Player 12", "Terran Valkyrie", "+PURCHASE", At least, 1);
	Deaths("Current Player", "Cantina", At least, 26);

Actions:
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< Positron Lance \x007Bit \x019>-\r\n\x004Cost:\t\t\t\t\t\x00775$\r\n\x004Energy:\t\t\t\t\x00712 per sec.\r\n\x004Unlock:\t\t\t\t\t\x00750$ \x004(Electro-mag Device)\r\n\r\n\x002A specialized Bit that is capable of sapping an enemy Gear's energy upon contact.  Requires a direct linkup with Gear's own core to work, so range is limited.");
	Transmission(Always Display, "", "Terran Valkyrie", "+PURCHASE", Set to, 1, "", 1);
	Set Deaths("Current Player", "Cantina", Set To, 25);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Terran Ghost", "+PURCHASE", At least, 1);
	Bring("Player 12", "Protoss Carrier", "+PURCHASE", At least, 1);
	Deaths("Current Player", "Cantina", At most, 17);

Actions:
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019- \x011Armor \x007Bit \x019-\r\n\x004Cost:  \x00780$\r\n\x004Tech Points Req.:  \x0073\r\n\r\n\x004A defense-only Bit that can take the place of Gear Shields.  Good for absorbing rapid light\r\n\x004hits or soaking up splash damage.  Draws Gear energy (vespene gas) at a rate of \x01930 \x004energy\r\n\x004units per second.\r\n\x007-   \x002Armor Bits have an 8 second redeployment cooldown delay when recalled.");
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< \x011Armor \x007Bit \x019>-\r\n\x004Cost:\t\t\t\t\t\x00780$\r\n\x004Tech Points Req.:\t\t\x0073\r\n\r\n\x002A defense-only Bit that swaps with Gear Shields.  Absorbs rapid hits and splash damage much better than Gear Shields.  Draws Gear energy (vespene gas) at a rate of \x01930 \x002energy \x002units per second.\r\n\x004-\t\x01dArmor Bits have an 8 second redeployment cooldown delay when recalled.");
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< \x01fA\x019egis \x007Bit \x019>-\r\n\x004Cost:\t\t\t\t\t\x00780$\r\n\x004Energy:\t\t\t\t\t\x00730 per sec.\r\n\x004Tech Points Req.:\t\t\x0073\r\n\r\n\x002A defense-only Bit.  Absorbs rapid hits and splash damage better than Gear Shields.\r\n\x004-\t\x01dAegis Bits do not protect Nuclear Battery Bits.\r\n\x004-\t\x01dAegis Bits can be deployed via. the \x004Toggle \x01fA\x019egis \x01dability.");
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< \x01fA\x019egis \x007Bit \x019>-\r\n\x004Cost:\t\t\t\t\t\x007120$\r\n\x004Energy:\t\t\t\t\x00730 per sec.\r\n\x004Unlock:\t\t\t\t\t\x007150$ \x004(Anti-Matter Core, Siege Device)\r\n\r\n\x002A defense-only Bit.  Absorbs rapid hits and splash damage better than Gear Shields.\r\n\x004-\t\x01dAegis Bits do not protect Nuclear Battery Bits.\r\n\x004-\t\x01dAegis Bits can be deployed via. the \x004Toggle \x01fA\x019egis \x01dability.");
	Transmission(Always Display, "", "Protoss Carrier", "+PURCHASE", Set to, 1, "", 1);
	Set Deaths("Current Player", "Cantina", Set To, 18);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Terran Ghost", "+PURCHASE", At least, 1);
	Bring("Player 12", "Protoss Carrier", "+PURCHASE", At least, 1);
	Deaths("Current Player", "Cantina", At least, 19);

Actions:
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019- \x011Armor \x007Bit \x019-\r\n\x004Cost:  \x00780$\r\n\x004Tech Points Req.:  \x0073\r\n\r\n\x004A defense-only Bit that can take the place of Gear Shields.  Good for absorbing rapid light\r\n\x004hits or soaking up splash damage.  Draws Gear energy (vespene gas) at a rate of \x01930 \x004energy\r\n\x004units per second.\r\n\x007-   \x002Armor Bits have an 8 second redeployment cooldown delay when recalled.");
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< \x01fA\x019egis \x007Bit \x019>-\r\n\x004Cost:\t\t\t\t\t\x007120$\r\n\x004Energy:\t\t\t\t\x00730 per sec.\r\n\x004Unlock:\t\t\t\t\t\x007150$ \x004(Anti-Matter Core, Siege Device)\r\n\r\n\x002A defense-only Bit.  Absorbs rapid hits and splash damage better than Gear Shields.\r\n\x004-\t\x01dAegis Bits do not protect Nuclear Battery Bits.\r\n\x004-\t\x01dAegis Bits can be deployed via. the \x004Toggle \x01fA\x019egis \x01dability.");
	Transmission(Always Display, "", "Protoss Carrier", "+PURCHASE", Set to, 1, "", 1);
	Set Deaths("Current Player", "Cantina", Set To, 18);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Terran Ghost", "+PURCHASE", At least, 1);
	Bring("Player 12", "Terran Science Vessel", "+PURCHASE", At least, 1);
	Deaths("Current Player", "Cantina", At most, 18);

Actions:
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019- Electromag \x007Bit \x019-\r\n\x004Cost:  \x00724$\r\n\x004Tech Points Req.:  \x0071\r\n\r\n\x004A specialized Bit for providing various buffs and debuffs.  Also useful for detecting cloaked\r\n\x004units.  Draws Gear energy (vespene gas) at a rate of \x01912 \x004energy units per second.");
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< Electromag \x007Bit \x019>-\r\n\x004Cost:\t\t\t\t\t\x00724$\r\n\x004Tech Points Req.:\t\t\x0071\r\n\r\n\x002A specialized Bit that can buff other Bits' defenses (Defense Matrix), dispel shielding and mana from units in a radius (EMP), and Irradiate enemy infantry (useful against Manufactured War Beasts).  Draws Gear energy (vespene gas) at a rate of \x01912 \x002energy units per second.");
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< Electromag \x007Bit \x019>-\r\n\x004Cost:\t\t\t\t\t\x00724$\r\n\x004Energy:\t\t\t\t\t\x00712 per sec.\r\n\x004Tech Points Req.:\t\t\x0071\r\n\r\n\x002A specialized Bit that can buff other Bits' defenses (Defense Matrix), dispel shielding and mana from units in a radius (EMP), and Irradiate enemy infantry (useful against Manufactured War Beasts).");
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< Electromag \x007Bit \x019>-\r\n\x004Cost:\t\t\t\t\t\x00724$\r\n\x004Energy:\t\t\t\t\x00712 per sec.\r\n\x004Unlock:\t\t\t\t\t\x00725$\r\n\r\n\x002A specialized Bit that can buff other Bits' defenses (Defense Matrix), dispel shielding and mana from units in a radius (EMP), and Irradiate enemy infantry (useful against Manufactured War Beasts).");
	Transmission(Always Display, "", "Terran Science Vessel", "+PURCHASE", Set to, 1, "", 1);
	Set Deaths("Current Player", "Cantina", Set To, 19);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Terran Ghost", "+PURCHASE", At least, 1);
	Bring("Player 12", "Terran Science Vessel", "+PURCHASE", At least, 1);
	Deaths("Current Player", "Cantina", At least, 20);

Actions:
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019- Electromag \x007Bit \x019-\r\n\x004Cost:  \x00724$\r\n\x004Tech Points Req.:  \x0071\r\n\r\n\x004A specialized Bit for providing various buffs and debuffs.  Also useful for detecting cloaked\r\n\x004units.  Draws Gear energy (vespene gas) at a rate of \x01912 \x004energy units per second.");
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< Electromag \x007Bit \x019>-\r\n\x004Cost:\t\t\t\t\t\x00724$\r\n\x004Energy:\t\t\t\t\x00712 per sec.\r\n\x004Unlock:\t\t\t\t\t\x00725$\r\n\r\n\x002A specialized Bit that can buff other Bits' defenses (Defense Matrix), dispel shielding and mana from units in a radius (EMP), and Irradiate enemy infantry (useful against Manufactured War Beasts).");
	Transmission(Always Display, "", "Terran Science Vessel", "+PURCHASE", Set to, 1, "", 1);
	Set Deaths("Current Player", "Cantina", Set To, 19);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Terran Ghost", "+PURCHASE", At least, 1);
	Bring("Player 12", "Zerg Queen", "+PURCHASE", At least, 1);
	Deaths("Current Player", "Cantina", At most, 19);

Actions:
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019- Bioteck \x007Bit \x019-\r\n\x004Cost:  \x00724$\r\n\x004Tech Points Req.:  \x0072\r\n\r\n\x004A specialized Bit that can slow enemy forces (ensnare), spy on units (parasite), and kill\r\n\x004individual enemy ground troops (broodling).  Draws Gear energy (vespene gas) at a rate of \x01912\r\n\x004energy units per second.\r\n\x007-   \x002Automatically infests heavily damaged Gears (including your own, if not careful)!");
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< Bioteck \x007Bit \x019>-\r\n\x004Cost:\t\t\t\t\t\x00724$\r\n\x004Tech Points Req.:\t\t\x0072\r\n\r\n\x002A specialized Bit that can slow enemy forces (Ensnare), spy on units (Parasite), and kill individual enemy ground troops (Broodling).  Draws Gear energy (vespene gas) at a rate of \x01912 \x002energy units per second.\r\n\x004-\t\x01dAutomatically destroys heavily damaged nearby Gears (including yours!)\r\n\x004-\t\x01dBroodlings make excellent meat shields!");
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< Bioteck \x007Bit \x019>-\r\n\x004Cost:\t\t\t\t\t\x00724$\r\n\x004Energy:\t\t\t\t\t\x00712 per sec.\r\n\x004Tech Points Req.:\t\t\x0072\r\n\r\n\x002A specialized Bit that can slow enemy forces (Ensnare), spy on units (Parasite), and kill individual enemy ground troops (Broodling).\r\n\x004-\t\x01dAutomatically destroys heavily damaged nearby Gears (including yours!)\r\n\x004-\t\x01dBroodlings make excellent meat shields!");
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< Bioteck \x007Bit \x019>-\r\n\x004Cost:\t\t\t\t\t\x00724$\r\n\x004Energy:\t\t\t\t\x00712 per sec.\r\n\x004Unlock:\t\t\t\t\t\x00725$ \x004(Nuclear Fusion Core, Electro-mag Device)\r\n\r\n\x002A specialized Bit that can slow enemy forces (Ensnare), spy on units (Parasite), and kill individual enemy ground troops (Broodling).\r\n\x004-\t\x01dAutomatically destroys heavily damaged nearby Gears (including yours!)\r\n\x004-\t\x01dBroodlings make excellent meat shields!");
	Transmission(Always Display, "", "Zerg Queen", "+PURCHASE", Set to, 1, "", 1);
	Set Deaths("Current Player", "Cantina", Set To, 20);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Terran Ghost", "+PURCHASE", At least, 1);
	Bring("Player 12", "Zerg Queen", "+PURCHASE", At least, 1);
	Deaths("Current Player", "Cantina", At least, 21);

Actions:
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< Bioteck \x007Bit \x019>-\r\n\x004Cost:\t\t\t\t\t\x00724$\r\n\x004Energy:\t\t\t\t\x00712 per sec.\r\n\x004Unlock:\t\t\t\t\t\x00725$ \x004(Nuclear Fusion Core, Electro-mag Device)\r\n\r\n\x002A specialized Bit that can slow enemy forces (Ensnare), spy on units (Parasite), and kill individual enemy ground troops (Broodling).\r\n\x004-\t\x01dAutomatically destroys heavily damaged nearby Gears (including yours!)\r\n\x004-\t\x01dBroodlings make excellent meat shields!");
	Transmission(Always Display, "", "Zerg Queen", "+PURCHASE", Set to, 1, "", 1);
	Set Deaths("Current Player", "Cantina", Set To, 20);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Terran Ghost", "+PURCHASE", At least, 1);
	Bring("Player 12", "Terran Battlecruiser", "+PURCHASE", At least, 1);
	Deaths("Current Player", "Cantina", At most, 20);

Actions:
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019- Nuclear Battery \x007Bit \x019-\r\n\x004Cost:  \x00756$\r\n\x004Tech Points Req.:  \x0074\r\n\r\n\x004A heavy and versatile air and ground attacking Bit.  Draws Gear energy (vespene gas) at a\r\n\x004rate of \x01924 \x004energy units per second.\r\n\x007-   \x002Can use Yamato Cannon with a Nuclear Fusion core equipped!");
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< Nuclear Battery \x007Bit \x019>-\r\n\x004Cost:\t\t\t\t\t\x00764$\r\n\x004Tech Points Req.:\t\t\x0074\r\n\r\n\x002A heavy air and ground Bit designed specifically for breaking through armored targets (such as Armor Bits and Sky Barricades).  Also useful for downing enemy Redeemer Missiles before they reach your Gear!  Draws Gear energy (vespene gas) at a rate of \x01924 \x002energy units per second.\r\n\x004-\t\x01dCan use Yamato Cannon with a Nuclear Fusion core equipped!");
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< Nuclear Battery \x007Bit \x019>-\r\n\x004Cost:\t\t\t\t\t\x00764$\r\n\x004Energy:\t\t\t\t\t\x00724 per sec.\r\n\x004Tech Points Req.:\t\t\x0074\r\n\r\n\x002A heavy air and ground Bit designed specifically for breaking through armored targets (such as Aegis Bits and Sky Barricades).  Also useful for downing enemy Redeemer Missiles before they reach your Gear!\r\n\x004-\t\x01dCan use Yamato Cannon with a Nuclear Fusion core equipped!\r\n\x004-\t\x01dAegis Bits of your own cannot extend protection to Nuclear Battery Bits.");
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< Nuclear Battery \x007Bit \x019>-\r\n\x004Cost:\t\t\t\t\t\x00796$\r\n\x004Energy:\t\t\t\t\x00724 per sec.\r\n\x004Unlock:\t\t\t\t\t\x007150$ \x004(Singularity Core)\r\n\r\n\x002A heavy air and ground Bit designed specifically for breaking through armored targets (such as Aegis Bits and Sky Barricades).  Also useful for downing enemy Redeemer Missiles before they reach your Gear!\r\n\x004-\t\x01dCan use Yamato Cannon with a Nuclear Fusion core equipped!\r\n\x004-\t\x01dAegis Bits cannot protect Nuclear Battery Bits.");
	Transmission(Always Display, "", "Terran Battlecruiser", "+PURCHASE", Set to, 1, "", 1);
	Set Deaths("Current Player", "Cantina", Set To, 21);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Terran Ghost", "+PURCHASE", At least, 1);
	Bring("Player 12", "Terran Battlecruiser", "+PURCHASE", At least, 1);
	Deaths("Current Player", "Cantina", At least, 22);

Actions:
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019- Nuclear Battery \x007Bit \x019-\r\n\x004Cost:  \x00756$\r\n\x004Tech Points Req.:  \x0074\r\n\r\n\x004A heavy and versatile air and ground attacking Bit.  Draws Gear energy (vespene gas) at a\r\n\x004rate of \x01924 \x004energy units per second.\r\n\x007-   \x002Can use Yamato Cannon with a Nuclear Fusion core equipped!");
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< Nuclear Battery \x007Bit \x019>-\r\n\x004Cost:\t\t\t\t\t\x00796$\r\n\x004Energy:\t\t\t\t\x00724 per sec.\r\n\x004Unlock:\t\t\t\t\t\x007150$ \x004(Singularity Core)\r\n\r\n\x002A heavy air and ground Bit designed specifically for breaking through armored targets (such as Aegis Bits and Sky Barricades).  Also useful for downing enemy Redeemer Missiles before they reach your Gear!\r\n\x004-\t\x01dCan use Yamato Cannon with a Nuclear Fusion core equipped!\r\n\x004-\t\x01dAegis Bits cannot protect Nuclear Battery Bits.");
	Transmission(Always Display, "", "Terran Battlecruiser", "+PURCHASE", Set to, 1, "", 1);
	Set Deaths("Current Player", "Cantina", Set To, 21);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Terran Ghost", "+PURCHASE", At least, 1);
	Bring("Player 12", "Zerg Guardian", "+PURCHASE", At least, 1);
	Deaths("Current Player", "Cantina", At most, 21);

Actions:
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019- ATS Bombarder \x007Bit \x019-\r\n\x004Cost:  \x00732$\r\n\x004Tech Points Req.:  \x0072\r\n\r\n\x004A heavy, ground-only pounding Bit.  Draws Gear energy (vespene gas) at a rate of \x01912 \x004energy\r\n\x004units per second.");
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< ATS Bombarder \x007Bit \x019>-\r\n\x004Cost:\t\t\t\t\t\x00732$\r\n\x004Tech Points Req.:\t\t\x0072\r\n\r\n\x002A ground-attacking siege Bit.  Draws Gear energy (vespene gas) at a rate of \x01912 \x002energy units per second.\r\n\x004-\t\x01dDamage resistant against most attacks, but weak against rapid hits.");
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< Siege Device \x007Bit \x019>-\r\n\x004Cost:\t\t\t\t\t\x00732$\r\n\x004Energy:\t\t\t\t\t\x00712 per sec.\r\n\x004Tech Points Req.:\t\t\x0072\r\n\r\n\x002A ground-attacking siege Bit.\r\n\x004-\t\x01dDamage resistant against most attacks, but weak against rapid hits.");
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< Siege Device \x007Bit \x019>-\r\n\x004Cost:\t\t\t\t\t\x00748$\r\n\x004Energy:\t\t\t\t\x00712 per sec.\r\n\x004Unlock:\t\t\t\t\t\x007150$ \x004(Seeker Droid Bomb)\r\n\r\n\x002A ground-attacking siege Bit.\r\n\x004-\t\x01dDamage resistant against most attacks, but weak against rapid hits.");
	Transmission(Always Display, "", "Zerg Guardian", "+PURCHASE", Set to, 1, "", 1);
	Set Deaths("Current Player", "Cantina", Set To, 22);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Terran Ghost", "+PURCHASE", At least, 1);
	Bring("Player 12", "Zerg Guardian", "+PURCHASE", At least, 1);
	Deaths("Current Player", "Cantina", At least, 23);

Actions:
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019- ATS Bombarder \x007Bit \x019-\r\n\x004Cost:  \x00732$\r\n\x004Tech Points Req.:  \x0072\r\n\r\n\x004A heavy, ground-only pounding Bit.  Draws Gear energy (vespene gas) at a rate of \x01912 \x004energy\r\n\x004units per second.");
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< Siege Device \x007Bit \x019>-\r\n\x004Cost:\t\t\t\t\t\x00748$\r\n\x004Energy:\t\t\t\t\x00712 per sec.\r\n\x004Unlock:\t\t\t\t\t\x007150$ \x004(Seeker Droid Bomb)\r\n\r\n\x002A ground-attacking siege Bit.\r\n\x004-\t\x01dDamage resistant against most attacks, but weak against rapid hits.");
	Transmission(Always Display, "", "Zerg Guardian", "+PURCHASE", Set to, 1, "", 1);
	Set Deaths("Current Player", "Cantina", Set To, 22);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Terran Ghost", "+PURCHASE", At least, 1);
	Bring("Player 12", "Protoss Corsair", "+PURCHASE", At least, 1);
	Deaths("Current Player", "Cantina", At most, 22);

Actions:
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019- ATA Neutron Flare \x007Bit \x019-\r\n\x004Cost:  \x00712$\r\n\x004Tech Points Req.:  \x0073\r\n\r\n\x004A light, rapid air splash hitting Bit.  Draws Gear energy (vespene gas) at a rate of \x0196\r\n\x004energy units per second.");
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< ATA Neutron Flare \x007Bit \x019>-\r\n\x004Cost:\t\t\t\t\t\x00724$\r\n\x004Tech Points Req.:\t\t\x0073\r\n\r\n\x002A rapid-hitting, air-only splash damage Bit.  Designed expressely to sap Gear Shields or pound tight Bit formations with area damage.  Draws Gear energy (vespene gas) at a rate of \x01912 \x002energy units per second.");
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< Neutron Flare \x007Bit \x019>-\r\n\x004Cost:\t\t\t\t\t\x00724$\r\n\x004Energy:\t\t\t\t\t\x00712 per sec.\r\n\x004Tech Points Req.:\t\t\x0073\r\n\r\n\x002A rapid-hitting, air-only splash damage Bit.  Designed expressely to sap Gear Shields or hurt compact Bit formations with splash damage.\r\n\x004-\t\x01dGear Shields cannot protect Neutron Flare Bits.");
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< Neutron Flare \x007Bit \x019>-\r\n\x004Cost:\t\t\t\t\t\x00736$\r\n\x004Energy:\t\t\t\t\x00712 per sec.\r\n\x004Unlock:\t\t\t\t\t\x007100$ \x004(Anti-Matter Core, Bio-teck Device)\r\n\r\n\x002A rapid-hitting, air-only splash damage Bit.  Designed expressely to sap Gear Shields or hurt compact Bit formations with splash damage.\r\n\x004-\t\x01dGear Shields cannot protect Neutron Flare Bits.");
	Transmission(Always Display, "", "Protoss Corsair", "+PURCHASE", Set to, 1, "", 1);
	Set Deaths("Current Player", "Cantina", Set To, 23);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Terran Ghost", "+PURCHASE", At least, 1);
	Bring("Player 12", "Protoss Corsair", "+PURCHASE", At least, 1);
	Deaths("Current Player", "Cantina", At least, 24);

Actions:
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019- ATA Neutron Flare \x007Bit \x019-\r\n\x004Cost:  \x00712$\r\n\x004Tech Points Req.:  \x0073\r\n\r\n\x004A light, rapid air splash hitting Bit.  Draws Gear energy (vespene gas) at a rate of \x0196\r\n\x004energy units per second.");
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< Neutron Flare \x007Bit \x019>-\r\n\x004Cost:\t\t\t\t\t\x00736$\r\n\x004Energy:\t\t\t\t\x00712 per sec.\r\n\x004Unlock:\t\t\t\t\t\x007100$ \x004(Anti-Matter Core, Bio-teck Device)\r\n\r\n\x002A rapid-hitting, air-only splash damage Bit.  Designed expressely to sap Gear Shields or hurt compact Bit formations with splash damage.\r\n\x004-\t\x01dGear Shields cannot protect Neutron Flare Bits.");
	Transmission(Always Display, "", "Protoss Corsair", "+PURCHASE", Set to, 1, "", 1);
	Set Deaths("Current Player", "Cantina", Set To, 23);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Terran Ghost", "+PURCHASE", At least, 1);
	Bring("Player 12", "Protoss Scout", "+PURCHASE", At least, 1);
	Deaths("Current Player", "Cantina", At most, 23);

Actions:
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019- Skirmisher \x007Bit \x019-\r\n\x004Cost:  \x00716$\r\n\x004Tech Points Req.:  \x0070\r\n\r\n\x004A medium, versatile air and ground attacking Bit.  Draws Gear energy (vespene gas) at a rate\r\n\x004of \x0196 \x004energy units per second.");
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< Skirmisher \x007Bit \x019>-\r\n\x004Cost:\t\t\t\t\t\x00716$\r\n\x004Tech Points Req.:\t\t\x0070\r\n\r\n\x002A versatile air and ground attack Bit.  Best for use against unprotected Gears and Bits (except Armor Bits).  Draws Gear energy (vespene gas) at a rate of \x0196 \x002energy units per second.");
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< Skirmisher \x007Bit \x019>-\r\n\x004Cost:\t\t\t\t\t\x00716$\r\n\x004Energy:\t\t\t\t\t\x0076 per sec.\r\n\x004Tech Points Req.:\t\t\x0070\r\n\r\n\x002A versatile air and ground attack Bit.  Best for use against unprotected Gears and Bits (except Aegis Bits).");
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< Skirmisher \x007Bit \x019>-\r\n\x004Cost:\t\t\t\t\t\x00724$\r\n\x004Energy:\t\t\t\t\x0076 per sec.\r\n\x004Unlock:\t\t\t\t\t\x00750$\r\n\r\n\x002A versatile air and ground attack Bit.  Best for use against unprotected Gears and Bits (except Aegis Bits).");
	Transmission(Always Display, "", "Protoss Scout", "+PURCHASE", Set to, 1, "", 1);
	Set Deaths("Current Player", "Cantina", Set To, 24);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Terran Ghost", "+PURCHASE", At least, 1);
	Bring("Player 12", "Protoss Scout", "+PURCHASE", At least, 1);
	Deaths("Current Player", "Cantina", At least, 25);

Actions:
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019- Skirmisher \x007Bit \x019-\r\n\x004Cost:  \x00716$\r\n\x004Tech Points Req.:  \x0070\r\n\r\n\x004A medium, versatile air and ground attacking Bit.  Draws Gear energy (vespene gas) at a rate\r\n\x004of \x0196 \x004energy units per second.");
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x019-< Skirmisher \x007Bit \x019>-\r\n\x004Cost:\t\t\t\t\t\x00724$\r\n\x004Energy:\t\t\t\t\x0076 per sec.\r\n\x004Unlock:\t\t\t\t\t\x00750$\r\n\r\n\x002A versatile air and ground attack Bit.  Best for use against unprotected Gears and Bits (except Aegis Bits).");
	Transmission(Always Display, "", "Protoss Scout", "+PURCHASE", Set to, 1, "", 1);
	Set Deaths("Current Player", "Cantina", Set To, 24);
	Preserve Trigger();
}

//-----------------------------------------------------------------//






//< //----------------------------------------------------------------------------------------------------------//
//		Descriptions (Move exit)
//> //----------------------------------------------------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Terran Ghost", "+PURCHASE", At least, 1);
	Bring("Player 12", "Zerg Egg", "+PURCHASE", At least, 1);
	Deaths("Current Player", "Cantina", At most, 24);

Actions:
	Display Text Message(Always Display, "\x004Sets your Gear Master to exit this shop from another point.");
	Transmission(Always Display, "", "Zerg Egg", "+PURCHASE", Set to, 1, "", 1);
	Set Deaths("Current Player", "Cantina", Set To, 25);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Terran Ghost", "+PURCHASE", At least, 1);
	Bring("Player 12", "Zerg Egg", "+PURCHASE", At least, 1);
	Deaths("Current Player", "Cantina", At least, 26);

Actions:
	Display Text Message(Always Display, "\x004Sets your Gear Master to exit this shop from another point.");
	Transmission(Always Display, "", "Zerg Egg", "+PURCHASE", Set to, 1, "", 1);
	Set Deaths("Current Player", "Cantina", Set To, 25);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		Selection Checking (Alpha)
//> //----------------------------------------------------------------------------------------------------------//


//-----------------------------------------------------------------//
//	Failsafes against team purchase stealing
//-----------------------------------------------------------------//
Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Player 1", "Independent Starport", Exactly, 5);
	Deaths("Player 2", "Independent Starport", Exactly, 5);
	Score("Player 1", Kills, At least, 1);
	Score("Player 2", Kills, At least, 1);
	Switch("Switch1", set);
Actions:
	Set Score("Player 1", Set To, 0, Kills);
	Set Score("Player 2", Set To, 0, Kills);
	Set Score("Player 3", Set To, 0, Kills);
	Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Player 1", "Independent Starport", Exactly, 5);
	Deaths("Player 3", "Independent Starport", Exactly, 5);
	Score("Player 1", Kills, At least, 1);
	Score("Player 3", Kills, At least, 1);
	Switch("Switch1", set);
Actions:
	Set Score("Player 1", Set To, 0, Kills);
	Set Score("Player 2", Set To, 0, Kills);
	Set Score("Player 3", Set To, 0, Kills);
	Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Player 2", "Independent Starport", Exactly, 5);
	Deaths("Player 3", "Independent Starport", Exactly, 5);
	Score("Player 2", Kills, At least, 1);
	Score("Player 3", Kills, At least, 1);
	Switch("Switch1", set);
Actions:
	Set Score("Player 1", Set To, 0, Kills);
	Set Score("Player 2", Set To, 0, Kills);
	Set Score("Player 3", Set To, 0, Kills);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Missing marker detected; begin purchase checking
//-----------------------------------------------------------------//
Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Score("Current Player", Kills, At least, 1);
	Bring("Player 7", "Zerg Lurker", "PURCHASE- Main (T1)", Exactly, 26);
	// Bring("Player 7", "Zerg Lurker", "PURCHASE- Main (T1)", At most, 26);
	Switch("Switch1", set);

Actions:
	Set Score("Current Player", Set To, 0, Kills);
	Set Deaths("Current Player", "Independent Starport", Set To, 6);
//PURCHASE DEBUG
// Display Text Message(Always Display, "PURCHASE ATTEMPT STARTED");
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Clear kills (if no purchase detected)
//-----------------------------------------------------------------//

// Trigger("-+ Alpha Faction +-"){
// Conditions:
	// Score("Current Player", Kills, At least, 1);
	// Switch("Switch1", set);
// Actions:
	// Set Score("Current Player", Set To, 0, Kills);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		  Check off markers...
//> //----------------------------------------------------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 6);
	Bring("Player 7", "Zerg Lurker", "PURCHASE- Main (T1)", At least, 1);

Actions:
	Move Location("Player 7", "Zerg Lurker", "PURCHASE- Main (T1)", "+EVENT 02");
	Give Units to Player("Player 7", "Player 9", "Zerg Lurker", All, "+EVENT 02");
	Give Units to Player("Player 12", "Player 9", "Devouring One (Zergling)", All, "+EVENT 02");
//PURCHASE DEBUG
// Display Text Message(Always Display, "  CHECKING OFF MARKERS...");
	Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 6);
	Bring("Player 7", "Zerg Lurker", "PURCHASE- Main (T1)", At least, 1);

Actions:
	Move Location("Player 7", "Zerg Lurker", "PURCHASE- Main (T1)", "+EVENT 02");
	Give Units to Player("Player 7", "Player 9", "Zerg Lurker", All, "+EVENT 02");
	Give Units to Player("Player 12", "Player 9", "Devouring One (Zergling)", All, "+EVENT 02");
	Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 6);
	Bring("Player 7", "Zerg Lurker", "PURCHASE- Main (T1)", At least, 1);

Actions:
	Move Location("Player 7", "Zerg Lurker", "PURCHASE- Main (T1)", "+EVENT 02");
	Give Units to Player("Player 7", "Player 9", "Zerg Lurker", All, "+EVENT 02");
	Give Units to Player("Player 12", "Player 9", "Devouring One (Zergling)", All, "+EVENT 02");
	Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 6);
	Bring("Player 7", "Zerg Lurker", "PURCHASE- Main (T1)", At least, 1);

Actions:
	Move Location("Player 7", "Zerg Lurker", "PURCHASE- Main (T1)", "+EVENT 02");
	Give Units to Player("Player 7", "Player 9", "Zerg Lurker", All, "+EVENT 02");
	Give Units to Player("Player 12", "Player 9", "Devouring One (Zergling)", All, "+EVENT 02");
	Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 6);
	Bring("Player 7", "Zerg Lurker", "PURCHASE- Main (T1)", At least, 1);

Actions:
	Move Location("Player 7", "Zerg Lurker", "PURCHASE- Main (T1)", "+EVENT 02");
	Give Units to Player("Player 7", "Player 9", "Zerg Lurker", All, "+EVENT 02");
	Give Units to Player("Player 12", "Player 9", "Devouring One (Zergling)", All, "+EVENT 02");
	Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 6);
	Bring("Player 7", "Zerg Lurker", "PURCHASE- Main (T1)", At least, 1);

Actions:
	Move Location("Player 7", "Zerg Lurker", "PURCHASE- Main (T1)", "+EVENT 02");
	Give Units to Player("Player 7", "Player 9", "Zerg Lurker", All, "+EVENT 02");
	Give Units to Player("Player 12", "Player 9", "Devouring One (Zergling)", All, "+EVENT 02");
	Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 6);
	Bring("Player 7", "Zerg Lurker", "PURCHASE- Main (T1)", At least, 1);

Actions:
	Move Location("Player 7", "Zerg Lurker", "PURCHASE- Main (T1)", "+EVENT 02");
	Give Units to Player("Player 7", "Player 9", "Zerg Lurker", All, "+EVENT 02");
	Give Units to Player("Player 12", "Player 9", "Devouring One (Zergling)", All, "+EVENT 02");
	Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 6);
	Bring("Player 7", "Zerg Lurker", "PURCHASE- Main (T1)", At least, 1);

Actions:
	Move Location("Player 7", "Zerg Lurker", "PURCHASE- Main (T1)", "+EVENT 02");
	Give Units to Player("Player 7", "Player 9", "Zerg Lurker", All, "+EVENT 02");
	Give Units to Player("Player 12", "Player 9", "Devouring One (Zergling)", All, "+EVENT 02");
	Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 6);
	Bring("Player 7", "Zerg Lurker", "PURCHASE- Main (T1)", At least, 1);

Actions:
	Move Location("Player 7", "Zerg Lurker", "PURCHASE- Main (T1)", "+EVENT 02");
	Give Units to Player("Player 7", "Player 9", "Zerg Lurker", All, "+EVENT 02");
	Give Units to Player("Player 12", "Player 9", "Devouring One (Zergling)", All, "+EVENT 02");
	Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 6);
	Bring("Player 7", "Zerg Lurker", "PURCHASE- Main (T1)", At least, 1);

Actions:
	Move Location("Player 7", "Zerg Lurker", "PURCHASE- Main (T1)", "+EVENT 02");
	Give Units to Player("Player 7", "Player 9", "Zerg Lurker", All, "+EVENT 02");
	Give Units to Player("Player 12", "Player 9", "Devouring One (Zergling)", All, "+EVENT 02");
	Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 6);
	Bring("Player 7", "Zerg Lurker", "PURCHASE- Main (T1)", At least, 1);

Actions:
	Move Location("Player 7", "Zerg Lurker", "PURCHASE- Main (T1)", "+EVENT 02");
	Give Units to Player("Player 7", "Player 9", "Zerg Lurker", All, "+EVENT 02");
	Give Units to Player("Player 12", "Player 9", "Devouring One (Zergling)", All, "+EVENT 02");
	Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 6);
	Bring("Player 7", "Zerg Lurker", "PURCHASE- Main (T1)", At least, 1);

Actions:
	Move Location("Player 7", "Zerg Lurker", "PURCHASE- Main (T1)", "+EVENT 02");
	Give Units to Player("Player 7", "Player 9", "Zerg Lurker", All, "+EVENT 02");
	Give Units to Player("Player 12", "Player 9", "Devouring One (Zergling)", All, "+EVENT 02");
	Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 6);
	Bring("Player 7", "Zerg Lurker", "PURCHASE- Main (T1)", At least, 1);

Actions:
	Move Location("Player 7", "Zerg Lurker", "PURCHASE- Main (T1)", "+EVENT 02");
	Give Units to Player("Player 7", "Player 9", "Zerg Lurker", All, "+EVENT 02");
	Give Units to Player("Player 12", "Player 9", "Devouring One (Zergling)", All, "+EVENT 02");
	Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 6);
	Bring("Player 7", "Zerg Lurker", "PURCHASE- Main (T1)", At least, 1);

Actions:
	Move Location("Player 7", "Zerg Lurker", "PURCHASE- Main (T1)", "+EVENT 02");
	Give Units to Player("Player 7", "Player 9", "Zerg Lurker", All, "+EVENT 02");
	Give Units to Player("Player 12", "Player 9", "Devouring One (Zergling)", All, "+EVENT 02");
	Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 6);
	Bring("Player 7", "Zerg Lurker", "PURCHASE- Main (T1)", At least, 1);

Actions:
	Move Location("Player 7", "Zerg Lurker", "PURCHASE- Main (T1)", "+EVENT 02");
	Give Units to Player("Player 7", "Player 9", "Zerg Lurker", All, "+EVENT 02");
	Give Units to Player("Player 12", "Player 9", "Devouring One (Zergling)", All, "+EVENT 02");
	Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 6);
	Bring("Player 7", "Zerg Lurker", "PURCHASE- Main (T1)", At least, 1);

Actions:
	Move Location("Player 7", "Zerg Lurker", "PURCHASE- Main (T1)", "+EVENT 02");
	Give Units to Player("Player 7", "Player 9", "Zerg Lurker", All, "+EVENT 02");
	Give Units to Player("Player 12", "Player 9", "Devouring One (Zergling)", All, "+EVENT 02");
	Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 6);
	Bring("Player 7", "Zerg Lurker", "PURCHASE- Main (T1)", At least, 1);

Actions:
	Move Location("Player 7", "Zerg Lurker", "PURCHASE- Main (T1)", "+EVENT 02");
	Give Units to Player("Player 7", "Player 9", "Zerg Lurker", All, "+EVENT 02");
	Give Units to Player("Player 12", "Player 9", "Devouring One (Zergling)", All, "+EVENT 02");
	Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 6);
	Bring("Player 7", "Zerg Lurker", "PURCHASE- Main (T1)", At least, 1);

Actions:
	Move Location("Player 7", "Zerg Lurker", "PURCHASE- Main (T1)", "+EVENT 02");
	Give Units to Player("Player 7", "Player 9", "Zerg Lurker", All, "+EVENT 02");
	Give Units to Player("Player 12", "Player 9", "Devouring One (Zergling)", All, "+EVENT 02");
	Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 6);
	Bring("Player 7", "Zerg Lurker", "PURCHASE- Main (T1)", At least, 1);

Actions:
	Move Location("Player 7", "Zerg Lurker", "PURCHASE- Main (T1)", "+EVENT 02");
	Give Units to Player("Player 7", "Player 9", "Zerg Lurker", All, "+EVENT 02");
	Give Units to Player("Player 12", "Player 9", "Devouring One (Zergling)", All, "+EVENT 02");
	Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 6);
	Bring("Player 7", "Zerg Lurker", "PURCHASE- Main (T1)", At least, 1);

Actions:
	Move Location("Player 7", "Zerg Lurker", "PURCHASE- Main (T1)", "+EVENT 02");
	Give Units to Player("Player 7", "Player 9", "Zerg Lurker", All, "+EVENT 02");
	Give Units to Player("Player 12", "Player 9", "Devouring One (Zergling)", All, "+EVENT 02");
	Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 6);
	Bring("Player 7", "Zerg Lurker", "PURCHASE- Main (T1)", At least, 1);

Actions:
	Move Location("Player 7", "Zerg Lurker", "PURCHASE- Main (T1)", "+EVENT 02");
	Give Units to Player("Player 7", "Player 9", "Zerg Lurker", All, "+EVENT 02");
	Give Units to Player("Player 12", "Player 9", "Devouring One (Zergling)", All, "+EVENT 02");
	Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 6);
	Bring("Player 7", "Zerg Lurker", "PURCHASE- Main (T1)", At least, 1);

Actions:
	Move Location("Player 7", "Zerg Lurker", "PURCHASE- Main (T1)", "+EVENT 02");
	Give Units to Player("Player 7", "Player 9", "Zerg Lurker", All, "+EVENT 02");
	Give Units to Player("Player 12", "Player 9", "Devouring One (Zergling)", All, "+EVENT 02");
	Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 6);
	Bring("Player 7", "Zerg Lurker", "PURCHASE- Main (T1)", At least, 1);

Actions:
	Move Location("Player 7", "Zerg Lurker", "PURCHASE- Main (T1)", "+EVENT 02");
	Give Units to Player("Player 7", "Player 9", "Zerg Lurker", All, "+EVENT 02");
	Give Units to Player("Player 12", "Player 9", "Devouring One (Zergling)", All, "+EVENT 02");
	Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 6);
	Bring("Player 7", "Zerg Lurker", "PURCHASE- Main (T1)", At least, 1);

Actions:
	Move Location("Player 7", "Zerg Lurker", "PURCHASE- Main (T1)", "+EVENT 02");
	Give Units to Player("Player 7", "Player 9", "Zerg Lurker", All, "+EVENT 02");
	Give Units to Player("Player 12", "Player 9", "Devouring One (Zergling)", All, "+EVENT 02");
	Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 6);
	Bring("Player 7", "Zerg Lurker", "PURCHASE- Main (T1)", At least, 1);

Actions:
	Move Location("Player 7", "Zerg Lurker", "PURCHASE- Main (T1)", "+EVENT 02");
	Give Units to Player("Player 7", "Player 9", "Zerg Lurker", All, "+EVENT 02");
	Give Units to Player("Player 12", "Player 9", "Devouring One (Zergling)", All, "+EVENT 02");
	Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 6);
	Bring("Player 7", "Zerg Lurker", "PURCHASE- Main (T1)", At least, 1);

Actions:
	Move Location("Player 7", "Zerg Lurker", "PURCHASE- Main (T1)", "+EVENT 02");
	Give Units to Player("Player 7", "Player 9", "Zerg Lurker", All, "+EVENT 02");
	Give Units to Player("Player 12", "Player 9", "Devouring One (Zergling)", All, "+EVENT 02");
	Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 6);
	Bring("Player 7", "Zerg Lurker", "PURCHASE- Main (T1)", At least, 1);

Actions:
	Move Location("Player 7", "Zerg Lurker", "PURCHASE- Main (T1)", "+EVENT 02");
	Give Units to Player("Player 7", "Player 9", "Zerg Lurker", All, "+EVENT 02");
	Give Units to Player("Player 12", "Player 9", "Devouring One (Zergling)", All, "+EVENT 02");
	Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 6);
	Bring("Player 7", "Zerg Lurker", "PURCHASE- Main (T1)", At least, 1);

Actions:
	Move Location("Player 7", "Zerg Lurker", "PURCHASE- Main (T1)", "+EVENT 02");
	Give Units to Player("Player 7", "Player 9", "Zerg Lurker", All, "+EVENT 02");
	Give Units to Player("Player 12", "Player 9", "Devouring One (Zergling)", All, "+EVENT 02");
	Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 6);
	Bring("Player 7", "Zerg Lurker", "PURCHASE- Main (T1)", At least, 1);

Actions:
	Move Location("Player 7", "Zerg Lurker", "PURCHASE- Main (T1)", "+EVENT 02");
	Give Units to Player("Player 7", "Player 9", "Zerg Lurker", All, "+EVENT 02");
	Give Units to Player("Player 12", "Player 9", "Devouring One (Zergling)", All, "+EVENT 02");
	Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 6);
	Bring("Player 7", "Zerg Lurker", "PURCHASE- Main (T1)", At least, 1);

Actions:
	Move Location("Player 7", "Zerg Lurker", "PURCHASE- Main (T1)", "+EVENT 02");
	Give Units to Player("Player 7", "Player 9", "Zerg Lurker", All, "+EVENT 02");
	Give Units to Player("Player 12", "Player 9", "Devouring One (Zergling)", All, "+EVENT 02");
	Preserve Trigger();
}
//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		  /* Prevent multiple selections */
//> //----------------------------------------------------------------------------------------------------------//

// Trigger("-+ Alpha Faction +-"){
// Conditions:
	// Deaths("Current Player", "Independent Starport", Exactly, 6);
	// Bring("Player 12", "Devouring One (Zergling)", "PURCHASE- Main (T1)", At least, 2);

// Actions:
	// Set Deaths("Current Player", "Independent Starport", Set To, 7);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("-+ Alpha Faction +-"){
// Conditions:
	// Deaths("Current Player", "Independent Starport", Exactly, 7);
	// Bring("Player 12", "Devouring One (Zergling)", "PURCHASE- Main (T1)", At least, 1);

// Actions:
	// Move Location("Player 12", "Devouring One (Zergling)", "PURCHASE- Main (T1)", "+EVENT 02");
	// Give Units to Player("Player 12", "Player 9", "Devouring One (Zergling)", All, "+EVENT 02");
	// Create Unit with Properties("Current Player", "Zerg Lurker", 1, "| CACHE", 2);
	// Move Unit("Current Player", "Zerg Lurker", 1, "| CACHE", "+EVENT 02");
	// Remove Unit At Location("Current Player", "Zerg Lurker", 1, "| CACHE");
	// Give Units to Player("Current Player", "Player 7", "Zerg Lurker", All, "+EVENT 02");
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//
// Trigger("-+ Alpha Faction +-"){
// Conditions:
	// Deaths("Current Player", "Independent Starport", Exactly, 7);
	// Bring("Player 12", "Devouring One (Zergling)", "PURCHASE- Main (T1)", At least, 1);

// Actions:
	// Move Location("Player 12", "Devouring One (Zergling)", "PURCHASE- Main (T1)", "+EVENT 02");
	// Give Units to Player("Player 12", "Player 9", "Devouring One (Zergling)", All, "+EVENT 02");
	// Create Unit with Properties("Current Player", "Zerg Lurker", 1, "| CACHE", 2);
	// Move Unit("Current Player", "Zerg Lurker", 1, "| CACHE", "+EVENT 02");
	// Remove Unit At Location("Current Player", "Zerg Lurker", 1, "| CACHE");
	// Give Units to Player("Current Player", "Player 7", "Zerg Lurker", All, "+EVENT 02");
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("-+ Alpha Faction +-"){
// Conditions:
	// Deaths("Current Player", "Independent Starport", Exactly, 7);
	// Bring("Player 12", "Devouring One (Zergling)", "PURCHASE- Main (T1)", At least, 1);

// Actions:
	// Move Location("Player 12", "Devouring One (Zergling)", "PURCHASE- Main (T1)", "+EVENT 02");
	// Give Units to Player("Player 12", "Player 9", "Devouring One (Zergling)", All, "+EVENT 02");
	// Create Unit with Properties("Current Player", "Zerg Lurker", 1, "| CACHE", 2);
	// Move Unit("Current Player", "Zerg Lurker", 1, "| CACHE", "+EVENT 02");
	// Remove Unit At Location("Current Player", "Zerg Lurker", 1, "| CACHE");
	// Give Units to Player("Current Player", "Player 7", "Zerg Lurker", All, "+EVENT 02");
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("-+ Alpha Faction +-"){
// Conditions:
	// Deaths("Current Player", "Independent Starport", Exactly, 7);
	// Bring("Player 12", "Devouring One (Zergling)", "PURCHASE- Main (T1)", At least, 1);

// Actions:
	// Move Location("Player 12", "Devouring One (Zergling)", "PURCHASE- Main (T1)", "+EVENT 02");
	// Give Units to Player("Player 12", "Player 9", "Devouring One (Zergling)", All, "+EVENT 02");
	// Create Unit with Properties("Current Player", "Zerg Lurker", 1, "| CACHE", 2);
	// Move Unit("Current Player", "Zerg Lurker", 1, "| CACHE", "+EVENT 02");
	// Remove Unit At Location("Current Player", "Zerg Lurker", 1, "| CACHE");
	// Give Units to Player("Current Player", "Player 7", "Zerg Lurker", All, "+EVENT 02");
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("-+ Alpha Faction +-"){
// Conditions:
	// Deaths("Current Player", "Independent Starport", Exactly, 7);
	// Bring("Player 12", "Devouring One (Zergling)", "PURCHASE- Main (T1)", Exactly, 0);

// Actions:
	// Set Deaths("Current Player", "Independent Starport", Set To, 5);
	// Give Units to Player("Player 9", "Player 12", "Devouring One (Zergling)", All, "PURCHASE- Main (T1)");
	// Give Units to Player("Player 9", "Player 7", "Zerg Lurker", All, "PURCHASE- Main (T1)");
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		  Refresh selected purchase marker
//> //----------------------------------------------------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 6);
	Bring("Player 12", "Devouring One (Zergling)", "PURCHASE- Main (T1)", Exactly, 1);

Actions:
	Move Location("Player 12", "Devouring One (Zergling)", "PURCHASE- Main (T1)", "+EVENT 02");
	Create Unit with Properties("Current Player", "Zerg Lurker", 1, "| CACHE", 2);
	Move Unit("Current Player", "Zerg Lurker", 1, "| CACHE", "+EVENT 02");
	Remove Unit At Location("Current Player", "Zerg Lurker", All, "| CACHE");
//PURCHASE DEBUG
// Display Text Message(Always Display, "  REFRESHING SELECTED PURCHASE MARKER...");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 6);

Actions:
	Set Deaths("Current Player", "Independent Starport", Set To, 5);
	Give Units to Player("Player 9", "Player 12", "Devouring One (Zergling)", All, "PURCHASE- Main (T1)");
	Give Units to Player("Player 9", "Player 7", "Zerg Lurker", All, "PURCHASE- Main (T1)");
//PURCHASE DEBUG
// Display Text Message(Always Display, "FINISHED REFRESHING SELECTED PURCHASE MARKER");
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		Selection Checking (Omega)
//> //----------------------------------------------------------------------------------------------------------//


//-----------------------------------------------------------------//
//	Failsafes against team purchase stealing
//-----------------------------------------------------------------//
Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Player 4", "Independent Starport", Exactly, 5);
	Deaths("Player 5", "Independent Starport", Exactly, 5);
	Score("Player 4", Kills, At least, 1);
	Score("Player 5", Kills, At least, 1);
	Switch("Switch1", set);
Actions:
	Set Score("Player 4", Set To, 0, Kills);
	Set Score("Player 5", Set To, 0, Kills);
	Set Score("Player 6", Set To, 0, Kills);
	Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Player 4", "Independent Starport", Exactly, 5);
	Deaths("Player 6", "Independent Starport", Exactly, 5);
	Score("Player 4", Kills, At least, 1);
	Score("Player 6", Kills, At least, 1);
	Switch("Switch1", set);
Actions:
	Set Score("Player 4", Set To, 0, Kills);
	Set Score("Player 5", Set To, 0, Kills);
	Set Score("Player 6", Set To, 0, Kills);
	Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Player 5", "Independent Starport", Exactly, 5);
	Deaths("Player 6", "Independent Starport", Exactly, 5);
	Score("Player 5", Kills, At least, 1);
	Score("Player 6", Kills, At least, 1);
	Switch("Switch1", set);
Actions:
	Set Score("Player 4", Set To, 0, Kills);
	Set Score("Player 5", Set To, 0, Kills);
	Set Score("Player 6", Set To, 0, Kills);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Missing marker detected; begin purchase checking
//-----------------------------------------------------------------//
Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Score("Current Player", Kills, At least, 1);
	Bring("Player 8", "Zerg Lurker", "PURCHASE- Main (T2)", Exactly, 26);
	// Bring("Player 8", "Zerg Lurker", "PURCHASE- Main (T2)", At most, 26);
	Switch("Switch1", set);

Actions:
	Set Score("Current Player", Set To, 0, Kills);
	Set Deaths("Current Player", "Independent Starport", Set To, 6);
//PURCHASE DEBUG
// Display Text Message(Always Display, "PURCHASE ATTEMPT STARTED");
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Clear kills (if no purchase detected)
//-----------------------------------------------------------------//

// Trigger("-+ Alpha Faction +-"){
// Conditions:
	// Score("Current Player", Kills, At least, 1);
	// Switch("Switch1", set);
// Actions:
	// Set Score("Current Player", Set To, 0, Kills);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		  Check off markers...
//> //----------------------------------------------------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 6);
	Bring("Player 8", "Zerg Lurker", "PURCHASE- Main (T2)", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "PURCHASE- Main (T2)", "+EVENT 02");
	Give Units to Player("Player 8", "Player 9", "Zerg Lurker", All, "+EVENT 02");
	Give Units to Player("Player 12", "Player 9", "Devouring One (Zergling)", All, "+EVENT 02");
//PURCHASE DEBUG
// Display Text Message(Always Display, "  CHECKING OFF MARKERS...");
	Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 6);
	Bring("Player 8", "Zerg Lurker", "PURCHASE- Main (T2)", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "PURCHASE- Main (T2)", "+EVENT 02");
	Give Units to Player("Player 8", "Player 9", "Zerg Lurker", All, "+EVENT 02");
	Give Units to Player("Player 12", "Player 9", "Devouring One (Zergling)", All, "+EVENT 02");
	Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 6);
	Bring("Player 8", "Zerg Lurker", "PURCHASE- Main (T2)", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "PURCHASE- Main (T2)", "+EVENT 02");
	Give Units to Player("Player 8", "Player 9", "Zerg Lurker", All, "+EVENT 02");
	Give Units to Player("Player 12", "Player 9", "Devouring One (Zergling)", All, "+EVENT 02");
	Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 6);
	Bring("Player 8", "Zerg Lurker", "PURCHASE- Main (T2)", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "PURCHASE- Main (T2)", "+EVENT 02");
	Give Units to Player("Player 8", "Player 9", "Zerg Lurker", All, "+EVENT 02");
	Give Units to Player("Player 12", "Player 9", "Devouring One (Zergling)", All, "+EVENT 02");
	Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 6);
	Bring("Player 8", "Zerg Lurker", "PURCHASE- Main (T2)", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "PURCHASE- Main (T2)", "+EVENT 02");
	Give Units to Player("Player 8", "Player 9", "Zerg Lurker", All, "+EVENT 02");
	Give Units to Player("Player 12", "Player 9", "Devouring One (Zergling)", All, "+EVENT 02");
	Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 6);
	Bring("Player 8", "Zerg Lurker", "PURCHASE- Main (T2)", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "PURCHASE- Main (T2)", "+EVENT 02");
	Give Units to Player("Player 8", "Player 9", "Zerg Lurker", All, "+EVENT 02");
	Give Units to Player("Player 12", "Player 9", "Devouring One (Zergling)", All, "+EVENT 02");
	Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 6);
	Bring("Player 8", "Zerg Lurker", "PURCHASE- Main (T2)", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "PURCHASE- Main (T2)", "+EVENT 02");
	Give Units to Player("Player 8", "Player 9", "Zerg Lurker", All, "+EVENT 02");
	Give Units to Player("Player 12", "Player 9", "Devouring One (Zergling)", All, "+EVENT 02");
	Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 6);
	Bring("Player 8", "Zerg Lurker", "PURCHASE- Main (T2)", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "PURCHASE- Main (T2)", "+EVENT 02");
	Give Units to Player("Player 8", "Player 9", "Zerg Lurker", All, "+EVENT 02");
	Give Units to Player("Player 12", "Player 9", "Devouring One (Zergling)", All, "+EVENT 02");
	Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 6);
	Bring("Player 8", "Zerg Lurker", "PURCHASE- Main (T2)", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "PURCHASE- Main (T2)", "+EVENT 02");
	Give Units to Player("Player 8", "Player 9", "Zerg Lurker", All, "+EVENT 02");
	Give Units to Player("Player 12", "Player 9", "Devouring One (Zergling)", All, "+EVENT 02");
	Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 6);
	Bring("Player 8", "Zerg Lurker", "PURCHASE- Main (T2)", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "PURCHASE- Main (T2)", "+EVENT 02");
	Give Units to Player("Player 8", "Player 9", "Zerg Lurker", All, "+EVENT 02");
	Give Units to Player("Player 12", "Player 9", "Devouring One (Zergling)", All, "+EVENT 02");
	Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 6);
	Bring("Player 8", "Zerg Lurker", "PURCHASE- Main (T2)", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "PURCHASE- Main (T2)", "+EVENT 02");
	Give Units to Player("Player 8", "Player 9", "Zerg Lurker", All, "+EVENT 02");
	Give Units to Player("Player 12", "Player 9", "Devouring One (Zergling)", All, "+EVENT 02");
	Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 6);
	Bring("Player 8", "Zerg Lurker", "PURCHASE- Main (T2)", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "PURCHASE- Main (T2)", "+EVENT 02");
	Give Units to Player("Player 8", "Player 9", "Zerg Lurker", All, "+EVENT 02");
	Give Units to Player("Player 12", "Player 9", "Devouring One (Zergling)", All, "+EVENT 02");
	Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 6);
	Bring("Player 8", "Zerg Lurker", "PURCHASE- Main (T2)", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "PURCHASE- Main (T2)", "+EVENT 02");
	Give Units to Player("Player 8", "Player 9", "Zerg Lurker", All, "+EVENT 02");
	Give Units to Player("Player 12", "Player 9", "Devouring One (Zergling)", All, "+EVENT 02");
	Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 6);
	Bring("Player 8", "Zerg Lurker", "PURCHASE- Main (T2)", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "PURCHASE- Main (T2)", "+EVENT 02");
	Give Units to Player("Player 8", "Player 9", "Zerg Lurker", All, "+EVENT 02");
	Give Units to Player("Player 12", "Player 9", "Devouring One (Zergling)", All, "+EVENT 02");
	Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 6);
	Bring("Player 8", "Zerg Lurker", "PURCHASE- Main (T2)", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "PURCHASE- Main (T2)", "+EVENT 02");
	Give Units to Player("Player 8", "Player 9", "Zerg Lurker", All, "+EVENT 02");
	Give Units to Player("Player 12", "Player 9", "Devouring One (Zergling)", All, "+EVENT 02");
	Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 6);
	Bring("Player 8", "Zerg Lurker", "PURCHASE- Main (T2)", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "PURCHASE- Main (T2)", "+EVENT 02");
	Give Units to Player("Player 8", "Player 9", "Zerg Lurker", All, "+EVENT 02");
	Give Units to Player("Player 12", "Player 9", "Devouring One (Zergling)", All, "+EVENT 02");
	Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 6);
	Bring("Player 8", "Zerg Lurker", "PURCHASE- Main (T2)", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "PURCHASE- Main (T2)", "+EVENT 02");
	Give Units to Player("Player 8", "Player 9", "Zerg Lurker", All, "+EVENT 02");
	Give Units to Player("Player 12", "Player 9", "Devouring One (Zergling)", All, "+EVENT 02");
	Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 6);
	Bring("Player 8", "Zerg Lurker", "PURCHASE- Main (T2)", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "PURCHASE- Main (T2)", "+EVENT 02");
	Give Units to Player("Player 8", "Player 9", "Zerg Lurker", All, "+EVENT 02");
	Give Units to Player("Player 12", "Player 9", "Devouring One (Zergling)", All, "+EVENT 02");
	Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 6);
	Bring("Player 8", "Zerg Lurker", "PURCHASE- Main (T2)", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "PURCHASE- Main (T2)", "+EVENT 02");
	Give Units to Player("Player 8", "Player 9", "Zerg Lurker", All, "+EVENT 02");
	Give Units to Player("Player 12", "Player 9", "Devouring One (Zergling)", All, "+EVENT 02");
	Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 6);
	Bring("Player 8", "Zerg Lurker", "PURCHASE- Main (T2)", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "PURCHASE- Main (T2)", "+EVENT 02");
	Give Units to Player("Player 8", "Player 9", "Zerg Lurker", All, "+EVENT 02");
	Give Units to Player("Player 12", "Player 9", "Devouring One (Zergling)", All, "+EVENT 02");
	Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 6);
	Bring("Player 8", "Zerg Lurker", "PURCHASE- Main (T2)", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "PURCHASE- Main (T2)", "+EVENT 02");
	Give Units to Player("Player 8", "Player 9", "Zerg Lurker", All, "+EVENT 02");
	Give Units to Player("Player 12", "Player 9", "Devouring One (Zergling)", All, "+EVENT 02");
	Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 6);
	Bring("Player 8", "Zerg Lurker", "PURCHASE- Main (T2)", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "PURCHASE- Main (T2)", "+EVENT 02");
	Give Units to Player("Player 8", "Player 9", "Zerg Lurker", All, "+EVENT 02");
	Give Units to Player("Player 12", "Player 9", "Devouring One (Zergling)", All, "+EVENT 02");
	Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 6);
	Bring("Player 8", "Zerg Lurker", "PURCHASE- Main (T2)", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "PURCHASE- Main (T2)", "+EVENT 02");
	Give Units to Player("Player 8", "Player 9", "Zerg Lurker", All, "+EVENT 02");
	Give Units to Player("Player 12", "Player 9", "Devouring One (Zergling)", All, "+EVENT 02");
	Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 6);
	Bring("Player 8", "Zerg Lurker", "PURCHASE- Main (T2)", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "PURCHASE- Main (T2)", "+EVENT 02");
	Give Units to Player("Player 8", "Player 9", "Zerg Lurker", All, "+EVENT 02");
	Give Units to Player("Player 12", "Player 9", "Devouring One (Zergling)", All, "+EVENT 02");
	Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 6);
	Bring("Player 8", "Zerg Lurker", "PURCHASE- Main (T2)", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "PURCHASE- Main (T2)", "+EVENT 02");
	Give Units to Player("Player 8", "Player 9", "Zerg Lurker", All, "+EVENT 02");
	Give Units to Player("Player 12", "Player 9", "Devouring One (Zergling)", All, "+EVENT 02");
	Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 6);
	Bring("Player 8", "Zerg Lurker", "PURCHASE- Main (T2)", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "PURCHASE- Main (T2)", "+EVENT 02");
	Give Units to Player("Player 8", "Player 9", "Zerg Lurker", All, "+EVENT 02");
	Give Units to Player("Player 12", "Player 9", "Devouring One (Zergling)", All, "+EVENT 02");
	Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 6);
	Bring("Player 8", "Zerg Lurker", "PURCHASE- Main (T2)", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "PURCHASE- Main (T2)", "+EVENT 02");
	Give Units to Player("Player 8", "Player 9", "Zerg Lurker", All, "+EVENT 02");
	Give Units to Player("Player 12", "Player 9", "Devouring One (Zergling)", All, "+EVENT 02");
	Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 6);
	Bring("Player 8", "Zerg Lurker", "PURCHASE- Main (T2)", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "PURCHASE- Main (T2)", "+EVENT 02");
	Give Units to Player("Player 8", "Player 9", "Zerg Lurker", All, "+EVENT 02");
	Give Units to Player("Player 12", "Player 9", "Devouring One (Zergling)", All, "+EVENT 02");
	Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 6);
	Bring("Player 8", "Zerg Lurker", "PURCHASE- Main (T2)", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "PURCHASE- Main (T2)", "+EVENT 02");
	Give Units to Player("Player 8", "Player 9", "Zerg Lurker", All, "+EVENT 02");
	Give Units to Player("Player 12", "Player 9", "Devouring One (Zergling)", All, "+EVENT 02");
	Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 6);
	Bring("Player 8", "Zerg Lurker", "PURCHASE- Main (T2)", At least, 1);

Actions:
	Move Location("Player 8", "Zerg Lurker", "PURCHASE- Main (T2)", "+EVENT 02");
	Give Units to Player("Player 8", "Player 9", "Zerg Lurker", All, "+EVENT 02");
	Give Units to Player("Player 12", "Player 9", "Devouring One (Zergling)", All, "+EVENT 02");
	Preserve Trigger();
}
//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		  /* Prevent multiple selections */
//> //----------------------------------------------------------------------------------------------------------//

// Trigger("-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Independent Starport", Exactly, 6);
	// Bring("Player 12", "Devouring One (Zergling)", "PURCHASE- Main (T2)", At least, 2);

// Actions:
	// Set Deaths("Current Player", "Independent Starport", Set To, 7);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Independent Starport", Exactly, 7);
	// Bring("Player 12", "Devouring One (Zergling)", "PURCHASE- Main (T2)", At least, 1);

// Actions:
	// Move Location("Player 12", "Devouring One (Zergling)", "PURCHASE- Main (T2)", "+EVENT 02");
	// Give Units to Player("Player 12", "Player 9", "Devouring One (Zergling)", All, "+EVENT 02");
	// Create Unit with Properties("Current Player", "Zerg Lurker", 1, "| CACHE", 2);
	// Move Unit("Current Player", "Zerg Lurker", 1, "| CACHE", "+EVENT 02");
	// Remove Unit At Location("Current Player", "Zerg Lurker", 1, "| CACHE");
	// Give Units to Player("Current Player", "Player 8", "Zerg Lurker", All, "+EVENT 02");
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//
// Trigger("-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Independent Starport", Exactly, 7);
	// Bring("Player 12", "Devouring One (Zergling)", "PURCHASE- Main (T2)", At least, 1);

// Actions:
	// Move Location("Player 12", "Devouring One (Zergling)", "PURCHASE- Main (T2)", "+EVENT 02");
	// Give Units to Player("Player 12", "Player 9", "Devouring One (Zergling)", All, "+EVENT 02");
	// Create Unit with Properties("Current Player", "Zerg Lurker", 1, "| CACHE", 2);
	// Move Unit("Current Player", "Zerg Lurker", 1, "| CACHE", "+EVENT 02");
	// Remove Unit At Location("Current Player", "Zerg Lurker", 1, "| CACHE");
	// Give Units to Player("Current Player", "Player 8", "Zerg Lurker", All, "+EVENT 02");
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Independent Starport", Exactly, 7);
	// Bring("Player 12", "Devouring One (Zergling)", "PURCHASE- Main (T2)", At least, 1);

// Actions:
	// Move Location("Player 12", "Devouring One (Zergling)", "PURCHASE- Main (T2)", "+EVENT 02");
	// Give Units to Player("Player 12", "Player 9", "Devouring One (Zergling)", All, "+EVENT 02");
	// Create Unit with Properties("Current Player", "Zerg Lurker", 1, "| CACHE", 2);
	// Move Unit("Current Player", "Zerg Lurker", 1, "| CACHE", "+EVENT 02");
	// Remove Unit At Location("Current Player", "Zerg Lurker", 1, "| CACHE");
	// Give Units to Player("Current Player", "Player 8", "Zerg Lurker", All, "+EVENT 02");
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Independent Starport", Exactly, 7);
	// Bring("Player 12", "Devouring One (Zergling)", "PURCHASE- Main (T2)", At least, 1);

// Actions:
	// Move Location("Player 12", "Devouring One (Zergling)", "PURCHASE- Main (T2)", "+EVENT 02");
	// Give Units to Player("Player 12", "Player 9", "Devouring One (Zergling)", All, "+EVENT 02");
	// Create Unit with Properties("Current Player", "Zerg Lurker", 1, "| CACHE", 2);
	// Move Unit("Current Player", "Zerg Lurker", 1, "| CACHE", "+EVENT 02");
	// Remove Unit At Location("Current Player", "Zerg Lurker", 1, "| CACHE");
	// Give Units to Player("Current Player", "Player 8", "Zerg Lurker", All, "+EVENT 02");
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Independent Starport", Exactly, 7);
	// Bring("Player 12", "Devouring One (Zergling)", "PURCHASE- Main (T2)", Exactly, 0);

// Actions:
	// Set Deaths("Current Player", "Independent Starport", Set To, 5);
	// Give Units to Player("Player 9", "Player 12", "Devouring One (Zergling)", All, "PURCHASE- Main (T2)");
	// Give Units to Player("Player 9", "Player 8", "Zerg Lurker", All, "PURCHASE- Main (T2)");
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		  Refresh selected purchase marker
//> //----------------------------------------------------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 6);
	Bring("Player 12", "Devouring One (Zergling)", "PURCHASE- Main (T2)", Exactly, 1);

Actions:
	Move Location("Player 12", "Devouring One (Zergling)", "PURCHASE- Main (T2)", "+EVENT 02");
	Create Unit with Properties("Current Player", "Zerg Lurker", 1, "| CACHE", 2);
	Move Unit("Current Player", "Zerg Lurker", 1, "| CACHE", "+EVENT 02");
	Remove Unit At Location("Current Player", "Zerg Lurker", All, "| CACHE");
//PURCHASE DEBUG
// Display Text Message(Always Display, "  REFRESHING SELECTED PURCHASE MARKER...");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 6);

Actions:
	Set Deaths("Current Player", "Independent Starport", Set To, 5);
	Give Units to Player("Player 9", "Player 12", "Devouring One (Zergling)", All, "PURCHASE- Main (T2)");
	Give Units to Player("Player 9", "Player 8", "Zerg Lurker", All, "PURCHASE- Main (T2)");
//PURCHASE DEBUG
// Display Text Message(Always Display, "FINISHED REFRESHING SELECTED PURCHASE MARKER");
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		Selections
//> //----------------------------------------------------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Zerg Lurker", "Anywhere", At least, 1);

Actions:
	Move Location("Current Player", "Zerg Lurker", "Anywhere", "+PURCHASE");
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Vehicles
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Zerg Lurker", "+PURCHASE", At least, 1);
	Bring("Player 12", "Terran Vulture", "+PURCHASE", At least, 1);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 1);
	Move Location("Player 12", "Terran Vulture", "+PURCHASE", "+PURCHASE");
//	Center View("+PURCHASE");
	Transmission(Always Display, "", "Terran Vulture", "+PURCHASE", Set to, 1, "", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Zerg Lurker", "+PURCHASE", At least, 1);
	Bring("Player 12", "Terran Dropship", "+PURCHASE", At least, 1);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 2);
	Move Location("Player 12", "Terran Dropship", "+PURCHASE", "+PURCHASE");
//	Center View("+PURCHASE");
	Transmission(Always Display, "", "Terran Dropship", "+PURCHASE", Set to, 1, "", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Zerg Lurker", "+PURCHASE", At least, 1);
	Bring("Player 12", "Yggdrasill (Overlord)", "+PURCHASE", At least, 1);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 3);
	Move Location("Player 12", "Yggdrasill (Overlord)", "+PURCHASE", "+PURCHASE");
//	Center View("+PURCHASE");
	Transmission(Always Display, "", "Yggdrasill (Overlord)", "+PURCHASE", Set to, 1, "", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Zerg Lurker", "+PURCHASE", At least, 1);
	Bring("Player 12", "Protoss Probe", "+PURCHASE", At least, 1);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 4);
	Move Location("Player 12", "Protoss Probe", "+PURCHASE", "+PURCHASE");
//	Center View("+PURCHASE");
	Transmission(Always Display, "", "Protoss Probe", "+PURCHASE", Set to, 1, "", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Launches
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Zerg Lurker", "+PURCHASE", At least, 1);
	Bring("Player 12", "Vespene Sac (Zerg Type 2)", "+PURCHASE", At least, 1);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 5);
	Move Location("Player 12", "Vespene Sac (Zerg Type 2)", "+PURCHASE", "+PURCHASE");
//	Center View("+PURCHASE");
	Transmission(Always Display, "", "Vespene Sac (Zerg Type 2)", "+PURCHASE", Set to, 1, "", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Zerg Lurker", "+PURCHASE", At least, 1);
	Bring("Player 12", "Zerg Scourge", "+PURCHASE", At least, 1);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 6);
	Move Location("Player 12", "Zerg Scourge", "+PURCHASE", "+PURCHASE");
//	Center View("+PURCHASE");
	Transmission(Always Display, "", "Zerg Scourge", "+PURCHASE", Set to, 1, "", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Zerg Lurker", "+PURCHASE", At least, 1);
	Bring("Player 12", "Infested Terran", "+PURCHASE", At least, 1);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 7);
	Move Location("Player 12", "Infested Terran", "+PURCHASE", "+PURCHASE");
//	Center View("+PURCHASE");
	Transmission(Always Display, "", "Infested Terran", "+PURCHASE", Set to, 1, "", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//	Cores
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Zerg Lurker", "+PURCHASE", At least, 1);
	Bring("Player 12", "Vespene Sac (Zerg Type 1)", "+PURCHASE", At least, 1);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 8);
	Move Location("Player 12", "Vespene Sac (Zerg Type 1)", "+PURCHASE", "+PURCHASE");
//	Center View("+PURCHASE");
	Transmission(Always Display, "", "Vespene Sac (Zerg Type 1)", "+PURCHASE", Set to, 1, "", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Zerg Lurker", "+PURCHASE", At least, 1);
	Bring("Player 12", "Terran Control Tower", "+PURCHASE", At least, 1);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 9);
	Move Location("Player 12", "Terran Control Tower", "+PURCHASE", "+PURCHASE");
//	Center View("+PURCHASE");
	Transmission(Always Display, "", "Terran Control Tower", "+PURCHASE", Set to, 1, "", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Zerg Lurker", "+PURCHASE", At least, 1);
	Bring("Player 12", "Terran Covert Ops", "+PURCHASE", At least, 1);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 10);
	Move Location("Player 12", "Terran Covert Ops", "+PURCHASE", "+PURCHASE");
//	Center View("+PURCHASE");
	Transmission(Always Display, "", "Terran Covert Ops", "+PURCHASE", Set to, 1, "", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Zerg Lurker", "+PURCHASE", At least, 1);
	Bring("Player 12", "Terran Physics Lab", "+PURCHASE", At least, 1);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 11);
	Move Location("Player 12", "Terran Physics Lab", "+PURCHASE", "+PURCHASE");
//	Center View("+PURCHASE");
	Transmission(Always Display, "", "Terran Physics Lab", "+PURCHASE", Set to, 1, "", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Zerg Lurker", "+PURCHASE", At least, 1);
	Bring("Player 12", "Vespene Orb (Protoss Type 2)", "+PURCHASE", At least, 1);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 12);
	Move Location("Player 12", "Vespene Orb (Protoss Type 2)", "+PURCHASE", "+PURCHASE");
//	Center View("+PURCHASE");
	Transmission(Always Display, "", "Vespene Orb (Protoss Type 2)", "+PURCHASE", Set to, 1, "", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//	Bombs
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Zerg Lurker", "+PURCHASE", At least, 1);
	Bring("All Players", "Hunter Killer (Hydralisk)", "+PURCHASE", At least, 1);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 13);
	Move Location("Player 12", "Hunter Killer (Hydralisk)", "+PURCHASE", "+PURCHASE");
//	Center View("+PURCHASE");
	Transmission(Always Display, "", "Hunter Killer (Hydralisk)", "+PURCHASE", Set to, 1, "", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Zerg Lurker", "+PURCHASE", At least, 1);
	Bring("All Players", "Tassadar/Zeratul (Archon)", "+PURCHASE", At least, 1);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 14);
	Move Location("Player 12", "Tassadar/Zeratul (Archon)", "+PURCHASE", "+PURCHASE");
//	Center View("+PURCHASE");
	Transmission(Always Display, "", "Tassadar/Zeratul (Archon)", "+PURCHASE", Set to, 1, "", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Zerg Lurker", "+PURCHASE", At least, 1);
	Bring("All Players", "Terran Medic", "+PURCHASE", At least, 1);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 15);
	Move Location("Player 12", "Terran Medic", "+PURCHASE", "+PURCHASE");
//	Center View("+PURCHASE");
	Transmission(Always Display, "", "Terran Medic", "+PURCHASE", Set to, 1, "", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Zerg Lurker", "+PURCHASE", At least, 1);
	Bring("All Players", "Zerg Drone", "+PURCHASE", At least, 1);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 16);
	Move Location("Player 12", "Zerg Drone", "+PURCHASE", "+PURCHASE");
//	Center View("+PURCHASE");
	Transmission(Always Display, "", "Zerg Drone", "+PURCHASE", Set to, 1, "", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//	Repair
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Zerg Lurker", "+PURCHASE", At least, 1);
	Bring("Player 12", "Khaydarin Crystal", "+PURCHASE", At least, 1);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 17);
	Move Location("Player 12", "Khaydarin Crystal", "+PURCHASE", "+PURCHASE");
//	Center View("+PURCHASE");
	Transmission(Always Display, "", "Khaydarin Crystal", "+PURCHASE", Set to, 1, "", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//	Bits
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Zerg Lurker", "+PURCHASE", At least, 1);
	Bring("Player 12", "Terran Valkyrie", "+PURCHASE", At least, 1);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 26);
	Move Location("Player 12", "Terran Valkyrie", "+PURCHASE", "+PURCHASE");
//	Center View("+PURCHASE");
	Transmission(Always Display, "", "Terran Valkyrie", "+PURCHASE", Set to, 1, "", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Zerg Lurker", "+PURCHASE", At least, 1);
	Bring("Player 12", "Protoss Carrier", "+PURCHASE", At least, 1);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 18);
	Move Location("Player 12", "Protoss Carrier", "+PURCHASE", "+PURCHASE");
//	Center View("+PURCHASE");
	Transmission(Always Display, "", "Protoss Carrier", "+PURCHASE", Set to, 1, "", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Zerg Lurker", "+PURCHASE", At least, 1);
	Bring("Player 12", "Terran Science Vessel", "+PURCHASE", At least, 1);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 19);
	Move Location("Player 12", "Terran Science Vessel", "+PURCHASE", "+PURCHASE");
//	Center View("+PURCHASE");
	Transmission(Always Display, "", "Terran Science Vessel", "+PURCHASE", Set to, 1, "", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Zerg Lurker", "+PURCHASE", At least, 1);
	Bring("Player 12", "Zerg Queen", "+PURCHASE", At least, 1);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 20);
	Move Location("Player 12", "Zerg Queen", "+PURCHASE", "+PURCHASE");
//	Center View("+PURCHASE");
	Transmission(Always Display, "", "Zerg Queen", "+PURCHASE", Set to, 1, "", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Zerg Lurker", "+PURCHASE", At least, 1);
	Bring("Player 12", "Terran Battlecruiser", "+PURCHASE", At least, 1);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 21);
	Move Location("Player 12", "Terran Battlecruiser", "+PURCHASE", "+PURCHASE");
//	Center View("+PURCHASE");
	Transmission(Always Display, "", "Terran Battlecruiser", "+PURCHASE", Set to, 1, "", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Zerg Lurker", "+PURCHASE", At least, 1);
	Bring("Player 12", "Zerg Guardian", "+PURCHASE", At least, 1);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 22);
	Move Location("Player 12", "Zerg Guardian", "+PURCHASE", "+PURCHASE");
//	Center View("+PURCHASE");
	Transmission(Always Display, "", "Zerg Guardian", "+PURCHASE", Set to, 1, "", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Zerg Lurker", "+PURCHASE", At least, 1);
	Bring("Player 12", "Protoss Corsair", "+PURCHASE", At least, 1);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 23);
	Move Location("Player 12", "Protoss Corsair", "+PURCHASE", "+PURCHASE");
//	Center View("+PURCHASE");
	Transmission(Always Display, "", "Protoss Corsair", "+PURCHASE", Set to, 1, "", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Zerg Lurker", "+PURCHASE", At least, 1);
	Bring("Player 12", "Protoss Scout", "+PURCHASE", At least, 1);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 24);
	Move Location("Player 12", "Protoss Scout", "+PURCHASE", "+PURCHASE");
//	Center View("+PURCHASE");
	Transmission(Always Display, "", "Protoss Scout", "+PURCHASE", Set to, 1, "", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Zerg Lurker", "+PURCHASE", At least, 1);
	Bring("Player 12", "Zerg Egg", "+PURCHASE", At least, 1);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 25);
	Move Location("Player 12", "Zerg Egg", "+PURCHASE", "+PURCHASE");
//	Center View("+PURCHASE");
	Transmission(Always Display, "", "Zerg Egg", "+PURCHASE", Set to, 1, "", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//=================================================================//
//		Clean up purchase selection attempt
//=================================================================//

Trigger("-+ Alpha Faction +-"){
Conditions:
	// Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Zerg Lurker", "PURCHASE- Main (T1)", At least, 1);

Actions:
	Give Units to Player("Current Player", "Player 7", "Zerg Lurker", All, "PURCHASE- Main (T1)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	// Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Zerg Lurker", "PURCHASE- Main (T2)", At least, 1);

Actions:
	Give Units to Player("Current Player", "Player 8", "Zerg Lurker", All, "PURCHASE- Main (T2)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		Selection Failsafe (Alpha)
//> //----------------------------------------------------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch1", set);
	Bring("Player 7", "Zerg Lurker", "PURCHASE- Main (T1)", At most, 26);
	// Bring("Player 7", "Devouring One (Zergling)", "PURCHASE- Main (T1)", Exactly, 0);

Actions:
	// Set Score("Player 1", Set To, 0, Kills);
	// Set Score("Player 2", Set To, 0, Kills);
	// Set Score("Player 3", Set To, 0, Kills);
	Remove Unit At Location("All Players", "Zerg Lurker", All, "PURCHASE- Main (T1)");
	Give Units to Player("Player 12", "Player 7", "Devouring One (Zergling)", All, "PURCHASE- Main (T1)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch1", set);
	Bring("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T1)", At least, 1);

Actions:
	Move Location("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T1)", "+EVENT 02");
	Give Units to Player("Current Player", "Player 12", "Devouring One (Zergling)", 1, "+EVENT 02");
	Create Unit with Properties("Current Player", "Zerg Lurker", 1, "| CACHE", 2);
	Give Units to Player("Current Player", "Player 12", "Zerg Lurker", All, "| CACHE");
	Move Unit("Player 12", "Zerg Lurker", 1, "| CACHE", "+EVENT 02");
	Remove Unit At Location("Player 12", "Zerg Lurker", 1, "| CACHE");
	Give Units to Player("Player 12", "Current Player", "Zerg Lurker", All, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch1", set);
	Bring("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T1)", At least, 1);

Actions:
	Move Location("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T1)", "+EVENT 02");
	Give Units to Player("Current Player", "Player 12", "Devouring One (Zergling)", 1, "+EVENT 02");
	Create Unit with Properties("Current Player", "Zerg Lurker", 1, "| CACHE", 2);
	Give Units to Player("Current Player", "Player 12", "Zerg Lurker", All, "| CACHE");
	Move Unit("Player 12", "Zerg Lurker", 1, "| CACHE", "+EVENT 02");
	Remove Unit At Location("Player 12", "Zerg Lurker", 1, "| CACHE");
	Give Units to Player("Player 12", "Current Player", "Zerg Lurker", All, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch1", set);
	Bring("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T1)", At least, 1);

Actions:
	Move Location("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T1)", "+EVENT 02");
	Give Units to Player("Current Player", "Player 12", "Devouring One (Zergling)", 1, "+EVENT 02");
	Create Unit with Properties("Current Player", "Zerg Lurker", 1, "| CACHE", 2);
	Give Units to Player("Current Player", "Player 12", "Zerg Lurker", All, "| CACHE");
	Move Unit("Player 12", "Zerg Lurker", 1, "| CACHE", "+EVENT 02");
	Remove Unit At Location("Player 12", "Zerg Lurker", 1, "| CACHE");
	Give Units to Player("Player 12", "Current Player", "Zerg Lurker", All, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch1", set);
	Bring("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T1)", At least, 1);

Actions:
	Move Location("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T1)", "+EVENT 02");
	Give Units to Player("Current Player", "Player 12", "Devouring One (Zergling)", 1, "+EVENT 02");
	Create Unit with Properties("Current Player", "Zerg Lurker", 1, "| CACHE", 2);
	Give Units to Player("Current Player", "Player 12", "Zerg Lurker", All, "| CACHE");
	Move Unit("Player 12", "Zerg Lurker", 1, "| CACHE", "+EVENT 02");
	Remove Unit At Location("Player 12", "Zerg Lurker", 1, "| CACHE");
	Give Units to Player("Player 12", "Current Player", "Zerg Lurker", All, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch1", set);
	Bring("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T1)", At least, 1);

Actions:
	Move Location("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T1)", "+EVENT 02");
	Give Units to Player("Current Player", "Player 12", "Devouring One (Zergling)", 1, "+EVENT 02");
	Create Unit with Properties("Current Player", "Zerg Lurker", 1, "| CACHE", 2);
	Give Units to Player("Current Player", "Player 12", "Zerg Lurker", All, "| CACHE");
	Move Unit("Player 12", "Zerg Lurker", 1, "| CACHE", "+EVENT 02");
	Remove Unit At Location("Player 12", "Zerg Lurker", 1, "| CACHE");
	Give Units to Player("Player 12", "Current Player", "Zerg Lurker", All, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch1", set);
	Bring("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T1)", At least, 1);

Actions:
	Move Location("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T1)", "+EVENT 02");
	Give Units to Player("Current Player", "Player 12", "Devouring One (Zergling)", 1, "+EVENT 02");
	Create Unit with Properties("Current Player", "Zerg Lurker", 1, "| CACHE", 2);
	Give Units to Player("Current Player", "Player 12", "Zerg Lurker", All, "| CACHE");
	Move Unit("Player 12", "Zerg Lurker", 1, "| CACHE", "+EVENT 02");
	Remove Unit At Location("Player 12", "Zerg Lurker", 1, "| CACHE");
	Give Units to Player("Player 12", "Current Player", "Zerg Lurker", All, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch1", set);
	Bring("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T1)", At least, 1);

Actions:
	Move Location("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T1)", "+EVENT 02");
	Give Units to Player("Current Player", "Player 12", "Devouring One (Zergling)", 1, "+EVENT 02");
	Create Unit with Properties("Current Player", "Zerg Lurker", 1, "| CACHE", 2);
	Give Units to Player("Current Player", "Player 12", "Zerg Lurker", All, "| CACHE");
	Move Unit("Player 12", "Zerg Lurker", 1, "| CACHE", "+EVENT 02");
	Remove Unit At Location("Player 12", "Zerg Lurker", 1, "| CACHE");
	Give Units to Player("Player 12", "Current Player", "Zerg Lurker", All, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch1", set);
	Bring("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T1)", At least, 1);

Actions:
	Move Location("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T1)", "+EVENT 02");
	Give Units to Player("Current Player", "Player 12", "Devouring One (Zergling)", 1, "+EVENT 02");
	Create Unit with Properties("Current Player", "Zerg Lurker", 1, "| CACHE", 2);
	Give Units to Player("Current Player", "Player 12", "Zerg Lurker", All, "| CACHE");
	Move Unit("Player 12", "Zerg Lurker", 1, "| CACHE", "+EVENT 02");
	Remove Unit At Location("Player 12", "Zerg Lurker", 1, "| CACHE");
	Give Units to Player("Player 12", "Current Player", "Zerg Lurker", All, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch1", set);
	Bring("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T1)", At least, 1);

Actions:
	Move Location("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T1)", "+EVENT 02");
	Give Units to Player("Current Player", "Player 12", "Devouring One (Zergling)", 1, "+EVENT 02");
	Create Unit with Properties("Current Player", "Zerg Lurker", 1, "| CACHE", 2);
	Give Units to Player("Current Player", "Player 12", "Zerg Lurker", All, "| CACHE");
	Move Unit("Player 12", "Zerg Lurker", 1, "| CACHE", "+EVENT 02");
	Remove Unit At Location("Player 12", "Zerg Lurker", 1, "| CACHE");
	Give Units to Player("Player 12", "Current Player", "Zerg Lurker", All, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch1", set);
	Bring("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T1)", At least, 1);

Actions:
	Move Location("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T1)", "+EVENT 02");
	Give Units to Player("Current Player", "Player 12", "Devouring One (Zergling)", 1, "+EVENT 02");
	Create Unit with Properties("Current Player", "Zerg Lurker", 1, "| CACHE", 2);
	Give Units to Player("Current Player", "Player 12", "Zerg Lurker", All, "| CACHE");
	Move Unit("Player 12", "Zerg Lurker", 1, "| CACHE", "+EVENT 02");
	Remove Unit At Location("Player 12", "Zerg Lurker", 1, "| CACHE");
	Give Units to Player("Player 12", "Current Player", "Zerg Lurker", All, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch1", set);
	Bring("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T1)", At least, 1);

Actions:
	Move Location("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T1)", "+EVENT 02");
	Give Units to Player("Current Player", "Player 12", "Devouring One (Zergling)", 1, "+EVENT 02");
	Create Unit with Properties("Current Player", "Zerg Lurker", 1, "| CACHE", 2);
	Give Units to Player("Current Player", "Player 12", "Zerg Lurker", All, "| CACHE");
	Move Unit("Player 12", "Zerg Lurker", 1, "| CACHE", "+EVENT 02");
	Remove Unit At Location("Player 12", "Zerg Lurker", 1, "| CACHE");
	Give Units to Player("Player 12", "Current Player", "Zerg Lurker", All, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch1", set);
	Bring("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T1)", At least, 1);

Actions:
	Move Location("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T1)", "+EVENT 02");
	Give Units to Player("Current Player", "Player 12", "Devouring One (Zergling)", 1, "+EVENT 02");
	Create Unit with Properties("Current Player", "Zerg Lurker", 1, "| CACHE", 2);
	Give Units to Player("Current Player", "Player 12", "Zerg Lurker", All, "| CACHE");
	Move Unit("Player 12", "Zerg Lurker", 1, "| CACHE", "+EVENT 02");
	Remove Unit At Location("Player 12", "Zerg Lurker", 1, "| CACHE");
	Give Units to Player("Player 12", "Current Player", "Zerg Lurker", All, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch1", set);
	Bring("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T1)", At least, 1);

Actions:
	Move Location("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T1)", "+EVENT 02");
	Give Units to Player("Current Player", "Player 12", "Devouring One (Zergling)", 1, "+EVENT 02");
	Create Unit with Properties("Current Player", "Zerg Lurker", 1, "| CACHE", 2);
	Give Units to Player("Current Player", "Player 12", "Zerg Lurker", All, "| CACHE");
	Move Unit("Player 12", "Zerg Lurker", 1, "| CACHE", "+EVENT 02");
	Remove Unit At Location("Player 12", "Zerg Lurker", 1, "| CACHE");
	Give Units to Player("Player 12", "Current Player", "Zerg Lurker", All, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch1", set);
	Bring("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T1)", At least, 1);

Actions:
	Move Location("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T1)", "+EVENT 02");
	Give Units to Player("Current Player", "Player 12", "Devouring One (Zergling)", 1, "+EVENT 02");
	Create Unit with Properties("Current Player", "Zerg Lurker", 1, "| CACHE", 2);
	Give Units to Player("Current Player", "Player 12", "Zerg Lurker", All, "| CACHE");
	Move Unit("Player 12", "Zerg Lurker", 1, "| CACHE", "+EVENT 02");
	Remove Unit At Location("Player 12", "Zerg Lurker", 1, "| CACHE");
	Give Units to Player("Player 12", "Current Player", "Zerg Lurker", All, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch1", set);
	Bring("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T1)", At least, 1);

Actions:
	Move Location("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T1)", "+EVENT 02");
	Give Units to Player("Current Player", "Player 12", "Devouring One (Zergling)", 1, "+EVENT 02");
	Create Unit with Properties("Current Player", "Zerg Lurker", 1, "| CACHE", 2);
	Give Units to Player("Current Player", "Player 12", "Zerg Lurker", All, "| CACHE");
	Move Unit("Player 12", "Zerg Lurker", 1, "| CACHE", "+EVENT 02");
	Remove Unit At Location("Player 12", "Zerg Lurker", 1, "| CACHE");
	Give Units to Player("Player 12", "Current Player", "Zerg Lurker", All, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch1", set);
	Bring("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T1)", At least, 1);

Actions:
	Move Location("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T1)", "+EVENT 02");
	Give Units to Player("Current Player", "Player 12", "Devouring One (Zergling)", 1, "+EVENT 02");
	Create Unit with Properties("Current Player", "Zerg Lurker", 1, "| CACHE", 2);
	Give Units to Player("Current Player", "Player 12", "Zerg Lurker", All, "| CACHE");
	Move Unit("Player 12", "Zerg Lurker", 1, "| CACHE", "+EVENT 02");
	Remove Unit At Location("Player 12", "Zerg Lurker", 1, "| CACHE");
	Give Units to Player("Player 12", "Current Player", "Zerg Lurker", All, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch1", set);
	Bring("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T1)", At least, 1);

Actions:
	Move Location("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T1)", "+EVENT 02");
	Give Units to Player("Current Player", "Player 12", "Devouring One (Zergling)", 1, "+EVENT 02");
	Create Unit with Properties("Current Player", "Zerg Lurker", 1, "| CACHE", 2);
	Give Units to Player("Current Player", "Player 12", "Zerg Lurker", All, "| CACHE");
	Move Unit("Player 12", "Zerg Lurker", 1, "| CACHE", "+EVENT 02");
	Remove Unit At Location("Player 12", "Zerg Lurker", 1, "| CACHE");
	Give Units to Player("Player 12", "Current Player", "Zerg Lurker", All, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch1", set);
	Bring("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T1)", At least, 1);

Actions:
	Move Location("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T1)", "+EVENT 02");
	Give Units to Player("Current Player", "Player 12", "Devouring One (Zergling)", 1, "+EVENT 02");
	Create Unit with Properties("Current Player", "Zerg Lurker", 1, "| CACHE", 2);
	Give Units to Player("Current Player", "Player 12", "Zerg Lurker", All, "| CACHE");
	Move Unit("Player 12", "Zerg Lurker", 1, "| CACHE", "+EVENT 02");
	Remove Unit At Location("Player 12", "Zerg Lurker", 1, "| CACHE");
	Give Units to Player("Player 12", "Current Player", "Zerg Lurker", All, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch1", set);
	Bring("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T1)", At least, 1);

Actions:
	Move Location("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T1)", "+EVENT 02");
	Give Units to Player("Current Player", "Player 12", "Devouring One (Zergling)", 1, "+EVENT 02");
	Create Unit with Properties("Current Player", "Zerg Lurker", 1, "| CACHE", 2);
	Give Units to Player("Current Player", "Player 12", "Zerg Lurker", All, "| CACHE");
	Move Unit("Player 12", "Zerg Lurker", 1, "| CACHE", "+EVENT 02");
	Remove Unit At Location("Player 12", "Zerg Lurker", 1, "| CACHE");
	Give Units to Player("Player 12", "Current Player", "Zerg Lurker", All, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch1", set);
	Bring("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T1)", At least, 1);

Actions:
	Move Location("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T1)", "+EVENT 02");
	Give Units to Player("Current Player", "Player 12", "Devouring One (Zergling)", 1, "+EVENT 02");
	Create Unit with Properties("Current Player", "Zerg Lurker", 1, "| CACHE", 2);
	Give Units to Player("Current Player", "Player 12", "Zerg Lurker", All, "| CACHE");
	Move Unit("Player 12", "Zerg Lurker", 1, "| CACHE", "+EVENT 02");
	Remove Unit At Location("Player 12", "Zerg Lurker", 1, "| CACHE");
	Give Units to Player("Player 12", "Current Player", "Zerg Lurker", All, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch1", set);
	Bring("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T1)", At least, 1);

Actions:
	Move Location("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T1)", "+EVENT 02");
	Give Units to Player("Current Player", "Player 12", "Devouring One (Zergling)", 1, "+EVENT 02");
	Create Unit with Properties("Current Player", "Zerg Lurker", 1, "| CACHE", 2);
	Give Units to Player("Current Player", "Player 12", "Zerg Lurker", All, "| CACHE");
	Move Unit("Player 12", "Zerg Lurker", 1, "| CACHE", "+EVENT 02");
	Remove Unit At Location("Player 12", "Zerg Lurker", 1, "| CACHE");
	Give Units to Player("Player 12", "Current Player", "Zerg Lurker", All, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch1", set);
	Bring("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T1)", At least, 1);

Actions:
	Move Location("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T1)", "+EVENT 02");
	Give Units to Player("Current Player", "Player 12", "Devouring One (Zergling)", 1, "+EVENT 02");
	Create Unit with Properties("Current Player", "Zerg Lurker", 1, "| CACHE", 2);
	Give Units to Player("Current Player", "Player 12", "Zerg Lurker", All, "| CACHE");
	Move Unit("Player 12", "Zerg Lurker", 1, "| CACHE", "+EVENT 02");
	Remove Unit At Location("Player 12", "Zerg Lurker", 1, "| CACHE");
	Give Units to Player("Player 12", "Current Player", "Zerg Lurker", All, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch1", set);
	Bring("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T1)", At least, 1);

Actions:
	Move Location("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T1)", "+EVENT 02");
	Give Units to Player("Current Player", "Player 12", "Devouring One (Zergling)", 1, "+EVENT 02");
	Create Unit with Properties("Current Player", "Zerg Lurker", 1, "| CACHE", 2);
	Give Units to Player("Current Player", "Player 12", "Zerg Lurker", All, "| CACHE");
	Move Unit("Player 12", "Zerg Lurker", 1, "| CACHE", "+EVENT 02");
	Remove Unit At Location("Player 12", "Zerg Lurker", 1, "| CACHE");
	Give Units to Player("Player 12", "Current Player", "Zerg Lurker", All, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch1", set);
	Bring("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T1)", At least, 1);

Actions:
	Move Location("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T1)", "+EVENT 02");
	Give Units to Player("Current Player", "Player 12", "Devouring One (Zergling)", 1, "+EVENT 02");
	Create Unit with Properties("Current Player", "Zerg Lurker", 1, "| CACHE", 2);
	Give Units to Player("Current Player", "Player 12", "Zerg Lurker", All, "| CACHE");
	Move Unit("Player 12", "Zerg Lurker", 1, "| CACHE", "+EVENT 02");
	Remove Unit At Location("Player 12", "Zerg Lurker", 1, "| CACHE");
	Give Units to Player("Player 12", "Current Player", "Zerg Lurker", All, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch1", set);
	Bring("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T1)", At least, 1);

Actions:
	Move Location("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T1)", "+EVENT 02");
	Give Units to Player("Current Player", "Player 12", "Devouring One (Zergling)", 1, "+EVENT 02");
	Create Unit with Properties("Current Player", "Zerg Lurker", 1, "| CACHE", 2);
	Give Units to Player("Current Player", "Player 12", "Zerg Lurker", All, "| CACHE");
	Move Unit("Player 12", "Zerg Lurker", 1, "| CACHE", "+EVENT 02");
	Remove Unit At Location("Player 12", "Zerg Lurker", 1, "| CACHE");
	Give Units to Player("Player 12", "Current Player", "Zerg Lurker", All, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch1", set);
	Bring("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T1)", At least, 1);

Actions:
	Move Location("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T1)", "+EVENT 02");
	Give Units to Player("Current Player", "Player 12", "Devouring One (Zergling)", 1, "+EVENT 02");
	Create Unit with Properties("Current Player", "Zerg Lurker", 1, "| CACHE", 2);
	Give Units to Player("Current Player", "Player 12", "Zerg Lurker", All, "| CACHE");
	Move Unit("Player 12", "Zerg Lurker", 1, "| CACHE", "+EVENT 02");
	Remove Unit At Location("Player 12", "Zerg Lurker", 1, "| CACHE");
	Give Units to Player("Player 12", "Current Player", "Zerg Lurker", All, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch1", set);
	Bring("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T1)", At least, 1);

Actions:
	Move Location("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T1)", "+EVENT 02");
	Give Units to Player("Current Player", "Player 12", "Devouring One (Zergling)", 1, "+EVENT 02");
	Create Unit with Properties("Current Player", "Zerg Lurker", 1, "| CACHE", 2);
	Give Units to Player("Current Player", "Player 12", "Zerg Lurker", All, "| CACHE");
	Move Unit("Player 12", "Zerg Lurker", 1, "| CACHE", "+EVENT 02");
	Remove Unit At Location("Player 12", "Zerg Lurker", 1, "| CACHE");
	Give Units to Player("Player 12", "Current Player", "Zerg Lurker", All, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch1", set);
	Bring("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T1)", At least, 1);

Actions:
	Move Location("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T1)", "+EVENT 02");
	Give Units to Player("Current Player", "Player 12", "Devouring One (Zergling)", 1, "+EVENT 02");
	Create Unit with Properties("Current Player", "Zerg Lurker", 1, "| CACHE", 2);
	Give Units to Player("Current Player", "Player 12", "Zerg Lurker", All, "| CACHE");
	Move Unit("Player 12", "Zerg Lurker", 1, "| CACHE", "+EVENT 02");
	Remove Unit At Location("Player 12", "Zerg Lurker", 1, "| CACHE");
	Give Units to Player("Player 12", "Current Player", "Zerg Lurker", All, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch1", set);
	Bring("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T1)", At least, 1);

Actions:
	Move Location("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T1)", "+EVENT 02");
	Give Units to Player("Current Player", "Player 12", "Devouring One (Zergling)", 1, "+EVENT 02");
	Create Unit with Properties("Current Player", "Zerg Lurker", 1, "| CACHE", 2);
	Give Units to Player("Current Player", "Player 12", "Zerg Lurker", All, "| CACHE");
	Move Unit("Player 12", "Zerg Lurker", 1, "| CACHE", "+EVENT 02");
	Remove Unit At Location("Player 12", "Zerg Lurker", 1, "| CACHE");
	Give Units to Player("Player 12", "Current Player", "Zerg Lurker", All, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch1", set);
	Bring("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T1)", At least, 1);

Actions:
	Move Location("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T1)", "+EVENT 02");
	Give Units to Player("Current Player", "Player 12", "Devouring One (Zergling)", 1, "+EVENT 02");
	Create Unit with Properties("Current Player", "Zerg Lurker", 1, "| CACHE", 2);
	Give Units to Player("Current Player", "Player 12", "Zerg Lurker", All, "| CACHE");
	Move Unit("Player 12", "Zerg Lurker", 1, "| CACHE", "+EVENT 02");
	Remove Unit At Location("Player 12", "Zerg Lurker", 1, "| CACHE");
	Give Units to Player("Player 12", "Current Player", "Zerg Lurker", All, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		Selection Failsafe (Omega)
//> //----------------------------------------------------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Switch1", set);
	Bring("Player 8", "Zerg Lurker", "PURCHASE- Main (T2)", At most, 26);
	// Bring("Player 8", "Devouring One (Zergling)", "PURCHASE- Main (T2)", Exactly, 0);

Actions:
	// Set Score("Player 4", Set To, 0, Kills);
	// Set Score("Player 5", Set To, 0, Kills);
	// Set Score("Player 6", Set To, 0, Kills);
	Remove Unit At Location("All Players", "Zerg Lurker", All, "PURCHASE- Main (T2)");
	Give Units to Player("Player 12", "Player 8", "Devouring One (Zergling)", All, "PURCHASE- Main (T2)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Switch1", set);
	Bring("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T2)", At least, 1);

Actions:
	Move Location("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T2)", "+EVENT 02");
	Give Units to Player("Current Player", "Player 12", "Devouring One (Zergling)", 1, "+EVENT 02");
	Create Unit with Properties("Current Player", "Zerg Lurker", 1, "| CACHE", 2);
	Give Units to Player("Current Player", "Player 12", "Zerg Lurker", All, "| CACHE");
	Move Unit("Player 12", "Zerg Lurker", 1, "| CACHE", "+EVENT 02");
	Remove Unit At Location("Player 12", "Zerg Lurker", 1, "| CACHE");
	Give Units to Player("Player 12", "Current Player", "Zerg Lurker", All, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Switch1", set);
	Bring("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T2)", At least, 1);

Actions:
	Move Location("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T2)", "+EVENT 02");
	Give Units to Player("Current Player", "Player 12", "Devouring One (Zergling)", 1, "+EVENT 02");
	Create Unit with Properties("Current Player", "Zerg Lurker", 1, "| CACHE", 2);
	Give Units to Player("Current Player", "Player 12", "Zerg Lurker", All, "| CACHE");
	Move Unit("Player 12", "Zerg Lurker", 1, "| CACHE", "+EVENT 02");
	Remove Unit At Location("Player 12", "Zerg Lurker", 1, "| CACHE");
	Give Units to Player("Player 12", "Current Player", "Zerg Lurker", All, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Switch1", set);
	Bring("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T2)", At least, 1);

Actions:
	Move Location("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T2)", "+EVENT 02");
	Give Units to Player("Current Player", "Player 12", "Devouring One (Zergling)", 1, "+EVENT 02");
	Create Unit with Properties("Current Player", "Zerg Lurker", 1, "| CACHE", 2);
	Give Units to Player("Current Player", "Player 12", "Zerg Lurker", All, "| CACHE");
	Move Unit("Player 12", "Zerg Lurker", 1, "| CACHE", "+EVENT 02");
	Remove Unit At Location("Player 12", "Zerg Lurker", 1, "| CACHE");
	Give Units to Player("Player 12", "Current Player", "Zerg Lurker", All, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Switch1", set);
	Bring("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T2)", At least, 1);

Actions:
	Move Location("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T2)", "+EVENT 02");
	Give Units to Player("Current Player", "Player 12", "Devouring One (Zergling)", 1, "+EVENT 02");
	Create Unit with Properties("Current Player", "Zerg Lurker", 1, "| CACHE", 2);
	Give Units to Player("Current Player", "Player 12", "Zerg Lurker", All, "| CACHE");
	Move Unit("Player 12", "Zerg Lurker", 1, "| CACHE", "+EVENT 02");
	Remove Unit At Location("Player 12", "Zerg Lurker", 1, "| CACHE");
	Give Units to Player("Player 12", "Current Player", "Zerg Lurker", All, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Switch1", set);
	Bring("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T2)", At least, 1);

Actions:
	Move Location("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T2)", "+EVENT 02");
	Give Units to Player("Current Player", "Player 12", "Devouring One (Zergling)", 1, "+EVENT 02");
	Create Unit with Properties("Current Player", "Zerg Lurker", 1, "| CACHE", 2);
	Give Units to Player("Current Player", "Player 12", "Zerg Lurker", All, "| CACHE");
	Move Unit("Player 12", "Zerg Lurker", 1, "| CACHE", "+EVENT 02");
	Remove Unit At Location("Player 12", "Zerg Lurker", 1, "| CACHE");
	Give Units to Player("Player 12", "Current Player", "Zerg Lurker", All, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Switch1", set);
	Bring("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T2)", At least, 1);

Actions:
	Move Location("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T2)", "+EVENT 02");
	Give Units to Player("Current Player", "Player 12", "Devouring One (Zergling)", 1, "+EVENT 02");
	Create Unit with Properties("Current Player", "Zerg Lurker", 1, "| CACHE", 2);
	Give Units to Player("Current Player", "Player 12", "Zerg Lurker", All, "| CACHE");
	Move Unit("Player 12", "Zerg Lurker", 1, "| CACHE", "+EVENT 02");
	Remove Unit At Location("Player 12", "Zerg Lurker", 1, "| CACHE");
	Give Units to Player("Player 12", "Current Player", "Zerg Lurker", All, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Switch1", set);
	Bring("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T2)", At least, 1);

Actions:
	Move Location("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T2)", "+EVENT 02");
	Give Units to Player("Current Player", "Player 12", "Devouring One (Zergling)", 1, "+EVENT 02");
	Create Unit with Properties("Current Player", "Zerg Lurker", 1, "| CACHE", 2);
	Give Units to Player("Current Player", "Player 12", "Zerg Lurker", All, "| CACHE");
	Move Unit("Player 12", "Zerg Lurker", 1, "| CACHE", "+EVENT 02");
	Remove Unit At Location("Player 12", "Zerg Lurker", 1, "| CACHE");
	Give Units to Player("Player 12", "Current Player", "Zerg Lurker", All, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Switch1", set);
	Bring("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T2)", At least, 1);

Actions:
	Move Location("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T2)", "+EVENT 02");
	Give Units to Player("Current Player", "Player 12", "Devouring One (Zergling)", 1, "+EVENT 02");
	Create Unit with Properties("Current Player", "Zerg Lurker", 1, "| CACHE", 2);
	Give Units to Player("Current Player", "Player 12", "Zerg Lurker", All, "| CACHE");
	Move Unit("Player 12", "Zerg Lurker", 1, "| CACHE", "+EVENT 02");
	Remove Unit At Location("Player 12", "Zerg Lurker", 1, "| CACHE");
	Give Units to Player("Player 12", "Current Player", "Zerg Lurker", All, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Switch1", set);
	Bring("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T2)", At least, 1);

Actions:
	Move Location("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T2)", "+EVENT 02");
	Give Units to Player("Current Player", "Player 12", "Devouring One (Zergling)", 1, "+EVENT 02");
	Create Unit with Properties("Current Player", "Zerg Lurker", 1, "| CACHE", 2);
	Give Units to Player("Current Player", "Player 12", "Zerg Lurker", All, "| CACHE");
	Move Unit("Player 12", "Zerg Lurker", 1, "| CACHE", "+EVENT 02");
	Remove Unit At Location("Player 12", "Zerg Lurker", 1, "| CACHE");
	Give Units to Player("Player 12", "Current Player", "Zerg Lurker", All, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Switch1", set);
	Bring("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T2)", At least, 1);

Actions:
	Move Location("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T2)", "+EVENT 02");
	Give Units to Player("Current Player", "Player 12", "Devouring One (Zergling)", 1, "+EVENT 02");
	Create Unit with Properties("Current Player", "Zerg Lurker", 1, "| CACHE", 2);
	Give Units to Player("Current Player", "Player 12", "Zerg Lurker", All, "| CACHE");
	Move Unit("Player 12", "Zerg Lurker", 1, "| CACHE", "+EVENT 02");
	Remove Unit At Location("Player 12", "Zerg Lurker", 1, "| CACHE");
	Give Units to Player("Player 12", "Current Player", "Zerg Lurker", All, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Switch1", set);
	Bring("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T2)", At least, 1);

Actions:
	Move Location("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T2)", "+EVENT 02");
	Give Units to Player("Current Player", "Player 12", "Devouring One (Zergling)", 1, "+EVENT 02");
	Create Unit with Properties("Current Player", "Zerg Lurker", 1, "| CACHE", 2);
	Give Units to Player("Current Player", "Player 12", "Zerg Lurker", All, "| CACHE");
	Move Unit("Player 12", "Zerg Lurker", 1, "| CACHE", "+EVENT 02");
	Remove Unit At Location("Player 12", "Zerg Lurker", 1, "| CACHE");
	Give Units to Player("Player 12", "Current Player", "Zerg Lurker", All, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Switch1", set);
	Bring("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T2)", At least, 1);

Actions:
	Move Location("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T2)", "+EVENT 02");
	Give Units to Player("Current Player", "Player 12", "Devouring One (Zergling)", 1, "+EVENT 02");
	Create Unit with Properties("Current Player", "Zerg Lurker", 1, "| CACHE", 2);
	Give Units to Player("Current Player", "Player 12", "Zerg Lurker", All, "| CACHE");
	Move Unit("Player 12", "Zerg Lurker", 1, "| CACHE", "+EVENT 02");
	Remove Unit At Location("Player 12", "Zerg Lurker", 1, "| CACHE");
	Give Units to Player("Player 12", "Current Player", "Zerg Lurker", All, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Switch1", set);
	Bring("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T2)", At least, 1);

Actions:
	Move Location("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T2)", "+EVENT 02");
	Give Units to Player("Current Player", "Player 12", "Devouring One (Zergling)", 1, "+EVENT 02");
	Create Unit with Properties("Current Player", "Zerg Lurker", 1, "| CACHE", 2);
	Give Units to Player("Current Player", "Player 12", "Zerg Lurker", All, "| CACHE");
	Move Unit("Player 12", "Zerg Lurker", 1, "| CACHE", "+EVENT 02");
	Remove Unit At Location("Player 12", "Zerg Lurker", 1, "| CACHE");
	Give Units to Player("Player 12", "Current Player", "Zerg Lurker", All, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Switch1", set);
	Bring("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T2)", At least, 1);

Actions:
	Move Location("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T2)", "+EVENT 02");
	Give Units to Player("Current Player", "Player 12", "Devouring One (Zergling)", 1, "+EVENT 02");
	Create Unit with Properties("Current Player", "Zerg Lurker", 1, "| CACHE", 2);
	Give Units to Player("Current Player", "Player 12", "Zerg Lurker", All, "| CACHE");
	Move Unit("Player 12", "Zerg Lurker", 1, "| CACHE", "+EVENT 02");
	Remove Unit At Location("Player 12", "Zerg Lurker", 1, "| CACHE");
	Give Units to Player("Player 12", "Current Player", "Zerg Lurker", All, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Switch1", set);
	Bring("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T2)", At least, 1);

Actions:
	Move Location("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T2)", "+EVENT 02");
	Give Units to Player("Current Player", "Player 12", "Devouring One (Zergling)", 1, "+EVENT 02");
	Create Unit with Properties("Current Player", "Zerg Lurker", 1, "| CACHE", 2);
	Give Units to Player("Current Player", "Player 12", "Zerg Lurker", All, "| CACHE");
	Move Unit("Player 12", "Zerg Lurker", 1, "| CACHE", "+EVENT 02");
	Remove Unit At Location("Player 12", "Zerg Lurker", 1, "| CACHE");
	Give Units to Player("Player 12", "Current Player", "Zerg Lurker", All, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Switch1", set);
	Bring("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T2)", At least, 1);

Actions:
	Move Location("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T2)", "+EVENT 02");
	Give Units to Player("Current Player", "Player 12", "Devouring One (Zergling)", 1, "+EVENT 02");
	Create Unit with Properties("Current Player", "Zerg Lurker", 1, "| CACHE", 2);
	Give Units to Player("Current Player", "Player 12", "Zerg Lurker", All, "| CACHE");
	Move Unit("Player 12", "Zerg Lurker", 1, "| CACHE", "+EVENT 02");
	Remove Unit At Location("Player 12", "Zerg Lurker", 1, "| CACHE");
	Give Units to Player("Player 12", "Current Player", "Zerg Lurker", All, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Switch1", set);
	Bring("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T2)", At least, 1);

Actions:
	Move Location("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T2)", "+EVENT 02");
	Give Units to Player("Current Player", "Player 12", "Devouring One (Zergling)", 1, "+EVENT 02");
	Create Unit with Properties("Current Player", "Zerg Lurker", 1, "| CACHE", 2);
	Give Units to Player("Current Player", "Player 12", "Zerg Lurker", All, "| CACHE");
	Move Unit("Player 12", "Zerg Lurker", 1, "| CACHE", "+EVENT 02");
	Remove Unit At Location("Player 12", "Zerg Lurker", 1, "| CACHE");
	Give Units to Player("Player 12", "Current Player", "Zerg Lurker", All, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Switch1", set);
	Bring("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T2)", At least, 1);

Actions:
	Move Location("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T2)", "+EVENT 02");
	Give Units to Player("Current Player", "Player 12", "Devouring One (Zergling)", 1, "+EVENT 02");
	Create Unit with Properties("Current Player", "Zerg Lurker", 1, "| CACHE", 2);
	Give Units to Player("Current Player", "Player 12", "Zerg Lurker", All, "| CACHE");
	Move Unit("Player 12", "Zerg Lurker", 1, "| CACHE", "+EVENT 02");
	Remove Unit At Location("Player 12", "Zerg Lurker", 1, "| CACHE");
	Give Units to Player("Player 12", "Current Player", "Zerg Lurker", All, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Switch1", set);
	Bring("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T2)", At least, 1);

Actions:
	Move Location("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T2)", "+EVENT 02");
	Give Units to Player("Current Player", "Player 12", "Devouring One (Zergling)", 1, "+EVENT 02");
	Create Unit with Properties("Current Player", "Zerg Lurker", 1, "| CACHE", 2);
	Give Units to Player("Current Player", "Player 12", "Zerg Lurker", All, "| CACHE");
	Move Unit("Player 12", "Zerg Lurker", 1, "| CACHE", "+EVENT 02");
	Remove Unit At Location("Player 12", "Zerg Lurker", 1, "| CACHE");
	Give Units to Player("Player 12", "Current Player", "Zerg Lurker", All, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Switch1", set);
	Bring("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T2)", At least, 1);

Actions:
	Move Location("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T2)", "+EVENT 02");
	Give Units to Player("Current Player", "Player 12", "Devouring One (Zergling)", 1, "+EVENT 02");
	Create Unit with Properties("Current Player", "Zerg Lurker", 1, "| CACHE", 2);
	Give Units to Player("Current Player", "Player 12", "Zerg Lurker", All, "| CACHE");
	Move Unit("Player 12", "Zerg Lurker", 1, "| CACHE", "+EVENT 02");
	Remove Unit At Location("Player 12", "Zerg Lurker", 1, "| CACHE");
	Give Units to Player("Player 12", "Current Player", "Zerg Lurker", All, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Switch1", set);
	Bring("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T2)", At least, 1);

Actions:
	Move Location("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T2)", "+EVENT 02");
	Give Units to Player("Current Player", "Player 12", "Devouring One (Zergling)", 1, "+EVENT 02");
	Create Unit with Properties("Current Player", "Zerg Lurker", 1, "| CACHE", 2);
	Give Units to Player("Current Player", "Player 12", "Zerg Lurker", All, "| CACHE");
	Move Unit("Player 12", "Zerg Lurker", 1, "| CACHE", "+EVENT 02");
	Remove Unit At Location("Player 12", "Zerg Lurker", 1, "| CACHE");
	Give Units to Player("Player 12", "Current Player", "Zerg Lurker", All, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Switch1", set);
	Bring("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T2)", At least, 1);

Actions:
	Move Location("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T2)", "+EVENT 02");
	Give Units to Player("Current Player", "Player 12", "Devouring One (Zergling)", 1, "+EVENT 02");
	Create Unit with Properties("Current Player", "Zerg Lurker", 1, "| CACHE", 2);
	Give Units to Player("Current Player", "Player 12", "Zerg Lurker", All, "| CACHE");
	Move Unit("Player 12", "Zerg Lurker", 1, "| CACHE", "+EVENT 02");
	Remove Unit At Location("Player 12", "Zerg Lurker", 1, "| CACHE");
	Give Units to Player("Player 12", "Current Player", "Zerg Lurker", All, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Switch1", set);
	Bring("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T2)", At least, 1);

Actions:
	Move Location("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T2)", "+EVENT 02");
	Give Units to Player("Current Player", "Player 12", "Devouring One (Zergling)", 1, "+EVENT 02");
	Create Unit with Properties("Current Player", "Zerg Lurker", 1, "| CACHE", 2);
	Give Units to Player("Current Player", "Player 12", "Zerg Lurker", All, "| CACHE");
	Move Unit("Player 12", "Zerg Lurker", 1, "| CACHE", "+EVENT 02");
	Remove Unit At Location("Player 12", "Zerg Lurker", 1, "| CACHE");
	Give Units to Player("Player 12", "Current Player", "Zerg Lurker", All, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Switch1", set);
	Bring("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T2)", At least, 1);

Actions:
	Move Location("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T2)", "+EVENT 02");
	Give Units to Player("Current Player", "Player 12", "Devouring One (Zergling)", 1, "+EVENT 02");
	Create Unit with Properties("Current Player", "Zerg Lurker", 1, "| CACHE", 2);
	Give Units to Player("Current Player", "Player 12", "Zerg Lurker", All, "| CACHE");
	Move Unit("Player 12", "Zerg Lurker", 1, "| CACHE", "+EVENT 02");
	Remove Unit At Location("Player 12", "Zerg Lurker", 1, "| CACHE");
	Give Units to Player("Player 12", "Current Player", "Zerg Lurker", All, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Switch1", set);
	Bring("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T2)", At least, 1);

Actions:
	Move Location("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T2)", "+EVENT 02");
	Give Units to Player("Current Player", "Player 12", "Devouring One (Zergling)", 1, "+EVENT 02");
	Create Unit with Properties("Current Player", "Zerg Lurker", 1, "| CACHE", 2);
	Give Units to Player("Current Player", "Player 12", "Zerg Lurker", All, "| CACHE");
	Move Unit("Player 12", "Zerg Lurker", 1, "| CACHE", "+EVENT 02");
	Remove Unit At Location("Player 12", "Zerg Lurker", 1, "| CACHE");
	Give Units to Player("Player 12", "Current Player", "Zerg Lurker", All, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Switch1", set);
	Bring("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T2)", At least, 1);

Actions:
	Move Location("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T2)", "+EVENT 02");
	Give Units to Player("Current Player", "Player 12", "Devouring One (Zergling)", 1, "+EVENT 02");
	Create Unit with Properties("Current Player", "Zerg Lurker", 1, "| CACHE", 2);
	Give Units to Player("Current Player", "Player 12", "Zerg Lurker", All, "| CACHE");
	Move Unit("Player 12", "Zerg Lurker", 1, "| CACHE", "+EVENT 02");
	Remove Unit At Location("Player 12", "Zerg Lurker", 1, "| CACHE");
	Give Units to Player("Player 12", "Current Player", "Zerg Lurker", All, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Switch1", set);
	Bring("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T2)", At least, 1);

Actions:
	Move Location("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T2)", "+EVENT 02");
	Give Units to Player("Current Player", "Player 12", "Devouring One (Zergling)", 1, "+EVENT 02");
	Create Unit with Properties("Current Player", "Zerg Lurker", 1, "| CACHE", 2);
	Give Units to Player("Current Player", "Player 12", "Zerg Lurker", All, "| CACHE");
	Move Unit("Player 12", "Zerg Lurker", 1, "| CACHE", "+EVENT 02");
	Remove Unit At Location("Player 12", "Zerg Lurker", 1, "| CACHE");
	Give Units to Player("Player 12", "Current Player", "Zerg Lurker", All, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Switch1", set);
	Bring("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T2)", At least, 1);

Actions:
	Move Location("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T2)", "+EVENT 02");
	Give Units to Player("Current Player", "Player 12", "Devouring One (Zergling)", 1, "+EVENT 02");
	Create Unit with Properties("Current Player", "Zerg Lurker", 1, "| CACHE", 2);
	Give Units to Player("Current Player", "Player 12", "Zerg Lurker", All, "| CACHE");
	Move Unit("Player 12", "Zerg Lurker", 1, "| CACHE", "+EVENT 02");
	Remove Unit At Location("Player 12", "Zerg Lurker", 1, "| CACHE");
	Give Units to Player("Player 12", "Current Player", "Zerg Lurker", All, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Switch1", set);
	Bring("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T2)", At least, 1);

Actions:
	Move Location("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T2)", "+EVENT 02");
	Give Units to Player("Current Player", "Player 12", "Devouring One (Zergling)", 1, "+EVENT 02");
	Create Unit with Properties("Current Player", "Zerg Lurker", 1, "| CACHE", 2);
	Give Units to Player("Current Player", "Player 12", "Zerg Lurker", All, "| CACHE");
	Move Unit("Player 12", "Zerg Lurker", 1, "| CACHE", "+EVENT 02");
	Remove Unit At Location("Player 12", "Zerg Lurker", 1, "| CACHE");
	Give Units to Player("Player 12", "Current Player", "Zerg Lurker", All, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Switch("Switch1", set);
	Bring("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T2)", At least, 1);

Actions:
	Move Location("Current Player", "Devouring One (Zergling)", "PURCHASE- Main (T2)", "+EVENT 02");
	Give Units to Player("Current Player", "Player 12", "Devouring One (Zergling)", 1, "+EVENT 02");
	Create Unit with Properties("Current Player", "Zerg Lurker", 1, "| CACHE", 2);
	Give Units to Player("Current Player", "Player 12", "Zerg Lurker", All, "| CACHE");
	Move Unit("Player 12", "Zerg Lurker", 1, "| CACHE", "+EVENT 02");
	Remove Unit At Location("Player 12", "Zerg Lurker", 1, "| CACHE");
	Give Units to Player("Player 12", "Current Player", "Zerg Lurker", All, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//< //==========================================================================================================//
//
//		Tech Tree
//
//==============================================================================================================//
//> //----------------------------------------------------------------------------------------------------------//


//--------------------------------------------------------------------------------------------------------------//
//		Main Trunk (tiers)
//> //----------------------------------------------------------------------------------------------------------//


//< //----------------------------------------------------------------------------------------------------------//
//		  Skirmisher
//> //----------------------------------------------------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Switch("Switch34", not set);
	Deaths("Current Player", "Zerg Spawning Pool", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 24);
	Accumulate("Current Player", At least, 50, ore);

Actions:
	Set Resources("Current Player", Subtract, 50, ore);
	Set Deaths("Current Player", "Zerg Spawning Pool", Set To, 1);
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 68);
	Move Location("Player 12", "Protoss Scout", "PURCHASE- Main (T1)", "+EVENT 02");
	Give Units to Player("All Players", "Current Player", "Protoss Flag Beacon", 1, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Switch("Switch34", not set);
	Deaths("Current Player", "Zerg Spawning Pool", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 24);
	Accumulate("Current Player", At least, 50, ore);

Actions:
	Set Resources("Current Player", Subtract, 50, ore);
	Set Deaths("Current Player", "Zerg Spawning Pool", Set To, 1);
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 68);
	Move Location("Player 12", "Protoss Scout", "PURCHASE- Main (T2)", "+EVENT 02");
	Give Units to Player("All Players", "Current Player", "Protoss Flag Beacon", 1, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//			Not enough money
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Switch("Switch34", not set);
	Deaths("Current Player", "Zerg Spawning Pool", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 24);
	Accumulate("Current Player", At most, 49, ore);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 14);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//< //----------------------------------------------------------------------------------------------------------//
//		  Redeemer
//> //----------------------------------------------------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Switch("Switch34", not set);
	Deaths("Current Player", "Zerg Spawning Pool", Exactly, 1);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 6);
	Accumulate("Current Player", At least, 75, ore);

Actions:
	Set Resources("Current Player", Subtract, 75, ore);
	Set Deaths("Current Player", "Zerg Spawning Pool", Set To, 2);
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 68);
	Move Location("Player 12", "Zerg Scourge", "PURCHASE- Main (T1)", "+EVENT 02");
	Give Units to Player("All Players", "Current Player", "Protoss Flag Beacon", 1, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Switch("Switch34", not set);
	Deaths("Current Player", "Zerg Spawning Pool", Exactly, 1);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 6);
	Accumulate("Current Player", At least, 75, ore);

Actions:
	Set Resources("Current Player", Subtract, 75, ore);
	Set Deaths("Current Player", "Zerg Spawning Pool", Set To, 2);
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 68);
	Move Location("Player 12", "Zerg Scourge", "PURCHASE- Main (T2)", "+EVENT 02");
	Give Units to Player("All Players", "Current Player", "Protoss Flag Beacon", 1, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//			Not enough tech
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Switch("Switch34", not set);
	Deaths("Current Player", "Zerg Spawning Pool", At most, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 6);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 106);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//			Not enough minerals
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Switch("Switch34", not set);
	Deaths("Current Player", "Zerg Spawning Pool", Exactly, 1);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 6);
	Accumulate("Current Player", At most, 74, ore);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 14);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//< //----------------------------------------------------------------------------------------------------------//
//		  Core 2
//> //----------------------------------------------------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Switch("Switch34", not set);
	Deaths("Current Player", "Zerg Spawning Pool", Exactly, 2);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 9);
	Accumulate("Current Player", At least, 100, ore);

Actions:
	Set Resources("Current Player", Subtract, 100, ore);
	Set Deaths("Current Player", "Zerg Spawning Pool", Set To, 3);
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 68);
	Move Location("Player 12", "Terran Control Tower", "PURCHASE- Main (T1)", "+EVENT 02");
	Give Units to Player("All Players", "Current Player", "Protoss Flag Beacon", 1, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Switch("Switch34", not set);
	Deaths("Current Player", "Zerg Spawning Pool", Exactly, 2);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 9);
	Accumulate("Current Player", At least, 100, ore);

Actions:
	Set Resources("Current Player", Subtract, 100, ore);
	Set Deaths("Current Player", "Zerg Spawning Pool", Set To, 3);
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 68);
	Move Location("Player 12", "Terran Control Tower", "PURCHASE- Main (T2)", "+EVENT 02");
	Give Units to Player("All Players", "Current Player", "Protoss Flag Beacon", 1, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//			Not enough tech
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Switch("Switch34", not set);
	Deaths("Current Player", "Zerg Spawning Pool", At most, 1);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 9);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 109);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//			Not enough minerals
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Switch("Switch34", not set);
	Deaths("Current Player", "Zerg Spawning Pool", Exactly, 2);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 9);
	Accumulate("Current Player", At most, 99, ore);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 14);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//< //----------------------------------------------------------------------------------------------------------//
//		  Seeker
//> //----------------------------------------------------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Switch("Switch34", not set);
	Deaths("Current Player", "Zerg Spawning Pool", Exactly, 3);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 7);
	Accumulate("Current Player", At least, 50, ore);

Actions:
	Set Resources("Current Player", Subtract, 50, ore);
	Set Deaths("Current Player", "Zerg Spawning Pool", Set To, 4);
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 68);
	Move Location("Player 12", "Infested Terran", "PURCHASE- Main (T1)", "+EVENT 02");
	Give Units to Player("All Players", "Current Player", "Protoss Flag Beacon", 1, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Switch("Switch34", not set);
	Deaths("Current Player", "Zerg Spawning Pool", Exactly, 3);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 7);
	Accumulate("Current Player", At least, 50, ore);

Actions:
	Set Resources("Current Player", Subtract, 50, ore);
	Set Deaths("Current Player", "Zerg Spawning Pool", Set To, 4);
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 68);
	Move Location("Player 12", "Infested Terran", "PURCHASE- Main (T2)", "+EVENT 02");
	Give Units to Player("All Players", "Current Player", "Protoss Flag Beacon", 1, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//			Not enough tech
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Switch("Switch34", not set);
	Deaths("Current Player", "Zerg Spawning Pool", At most, 2);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 7);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 107);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//			Not enough minerals
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Switch("Switch34", not set);
	Deaths("Current Player", "Zerg Spawning Pool", Exactly, 3);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 7);
	Accumulate("Current Player", At most, 49, ore);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 14);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//< //----------------------------------------------------------------------------------------------------------//
//		  Core 3
//> //----------------------------------------------------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Switch("Switch34", not set);
	Deaths("Current Player", "Zerg Spawning Pool", Exactly, 4);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 10);
	Accumulate("Current Player", At least, 150, ore);

Actions:
	Set Resources("Current Player", Subtract, 150, ore);
	Set Deaths("Current Player", "Zerg Spawning Pool", Set To, 5);
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 68);
	Move Location("Player 12", "Terran Covert Ops", "PURCHASE- Main (T1)", "+EVENT 02");
	Give Units to Player("All Players", "Current Player", "Protoss Flag Beacon", 1, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Switch("Switch34", not set);
	Deaths("Current Player", "Zerg Spawning Pool", Exactly, 4);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 10);
	Accumulate("Current Player", At least, 150, ore);

Actions:
	Set Resources("Current Player", Subtract, 150, ore);
	Set Deaths("Current Player", "Zerg Spawning Pool", Set To, 5);
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 68);
	Move Location("Player 12", "Terran Covert Ops", "PURCHASE- Main (T2)", "+EVENT 02");
	Give Units to Player("All Players", "Current Player", "Protoss Flag Beacon", 1, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//			Not enough tech
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Switch("Switch34", not set);
	Deaths("Current Player", "Zerg Spawning Pool", At most, 3);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 10);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 110);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//			Not enough minerals
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Switch("Switch34", not set);
	Deaths("Current Player", "Zerg Spawning Pool", Exactly, 4);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 10);
	Accumulate("Current Player", At most, 149, ore);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 14);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//< //----------------------------------------------------------------------------------------------------------//
//		  Core 4
//> //----------------------------------------------------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Switch("Switch34", not set);
	Deaths("Current Player", "Zerg Spawning Pool", Exactly, 5);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 11);
	Accumulate("Current Player", At least, 100, ore);

Actions:
	Set Resources("Current Player", Subtract, 100, ore);
	Set Deaths("Current Player", "Zerg Spawning Pool", Set To, 6);
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 68);
	Move Location("Player 12", "Terran Physics Lab", "PURCHASE- Main (T1)", "+EVENT 02");
	Give Units to Player("All Players", "Current Player", "Protoss Flag Beacon", 1, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Switch("Switch34", not set);
	Deaths("Current Player", "Zerg Spawning Pool", Exactly, 5);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 11);
	Accumulate("Current Player", At least, 100, ore);

Actions:
	Set Resources("Current Player", Subtract, 100, ore);
	Set Deaths("Current Player", "Zerg Spawning Pool", Set To, 6);
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 68);
	Move Location("Player 12", "Terran Physics Lab", "PURCHASE- Main (T2)", "+EVENT 02");
	Give Units to Player("All Players", "Current Player", "Protoss Flag Beacon", 1, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//			Not enough tech
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Switch("Switch34", not set);
	Deaths("Current Player", "Zerg Spawning Pool", At most, 4);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 11);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 111);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//			Not enough minerals
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Switch("Switch34", not set);
	Deaths("Current Player", "Zerg Spawning Pool", Exactly, 5);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 11);
	Accumulate("Current Player", At most, 99, ore);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 14);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//< //----------------------------------------------------------------------------------------------------------//
//		  Nuclear Battery
//> //----------------------------------------------------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Switch("Switch34", not set);
	Deaths("Current Player", "Zerg Spawning Pool", Exactly, 6);
	// Deaths("Current Player", "Zerg Nydus Canal", At least, 1);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 21);
	Accumulate("Current Player", At least, 250, ore);

Actions:
	Set Resources("Current Player", Subtract, 250, ore);
	Set Deaths("Current Player", "Zerg Spawning Pool", Set To, 7);
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 68);
	Move Location("Player 12", "Terran Battlecruiser", "PURCHASE- Main (T1)", "+EVENT 02");
	Give Units to Player("All Players", "Current Player", "Protoss Flag Beacon", 1, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Switch("Switch34", not set);
	Deaths("Current Player", "Zerg Spawning Pool", Exactly, 6);
	// Deaths("Current Player", "Zerg Nydus Canal", At least, 1);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 21);
	Accumulate("Current Player", At least, 250, ore);

Actions:
	Set Resources("Current Player", Subtract, 250, ore);
	Set Deaths("Current Player", "Zerg Spawning Pool", Set To, 7);
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 68);
	Move Location("Player 12", "Terran Battlecruiser", "PURCHASE- Main (T2)", "+EVENT 02");
	Give Units to Player("All Players", "Current Player", "Protoss Flag Beacon", 1, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//			Not enough tech
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Switch("Switch34", not set);
	Deaths("Current Player", "Zerg Spawning Pool", At most, 5);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 21);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 121);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Switch("Switch34", not set);
	// Deaths("Current Player", "Zerg Nydus Canal", At most, 0);
	// Deaths("Current Player", "Tank Turret type 2", Exactly, 21);

// Actions:
	// Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	// Set Deaths("Current Player", "Ruins", Set To, 121);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//
//			Not enough minerals
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Switch("Switch34", not set);
	Deaths("Current Player", "Zerg Spawning Pool", Exactly, 6);
	// Deaths("Current Player", "Zerg Nydus Canal", At least, 1);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 21);
	Accumulate("Current Player", At most, 249, ore);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 14);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		Specialty Branch
//> //----------------------------------------------------------------------------------------------------------//


//< //----------------------------------------------------------------------------------------------------------//
//		  Electro-mag
//> //----------------------------------------------------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Switch("Switch34", not set);
	Deaths("Current Player", "Zerg Queen's Nest", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 19);
	Accumulate("Current Player", At least, 25, ore);

Actions:
	Set Resources("Current Player", Subtract, 25, ore);
	Set Deaths("Current Player", "Zerg Queen's Nest", Set To, 1);
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 68);
	Move Location("Player 12", "Terran Science Vessel", "PURCHASE- Main (T1)", "+EVENT 02");
	Give Units to Player("All Players", "Current Player", "Protoss Flag Beacon", 1, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Switch("Switch34", not set);
	Deaths("Current Player", "Zerg Queen's Nest", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 19);
	Accumulate("Current Player", At least, 25, ore);

Actions:
	Set Resources("Current Player", Subtract, 25, ore);
	Set Deaths("Current Player", "Zerg Queen's Nest", Set To, 1);
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 68);
	Move Location("Player 12", "Terran Science Vessel", "PURCHASE- Main (T2)", "+EVENT 02");
	Give Units to Player("All Players", "Current Player", "Protoss Flag Beacon", 1, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//			Not enough minerals
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Switch("Switch34", not set);
	Deaths("Current Player", "Zerg Queen's Nest", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 19);
	Accumulate("Current Player", At most, 24, ore);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 119);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//< //----------------------------------------------------------------------------------------------------------//
//		  Bio-teck Device
//> //----------------------------------------------------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Switch("Switch34", not set);
	Deaths("Current Player", "Zerg Queen's Nest", Exactly, 1);
	Deaths("Current Player", "Zerg Spawning Pool", At least, 3);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 20);
	Accumulate("Current Player", At least, 150, ore);

Actions:
	Set Resources("Current Player", Subtract, 150, ore);
	Set Deaths("Current Player", "Zerg Queen's Nest", Set To, 2);
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 68);
	Move Location("Player 12", "Zerg Queen", "PURCHASE- Main (T1)", "+EVENT 02");
	Give Units to Player("All Players", "Current Player", "Protoss Flag Beacon", 1, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Switch("Switch34", not set);
	Deaths("Current Player", "Zerg Queen's Nest", Exactly, 1);
	Deaths("Current Player", "Zerg Spawning Pool", At least, 3);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 20);
	Accumulate("Current Player", At least, 150, ore);

Actions:
	Set Resources("Current Player", Subtract, 150, ore);
	Set Deaths("Current Player", "Zerg Queen's Nest", Set To, 2);
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 68);
	Move Location("Player 12", "Zerg Queen", "PURCHASE- Main (T2)", "+EVENT 02");
	Give Units to Player("All Players", "Current Player", "Protoss Flag Beacon", 1, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//			Not enough tech
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Switch("Switch34", not set);
	Deaths("Current Player", "Zerg Queen's Nest", At most, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 20);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 120);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Switch("Switch34", not set);
	Deaths("Current Player", "Zerg Spawning Pool", At most, 2);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 20);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 120);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//			Not enough minerals
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Switch("Switch34", not set);
	Deaths("Current Player", "Zerg Queen's Nest", Exactly, 1);
	Deaths("Current Player", "Zerg Spawning Pool", At least, 3);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 20);
	Accumulate("Current Player", At most, 149, ore);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 14);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//< //----------------------------------------------------------------------------------------------------------//
//		  Neutron Flare
//> //----------------------------------------------------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Switch("Switch34", not set);
	Deaths("Current Player", "Zerg Queen's Nest", Exactly, 2);
	Deaths("Current Player", "Zerg Spawning Pool", At least, 5);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 23);
	Accumulate("Current Player", At least, 200, ore);

Actions:
	Set Resources("Current Player", Subtract, 200, ore);
	Set Deaths("Current Player", "Zerg Queen's Nest", Set To, 3);
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 68);
	Move Location("Player 12", "Protoss Corsair", "PURCHASE- Main (T1)", "+EVENT 02");
	Give Units to Player("All Players", "Current Player", "Protoss Flag Beacon", 1, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Switch("Switch34", not set);
	Deaths("Current Player", "Zerg Queen's Nest", Exactly, 2);
	Deaths("Current Player", "Zerg Spawning Pool", At least, 5);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 23);
	Accumulate("Current Player", At least, 200, ore);

Actions:
	Set Resources("Current Player", Subtract, 200, ore);
	Set Deaths("Current Player", "Zerg Queen's Nest", Set To, 3);
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 68);
	Move Location("Player 12", "Protoss Corsair", "PURCHASE- Main (T2)", "+EVENT 02");
	Give Units to Player("All Players", "Current Player", "Protoss Flag Beacon", 1, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//			Not enough tech
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Switch("Switch34", not set);
	Deaths("Current Player", "Zerg Queen's Nest", At most, 1);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 23);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 123);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Switch("Switch34", not set);
	Deaths("Current Player", "Zerg Spawning Pool", At most, 4);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 23);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 123);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//			Not enough minerals
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Switch("Switch34", not set);
	Deaths("Current Player", "Zerg Queen's Nest", Exactly, 2);
	Deaths("Current Player", "Zerg Spawning Pool", At least, 5);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 23);
	Accumulate("Current Player", At most, 99, ore);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 14);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		Assault Branch
//> //----------------------------------------------------------------------------------------------------------//


//< //----------------------------------------------------------------------------------------------------------//
//		  Siege Device
//> //----------------------------------------------------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Switch("Switch34", not set);
	Deaths("Current Player", "Zerg Nydus Canal", Exactly, 0);
	Deaths("Current Player", "Zerg Spawning Pool", At least, 4);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 22);
	Accumulate("Current Player", At least, 150, ore);

Actions:
	Set Resources("Current Player", Subtract, 150, ore);
	Set Deaths("Current Player", "Zerg Nydus Canal", Set To, 1);
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 68);
	Move Location("Player 12", "Zerg Guardian", "PURCHASE- Main (T1)", "+EVENT 02");
	Give Units to Player("All Players", "Current Player", "Protoss Flag Beacon", 1, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Switch("Switch34", not set);
	Deaths("Current Player", "Zerg Nydus Canal", Exactly, 0);
	Deaths("Current Player", "Zerg Spawning Pool", At least, 4);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 22);
	Accumulate("Current Player", At least, 150, ore);

Actions:
	Set Resources("Current Player", Subtract, 150, ore);
	Set Deaths("Current Player", "Zerg Nydus Canal", Set To, 1);
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 68);
	Move Location("Player 12", "Zerg Guardian", "PURCHASE- Main (T2)", "+EVENT 02");
	Give Units to Player("All Players", "Current Player", "Protoss Flag Beacon", 1, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//			Not enough tech
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Switch("Switch34", not set);
	Deaths("Current Player", "Zerg Nydus Canal", Exactly, 0);
	Deaths("Current Player", "Zerg Spawning Pool", At most, 3);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 22);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 122);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//			Not enough minerals
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Switch("Switch34", not set);
	Deaths("Current Player", "Zerg Nydus Canal", Exactly, 0);
	Deaths("Current Player", "Zerg Spawning Pool", At least, 4);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 22);
	Accumulate("Current Player", At most, 149, ore);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 14);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//< //----------------------------------------------------------------------------------------------------------//
//		  Aegis
//> //----------------------------------------------------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Switch("Switch34", not set);
	Deaths("Current Player", "Zerg Nydus Canal", Exactly, 1);
	Deaths("Current Player", "Zerg Spawning Pool", At least, 5);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 18);
	Accumulate("Current Player", At least, 250, ore);

Actions:
	Set Resources("Current Player", Subtract, 250, ore);
	Set Deaths("Current Player", "Zerg Nydus Canal", Set To, 2);
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 68);
	Move Location("Player 12", "Protoss Carrier", "PURCHASE- Main (T1)", "+EVENT 02");
	Give Units to Player("All Players", "Current Player", "Protoss Flag Beacon", 1, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Switch("Switch34", not set);
	Deaths("Current Player", "Zerg Nydus Canal", Exactly, 1);
	Deaths("Current Player", "Zerg Spawning Pool", At least, 5);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 18);
	Accumulate("Current Player", At least, 250, ore);

Actions:
	Set Resources("Current Player", Subtract, 250, ore);
	Set Deaths("Current Player", "Zerg Nydus Canal", Set To, 2);
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 68);
	Move Location("Player 12", "Protoss Carrier", "PURCHASE- Main (T2)", "+EVENT 02");
	Give Units to Player("All Players", "Current Player", "Protoss Flag Beacon", 1, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//			Not enough tech
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Switch("Switch34", not set);
	Deaths("Current Player", "Zerg Nydus Canal", At most, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 18);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 118);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Switch("Switch34", not set);
	Deaths("Current Player", "Zerg Spawning Pool", At most, 4);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 18);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 118);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//			Not enough minerals
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Switch("Switch34", not set);
	Deaths("Current Player", "Zerg Nydus Canal", Exactly, 1);
	Deaths("Current Player", "Zerg Spawning Pool", At least, 5);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 18);
	Accumulate("Current Player", At most, 249, ore);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 14);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//< //----------------------------------------------------------------------------------------------------------//
//		Bomber Branch
//> //----------------------------------------------------------------------------------------------------------//


//< //----------------------------------------------------------------------------------------------------------//
//		  Nerve Gas
//> //----------------------------------------------------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Switch("Switch34", not set);
	Deaths("Current Player", "Zerg Lair", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 15);
	Accumulate("Current Player", At least, 25, ore);

Actions:
	Set Resources("Current Player", Subtract, 25, ore);
	Set Deaths("Current Player", "Zerg Lair", Set To, 1);
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 68);
	Move Location("Player 12", "Terran Medic", "PURCHASE- Main (T1)", "+EVENT 02");
	Give Units to Player("All Players", "Current Player", "Protoss Flag Beacon", 1, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Switch("Switch34", not set);
	Deaths("Current Player", "Zerg Lair", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 15);
	Accumulate("Current Player", At least, 25, ore);

Actions:
	Set Resources("Current Player", Subtract, 25, ore);
	Set Deaths("Current Player", "Zerg Lair", Set To, 1);
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 68);
	Move Location("Player 12", "Terran Medic", "PURCHASE- Main (T1)", "+EVENT 02");
	Give Units to Player("All Players", "Current Player", "Protoss Flag Beacon", 1, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//			Not enough minerals
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Switch("Switch34", not set);
	Deaths("Current Player", "Zerg Lair", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 15);
	Accumulate("Current Player", At most, 24, ore);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 14);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//< //----------------------------------------------------------------------------------------------------------//
//		  MOAB
//> //----------------------------------------------------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Switch("Switch34", not set);
	Deaths("Current Player", "Zerg Lair", Exactly, 1);
	Deaths("Current Player", "Zerg Spawning Pool", At least, 3);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 13);
	Accumulate("Current Player", At least, 25, ore);

Actions:
	Set Resources("Current Player", Subtract, 25, ore);
	Set Deaths("Current Player", "Zerg Lair", Set To, 2);
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 68);
	Move Location("Player 12", "Hunter Killer (Hydralisk)", "PURCHASE- Main (T1)", "+EVENT 02");
	Give Units to Player("All Players", "Current Player", "Protoss Flag Beacon", 1, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Switch("Switch34", not set);
	Deaths("Current Player", "Zerg Lair", Exactly, 1);
	Deaths("Current Player", "Zerg Spawning Pool", At least, 3);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 13);
	Accumulate("Current Player", At least, 25, ore);

Actions:
	Set Resources("Current Player", Subtract, 25, ore);
	Set Deaths("Current Player", "Zerg Lair", Set To, 2);
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 68);
	Move Location("Player 12", "Hunter Killer (Hydralisk)", "PURCHASE- Main (T2)", "+EVENT 02");
	Give Units to Player("All Players", "Current Player", "Protoss Flag Beacon", 1, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//			Not enough tech
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Switch("Switch34", not set);
	Deaths("Current Player", "Zerg Lair", At most, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 13);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 113);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Switch("Switch34", not set);
	Deaths("Current Player", "Zerg Spawning Pool", At most, 2);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 13);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 113);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//			Not enough minerals
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Switch("Switch34", not set);
	Deaths("Current Player", "Zerg Lair", Exactly, 1);
	Deaths("Current Player", "Zerg Spawning Pool", At least, 3);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 13);
	Accumulate("Current Player", At most, 24, ore);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 14);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//< //----------------------------------------------------------------------------------------------------------//
//		  Pepper Jack
//> //----------------------------------------------------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Switch("Switch34", not set);
	Deaths("Current Player", "Zerg Lair", Exactly, 2);
	Deaths("Current Player", "Zerg Spawning Pool", At least, 4);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 14);
	Accumulate("Current Player", At least, 50, ore);

Actions:
	Set Resources("Current Player", Subtract, 50, ore);
	Set Deaths("Current Player", "Zerg Lair", Set To, 3);
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 68);
	Move Location("Player 12", "Tassadar/Zeratul (Archon)", "PURCHASE- Main (T1)", "+EVENT 02");
	Give Units to Player("All Players", "Current Player", "Protoss Flag Beacon", 1, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Switch("Switch34", not set);
	Deaths("Current Player", "Zerg Lair", Exactly, 2);
	Deaths("Current Player", "Zerg Spawning Pool", At least, 4);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 14);
	Accumulate("Current Player", At least, 50, ore);

Actions:
	Set Resources("Current Player", Subtract, 50, ore);
	Set Deaths("Current Player", "Zerg Lair", Set To, 3);
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 68);
	Move Location("Player 12", "Tassadar/Zeratul (Archon)", "PURCHASE- Main (T2)", "+EVENT 02");
	Give Units to Player("All Players", "Current Player", "Protoss Flag Beacon", 1, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//			Not enough tech
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Switch("Switch34", not set);
	Deaths("Current Player", "Zerg Lair", At most, 1);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 14);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 114);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Switch("Switch34", not set);
	Deaths("Current Player", "Zerg Spawning Pool", At most, 3);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 14);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 114);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//			Not enough minerals
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Switch("Switch34", not set);
	Deaths("Current Player", "Zerg Lair", Exactly, 2);
	Deaths("Current Player", "Zerg Spawning Pool", At least, 4);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 14);
	Accumulate("Current Player", At most, 49, ore);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 14);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		Leaves
//> //----------------------------------------------------------------------------------------------------------//


//< //----------------------------------------------------------------------------------------------------------//
//		  Rift Runner
//> //----------------------------------------------------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Switch("Switch34", not set);
	Deaths("Current Player", "Zerg Hydralisk Den", Exactly, 0);
	Deaths("Current Player", "Zerg Queen's Nest", At least, 1);
	Deaths("Current Player", "Zerg Spawning Pool", At least, 2);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 1);
	Accumulate("Current Player", At least, 25, ore);

Actions:
	Set Resources("Current Player", Subtract, 25, ore);
	Set Deaths("Current Player", "Zerg Hydralisk Den", Set To, 1);
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 68);
	Move Location("Player 12", "Terran Vulture", "PURCHASE- Main (T1)", "+EVENT 02");
	Give Units to Player("All Players", "Current Player", "Protoss Flag Beacon", 1, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Switch("Switch34", not set);
	Deaths("Current Player", "Zerg Hydralisk Den", Exactly, 0);
	Deaths("Current Player", "Zerg Queen's Nest", At least, 1);
	Deaths("Current Player", "Zerg Spawning Pool", At least, 2);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 1);
	Accumulate("Current Player", At least, 25, ore);

Actions:
	Set Resources("Current Player", Subtract, 25, ore);
	Set Deaths("Current Player", "Zerg Hydralisk Den", Set To, 1);
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 68);
	Move Location("Player 12", "Terran Vulture", "PURCHASE- Main (T2)", "+EVENT 02");
	Give Units to Player("All Players", "Current Player", "Protoss Flag Beacon", 1, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//			Not enough tech
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Switch("Switch34", not set);
	Deaths("Current Player", "Zerg Hydralisk Den", Exactly, 0);
	Deaths("Current Player", "Zerg Queen's Nest", At most, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 1);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 101);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Switch("Switch34", not set);
	Deaths("Current Player", "Zerg Hydralisk Den", Exactly, 0);
	Deaths("Current Player", "Zerg Spawning Pool", At most, 1);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 1);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 101);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//			Not enough minerals
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Switch("Switch34", not set);
	Deaths("Current Player", "Zerg Hydralisk Den", Exactly, 0);
	Deaths("Current Player", "Zerg Queen's Nest", At least, 1);
	Deaths("Current Player", "Zerg Spawning Pool", At least, 2);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 1);
	Accumulate("Current Player", At most, 24, ore);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 14);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//< //----------------------------------------------------------------------------------------------------------//
//		  Positron Lance
//> //----------------------------------------------------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Switch("Switch34", not set);
	Deaths("Current Player", "Zerg Hive", Exactly, 0);
	Deaths("Current Player", "Zerg Queen's Nest", At least, 1);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 26);
	Accumulate("Current Player", At least, 50, ore);

Actions:
	Set Resources("Current Player", Subtract, 50, ore);
	Set Deaths("Current Player", "Zerg Hive", Set To, 1);
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 68);
	Move Location("Player 12", "Terran Valkyrie", "PURCHASE- Main (T1)", "+EVENT 02");
	Give Units to Player("All Players", "Current Player", "Protoss Flag Beacon", 1, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Switch("Switch34", not set);
	Deaths("Current Player", "Zerg Hive", Exactly, 0);
	Deaths("Current Player", "Zerg Queen's Nest", At least, 1);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 26);
	Accumulate("Current Player", At least, 50, ore);

Actions:
	Set Resources("Current Player", Subtract, 50, ore);
	Set Deaths("Current Player", "Zerg Hive", Set To, 1);
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 68);
	Move Location("Player 12", "Terran Valkyrie", "PURCHASE- Main (T2)", "+EVENT 02");
	Give Units to Player("All Players", "Current Player", "Protoss Flag Beacon", 1, "+EVENT 02");
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//			Not enough tech
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Switch("Switch34", not set);
	Deaths("Current Player", "Zerg Hive", Exactly, 0);
	Deaths("Current Player", "Zerg Queen's Nest", At most, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 26);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 126);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//			Not enough minerals
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Switch("Switch34", not set);
	Deaths("Current Player", "Zerg Hive", Exactly, 0);
	Deaths("Current Player", "Zerg Queen's Nest", At least, 1);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 26);
	Accumulate("Current Player", At most, 49, ore);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 14);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		Lock Only
//> //----------------------------------------------------------------------------------------------------------//


//< //----------------------------------------------------------------------------------------------------------//
//		  Repair
//> //----------------------------------------------------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Switch("Switch34", not set);
	Deaths("Current Player", "Zerg Spawning Pool", At most, 2);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 17);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 117);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//< //----------------------------------------------------------------------------------------------------------//
//		  Core 5
//> //----------------------------------------------------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Switch("Switch34", not set);
	Switch("Switch47", not set);
	Deaths("Current Player", "Zerg Spawning Pool", At most, 6);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 12);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 112);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//< //----------------------------------------------------------------------------------------------------------//
//		  Radar
//> //----------------------------------------------------------------------------------------------------------//


//-----------------------------------------------------------------//
//		Radar 1-3
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Switch("Switch34", not set);
	Deaths("Current Player", "Zerg Spawning Pool", At most, 3);
	Deaths("Current Player", "Goliath Turret", At least, 0);
	Deaths("Current Player", "Goliath Turret", At most, 2);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 5);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 127);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//		Radar 4-6
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Switch("Switch34", not set);
	Deaths("Current Player", "Zerg Spawning Pool", At most, 4);
	Deaths("Current Player", "Goliath Turret", At least, 3);
	Deaths("Current Player", "Goliath Turret", At most, 5);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 5);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 128);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//		Radar 7-9
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Switch("Switch34", not set);
	Deaths("Current Player", "Zerg Spawning Pool", At most, 5);
	Deaths("Current Player", "Goliath Turret", At least, 6);
	Deaths("Current Player", "Goliath Turret", At most, 8);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 5);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 129);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		Set unlocked purchase beacons to comps
//> //----------------------------------------------------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Bring("Current Player", "Protoss Flag Beacon", "PURCHASE- Main (T1)", At least, 1);

Actions:
	Give Units to Player("Current Player", "Player 7", "Protoss Flag Beacon", All, "PURCHASE- Main (T1)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Bring("Current Player", "Protoss Flag Beacon", "PURCHASE- Main (T2)", At least, 1);

Actions:
	Give Units to Player("Current Player", "Player 8", "Protoss Flag Beacon", All, "PURCHASE- Main (T2)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//






//< //----------------------------------------------------------------------------------------------------------//
//< //==========================================================================================================//
//
//		Shop Purchases
//
//==============================================================================================================//
//> //----------------------------------------------------------------------------------------------------------//


//--------------------------------------------------------------------------------------------------------------//
//		Vehicles
//> //----------------------------------------------------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Switch("Switch38", set);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 1);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 40);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Switch("Switch39", set);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 2);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 40);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Switch("Switch40", set);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 3);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 40);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Switch("Switch41", set);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 4);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 40);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		  Failsafe: No room in hangar
//> //----------------------------------------------------------------------------------------------------------//


//-----------------------------------------------------------------//
//	Rift Runner
//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 1);
	Bring("Player 12", "Terran Vulture", "HANGAR- Main (P1)", At least, 1);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 7);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 1);
	Bring("Player 12", "Terran Vulture", "HANGAR- Main (P2)", At least, 1);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 7);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 1);
	Bring("Player 12", "Terran Vulture", "HANGAR- Main (P3)", At least, 1);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 7);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 1);
	Bring("Player 12", "Terran Vulture", "HANGAR- Main (P4)", At least, 1);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 7);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 1);
	Bring("Player 12", "Terran Vulture", "HANGAR- Main (P5)", At least, 1);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 7);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 1);
	Bring("Player 12", "Terran Vulture", "HANGAR- Main (P6)", At least, 1);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 7);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Bomber
//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 2);
	Bring("Player 12", "Terran Dropship", "HANGAR- Main (P1)", At least, 1);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 7);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 2);
	Bring("Player 12", "Terran Dropship", "HANGAR- Main (P2)", At least, 1);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 7);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 2);
	Bring("Player 12", "Terran Dropship", "HANGAR- Main (P3)", At least, 1);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 7);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 2);
	Bring("Player 12", "Terran Dropship", "HANGAR- Main (P4)", At least, 1);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 7);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 2);
	Bring("Player 12", "Terran Dropship", "HANGAR- Main (P5)", At least, 1);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 7);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 2);
	Bring("Player 12", "Terran Dropship", "HANGAR- Main (P6)", At least, 1);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 7);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Field Engy
//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 3);
	Bring("Player 12", "Yggdrasill (Overlord)", "HANGAR- Main (P1)", At least, 1);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 7);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 3);
	Bring("Player 12", "Yggdrasill (Overlord)", "HANGAR- Main (P2)", At least, 1);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 7);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 3);
	Bring("Player 12", "Yggdrasill (Overlord)", "HANGAR- Main (P3)", At least, 1);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 7);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 3);
	Bring("Player 12", "Yggdrasill (Overlord)", "HANGAR- Main (P4)", At least, 1);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 7);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 3);
	Bring("Player 12", "Yggdrasill (Overlord)", "HANGAR- Main (P5)", At least, 1);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 7);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 3);
	Bring("Player 12", "Yggdrasill (Overlord)", "HANGAR- Main (P6)", At least, 1);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 7);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Support Engy
//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 4);
	Bring("Player 12", "Protoss Probe", "HANGAR- Main (P1)", At least, 1);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 7);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 4);
	Bring("Player 12", "Protoss Probe", "HANGAR- Main (P2)", At least, 1);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 7);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 4);
	Bring("Player 12", "Protoss Probe", "HANGAR- Main (P3)", At least, 1);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 7);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 4);
	Bring("Player 12", "Protoss Probe", "HANGAR- Main (P4)", At least, 1);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 7);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 4);
	Bring("Player 12", "Protoss Probe", "HANGAR- Main (P5)", At least, 1);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 7);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 4);
	Bring("Player 12", "Protoss Probe", "HANGAR- Main (P6)", At least, 1);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 7);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		  Vehicle Purchases (w/ Gear)
//> //----------------------------------------------------------------------------------------------------------//

//-----------------------------------------------------------------//
//	Rift Runner
//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 1);
	Bring("All Players", "Any Unit", "Anywhere", At most, 1600);
	Accumulate("Current Player", At least, 48, ore);

Actions:
	Set Resources("Current Player", Subtract, 48, ore);
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Unused type 2", Set to, 1);
	Display Text Message(Always Display, "\x013\x019-=\x004 Rift Runner purchased. \x019=-");
	Set Deaths("Current Player", "Zerg Marker", Set To, 105);
	Create Unit("Player 7", "Terran Vulture", 1, "| CACHE");
	Give Units to Player("Player 7", "Player 12", "Terran Vulture", All, "| CACHE");
	Move Unit("Player 12", "Terran Vulture", 1, "| CACHE", "HANGAR- Vehicles (P1)");
	Remove Unit At Location("Player 12", "Terran Vulture", All, "| CACHE");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 1);
	Bring("All Players", "Any Unit", "Anywhere", At most, 1600);
	Accumulate("Current Player", At least, 48, ore);

Actions:
	Set Resources("Current Player", Subtract, 48, ore);
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Unused type 2", Set to, 1);
	Display Text Message(Always Display, "\x013\x019-=\x004 Rift Runner purchased. \x019=-");
	Set Deaths("Current Player", "Zerg Marker", Set To, 105);
	Create Unit("Player 7", "Terran Vulture", 1, "| CACHE");
	Give Units to Player("Player 7", "Player 12", "Terran Vulture", All, "| CACHE");
	Move Unit("Player 12", "Terran Vulture", 1, "| CACHE", "HANGAR- Vehicles (P2)");
	Remove Unit At Location("Player 12", "Terran Vulture", All, "| CACHE");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 1);
	Bring("All Players", "Any Unit", "Anywhere", At most, 1600);
	Accumulate("Current Player", At least, 48, ore);

Actions:
	Set Resources("Current Player", Subtract, 48, ore);
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Unused type 2", Set to, 1);
	Display Text Message(Always Display, "\x013\x019-=\x004 Rift Runner purchased. \x019=-");
	Set Deaths("Current Player", "Zerg Marker", Set To, 105);
	Create Unit("Player 7", "Terran Vulture", 1, "| CACHE");
	Give Units to Player("Player 7", "Player 12", "Terran Vulture", All, "| CACHE");
	Move Unit("Player 12", "Terran Vulture", 1, "| CACHE", "HANGAR- Vehicles (P3)");
	Remove Unit At Location("Player 12", "Terran Vulture", All, "| CACHE");
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 1);
	Bring("All Players", "Any Unit", "Anywhere", At most, 1600);
	Accumulate("Current Player", At least, 48, ore);

Actions:
	Set Resources("Current Player", Subtract, 48, ore);
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Unused type 2", Set to, 1);
	Display Text Message(Always Display, "\x013\x019-=\x004 Rift Runner purchased. \x019=-");
	Set Deaths("Current Player", "Zerg Marker", Set To, 105);
	Create Unit("Player 8", "Terran Vulture", 1, "| CACHE");
	Give Units to Player("Player 8", "Player 12", "Terran Vulture", All, "| CACHE");
	Move Unit("Player 12", "Terran Vulture", 1, "| CACHE", "HANGAR- Vehicles (P4)");
	Remove Unit At Location("Player 12", "Terran Vulture", All, "| CACHE");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 1);
	Bring("All Players", "Any Unit", "Anywhere", At most, 1600);
	Accumulate("Current Player", At least, 48, ore);

Actions:
	Set Resources("Current Player", Subtract, 48, ore);
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Unused type 2", Set to, 1);
	Display Text Message(Always Display, "\x013\x019-=\x004 Rift Runner purchased. \x019=-");
	Set Deaths("Current Player", "Zerg Marker", Set To, 105);
	Create Unit("Player 8", "Terran Vulture", 1, "| CACHE");
	Give Units to Player("Player 8", "Player 12", "Terran Vulture", All, "| CACHE");
	Move Unit("Player 12", "Terran Vulture", 1, "| CACHE", "HANGAR- Vehicles (P5)");
	Remove Unit At Location("Player 12", "Terran Vulture", All, "| CACHE");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 1);
	Bring("All Players", "Any Unit", "Anywhere", At most, 1600);
	Accumulate("Current Player", At least, 48, ore);

Actions:
	Set Resources("Current Player", Subtract, 48, ore);
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Unused type 2", Set to, 1);
	Display Text Message(Always Display, "\x013\x019-=\x004 Rift Runner purchased. \x019=-");
	Set Deaths("Current Player", "Zerg Marker", Set To, 105);
	Create Unit("Player 8", "Terran Vulture", 1, "| CACHE");
	Give Units to Player("Player 8", "Player 12", "Terran Vulture", All, "| CACHE");
	Move Unit("Player 12", "Terran Vulture", 1, "| CACHE", "HANGAR- Vehicles (P6)");
	Remove Unit At Location("Player 12", "Terran Vulture", All, "| CACHE");
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//-----------------------------------------------------------------//
//	Bomber
//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 2);
	Bring("All Players", "Any Unit", "Anywhere", At most, 1600);
	Accumulate("Current Player", At least, 48, ore);

Actions:
	Set Resources("Current Player", Subtract, 48, ore);
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Unused type 2", Set to, 2);
	Display Text Message(Always Display, "\x013\x019-=\x004 Bomber purchased. \x019=-");
	Set Deaths("Current Player", "Zerg Marker", Set To, 105);
	Create Unit("Player 7", "Terran Dropship", 1, "| CACHE");
	Give Units to Player("Player 7", "Player 12", "Terran Dropship", All, "| CACHE");
	Move Unit("Player 12", "Terran Dropship", 1, "| CACHE", "HANGAR- Vehicles (P1)");
	Remove Unit At Location("Player 12", "Terran Dropship", All, "| CACHE");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 2);
	Bring("All Players", "Any Unit", "Anywhere", At most, 1600);
	Accumulate("Current Player", At least, 48, ore);

Actions:
	Set Resources("Current Player", Subtract, 48, ore);
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Unused type 2", Set to, 2);
	Display Text Message(Always Display, "\x013\x019-=\x004 Bomber purchased. \x019=-");
	Set Deaths("Current Player", "Zerg Marker", Set To, 105);
	Create Unit("Player 7", "Terran Dropship", 1, "| CACHE");
	Give Units to Player("Player 7", "Player 12", "Terran Dropship", All, "| CACHE");
	Move Unit("Player 12", "Terran Dropship", 1, "| CACHE", "HANGAR- Vehicles (P2)");
	Remove Unit At Location("Player 12", "Terran Dropship", All, "| CACHE");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 2);
	Bring("All Players", "Any Unit", "Anywhere", At most, 1600);
	Accumulate("Current Player", At least, 48, ore);

Actions:
	Set Resources("Current Player", Subtract, 48, ore);
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Unused type 2", Set to, 2);
	Display Text Message(Always Display, "\x013\x019-=\x004 Bomber purchased. \x019=-");
	Set Deaths("Current Player", "Zerg Marker", Set To, 105);
	Create Unit("Player 7", "Terran Dropship", 1, "| CACHE");
	Give Units to Player("Player 7", "Player 12", "Terran Dropship", All, "| CACHE");
	Move Unit("Player 12", "Terran Dropship", 1, "| CACHE", "HANGAR- Vehicles (P3)");
	Remove Unit At Location("Player 12", "Terran Dropship", All, "| CACHE");
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 2);
	Bring("All Players", "Any Unit", "Anywhere", At most, 1600);
	Accumulate("Current Player", At least, 48, ore);

Actions:
	Set Resources("Current Player", Subtract, 48, ore);
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Unused type 2", Set to, 2);
	Display Text Message(Always Display, "\x013\x019-=\x004 Bomber purchased. \x019=-");
	Set Deaths("Current Player", "Zerg Marker", Set To, 105);
	Create Unit("Player 8", "Terran Dropship", 1, "| CACHE");
	Give Units to Player("Player 8", "Player 12", "Terran Dropship", All, "| CACHE");
	Move Unit("Player 12", "Terran Dropship", 1, "| CACHE", "HANGAR- Vehicles (P4)");
	Remove Unit At Location("Player 12", "Terran Dropship", All, "| CACHE");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 2);
	Bring("All Players", "Any Unit", "Anywhere", At most, 1600);
	Accumulate("Current Player", At least, 48, ore);

Actions:
	Set Resources("Current Player", Subtract, 48, ore);
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Unused type 2", Set to, 2);
	Display Text Message(Always Display, "\x013\x019-=\x004 Bomber purchased. \x019=-");
	Set Deaths("Current Player", "Zerg Marker", Set To, 105);
	Create Unit("Player 8", "Terran Dropship", 1, "| CACHE");
	Give Units to Player("Player 8", "Player 12", "Terran Dropship", All, "| CACHE");
	Move Unit("Player 12", "Terran Dropship", 1, "| CACHE", "HANGAR- Vehicles (P5)");
	Remove Unit At Location("Player 12", "Terran Dropship", All, "| CACHE");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 2);
	Bring("All Players", "Any Unit", "Anywhere", At most, 1600);
	Accumulate("Current Player", At least, 48, ore);

Actions:
	Set Resources("Current Player", Subtract, 48, ore);
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Unused type 2", Set to, 2);
	Display Text Message(Always Display, "\x013\x019-=\x004 Bomber purchased. \x019=-");
	Set Deaths("Current Player", "Zerg Marker", Set To, 105);
	Create Unit("Player 8", "Terran Dropship", 1, "| CACHE");
	Give Units to Player("Player 8", "Player 12", "Terran Dropship", All, "| CACHE");
	Move Unit("Player 12", "Terran Dropship", 1, "| CACHE", "HANGAR- Vehicles (P6)");
	Remove Unit At Location("Player 12", "Terran Dropship", All, "| CACHE");
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//-----------------------------------------------------------------//
//	Field Engy
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 3);
	Bring("Player 12", "Yggdrasill (Overlord)", "| YGGLOAD", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Display Text Message(Always Display, "\x004Retry.");
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 3);
	Bring("Player 12", "Yggdrasill (Overlord)", "| YGGLOAD", At least, 1);
	Bring("All Players", "Any Unit", "Anywhere", At most, 1600);
	Accumulate("Current Player", At least, 128, ore);

Actions:
	Set Resources("Current Player", Subtract, 128, ore);
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Unused type 2", Set to, 3);
	Display Text Message(Always Display, "\x013\x019-=\x004 Field Engineering Bot purchased. \x019=-");
	Set Deaths("Current Player", "Zerg Marker", Set To, 105);
	Give Units to Player("Player 12", "Player 7", "Yggdrasill (Overlord)", 1, "| YGGLOAD");
	Give Units to Player("Player 7", "Player 12", "Yggdrasill (Overlord)", 1, "| YGGLOAD");
	Set Invincibility("Player 12", "Yggdrasill (Overlord)", "| YGGLOAD", disabled);
	Move Unit("Player 12", "Yggdrasill (Overlord)", 1, "| YGGLOAD", "HANGAR- Vehicles (P1)");
	Remove Unit At Location("Player 12", "Yggdrasill (Overlord)", All, "| CACHE");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 3);
	Bring("Player 12", "Yggdrasill (Overlord)", "| YGGLOAD", At least, 1);
	Bring("All Players", "Any Unit", "Anywhere", At most, 1600);
	Accumulate("Current Player", At least, 128, ore);

Actions:
	Set Resources("Current Player", Subtract, 128, ore);
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Unused type 2", Set to, 3);
	Display Text Message(Always Display, "\x013\x019-=\x004 Field Engineering Bot purchased. \x019=-");
	Set Deaths("Current Player", "Zerg Marker", Set To, 105);
	Give Units to Player("Player 12", "Player 7", "Yggdrasill (Overlord)", 1, "| YGGLOAD");
	Give Units to Player("Player 7", "Player 12", "Yggdrasill (Overlord)", 1, "| YGGLOAD");
	Set Invincibility("Player 12", "Yggdrasill (Overlord)", "| YGGLOAD", disabled);
	Move Unit("Player 12", "Yggdrasill (Overlord)", 1, "| YGGLOAD", "HANGAR- Vehicles (P2)");
	Remove Unit At Location("Player 12", "Yggdrasill (Overlord)", All, "| CACHE");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 3);
	Bring("Player 12", "Yggdrasill (Overlord)", "| YGGLOAD", At least, 1);
	Bring("All Players", "Any Unit", "Anywhere", At most, 1600);
	Accumulate("Current Player", At least, 128, ore);

Actions:
	Set Resources("Current Player", Subtract, 128, ore);
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Unused type 2", Set to, 3);
	Display Text Message(Always Display, "\x013\x019-=\x004 Field Engineering Bot purchased. \x019=-");
	Set Deaths("Current Player", "Zerg Marker", Set To, 105);
	Give Units to Player("Player 12", "Player 7", "Yggdrasill (Overlord)", 1, "| YGGLOAD");
	Give Units to Player("Player 7", "Player 12", "Yggdrasill (Overlord)", 1, "| YGGLOAD");
	Set Invincibility("Player 12", "Yggdrasill (Overlord)", "| YGGLOAD", disabled);
	Move Unit("Player 12", "Yggdrasill (Overlord)", 1, "| YGGLOAD", "HANGAR- Vehicles (P3)");
	Remove Unit At Location("Player 12", "Yggdrasill (Overlord)", All, "| CACHE");
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 3);
	Bring("Player 12", "Yggdrasill (Overlord)", "| YGGLOAD", At least, 1);
	Bring("All Players", "Any Unit", "Anywhere", At most, 1600);
	Accumulate("Current Player", At least, 128, ore);

Actions:
	Set Resources("Current Player", Subtract, 128, ore);
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Unused type 2", Set to, 3);
	Display Text Message(Always Display, "\x013\x019-=\x004 Field Engineering Bot purchased. \x019=-");
	Set Deaths("Current Player", "Zerg Marker", Set To, 105);
	Give Units to Player("Player 12", "Player 8", "Yggdrasill (Overlord)", 1, "| YGGLOAD");
	Give Units to Player("Player 8", "Player 12", "Yggdrasill (Overlord)", 1, "| YGGLOAD");
	Set Invincibility("Player 12", "Yggdrasill (Overlord)", "| YGGLOAD", disabled);
	Move Unit("Player 12", "Yggdrasill (Overlord)", 1, "| YGGLOAD", "HANGAR- Vehicles (P4)");
	Remove Unit At Location("Player 12", "Yggdrasill (Overlord)", All, "| CACHE");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 3);
	Bring("Player 12", "Yggdrasill (Overlord)", "| YGGLOAD", At least, 1);
	Bring("All Players", "Any Unit", "Anywhere", At most, 1600);
	Accumulate("Current Player", At least, 128, ore);

Actions:
	Set Resources("Current Player", Subtract, 128, ore);
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Unused type 2", Set to, 3);
	Display Text Message(Always Display, "\x013\x019-=\x004 Field Engineering Bot purchased. \x019=-");
	Set Deaths("Current Player", "Zerg Marker", Set To, 105);
	Give Units to Player("Player 12", "Player 8", "Yggdrasill (Overlord)", 1, "| YGGLOAD");
	Give Units to Player("Player 8", "Player 12", "Yggdrasill (Overlord)", 1, "| YGGLOAD");
	Set Invincibility("Player 12", "Yggdrasill (Overlord)", "| YGGLOAD", disabled);
	Move Unit("Player 12", "Yggdrasill (Overlord)", 1, "| YGGLOAD", "HANGAR- Vehicles (P5)");
	Remove Unit At Location("Player 12", "Yggdrasill (Overlord)", All, "| CACHE");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 3);
	Bring("Player 12", "Yggdrasill (Overlord)", "| YGGLOAD", At least, 1);
	Bring("All Players", "Any Unit", "Anywhere", At most, 1600);
	Accumulate("Current Player", At least, 128, ore);

Actions:
	Set Resources("Current Player", Subtract, 128, ore);
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Unused type 2", Set to, 3);
	Display Text Message(Always Display, "\x013\x019-=\x004 Field Engineering Bot purchased. \x019=-");
	Set Deaths("Current Player", "Zerg Marker", Set To, 105);
	Give Units to Player("Player 12", "Player 8", "Yggdrasill (Overlord)", 1, "| YGGLOAD");
	Give Units to Player("Player 8", "Player 12", "Yggdrasill (Overlord)", 1, "| YGGLOAD");
	Set Invincibility("Player 12", "Yggdrasill (Overlord)", "| YGGLOAD", disabled);
	Move Unit("Player 12", "Yggdrasill (Overlord)", 1, "| YGGLOAD", "HANGAR- Vehicles (P6)");
	Remove Unit At Location("Player 12", "Yggdrasill (Overlord)", All, "| CACHE");
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//-----------------------------------------------------------------//
//	Support Engy
//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 4);
	Bring("All Players", "Any Unit", "Anywhere", At most, 1600);
	Accumulate("Current Player", At least, 128, ore);

Actions:
	Set Resources("Current Player", Subtract, 128, ore);
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Unused type 2", Set to, 4);
	Display Text Message(Always Display, "\x013\x019-=\x004 Support Engineering Bot purchased. \x019=-");
	Set Deaths("Current Player", "Zerg Marker", Set To, 105);
	Create Unit("Player 7", "Protoss Probe", 1, "| CACHE");
	Give Units to Player("Player 7", "Player 12", "Protoss Probe", All, "| CACHE");
	Move Unit("Player 12", "Protoss Probe", 1, "| CACHE", "HANGAR- Vehicles (P1)");
	Remove Unit At Location("Player 12", "Protoss Probe", All, "| CACHE");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 4);
	Bring("All Players", "Any Unit", "Anywhere", At most, 1600);
	Accumulate("Current Player", At least, 128, ore);

Actions:
	Set Resources("Current Player", Subtract, 128, ore);
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Unused type 2", Set to, 4);
	Display Text Message(Always Display, "\x013\x019-=\x004 Support Engineering Bot purchased. \x019=-");
	Set Deaths("Current Player", "Zerg Marker", Set To, 105);
	Create Unit("Player 7", "Protoss Probe", 1, "| CACHE");
	Give Units to Player("Player 7", "Player 12", "Protoss Probe", All, "| CACHE");
	Move Unit("Player 12", "Protoss Probe", 1, "| CACHE", "HANGAR- Vehicles (P2)");
	Remove Unit At Location("Player 12", "Protoss Probe", All, "| CACHE");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 4);
	Bring("All Players", "Any Unit", "Anywhere", At most, 1600);
	Accumulate("Current Player", At least, 128, ore);

Actions:
	Set Resources("Current Player", Subtract, 128, ore);
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Unused type 2", Set to, 4);
	Display Text Message(Always Display, "\x013\x019-=\x004 Support Engineering Bot purchased. \x019=-");
	Set Deaths("Current Player", "Zerg Marker", Set To, 105);
	Create Unit("Player 7", "Protoss Probe", 1, "| CACHE");
	Give Units to Player("Player 7", "Player 12", "Protoss Probe", All, "| CACHE");
	Move Unit("Player 12", "Protoss Probe", 1, "| CACHE", "HANGAR- Vehicles (P3)");
	Remove Unit At Location("Player 12", "Protoss Probe", All, "| CACHE");
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 4);
	Bring("All Players", "Any Unit", "Anywhere", At most, 1600);
	Accumulate("Current Player", At least, 128, ore);

Actions:
	Set Resources("Current Player", Subtract, 128, ore);
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Unused type 2", Set to, 4);
	Display Text Message(Always Display, "\x013\x019-=\x004 Support Engineering Bot purchased. \x019=-");
	Set Deaths("Current Player", "Zerg Marker", Set To, 105);
	Create Unit("Player 8", "Protoss Probe", 1, "| CACHE");
	Give Units to Player("Player 8", "Player 12", "Protoss Probe", All, "| CACHE");
	Move Unit("Player 12", "Protoss Probe", 1, "| CACHE", "HANGAR- Vehicles (P4)");
	Remove Unit At Location("Player 12", "Protoss Probe", All, "| CACHE");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 4);
	Bring("All Players", "Any Unit", "Anywhere", At most, 1600);
	Accumulate("Current Player", At least, 128, ore);

Actions:
	Set Resources("Current Player", Subtract, 128, ore);
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Unused type 2", Set to, 4);
	Display Text Message(Always Display, "\x013\x019-=\x004 Support Engineering Bot purchased. \x019=-");
	Set Deaths("Current Player", "Zerg Marker", Set To, 105);
	Create Unit("Player 8", "Protoss Probe", 1, "| CACHE");
	Give Units to Player("Player 8", "Player 12", "Protoss Probe", All, "| CACHE");
	Move Unit("Player 12", "Protoss Probe", 1, "| CACHE", "HANGAR- Vehicles (P5)");
	Remove Unit At Location("Player 12", "Protoss Probe", All, "| CACHE");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 4);
	Bring("All Players", "Any Unit", "Anywhere", At most, 1600);
	Accumulate("Current Player", At least, 128, ore);

Actions:
	Set Resources("Current Player", Subtract, 128, ore);
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Unused type 2", Set to, 4);
	Display Text Message(Always Display, "\x013\x019-=\x004 Support Engineering Bot purchased. \x019=-");
	Set Deaths("Current Player", "Zerg Marker", Set To, 105);
	Create Unit("Player 8", "Protoss Probe", 1, "| CACHE");
	Give Units to Player("Player 8", "Player 12", "Protoss Probe", All, "| CACHE");
	Move Unit("Player 12", "Protoss Probe", 1, "| CACHE", "HANGAR- Vehicles (P6)");
	Remove Unit At Location("Player 12", "Protoss Probe", All, "| CACHE");
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		  Vehicle Purchases (w/out Gear)
//> //----------------------------------------------------------------------------------------------------------//

//-----------------------------------------------------------------//
//	Rift Runner
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", At least, 1);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 1);
	Bring("All Players", "Any Unit", "Anywhere", At most, 1600);
	Accumulate("Current Player", At least, 48, ore);

Actions:
	Set Resources("Current Player", Subtract, 48, ore);
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Display Text Message(Always Display, "\x013\x019-=\x004 Rift Runner purchased. \x019=-");
	Set Deaths("Current Player", "Zerg Marker", Set To, 105);
	Create Unit("Player 7", "Terran Vulture", 1, "| CACHE");
	Give Units to Player("Player 7", "Player 12", "Terran Vulture", All, "| CACHE");
	Move Location("Current Player", "Cocoon", "Anywhere", "+EVENT 01");
	Create Unit("Current Player", "Data Disc", 4, "+EVENT 01");
	Move Location("Current Player", "Data Disc", "Anywhere", "+EVENT 01");
	Remove Unit At Location("Current Player", "Data Disc", All, "Anywhere");
	Move Unit("Player 12", "Terran Vulture", 1, "| CACHE", "+EVENT 01");
	Remove Unit At Location("Player 12", "Terran Vulture", All, "| CACHE");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", At least, 1);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 1);
	Bring("All Players", "Any Unit", "Anywhere", At most, 1600);
	Accumulate("Current Player", At least, 48, ore);

Actions:
	Set Resources("Current Player", Subtract, 48, ore);
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Display Text Message(Always Display, "\x013\x019-=\x004 Rift Runner purchased. \x019=-");
	Set Deaths("Current Player", "Zerg Marker", Set To, 105);
	Create Unit("Player 8", "Terran Vulture", 1, "| CACHE");
	Give Units to Player("Player 8", "Player 12", "Terran Vulture", All, "| CACHE");
	Move Location("Current Player", "Cocoon", "Anywhere", "+EVENT 01");
	Create Unit("Current Player", "Data Disc", 4, "+EVENT 01");
	Move Location("Current Player", "Data Disc", "Anywhere", "+EVENT 01");
	Remove Unit At Location("Current Player", "Data Disc", All, "Anywhere");
	Move Unit("Player 12", "Terran Vulture", 1, "| CACHE", "+EVENT 01");
	Remove Unit At Location("Player 12", "Terran Vulture", All, "| CACHE");
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//-----------------------------------------------------------------//
//	Bomber
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", At least, 1);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 2);
	Bring("All Players", "Any Unit", "Anywhere", At most, 1600);
	Accumulate("Current Player", At least, 48, ore);

Actions:
	Set Resources("Current Player", Subtract, 48, ore);
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Display Text Message(Always Display, "\x013\x019-=\x004 Bomber purchased. \x019=-");
	Set Deaths("Current Player", "Zerg Marker", Set To, 105);
	Create Unit("Player 7", "Terran Dropship", 1, "| CACHE");
	Give Units to Player("Player 7", "Player 12", "Terran Dropship", All, "| CACHE");
	Move Location("Current Player", "Cocoon", "Anywhere", "+EVENT 01");
	Create Unit("Current Player", "Data Disc", 15, "+EVENT 01");
	Move Location("Current Player", "Data Disc", "Anywhere", "+EVENT 01");
	Remove Unit At Location("Current Player", "Data Disc", All, "Anywhere");
	Move Unit("Player 12", "Terran Dropship", 1, "| CACHE", "+EVENT 01");
	Remove Unit At Location("Player 12", "Terran Dropship", All, "| CACHE");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", At least, 1);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 2);
	Bring("All Players", "Any Unit", "Anywhere", At most, 1600);
	Accumulate("Current Player", At least, 48, ore);

Actions:
	Set Resources("Current Player", Subtract, 48, ore);
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Display Text Message(Always Display, "\x013\x019-=\x004 Bomber purchased. \x019=-");
	Set Deaths("Current Player", "Zerg Marker", Set To, 105);
	Create Unit("Player 8", "Terran Dropship", 1, "| CACHE");
	Give Units to Player("Player 8", "Player 12", "Terran Dropship", All, "| CACHE");
	Move Location("Current Player", "Cocoon", "Anywhere", "+EVENT 01");
	Create Unit("Current Player", "Data Disc", 15, "+EVENT 01");
	Move Location("Current Player", "Data Disc", "Anywhere", "+EVENT 01");
	Remove Unit At Location("Current Player", "Data Disc", All, "Anywhere");
	Move Unit("Player 12", "Terran Dropship", 1, "| CACHE", "+EVENT 01");
	Remove Unit At Location("Player 12", "Terran Dropship", All, "| CACHE");
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//-----------------------------------------------------------------//
//	Field Engy
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", At least, 1);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 3);
	Bring("Player 12", "Yggdrasill (Overlord)", "| YGGLOAD", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Display Text Message(Always Display, "\x004Retry.");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", At least, 1);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 3);
	Bring("Player 12", "Yggdrasill (Overlord)", "| YGGLOAD", At least, 1);
	Bring("All Players", "Any Unit", "Anywhere", At most, 1600);
	Accumulate("Current Player", At least, 128, ore);

Actions:
	Set Resources("Current Player", Subtract, 128, ore);
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Display Text Message(Always Display, "\x013\x019-=\x004 Field Engineering Bot purchased. \x019=-");
	Set Deaths("Current Player", "Zerg Marker", Set To, 105);
	Move Location("Current Player", "Cocoon", "Anywhere", "+EVENT 01");
	Create Unit("Current Player", "Data Disc", 15, "+EVENT 01");
	Move Location("Current Player", "Data Disc", "Anywhere", "+EVENT 01");
	Remove Unit At Location("Current Player", "Data Disc", All, "Anywhere");
	Give Units to Player("Player 12", "Player 7", "Yggdrasill (Overlord)", 1, "| YGGLOAD");
	Give Units to Player("Player 7", "Player 12", "Yggdrasill (Overlord)", 1, "| YGGLOAD");
	Set Invincibility("Player 12", "Yggdrasill (Overlord)", "| YGGLOAD", disabled);
	Move Unit("Player 12", "Yggdrasill (Overlord)", 1, "| YGGLOAD", "+EVENT 01");
	Remove Unit At Location("Player 12", "Yggdrasill (Overlord)", All, "| CACHE");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", At least, 1);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 3);
	Bring("Player 12", "Yggdrasill (Overlord)", "| YGGLOAD", At least, 1);
	Bring("All Players", "Any Unit", "Anywhere", At most, 1600);
	Accumulate("Current Player", At least, 128, ore);

Actions:
	Set Resources("Current Player", Subtract, 128, ore);
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Display Text Message(Always Display, "\x013\x019-=\x004 Field Engineering Bot purchased. \x019=-");
	Set Deaths("Current Player", "Zerg Marker", Set To, 105);
	Move Location("Current Player", "Cocoon", "Anywhere", "+EVENT 01");
	Create Unit("Current Player", "Data Disc", 15, "+EVENT 01");
	Move Location("Current Player", "Data Disc", "Anywhere", "+EVENT 01");
	Remove Unit At Location("Current Player", "Data Disc", All, "Anywhere");
	Give Units to Player("Player 12", "Player 8", "Yggdrasill (Overlord)", 1, "| YGGLOAD");
	Give Units to Player("Player 8", "Player 12", "Yggdrasill (Overlord)", 1, "| YGGLOAD");
	Set Invincibility("Player 12", "Yggdrasill (Overlord)", "| YGGLOAD", disabled);
	Move Unit("Player 12", "Yggdrasill (Overlord)", 1, "| YGGLOAD", "+EVENT 01");
	Remove Unit At Location("Player 12", "Yggdrasill (Overlord)", All, "| CACHE");
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//-----------------------------------------------------------------//
//	Support Engy
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", At least, 1);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 4);
	Bring("All Players", "Any Unit", "Anywhere", At most, 1600);
	Accumulate("Current Player", At least, 128, ore);

Actions:
	Set Resources("Current Player", Subtract, 128, ore);
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Display Text Message(Always Display, "\x013\x019-=\x004 Support Engineering Bot purchased. \x019=-");
	Set Deaths("Current Player", "Zerg Marker", Set To, 105);
	Create Unit("Player 7", "Protoss Probe", 1, "| CACHE");
	Give Units to Player("Player 7", "Player 12", "Protoss Probe", All, "| CACHE");
	Move Location("Current Player", "Cocoon", "Anywhere", "+EVENT 01");
	Create Unit("Current Player", "Data Disc", 4, "+EVENT 01");
	Move Location("Current Player", "Data Disc", "Anywhere", "+EVENT 01");
	Remove Unit At Location("Current Player", "Data Disc", All, "Anywhere");
	Move Unit("Player 12", "Protoss Probe", 1, "| CACHE", "+EVENT 01");
	Remove Unit At Location("Player 12", "Protoss Probe", All, "| CACHE");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", At least, 1);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 4);
	Bring("All Players", "Any Unit", "Anywhere", At most, 1600);
	Accumulate("Current Player", At least, 128, ore);

Actions:
	Set Resources("Current Player", Subtract, 128, ore);
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Display Text Message(Always Display, "\x013\x019-=\x004 Support Engineering Bot purchased. \x019=-");
	Set Deaths("Current Player", "Zerg Marker", Set To, 105);
	Create Unit("Player 8", "Protoss Probe", 1, "| CACHE");
	Give Units to Player("Player 8", "Player 12", "Protoss Probe", All, "| CACHE");
	Move Location("Current Player", "Cocoon", "Anywhere", "+EVENT 01");
	Create Unit("Current Player", "Data Disc", 4, "+EVENT 01");
	Move Location("Current Player", "Data Disc", "Anywhere", "+EVENT 01");
	Remove Unit At Location("Current Player", "Data Disc", All, "Anywhere");
	Move Unit("Player 12", "Protoss Probe", 1, "| CACHE", "+EVENT 01");
	Remove Unit At Location("Player 12", "Protoss Probe", All, "| CACHE");
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		    Precache Yggdrasill (Field Engy) Purchases
//> //----------------------------------------------------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Bring("Player 12", "Yggdrasill (Overlord)", "| YGGLOAD", Exactly, 0);
	Bring("Player 7", "Yggdrasill (Overlord)", "| YGGLOAD", Exactly, 0);
	Bring("Player 7", "Tassadar/Zeratul (Archon)", "| YGGLOAD [GROUND]", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "| YGGLOAD [GROUND]", Exactly, 0);
	Bring("Player 7", "Terran Medic", "| YGGLOAD [GROUND]", Exactly, 0);
	Bring("Player 7", "Zerg Drone", "| YGGLOAD [GROUND]", Exactly, 0);

Actions:
	Create Unit("Player 7", "Yggdrasill (Overlord)", 1, "| YGGLOAD");
	Create Unit("Player 7", "Fenix (Zealot)", 1, "| YGGLOAD");
	Create Unit("Player 7", "Zeratul (Dark Templar)", 1, "| YGGLOAD");
	Create Unit("Player 7", "Jim Raynor (Vulture)", 1, "| YGGLOAD");
	Create Unit("Player 7", "Tassadar (Templar)", 1, "| YGGLOAD");
	Set Invincibility("Player 7", "Men", "| YGGLOAD [GROUND]", enabled);
	Run AI Script At Location("EnTr", "| YGGLOAD");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Bring("Player 7", "Yggdrasill (Overlord)", "| YGGLOAD", At least, 1);
	Bring("Player 7", "Men", "| YGGLOAD [GROUND]", At least, 1);

Actions:
	Run AI Script At Location("EnTr", "| YGGLOAD");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Bring("Player 7", "Yggdrasill (Overlord)", "| YGGLOAD", At least, 1);
	Bring("Player 7", "Fenix (Zealot)", "| YGGLOAD [GROUND]", Exactly, 0);
	Bring("Player 7", "Zeratul (Dark Templar)", "| YGGLOAD [GROUND]", Exactly, 0);
	Bring("Player 7", "Jim Raynor (Vulture)", "| YGGLOAD [GROUND]", Exactly, 0);
	Bring("Player 7", "Tassadar (Templar)", "| YGGLOAD [GROUND]", Exactly, 0);

Actions:
	Give Units to Player("Player 7", "Player 12", "Yggdrasill (Overlord)", All, "| YGGLOAD");
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//< //----------------------------------------------------------------------------------------------------------//
//		    Precache Bomber (Dropship)
//> //----------------------------------------------------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch31", not set);
	Switch("Switch1", not set);
	Deaths("Current Player", "Unused type 2", At least, 6);
	Bring("Player 12", "Yggdrasill (Overlord)", "| YGGLOAD", At least, 1);
	Bring("Player 12", "Terran Dropship", "| YGGLOAD", Exactly, 0);
	Bring("Player 7", "Terran Dropship", "| YGGLOAD", Exactly, 0);

Actions:
	Create Unit("Player 7", "Terran Dropship", 1, "| YGGLOAD");
	Create Unit("Player 7", "Tassadar/Zeratul (Archon)", 1, "| YGGLOAD");
	Create Unit("Player 7", "Hunter Killer (Hydralisk)", 1, "| YGGLOAD");
	Create Unit("Player 7", "Terran Medic", 1, "| YGGLOAD");
	Create Unit("Player 7", "Zerg Drone", 1, "| YGGLOAD");
	Set Invincibility("Player 7", "Men", "| YGGLOAD [GROUND]", enabled);
	Run AI Script At Location("EnTr", "| YGGLOAD");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch31", set);
	Switch("Switch1", not set);
	Bring("Player 12", "Yggdrasill (Overlord)", "| YGGLOAD", At least, 1);
	Bring("Player 12", "Terran Dropship", "| YGGLOAD", Exactly, 0);
	Bring("Player 7", "Terran Dropship", "| YGGLOAD", Exactly, 0);

Actions:
	Create Unit("Player 7", "Terran Dropship", 1, "| YGGLOAD");
	Create Unit("Player 7", "Tassadar/Zeratul (Archon)", 1, "| YGGLOAD");
	Create Unit("Player 7", "Hunter Killer (Hydralisk)", 1, "| YGGLOAD");
	Create Unit("Player 7", "Terran Medic", 1, "| YGGLOAD");
	Create Unit("Player 7", "Zerg Drone", 1, "| YGGLOAD");
	Set Invincibility("Player 7", "Men", "| YGGLOAD [GROUND]", enabled);
	Run AI Script At Location("EnTr", "| YGGLOAD");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Bring("Player 7", "Terran Dropship", "| YGGLOAD", At least, 1);
	Bring("Player 7", "Men", "| YGGLOAD [GROUND]", At least, 1);

Actions:
	Run AI Script At Location("EnTr", "| YGGLOAD");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch1", not set);
	Bring("Player 7", "Terran Dropship", "| YGGLOAD", At least, 1);
	Bring("Player 7", "Tassadar/Zeratul (Archon)", "| YGGLOAD [GROUND]", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "| YGGLOAD [GROUND]", Exactly, 0);
	Bring("Player 7", "Terran Medic", "| YGGLOAD [GROUND]", Exactly, 0);
	Bring("Player 7", "Zerg Drone", "| YGGLOAD [GROUND]", Exactly, 0);

Actions:
	Give Units to Player("Player 7", "Player 12", "Terran Dropship", All, "| YGGLOAD");
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Remove cached bomber after intro
//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch1", set);
	Bring("Player 12", "Terran Dropship", "| YGGLOAD", At least, 1);

Actions:
	Remove Unit At Location("Player 12", "Terran Dropship", All, "| YGGLOAD");
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		Radar Upgrades
//> //----------------------------------------------------------------------------------------------------------//


//-----------------------------------------------------------------//
//	Launchables/Radar disallowed by Game Settings (purchases blocked)
//-----------------------------------------------------------------//

// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Switch("Switch45", set);
	// Deaths("Current Player", "Tank Turret type 2", At least, 5);
	// Deaths("Current Player", "Tank Turret type 2", At most, 7);

// Actions:
	// Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	// Set Deaths("Current Player", "Ruins", Set To, 40);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//






//-----------------------------------------------------------------//
//	Radar Ups
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 5);
	Deaths("Current Player", "Goliath Turret", Exactly, 0);
	Accumulate("Current Player", At least, 128, ore);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Resources("Current Player", Subtract, 128, ore);
	Set Deaths("Current Player", "Goliath Turret", Set To, 3);
	Display Text Message(Always Display, "\x013\x019-=\x004 Radar Upgrade 1 purchased. \x019=-\r\n\x013\x005Launch duration extended to 10 seconds.");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 5);
	Deaths("Current Player", "Goliath Turret", Exactly, 3);
	Accumulate("Current Player", At least, 192, ore);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Resources("Current Player", Subtract, 192, ore);
	Set Deaths("Current Player", "Goliath Turret", Set To, 6);
	Display Text Message(Always Display, "\x013\x019-=\x004 Radar Upgrade 2 purchased. \x019=-\r\n\x013\x005Launch duration extended to 19 seconds.");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 5);
	Deaths("Current Player", "Goliath Turret", Exactly, 6);
	Accumulate("Current Player", At least, 256, ore);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Resources("Current Player", Subtract, 256, ore);
	Set Deaths("Current Player", "Goliath Turret", Set To, 9);
	Display Text Message(Always Display, "\x013\x019-=\x004 Radar Upgrade 3 purchased. \x019=-\r\n\x013\x005Launch duration extended to 27 seconds.");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 5);
	Deaths("Current Player", "Goliath Turret", At least, 9);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Display Text Message(Always Display, "\x004\x013You have reached the highest Radar upgrade.");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	// Deaths("Current Player", "Tank Turret type 2", Exactly, 5);
	// Deaths("Current Player", "Goliath Turret", Exactly, 0);
	// Accumulate("Current Player", At least, 24, ore);

// Actions:
	// Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	// Set Resources("Current Player", Subtract, 24, ore);
	// Set Deaths("Current Player", "Goliath Turret", Set To, 1);
	// Display Text Message(Always Display, "\x013\x019-=\x004 Radar Upgrade 1 purchased. \x019=-\r\n\x013\x005Launch duration extended to 10 seconds.");
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	// Deaths("Current Player", "Tank Turret type 2", Exactly, 5);
	// Deaths("Current Player", "Goliath Turret", Exactly, 1);
	// Accumulate("Current Player", At least, 40, ore);

// Actions:
	// Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	// Set Resources("Current Player", Subtract, 40, ore);
	// Set Deaths("Current Player", "Goliath Turret", Set To, 2);
	// Display Text Message(Always Display, "\x013\x019-=\x004 Radar Upgrade 2 purchased. \x019=-\r\n\x013\x005Launch duration extended to 13 seconds.");
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	// Deaths("Current Player", "Tank Turret type 2", Exactly, 5);
	// Deaths("Current Player", "Goliath Turret", Exactly, 2);
	// Accumulate("Current Player", At least, 56, ore);

// Actions:
	// Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	// Set Resources("Current Player", Subtract, 56, ore);
	// Set Deaths("Current Player", "Goliath Turret", Set To, 3);
	// Display Text Message(Always Display, "\x013\x019-=\x004 Radar Upgrade 3 purchased. \x019=-\r\n\x013\x005Launch duration extended to 16 seconds.");
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	// Deaths("Current Player", "Tank Turret type 2", Exactly, 5);
	// Deaths("Current Player", "Goliath Turret", Exactly, 3);
	// Accumulate("Current Player", At least, 72, ore);

// Actions:
	// Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	// Set Resources("Current Player", Subtract, 72, ore);
	// Set Deaths("Current Player", "Goliath Turret", Set To, 4);
	// Display Text Message(Always Display, "\x013\x019-=\x004 Radar Upgrade 4 purchased. \x019=-\r\n\x013\x005Launch duration extended to 19 seconds.");
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	// Deaths("Current Player", "Tank Turret type 2", Exactly, 5);
	// Deaths("Current Player", "Goliath Turret", Exactly, 4);
	// Accumulate("Current Player", At least, 80, ore);

// Actions:
	// Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	// Set Resources("Current Player", Subtract, 80, ore);
	// Set Deaths("Current Player", "Goliath Turret", Set To, 5);
	// Display Text Message(Always Display, "\x013\x019-=\x004 Radar Upgrade 5 purchased. \x019=-\r\n\x013\x005Launch duration extended to 21 seconds.");
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	// Deaths("Current Player", "Tank Turret type 2", Exactly, 5);
	// Deaths("Current Player", "Goliath Turret", Exactly, 5);
	// Accumulate("Current Player", At least, 88, ore);

// Actions:
	// Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	// Set Resources("Current Player", Subtract, 88, ore);
	// Set Deaths("Current Player", "Goliath Turret", Set To, 6);
	// Display Text Message(Always Display, "\x013\x019-=\x004 Radar Upgrade 6 purchased. \x019=-\r\n\x013\x005Launch duration extended to 24 seconds.");
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	// Deaths("Current Player", "Tank Turret type 2", Exactly, 5);
	// Deaths("Current Player", "Goliath Turret", Exactly, 6);
	// Accumulate("Current Player", At least, 96, ore);

// Actions:
	// Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	// Set Resources("Current Player", Subtract, 96, ore);
	// Set Deaths("Current Player", "Goliath Turret", Set To, 7);
	// Display Text Message(Always Display, "\x013\x019-=\x004 Radar Upgrade 7 purchased. \x019=-\r\n\x013\x005Launch duration extended to 27 seconds.");
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	// Deaths("Current Player", "Tank Turret type 2", Exactly, 5);
	// Deaths("Current Player", "Goliath Turret", Exactly, 7);
	// Accumulate("Current Player", At least, 104, ore);

// Actions:
	// Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	// Set Resources("Current Player", Subtract, 104, ore);
	// Set Deaths("Current Player", "Goliath Turret", Set To, 8);
	// Display Text Message(Always Display, "\x013\x019-=\x004 Radar Upgrade 8 purchased. \x019=-\r\n\x013\x005Launch duration extended to 30 seconds.");
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	// Deaths("Current Player", "Tank Turret type 2", Exactly, 5);
	// Deaths("Current Player", "Goliath Turret", Exactly, 8);
	// Accumulate("Current Player", At least, 112, ore);

// Actions:
	// Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	// Set Resources("Current Player", Subtract, 112, ore);
	// Set Deaths("Current Player", "Goliath Turret", Set To, 9);
	// Display Text Message(Always Display, "\x013\x019-=\x004 Radar Upgrade 9 purchased. \x019=-\r\n\x013\x005Launch duration extended to 32 seconds.");
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	// Deaths("Current Player", "Tank Turret type 2", Exactly, 5);
	// Deaths("Current Player", "Goliath Turret", At least, 9);

// Actions:
	// Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	// Display Text Message(Always Display, "\x004\x013You have reached the highest Radar upgrade.");
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		Launches
//> //----------------------------------------------------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Switch("Switch36", not set);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 6);
	Bring("All Players", "Any Unit", "Anywhere", At most, 1600);
	Accumulate("Current Player", At least, 6, ore);

Actions:
	Set Resources("Current Player", Subtract, 6, ore);
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Display Text Message(Always Display, "\x013\x019-=\x004 Launchable Redeemer Missile purchased. \x019=-");
	Set Deaths("Current Player", "Zerg Marker", Set To, 105);
	Create Unit("Current Player", "Zerg Scourge", 1, "| CACHE");
	Move Unit("Player 1", "Zerg Scourge", 1, "| CACHE", "HANGAR- Launches (P1)");
	Move Unit("Player 2", "Zerg Scourge", 1, "| CACHE", "HANGAR- Launches (P2)");
	Move Unit("Player 3", "Zerg Scourge", 1, "| CACHE", "HANGAR- Launches (P3)");
	Move Unit("Player 4", "Zerg Scourge", 1, "| CACHE", "HANGAR- Launches (P4)");
	Move Unit("Player 5", "Zerg Scourge", 1, "| CACHE", "HANGAR- Launches (P5)");
	Move Unit("Player 6", "Zerg Scourge", 1, "| CACHE", "HANGAR- Launches (P6)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Switch("Switch36", not set);
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 7);
	Bring("All Players", "Any Unit", "Anywhere", At most, 1600);
	Accumulate("Current Player", At least, 3, ore);

Actions:
	Set Resources("Current Player", Subtract, 3, ore);
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Display Text Message(Always Display, "\x013\x019-=\x004 Launchable Seeker Bomb purchased. \x019=-");
	Set Deaths("Current Player", "Zerg Marker", Set To, 105);
	Create Unit("Current Player", "Infested Terran", 1, "| CACHE");
	Move Unit("Player 1", "Infested Terran", 1, "| CACHE", "HANGAR- Launches (P1)");
	Move Unit("Player 2", "Infested Terran", 1, "| CACHE", "HANGAR- Launches (P2)");
	Move Unit("Player 3", "Infested Terran", 1, "| CACHE", "HANGAR- Launches (P3)");
	Move Unit("Player 4", "Infested Terran", 1, "| CACHE", "HANGAR- Launches (P4)");
	Move Unit("Player 5", "Infested Terran", 1, "| CACHE", "HANGAR- Launches (P5)");
	Move Unit("Player 6", "Infested Terran", 1, "| CACHE", "HANGAR- Launches (P6)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		Core Purchasing
//> //----------------------------------------------------------------------------------------------------------//


//-----------------------------------------------------------------//
//	Cores disallowed by Game Settings (purchases blocked)
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Switch("Switch46", set);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 9);
	Deaths("Current Player", "Terran Control Tower", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 40);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Switch("Switch46", set);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 10);
	Deaths("Current Player", "Terran Covert Ops", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 40);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Switch("Switch46", set);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 11);
	Deaths("Current Player", "Terran Physics Lab", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 40);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Switch("Switch46", set);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 12);
	Deaths("Current Player", "Vespene Orb (Protoss Type 2)", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 40);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//-----------------------------------------------------------------//
//	Core Purchases
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 9);
	Deaths("Current Player", "Terran Control Tower", Exactly, 0);
	Accumulate("Current Player", At least, 350, ore);

Actions:
	Set Resources("Current Player", Subtract, 350, ore);
	Set Deaths("Current Player", "Terran Control Tower", Set To, 1);
	Display Text Message(Always Display, "\x013\x019-=\x004 Nuclear Core purchased. \x019=-");
	Set Deaths("Current Player", "Zerg Marker", Set To, 105);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 10);
	Deaths("Current Player", "Terran Covert Ops", Exactly, 0);
	Accumulate("Current Player", At least, 500, ore);

Actions:
	Set Resources("Current Player", Subtract, 500, ore);
	Set Deaths("Current Player", "Terran Covert Ops", Set To, 1);
	Display Text Message(Always Display, "\x013\x019-=\x004 Anti-matter Core purchased. \x019=-");
	Set Deaths("Current Player", "Zerg Marker", Set To, 105);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 11);
	Deaths("Current Player", "Terran Physics Lab", Exactly, 0);
	Accumulate("Current Player", At least, 750, ore);

Actions:
	Set Resources("Current Player", Subtract, 750, ore);
	Set Deaths("Current Player", "Terran Physics Lab", Set To, 1);
	Display Text Message(Always Display, "\x013\x019-=\x004 Singularity Core purchased. \x019=-");
	Set Deaths("Current Player", "Zerg Marker", Set To, 105);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 12);
	Deaths("Current Player", "Vespene Orb (Protoss Type 2)", Exactly, 0);
	Accumulate("Current Player", At least, 1500, ore);

Actions:
	Set Resources("Current Player", Subtract, 1500, ore);
	Set Deaths("Current Player", "Vespene Orb (Protoss Type 2)", Set To, 1);
	Display Text Message(Always Display, "\x013\x019-=\x004 Vector Singularity Core purchased. \x019=-");
	Set Deaths("Current Player", "Zerg Marker", Set To, 105);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		Core Equipping
//> //----------------------------------------------------------------------------------------------------------//


//-----------------------------------------------------------------//
//	Chemical Combustion
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 8);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Kyadarin Crystal Formation", Set To, 0);
	Display Text Message(Always Display, "\x013\x004>>\x019 Chemical Combustion Core equipped. \x004<<");
	Display Text Message(Always Display, "\x013\x005Cores can be freely equipped once purchased.");
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Nuclear Fusion
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 9);
	Deaths("Current Player", "Terran Control Tower", Exactly, 1);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Kyadarin Crystal Formation", Set To, 1);
	Display Text Message(Always Display, "\x013\x004>>\x019 Nuclear Core equipped. \x004<<");
	Display Text Message(Always Display, "\x013\x005Cores can be freely equipped once purchased.");
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//-----------------------------------------------------------------//
//	Anti-Matter
//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 10);
	Deaths("Current Player", "Terran Covert Ops", Exactly, 1);
	// Deaths("Current Player", "Unused type 2", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Kyadarin Crystal Formation", Set To, 2);
	Display Text Message(Always Display, "\x013\x004>>\x019 Anti-matter Core equipped. \x004<<");
	Display Text Message(Always Display, "\x013\x005Cores can be freely equipped once purchased.");
//Auto-unload Gear vehicles
	// Set Deaths("Current Player", "Unused type 2", Set To, 0);
	// Move Unit("Player 12", "Terran Vulture", All, "HANGAR- Main (P1)", "+GEAR (P1)");
	// Move Unit("Player 12", "Terran Dropship", All, "HANGAR- Main (P1)", "+GEAR (P1)");
	// Move Unit("Player 12", "Yggdrasill (Overlord)", All, "HANGAR- Main (P1)", "+GEAR (P1)");
	// Move Unit("Player 12", "Protoss Probe", All, "HANGAR- Main (P1)", "+GEAR (P1)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 10);
	Deaths("Current Player", "Terran Covert Ops", Exactly, 1);
	// Deaths("Current Player", "Unused type 2", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Kyadarin Crystal Formation", Set To, 2);
	Display Text Message(Always Display, "\x013\x004>>\x019 Anti-matter Core equipped. \x004<<");
	Display Text Message(Always Display, "\x013\x005Cores can be freely equipped once purchased.");
//Auto-unload Gear vehicles
	// Set Deaths("Current Player", "Unused type 2", Set To, 0);
	// Move Unit("Player 12", "Terran Vulture", All, "HANGAR- Main (P2)", "+GEAR (P2)");
	// Move Unit("Player 12", "Terran Dropship", All, "HANGAR- Main (P2)", "+GEAR (P2)");
	// Move Unit("Player 12", "Yggdrasill (Overlord)", All, "HANGAR- Main (P2)", "+GEAR (P2)");
	// Move Unit("Player 12", "Protoss Probe", All, "HANGAR- Main (P2)", "+GEAR (P2)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 10);
	Deaths("Current Player", "Terran Covert Ops", Exactly, 1);
	// Deaths("Current Player", "Unused type 2", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Kyadarin Crystal Formation", Set To, 2);
	Display Text Message(Always Display, "\x013\x004>>\x019 Anti-matter Core equipped. \x004<<");
	Display Text Message(Always Display, "\x013\x005Cores can be freely equipped once purchased.");
//Auto-unload Gear vehicles
	// Set Deaths("Current Player", "Unused type 2", Set To, 0);
	// Move Unit("Player 12", "Terran Vulture", All, "HANGAR- Main (P3)", "+GEAR (P3)");
	// Move Unit("Player 12", "Terran Dropship", All, "HANGAR- Main (P3)", "+GEAR (P3)");
	// Move Unit("Player 12", "Yggdrasill (Overlord)", All, "HANGAR- Main (P3)", "+GEAR (P3)");
	// Move Unit("Player 12", "Protoss Probe", All, "HANGAR- Main (P3)", "+GEAR (P3)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 10);
	Deaths("Current Player", "Terran Covert Ops", Exactly, 1);
	// Deaths("Current Player", "Unused type 2", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Kyadarin Crystal Formation", Set To, 2);
	Display Text Message(Always Display, "\x013\x004>>\x019 Anti-matter Core equipped. \x004<<");
	Display Text Message(Always Display, "\x013\x005Cores can be freely equipped once purchased.");
//Auto-unload Gear vehicles
	// Set Deaths("Current Player", "Unused type 2", Set To, 0);
	// Move Unit("Player 12", "Terran Vulture", All, "HANGAR- Main (P4)", "+GEAR (P4)");
	// Move Unit("Player 12", "Terran Dropship", All, "HANGAR- Main (P4)", "+GEAR (P4)");
	// Move Unit("Player 12", "Yggdrasill (Overlord)", All, "HANGAR- Main (P4)", "+GEAR (P4)");
	// Move Unit("Player 12", "Protoss Probe", All, "HANGAR- Main (P4)", "+GEAR (P4)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 10);
	Deaths("Current Player", "Terran Covert Ops", Exactly, 1);
	// Deaths("Current Player", "Unused type 2", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Kyadarin Crystal Formation", Set To, 2);
	Display Text Message(Always Display, "\x013\x004>>\x019 Anti-matter Core equipped. \x004<<");
	Display Text Message(Always Display, "\x013\x005Cores can be freely equipped once purchased.");
//Auto-unload Gear vehicles
	// Set Deaths("Current Player", "Unused type 2", Set To, 0);
	// Move Unit("Player 12", "Terran Vulture", All, "HANGAR- Main (P5)", "+GEAR (P5)");
	// Move Unit("Player 12", "Terran Dropship", All, "HANGAR- Main (P5)", "+GEAR (P5)");
	// Move Unit("Player 12", "Yggdrasill (Overlord)", All, "HANGAR- Main (P5)", "+GEAR (P5)");
	// Move Unit("Player 12", "Protoss Probe", All, "HANGAR- Main (P5)", "+GEAR (P5)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 10);
	Deaths("Current Player", "Terran Covert Ops", Exactly, 1);
	// Deaths("Current Player", "Unused type 2", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Kyadarin Crystal Formation", Set To, 2);
	Display Text Message(Always Display, "\x013\x004>>\x019 Anti-matter Core equipped. \x004<<");
	Display Text Message(Always Display, "\x013\x005Cores can be freely equipped once purchased.");
//Auto-unload Gear vehicles
	// Set Deaths("Current Player", "Unused type 2", Set To, 0);
	// Move Unit("Player 12", "Terran Vulture", All, "HANGAR- Main (P6)", "+GEAR (P6)");
	// Move Unit("Player 12", "Terran Dropship", All, "HANGAR- Main (P6)", "+GEAR (P6)");
	// Move Unit("Player 12", "Yggdrasill (Overlord)", All, "HANGAR- Main (P6)", "+GEAR (P6)");
	// Move Unit("Player 12", "Protoss Probe", All, "HANGAR- Main (P6)", "+GEAR (P6)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	// Deaths("Current Player", "Tank Turret type 2", Exactly, 10);
	// Deaths("Current Player", "Terran Covert Ops", Exactly, 1);
	// Deaths("Current Player", "Unused type 2", At least, 1);

// Actions:
	// Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	// Set Deaths("Current Player", "Ruins", Set To, 11);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Singularity
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 11);
	Deaths("Current Player", "Terran Physics Lab", Exactly, 1);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Kyadarin Crystal Formation", Set To, 3);
	Display Text Message(Always Display, "\x013\x004>>\x019 Singularity Core equipped. \x004<<");
	Display Text Message(Always Display, "\x013\x005Cores can be freely equipped once purchased.");
	Set Deaths("-+ Alpha Faction +-", "Zerg Flag Beacon", Set To, 62);
	Set Deaths("-= Omega Faction =-", "Zerg Flag Beacon", Set To, 62);
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//-----------------------------------------------------------------//
//	Vector Singularity
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 12);
	Deaths("Current Player", "Vespene Orb (Protoss Type 2)", Exactly, 1);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Kyadarin Crystal Formation", Set To, 4);
	Set Resources("Current Player", Add, 100, gas);
	Display Text Message(Always Display, "\x013\x004>>\x019 Vector Singularity Core equipped. \x004<<\r\n\x013\x005Propulsors, Purchases, and Meteor harvesting will be unavailable PERMANENTLY!");
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		Bombs
//> //----------------------------------------------------------------------------------------------------------//


//-----------------------------------------------------------------//
//	Bombs (vehicles) disallowed by Game Settings (purchases blocked)
//-----------------------------------------------------------------//

// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Switch("Switch32", set);
	// Deaths("Current Player", "Tank Turret type 2", At least, 13);
	// Deaths("Current Player", "Tank Turret type 2", At most, 16);

// Actions:
	// Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	// Set Deaths("Current Player", "Ruins", Set To, 40);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Bomb purchases
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	// Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 13);
	Bring("All Players", "Any Unit", "Anywhere", At most, 1600);
	Accumulate("Current Player", At least, 12, ore);

Actions:
	Set Resources("Current Player", Subtract, 12, ore);
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Display Text Message(Always Display, "\x013\x019-=\x004 M.O.A.B bomb purchased. \x019=-");
	Set Deaths("Current Player", "Zerg Marker", Set To, 105);
	Create Unit("Current Player", "Hunter Killer (Hydralisk)", 1, "| CACHE");
	Move Unit("Player 1", "Hunter Killer (Hydralisk)", 1, "| CACHE", "HANGAR- Launches (P1)");
	Move Unit("Player 2", "Hunter Killer (Hydralisk)", 1, "| CACHE", "HANGAR- Launches (P2)");
	Move Unit("Player 3", "Hunter Killer (Hydralisk)", 1, "| CACHE", "HANGAR- Launches (P3)");
	Move Unit("Player 4", "Hunter Killer (Hydralisk)", 1, "| CACHE", "HANGAR- Launches (P4)");
	Move Unit("Player 5", "Hunter Killer (Hydralisk)", 1, "| CACHE", "HANGAR- Launches (P5)");
	Move Unit("Player 6", "Hunter Killer (Hydralisk)", 1, "| CACHE", "HANGAR- Launches (P6)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	// Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 14);
	Bring("All Players", "Any Unit", "Anywhere", At most, 1600);
	Accumulate("Current Player", At least, 24, ore);

Actions:
	Set Resources("Current Player", Subtract, 24, ore);
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Display Text Message(Always Display, "\x013\x019-=\x004 Pepper Jack bomb purchased. \x019=-");
	Set Deaths("Current Player", "Zerg Marker", Set To, 105);
	Create Unit("Current Player", "Tassadar/Zeratul (Archon)", 1, "| CACHE");
	Move Unit("Player 1", "Tassadar/Zeratul (Archon)", 1, "| CACHE", "HANGAR- Launches (P1)");
	Move Unit("Player 2", "Tassadar/Zeratul (Archon)", 1, "| CACHE", "HANGAR- Launches (P2)");
	Move Unit("Player 3", "Tassadar/Zeratul (Archon)", 1, "| CACHE", "HANGAR- Launches (P3)");
	Move Unit("Player 4", "Tassadar/Zeratul (Archon)", 1, "| CACHE", "HANGAR- Launches (P4)");
	Move Unit("Player 5", "Tassadar/Zeratul (Archon)", 1, "| CACHE", "HANGAR- Launches (P5)");
	Move Unit("Player 6", "Tassadar/Zeratul (Archon)", 1, "| CACHE", "HANGAR- Launches (P6)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	// Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 15);
	Bring("All Players", "Any Unit", "Anywhere", At most, 1600);
	Accumulate("Current Player", At least, 7, ore);

Actions:
	Set Resources("Current Player", Subtract, 7, ore);
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Display Text Message(Always Display, "\x013\x019-=\x004 Nerve Gas bomblets purchased. \x019=-");
	Set Deaths("Current Player", "Zerg Marker", Set To, 105);
	Create Unit("Current Player", "Terran Medic", 1, "| CACHE");
	Move Unit("Player 1", "Terran Medic", 1, "| CACHE", "HANGAR- Launches (P1)");
	Move Unit("Player 2", "Terran Medic", 1, "| CACHE", "HANGAR- Launches (P2)");
	Move Unit("Player 3", "Terran Medic", 1, "| CACHE", "HANGAR- Launches (P3)");
	Move Unit("Player 4", "Terran Medic", 1, "| CACHE", "HANGAR- Launches (P4)");
	Move Unit("Player 5", "Terran Medic", 1, "| CACHE", "HANGAR- Launches (P5)");
	Move Unit("Player 6", "Terran Medic", 1, "| CACHE", "HANGAR- Launches (P6)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	// Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 16);
	Bring("All Players", "Any Unit", "Anywhere", At most, 1600);
	Accumulate("Current Player", At least, 3, ore);

Actions:
	Set Resources("Current Player", Subtract, 3, ore);
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Display Text Message(Always Display, "\x013\x019-=\x004 Aero Mine purchased. \x019=-");
	Set Deaths("Current Player", "Zerg Marker", Set To, 105);
	Create Unit("Current Player", "Zerg Drone", 1, "| CACHE");
	Move Unit("Player 1", "Zerg Drone", 1, "| CACHE", "HANGAR- Launches (P1)");
	Move Unit("Player 2", "Zerg Drone", 1, "| CACHE", "HANGAR- Launches (P2)");
	Move Unit("Player 3", "Zerg Drone", 1, "| CACHE", "HANGAR- Launches (P3)");
	Move Unit("Player 4", "Zerg Drone", 1, "| CACHE", "HANGAR- Launches (P4)");
	Move Unit("Player 5", "Zerg Drone", 1, "| CACHE", "HANGAR- Launches (P5)");
	Move Unit("Player 6", "Zerg Drone", 1, "| CACHE", "HANGAR- Launches (P6)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		Repair
//> //----------------------------------------------------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 17);
	Accumulate("Current Player", At least, 64, ore);

Actions:
	Set Resources("Current Player", Subtract, 64, ore);
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Display Text Message(Always Display, "\x013\x019-=\x004 Gear repaired. \x019=-");
	Set Deaths("Current Player", "Zerg Marker", Set To, 105);
	Modify Unit Hit Points("Player 12", "Terran Command Center", 100, All, "+GEAR (P1)");
	Modify Unit Hit Points("Current Player", "Terran Command Center", 100, All, "Anywhere");
	Modify Unit Hit Points("Current Player", "Terran Ghost", 100, All, "Anywhere");
	Modify Unit Hit Points("Current Player", "Protoss Carrier", 100, All, "Anywhere");
	Modify Unit Shield Points("Current Player", "Men", 100, All, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 17);
	Accumulate("Current Player", At least, 64, ore);

Actions:
	Set Resources("Current Player", Subtract, 64, ore);
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Display Text Message(Always Display, "\x013\x019-=\x004 Gear repaired. \x019=-");
	Set Deaths("Current Player", "Zerg Marker", Set To, 105);
	Modify Unit Hit Points("Player 12", "Terran Command Center", 100, All, "+GEAR (P2)");
	Modify Unit Hit Points("Current Player", "Terran Command Center", 100, All, "Anywhere");
	Modify Unit Hit Points("Current Player", "Terran Ghost", 100, All, "Anywhere");
	Modify Unit Hit Points("Current Player", "Protoss Carrier", 100, All, "Anywhere");
	Modify Unit Shield Points("Current Player", "Men", 100, All, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 17);
	Accumulate("Current Player", At least, 64, ore);

Actions:
	Set Resources("Current Player", Subtract, 64, ore);
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Display Text Message(Always Display, "\x013\x019-=\x004 Gear repaired. \x019=-");
	Set Deaths("Current Player", "Zerg Marker", Set To, 105);
	Modify Unit Hit Points("Player 12", "Terran Command Center", 100, All, "+GEAR (P3)");
	Modify Unit Hit Points("Current Player", "Terran Command Center", 100, All, "Anywhere");
	Modify Unit Hit Points("Current Player", "Terran Ghost", 100, All, "Anywhere");
	Modify Unit Hit Points("Current Player", "Protoss Carrier", 100, All, "Anywhere");
	Modify Unit Shield Points("Current Player", "Men", 100, All, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 17);
	Accumulate("Current Player", At least, 64, ore);

Actions:
	Set Resources("Current Player", Subtract, 64, ore);
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Display Text Message(Always Display, "\x013\x019-=\x004 Gear repaired. \x019=-");
	Set Deaths("Current Player", "Zerg Marker", Set To, 105);
	Modify Unit Hit Points("Player 12", "Terran Command Center", 100, All, "+GEAR (P4)");
	Modify Unit Hit Points("Current Player", "Terran Command Center", 100, All, "Anywhere");
	Modify Unit Hit Points("Current Player", "Terran Ghost", 100, All, "Anywhere");
	Modify Unit Hit Points("Current Player", "Protoss Carrier", 100, All, "Anywhere");
	Modify Unit Shield Points("Current Player", "Men", 100, All, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 17);
	Accumulate("Current Player", At least, 64, ore);

Actions:
	Set Resources("Current Player", Subtract, 64, ore);
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Display Text Message(Always Display, "\x013\x019-=\x004 Gear repaired. \x019=-");
	Set Deaths("Current Player", "Zerg Marker", Set To, 105);
	Modify Unit Hit Points("Player 12", "Terran Command Center", 100, All, "+GEAR (P5)");
	Modify Unit Hit Points("Current Player", "Terran Command Center", 100, All, "Anywhere");
	Modify Unit Hit Points("Current Player", "Terran Ghost", 100, All, "Anywhere");
	Modify Unit Hit Points("Current Player", "Protoss Carrier", 100, All, "Anywhere");
	Modify Unit Shield Points("Current Player", "Men", 100, All, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 17);
	Accumulate("Current Player", At least, 64, ore);

Actions:
	Set Resources("Current Player", Subtract, 64, ore);
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Display Text Message(Always Display, "\x013\x019-=\x004 Gear repaired. \x019=-");
	Set Deaths("Current Player", "Zerg Marker", Set To, 105);
	Modify Unit Hit Points("Player 12", "Terran Command Center", 100, All, "+GEAR (P6)");
	Modify Unit Hit Points("Current Player", "Terran Command Center", 100, All, "Anywhere");
	Modify Unit Hit Points("Current Player", "Terran Ghost", 100, All, "Anywhere");
	Modify Unit Hit Points("Current Player", "Protoss Carrier", 100, All, "Anywhere");
	Modify Unit Shield Points("Current Player", "Men", 100, All, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		Bits
//> //----------------------------------------------------------------------------------------------------------//


//-----------------------------------------------------------------//
//	Game Settings (purchase blocking)
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Switch("Switch42", set);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 18);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 40);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Switch("Switch44", set);
	// Deaths("Current Player", "Tank Turret type 2", At least, 19);
	// Deaths("Current Player", "Tank Turret type 2", At most, 24);

// Actions:
	// Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	// Set Deaths("Current Player", "Ruins", Set To, 40);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Bit purchases
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 26);
	Accumulate("Current Player", At least, 75, ore);
	Bring("Current Player", "Terran Valkyrie", "Anywhere", At most, 30);
	Bring("All Players", "Any Unit", "Anywhere", At most, 1600);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Add, 100);
	Create Unit("Current Player", "Terran Valkyrie", 1, "| CACHE");
	Move Unit("Player 1", "Terran Valkyrie", 1, "| CACHE", "HANGAR- Main (P1)");
	Move Unit("Player 2", "Terran Valkyrie", 1, "| CACHE", "HANGAR- Main (P2)");
	Move Unit("Player 3", "Terran Valkyrie", 1, "| CACHE", "HANGAR- Main (P3)");
	Move Unit("Player 4", "Terran Valkyrie", 1, "| CACHE", "HANGAR- Main (P4)");
	Move Unit("Player 5", "Terran Valkyrie", 1, "| CACHE", "HANGAR- Main (P5)");
	Move Unit("Player 6", "Terran Valkyrie", 1, "| CACHE", "HANGAR- Main (P6)");
	Move Unit("Player 1", "Terran Valkyrie", 1, "| CACHE", "HANGAR- Launches (P1)");
	Move Unit("Player 2", "Terran Valkyrie", 1, "| CACHE", "HANGAR- Launches (P2)");
	Move Unit("Player 3", "Terran Valkyrie", 1, "| CACHE", "HANGAR- Launches (P3)");
	Move Unit("Player 4", "Terran Valkyrie", 1, "| CACHE", "HANGAR- Launches (P4)");
	Move Unit("Player 5", "Terran Valkyrie", 1, "| CACHE", "HANGAR- Launches (P5)");
	Move Unit("Player 6", "Terran Valkyrie", 1, "| CACHE", "HANGAR- Launches (P6)");
	Move Unit("Player 1", "Terran Valkyrie", 1, "| CACHE", "HANGAR- Holder Top (P1)");
	Move Unit("Player 2", "Terran Valkyrie", 1, "| CACHE", "HANGAR- Holder Top (P2)");
	Move Unit("Player 3", "Terran Valkyrie", 1, "| CACHE", "HANGAR- Holder Top (P3)");
	Move Unit("Player 4", "Terran Valkyrie", 1, "| CACHE", "HANGAR- Holder Top (P4)");
	Move Unit("Player 5", "Terran Valkyrie", 1, "| CACHE", "HANGAR- Holder Top (P5)");
	Move Unit("Player 6", "Terran Valkyrie", 1, "| CACHE", "HANGAR- Holder Top (P6)");
	Move Unit("Player 1", "Terran Valkyrie", 1, "| CACHE", "HANGAR- Holder Bottom (P1)");
	Move Unit("Player 2", "Terran Valkyrie", 1, "| CACHE", "HANGAR- Holder Bottom (P2)");
	Move Unit("Player 3", "Terran Valkyrie", 1, "| CACHE", "HANGAR- Holder Bottom (P3)");
	Move Unit("Player 4", "Terran Valkyrie", 1, "| CACHE", "HANGAR- Holder Bottom (P4)");
	Move Unit("Player 5", "Terran Valkyrie", 1, "| CACHE", "HANGAR- Holder Bottom (P5)");
	Move Unit("Player 6", "Terran Valkyrie", 1, "| CACHE", "HANGAR- Holder Bottom (P6)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 18);
	Accumulate("Current Player", At least, 120, ore);
	Bring("Current Player", "Protoss Carrier", "Anywhere", At most, 30);
	Bring("All Players", "Any Unit", "Anywhere", At most, 1600);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Add, 100);
	Create Unit("Current Player", "Protoss Carrier", 1, "| CACHE");
	Move Unit("Player 1", "Protoss Carrier", 1, "| CACHE", "HANGAR- Main (P1)");
	Move Unit("Player 2", "Protoss Carrier", 1, "| CACHE", "HANGAR- Main (P2)");
	Move Unit("Player 3", "Protoss Carrier", 1, "| CACHE", "HANGAR- Main (P3)");
	Move Unit("Player 4", "Protoss Carrier", 1, "| CACHE", "HANGAR- Main (P4)");
	Move Unit("Player 5", "Protoss Carrier", 1, "| CACHE", "HANGAR- Main (P5)");
	Move Unit("Player 6", "Protoss Carrier", 1, "| CACHE", "HANGAR- Main (P6)");
	Move Unit("Player 1", "Protoss Carrier", 1, "| CACHE", "HANGAR- Launches (P1)");
	Move Unit("Player 2", "Protoss Carrier", 1, "| CACHE", "HANGAR- Launches (P2)");
	Move Unit("Player 3", "Protoss Carrier", 1, "| CACHE", "HANGAR- Launches (P3)");
	Move Unit("Player 4", "Protoss Carrier", 1, "| CACHE", "HANGAR- Launches (P4)");
	Move Unit("Player 5", "Protoss Carrier", 1, "| CACHE", "HANGAR- Launches (P5)");
	Move Unit("Player 6", "Protoss Carrier", 1, "| CACHE", "HANGAR- Launches (P6)");
	Move Unit("Player 1", "Protoss Carrier", 1, "| CACHE", "HANGAR- Holder Top (P1)");
	Move Unit("Player 2", "Protoss Carrier", 1, "| CACHE", "HANGAR- Holder Top (P2)");
	Move Unit("Player 3", "Protoss Carrier", 1, "| CACHE", "HANGAR- Holder Top (P3)");
	Move Unit("Player 4", "Protoss Carrier", 1, "| CACHE", "HANGAR- Holder Top (P4)");
	Move Unit("Player 5", "Protoss Carrier", 1, "| CACHE", "HANGAR- Holder Top (P5)");
	Move Unit("Player 6", "Protoss Carrier", 1, "| CACHE", "HANGAR- Holder Top (P6)");
	Move Unit("Player 1", "Protoss Carrier", 1, "| CACHE", "HANGAR- Holder Bottom (P1)");
	Move Unit("Player 2", "Protoss Carrier", 1, "| CACHE", "HANGAR- Holder Bottom (P2)");
	Move Unit("Player 3", "Protoss Carrier", 1, "| CACHE", "HANGAR- Holder Bottom (P3)");
	Move Unit("Player 4", "Protoss Carrier", 1, "| CACHE", "HANGAR- Holder Bottom (P4)");
	Move Unit("Player 5", "Protoss Carrier", 1, "| CACHE", "HANGAR- Holder Bottom (P5)");
	Move Unit("Player 6", "Protoss Carrier", 1, "| CACHE", "HANGAR- Holder Bottom (P6)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 19);
	Accumulate("Current Player", At least, 24, ore);
	Bring("Current Player", "Terran Science Vessel", "Anywhere", At most, 30);
	Bring("All Players", "Any Unit", "Anywhere", At most, 1600);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Add, 100);
	Create Unit("Current Player", "Terran Science Vessel", 1, "| CACHE");
	Move Unit("Player 1", "Terran Science Vessel", 1, "| CACHE", "HANGAR- Main (P1)");
	Move Unit("Player 2", "Terran Science Vessel", 1, "| CACHE", "HANGAR- Main (P2)");
	Move Unit("Player 3", "Terran Science Vessel", 1, "| CACHE", "HANGAR- Main (P3)");
	Move Unit("Player 4", "Terran Science Vessel", 1, "| CACHE", "HANGAR- Main (P4)");
	Move Unit("Player 5", "Terran Science Vessel", 1, "| CACHE", "HANGAR- Main (P5)");
	Move Unit("Player 6", "Terran Science Vessel", 1, "| CACHE", "HANGAR- Main (P6)");
	Move Unit("Player 1", "Terran Science Vessel", 1, "| CACHE", "HANGAR- Launches (P1)");
	Move Unit("Player 2", "Terran Science Vessel", 1, "| CACHE", "HANGAR- Launches (P2)");
	Move Unit("Player 3", "Terran Science Vessel", 1, "| CACHE", "HANGAR- Launches (P3)");
	Move Unit("Player 4", "Terran Science Vessel", 1, "| CACHE", "HANGAR- Launches (P4)");
	Move Unit("Player 5", "Terran Science Vessel", 1, "| CACHE", "HANGAR- Launches (P5)");
	Move Unit("Player 6", "Terran Science Vessel", 1, "| CACHE", "HANGAR- Launches (P6)");
	Move Unit("Player 1", "Terran Science Vessel", 1, "| CACHE", "HANGAR- Holder Top (P1)");
	Move Unit("Player 2", "Terran Science Vessel", 1, "| CACHE", "HANGAR- Holder Top (P2)");
	Move Unit("Player 3", "Terran Science Vessel", 1, "| CACHE", "HANGAR- Holder Top (P3)");
	Move Unit("Player 4", "Terran Science Vessel", 1, "| CACHE", "HANGAR- Holder Top (P4)");
	Move Unit("Player 5", "Terran Science Vessel", 1, "| CACHE", "HANGAR- Holder Top (P5)");
	Move Unit("Player 6", "Terran Science Vessel", 1, "| CACHE", "HANGAR- Holder Top (P6)");
	Move Unit("Player 1", "Terran Science Vessel", 1, "| CACHE", "HANGAR- Holder Bottom (P1)");
	Move Unit("Player 2", "Terran Science Vessel", 1, "| CACHE", "HANGAR- Holder Bottom (P2)");
	Move Unit("Player 3", "Terran Science Vessel", 1, "| CACHE", "HANGAR- Holder Bottom (P3)");
	Move Unit("Player 4", "Terran Science Vessel", 1, "| CACHE", "HANGAR- Holder Bottom (P4)");
	Move Unit("Player 5", "Terran Science Vessel", 1, "| CACHE", "HANGAR- Holder Bottom (P5)");
	Move Unit("Player 6", "Terran Science Vessel", 1, "| CACHE", "HANGAR- Holder Bottom (P6)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 20);
	Accumulate("Current Player", At least, 24, ore);
	Bring("Current Player", "Zerg Queen", "Anywhere", At most, 30);
	Bring("All Players", "Any Unit", "Anywhere", At most, 1600);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Add, 100);
	Create Unit("Current Player", "Zerg Queen", 1, "| CACHE");
	Move Unit("Player 1", "Zerg Queen", 1, "| CACHE", "HANGAR- Main (P1)");
	Move Unit("Player 2", "Zerg Queen", 1, "| CACHE", "HANGAR- Main (P2)");
	Move Unit("Player 3", "Zerg Queen", 1, "| CACHE", "HANGAR- Main (P3)");
	Move Unit("Player 4", "Zerg Queen", 1, "| CACHE", "HANGAR- Main (P4)");
	Move Unit("Player 5", "Zerg Queen", 1, "| CACHE", "HANGAR- Main (P5)");
	Move Unit("Player 6", "Zerg Queen", 1, "| CACHE", "HANGAR- Main (P6)");
	Move Unit("Player 1", "Zerg Queen", 1, "| CACHE", "HANGAR- Launches (P1)");
	Move Unit("Player 2", "Zerg Queen", 1, "| CACHE", "HANGAR- Launches (P2)");
	Move Unit("Player 3", "Zerg Queen", 1, "| CACHE", "HANGAR- Launches (P3)");
	Move Unit("Player 4", "Zerg Queen", 1, "| CACHE", "HANGAR- Launches (P4)");
	Move Unit("Player 5", "Zerg Queen", 1, "| CACHE", "HANGAR- Launches (P5)");
	Move Unit("Player 6", "Zerg Queen", 1, "| CACHE", "HANGAR- Launches (P6)");
	Move Unit("Player 1", "Zerg Queen", 1, "| CACHE", "HANGAR- Holder Top (P1)");
	Move Unit("Player 2", "Zerg Queen", 1, "| CACHE", "HANGAR- Holder Top (P2)");
	Move Unit("Player 3", "Zerg Queen", 1, "| CACHE", "HANGAR- Holder Top (P3)");
	Move Unit("Player 4", "Zerg Queen", 1, "| CACHE", "HANGAR- Holder Top (P4)");
	Move Unit("Player 5", "Zerg Queen", 1, "| CACHE", "HANGAR- Holder Top (P5)");
	Move Unit("Player 6", "Zerg Queen", 1, "| CACHE", "HANGAR- Holder Top (P6)");
	Move Unit("Player 1", "Zerg Queen", 1, "| CACHE", "HANGAR- Holder Bottom (P1)");
	Move Unit("Player 2", "Zerg Queen", 1, "| CACHE", "HANGAR- Holder Bottom (P2)");
	Move Unit("Player 3", "Zerg Queen", 1, "| CACHE", "HANGAR- Holder Bottom (P3)");
	Move Unit("Player 4", "Zerg Queen", 1, "| CACHE", "HANGAR- Holder Bottom (P4)");
	Move Unit("Player 5", "Zerg Queen", 1, "| CACHE", "HANGAR- Holder Bottom (P5)");
	Move Unit("Player 6", "Zerg Queen", 1, "| CACHE", "HANGAR- Holder Bottom (P6)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 21);
	Accumulate("Current Player", At least, 96, ore);
	Bring("Current Player", "Terran Battlecruiser", "Anywhere", At most, 30);
	Bring("All Players", "Any Unit", "Anywhere", At most, 1600);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Add, 100);
	Create Unit("Current Player", "Terran Battlecruiser", 1, "| CACHE");
	Move Unit("Player 1", "Terran Battlecruiser", 1, "| CACHE", "HANGAR- Main (P1)");
	Move Unit("Player 2", "Terran Battlecruiser", 1, "| CACHE", "HANGAR- Main (P2)");
	Move Unit("Player 3", "Terran Battlecruiser", 1, "| CACHE", "HANGAR- Main (P3)");
	Move Unit("Player 4", "Terran Battlecruiser", 1, "| CACHE", "HANGAR- Main (P4)");
	Move Unit("Player 5", "Terran Battlecruiser", 1, "| CACHE", "HANGAR- Main (P5)");
	Move Unit("Player 6", "Terran Battlecruiser", 1, "| CACHE", "HANGAR- Main (P6)");
	Move Unit("Player 1", "Terran Battlecruiser", 1, "| CACHE", "HANGAR- Launches (P1)");
	Move Unit("Player 2", "Terran Battlecruiser", 1, "| CACHE", "HANGAR- Launches (P2)");
	Move Unit("Player 3", "Terran Battlecruiser", 1, "| CACHE", "HANGAR- Launches (P3)");
	Move Unit("Player 4", "Terran Battlecruiser", 1, "| CACHE", "HANGAR- Launches (P4)");
	Move Unit("Player 5", "Terran Battlecruiser", 1, "| CACHE", "HANGAR- Launches (P5)");
	Move Unit("Player 6", "Terran Battlecruiser", 1, "| CACHE", "HANGAR- Launches (P6)");
	Move Unit("Player 1", "Terran Battlecruiser", 1, "| CACHE", "HANGAR- Holder Top (P1)");
	Move Unit("Player 2", "Terran Battlecruiser", 1, "| CACHE", "HANGAR- Holder Top (P2)");
	Move Unit("Player 3", "Terran Battlecruiser", 1, "| CACHE", "HANGAR- Holder Top (P3)");
	Move Unit("Player 4", "Terran Battlecruiser", 1, "| CACHE", "HANGAR- Holder Top (P4)");
	Move Unit("Player 5", "Terran Battlecruiser", 1, "| CACHE", "HANGAR- Holder Top (P5)");
	Move Unit("Player 6", "Terran Battlecruiser", 1, "| CACHE", "HANGAR- Holder Top (P6)");
	Move Unit("Player 1", "Terran Battlecruiser", 1, "| CACHE", "HANGAR- Holder Bottom (P1)");
	Move Unit("Player 2", "Terran Battlecruiser", 1, "| CACHE", "HANGAR- Holder Bottom (P2)");
	Move Unit("Player 3", "Terran Battlecruiser", 1, "| CACHE", "HANGAR- Holder Bottom (P3)");
	Move Unit("Player 4", "Terran Battlecruiser", 1, "| CACHE", "HANGAR- Holder Bottom (P4)");
	Move Unit("Player 5", "Terran Battlecruiser", 1, "| CACHE", "HANGAR- Holder Bottom (P5)");
	Move Unit("Player 6", "Terran Battlecruiser", 1, "| CACHE", "HANGAR- Holder Bottom (P6)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 22);
	Accumulate("Current Player", At least, 48, ore);
	Bring("Current Player", "Zerg Guardian", "Anywhere", At most, 30);
	Bring("All Players", "Any Unit", "Anywhere", At most, 1600);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Add, 100);
	Create Unit("Current Player", "Zerg Guardian", 1, "| CACHE");
	Move Unit("Player 1", "Zerg Guardian", 1, "| CACHE", "HANGAR- Main (P1)");
	Move Unit("Player 2", "Zerg Guardian", 1, "| CACHE", "HANGAR- Main (P2)");
	Move Unit("Player 3", "Zerg Guardian", 1, "| CACHE", "HANGAR- Main (P3)");
	Move Unit("Player 4", "Zerg Guardian", 1, "| CACHE", "HANGAR- Main (P4)");
	Move Unit("Player 5", "Zerg Guardian", 1, "| CACHE", "HANGAR- Main (P5)");
	Move Unit("Player 6", "Zerg Guardian", 1, "| CACHE", "HANGAR- Main (P6)");
	Move Unit("Player 1", "Zerg Guardian", 1, "| CACHE", "HANGAR- Launches (P1)");
	Move Unit("Player 2", "Zerg Guardian", 1, "| CACHE", "HANGAR- Launches (P2)");
	Move Unit("Player 3", "Zerg Guardian", 1, "| CACHE", "HANGAR- Launches (P3)");
	Move Unit("Player 4", "Zerg Guardian", 1, "| CACHE", "HANGAR- Launches (P4)");
	Move Unit("Player 5", "Zerg Guardian", 1, "| CACHE", "HANGAR- Launches (P5)");
	Move Unit("Player 6", "Zerg Guardian", 1, "| CACHE", "HANGAR- Launches (P6)");
	Move Unit("Player 1", "Zerg Guardian", 1, "| CACHE", "HANGAR- Holder Top (P1)");
	Move Unit("Player 2", "Zerg Guardian", 1, "| CACHE", "HANGAR- Holder Top (P2)");
	Move Unit("Player 3", "Zerg Guardian", 1, "| CACHE", "HANGAR- Holder Top (P3)");
	Move Unit("Player 4", "Zerg Guardian", 1, "| CACHE", "HANGAR- Holder Top (P4)");
	Move Unit("Player 5", "Zerg Guardian", 1, "| CACHE", "HANGAR- Holder Top (P5)");
	Move Unit("Player 6", "Zerg Guardian", 1, "| CACHE", "HANGAR- Holder Top (P6)");
	Move Unit("Player 1", "Zerg Guardian", 1, "| CACHE", "HANGAR- Holder Bottom (P1)");
	Move Unit("Player 2", "Zerg Guardian", 1, "| CACHE", "HANGAR- Holder Bottom (P2)");
	Move Unit("Player 3", "Zerg Guardian", 1, "| CACHE", "HANGAR- Holder Bottom (P3)");
	Move Unit("Player 4", "Zerg Guardian", 1, "| CACHE", "HANGAR- Holder Bottom (P4)");
	Move Unit("Player 5", "Zerg Guardian", 1, "| CACHE", "HANGAR- Holder Bottom (P5)");
	Move Unit("Player 6", "Zerg Guardian", 1, "| CACHE", "HANGAR- Holder Bottom (P6)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 23);
	Accumulate("Current Player", At least, 36, ore);
	Bring("Current Player", "Protoss Corsair", "Anywhere", At most, 30);
	Bring("All Players", "Any Unit", "Anywhere", At most, 1600);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Add, 100);
	Create Unit("Current Player", "Protoss Corsair", 1, "| CACHE");
	Move Unit("Player 1", "Protoss Corsair", 1, "| CACHE", "HANGAR- Main (P1)");
	Move Unit("Player 2", "Protoss Corsair", 1, "| CACHE", "HANGAR- Main (P2)");
	Move Unit("Player 3", "Protoss Corsair", 1, "| CACHE", "HANGAR- Main (P3)");
	Move Unit("Player 4", "Protoss Corsair", 1, "| CACHE", "HANGAR- Main (P4)");
	Move Unit("Player 5", "Protoss Corsair", 1, "| CACHE", "HANGAR- Main (P5)");
	Move Unit("Player 6", "Protoss Corsair", 1, "| CACHE", "HANGAR- Main (P6)");
	Move Unit("Player 1", "Protoss Corsair", 1, "| CACHE", "HANGAR- Launches (P1)");
	Move Unit("Player 2", "Protoss Corsair", 1, "| CACHE", "HANGAR- Launches (P2)");
	Move Unit("Player 3", "Protoss Corsair", 1, "| CACHE", "HANGAR- Launches (P3)");
	Move Unit("Player 4", "Protoss Corsair", 1, "| CACHE", "HANGAR- Launches (P4)");
	Move Unit("Player 5", "Protoss Corsair", 1, "| CACHE", "HANGAR- Launches (P5)");
	Move Unit("Player 6", "Protoss Corsair", 1, "| CACHE", "HANGAR- Launches (P6)");
	Move Unit("Player 1", "Protoss Corsair", 1, "| CACHE", "HANGAR- Holder Top (P1)");
	Move Unit("Player 2", "Protoss Corsair", 1, "| CACHE", "HANGAR- Holder Top (P2)");
	Move Unit("Player 3", "Protoss Corsair", 1, "| CACHE", "HANGAR- Holder Top (P3)");
	Move Unit("Player 4", "Protoss Corsair", 1, "| CACHE", "HANGAR- Holder Top (P4)");
	Move Unit("Player 5", "Protoss Corsair", 1, "| CACHE", "HANGAR- Holder Top (P5)");
	Move Unit("Player 6", "Protoss Corsair", 1, "| CACHE", "HANGAR- Holder Top (P6)");
	Move Unit("Player 1", "Protoss Corsair", 1, "| CACHE", "HANGAR- Holder Bottom (P1)");
	Move Unit("Player 2", "Protoss Corsair", 1, "| CACHE", "HANGAR- Holder Bottom (P2)");
	Move Unit("Player 3", "Protoss Corsair", 1, "| CACHE", "HANGAR- Holder Bottom (P3)");
	Move Unit("Player 4", "Protoss Corsair", 1, "| CACHE", "HANGAR- Holder Bottom (P4)");
	Move Unit("Player 5", "Protoss Corsair", 1, "| CACHE", "HANGAR- Holder Bottom (P5)");
	Move Unit("Player 6", "Protoss Corsair", 1, "| CACHE", "HANGAR- Holder Bottom (P6)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 24);
	Accumulate("Current Player", At least, 24, ore);
	Bring("Current Player", "Protoss Scout", "Anywhere", At most, 30);
	Bring("All Players", "Any Unit", "Anywhere", At most, 1600);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Add, 100);
	Create Unit("Current Player", "Protoss Scout", 1, "| CACHE");
	Move Unit("Player 1", "Protoss Scout", 1, "| CACHE", "HANGAR- Main (P1)");
	Move Unit("Player 2", "Protoss Scout", 1, "| CACHE", "HANGAR- Main (P2)");
	Move Unit("Player 3", "Protoss Scout", 1, "| CACHE", "HANGAR- Main (P3)");
	Move Unit("Player 4", "Protoss Scout", 1, "| CACHE", "HANGAR- Main (P4)");
	Move Unit("Player 5", "Protoss Scout", 1, "| CACHE", "HANGAR- Main (P5)");
	Move Unit("Player 6", "Protoss Scout", 1, "| CACHE", "HANGAR- Main (P6)");
	Move Unit("Player 1", "Protoss Scout", 1, "| CACHE", "HANGAR- Launches (P1)");
	Move Unit("Player 2", "Protoss Scout", 1, "| CACHE", "HANGAR- Launches (P2)");
	Move Unit("Player 3", "Protoss Scout", 1, "| CACHE", "HANGAR- Launches (P3)");
	Move Unit("Player 4", "Protoss Scout", 1, "| CACHE", "HANGAR- Launches (P4)");
	Move Unit("Player 5", "Protoss Scout", 1, "| CACHE", "HANGAR- Launches (P5)");
	Move Unit("Player 6", "Protoss Scout", 1, "| CACHE", "HANGAR- Launches (P6)");
	Move Unit("Player 1", "Protoss Scout", 1, "| CACHE", "HANGAR- Holder Top (P1)");
	Move Unit("Player 2", "Protoss Scout", 1, "| CACHE", "HANGAR- Holder Top (P2)");
	Move Unit("Player 3", "Protoss Scout", 1, "| CACHE", "HANGAR- Holder Top (P3)");
	Move Unit("Player 4", "Protoss Scout", 1, "| CACHE", "HANGAR- Holder Top (P4)");
	Move Unit("Player 5", "Protoss Scout", 1, "| CACHE", "HANGAR- Holder Top (P5)");
	Move Unit("Player 6", "Protoss Scout", 1, "| CACHE", "HANGAR- Holder Top (P6)");
	Move Unit("Player 1", "Protoss Scout", 1, "| CACHE", "HANGAR- Holder Bottom (P1)");
	Move Unit("Player 2", "Protoss Scout", 1, "| CACHE", "HANGAR- Holder Bottom (P2)");
	Move Unit("Player 3", "Protoss Scout", 1, "| CACHE", "HANGAR- Holder Bottom (P3)");
	Move Unit("Player 4", "Protoss Scout", 1, "| CACHE", "HANGAR- Holder Bottom (P4)");
	Move Unit("Player 5", "Protoss Scout", 1, "| CACHE", "HANGAR- Holder Bottom (P5)");
	Move Unit("Player 6", "Protoss Scout", 1, "| CACHE", "HANGAR- Holder Bottom (P6)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		Bit placement
//> //----------------------------------------------------------------------------------------------------------//


//=================================================================//
//		Failsafe
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", At least, 100);
	Bring("Current Player", "Any Unit", "| CACHE", At least, 1);

Actions:
	Remove Unit At Location("Current Player", "Any Unit", All, "| CACHE");
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 12);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//=================================================================//
//		Placements
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 126);
	Bring("Current Player", "Any Unit", "| CACHE", Exactly, 0);

Actions:
	Set Resources("Current Player", Subtract, 75, ore);
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Display Text Message(Always Display, "\x013\x019-=\x004 Positron Lance Bit purchased. \x019=-");
	Set Deaths("Current Player", "Zerg Marker", Set To, 105);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 118);
	Bring("Current Player", "Any Unit", "| CACHE", Exactly, 0);

Actions:
	Set Resources("Current Player", Subtract, 120, ore);
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Display Text Message(Always Display, "\x013\x019-=\x004 Aegis Bit purchased. \x019=-");
	Set Deaths("Current Player", "Zerg Marker", Set To, 105);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 119);
	Bring("Current Player", "Any Unit", "| CACHE", Exactly, 0);

Actions:
	Set Resources("Current Player", Subtract, 24, ore);
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Display Text Message(Always Display, "\x013\x019-=\x004 Electro-mag Bit purchased. \x019=-");
	Set Deaths("Current Player", "Zerg Marker", Set To, 105);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 120);
	Bring("Current Player", "Any Unit", "| CACHE", Exactly, 0);

Actions:
	Set Resources("Current Player", Subtract, 24, ore);
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Display Text Message(Always Display, "\x013\x019-=\x004 Bio-teck Bit purchased. \x019=-");
	Set Deaths("Current Player", "Zerg Marker", Set To, 105);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 121);
	Bring("Current Player", "Any Unit", "| CACHE", Exactly, 0);

Actions:
	Set Resources("Current Player", Subtract, 96, ore);
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Display Text Message(Always Display, "\x013\x019-=\x004 Nuclear Battery Bit purchased. \x019=-");
	Set Deaths("Current Player", "Zerg Marker", Set To, 105);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 122);
	Bring("Current Player", "Any Unit", "| CACHE", Exactly, 0);

Actions:
	Set Resources("Current Player", Subtract, 48, ore);
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Display Text Message(Always Display, "\x013\x019-=\x004 Siege Device purchased. \x019=-");
	Set Deaths("Current Player", "Zerg Marker", Set To, 105);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 123);
	Bring("Current Player", "Any Unit", "| CACHE", Exactly, 0);

Actions:
	Set Resources("Current Player", Subtract, 36, ore);
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Display Text Message(Always Display, "\x013\x019-=\x004 Neutron Flare Bit purchased. \x019=-");
	Set Deaths("Current Player", "Zerg Marker", Set To, 105);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 124);
	Bring("Current Player", "Any Unit", "| CACHE", Exactly, 0);

Actions:
	Set Resources("Current Player", Subtract, 24, ore);
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Display Text Message(Always Display, "\x013\x019-=\x004 Skirmisher Bit purchased. \x019=-");
	Set Deaths("Current Player", "Zerg Marker", Set To, 105);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		Migrate Exit to Next Spawner
//> //----------------------------------------------------------------------------------------------------------//


//=================================================================//
//		Failsafes
//=================================================================//


//-----------------------------------------------------------------//
//	No spawners
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At most, 0);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set to, 0);
	Set Deaths("Current Player", "Ruins", Set to, 19);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At most, 0);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set to, 0);
	Set Deaths("Current Player", "Ruins", Set to, 19);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Spawner being built
//-----------------------------------------------------------------//

// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	// Deaths("Current Player", "Terran Flag Beacon", Exactly, 2);

// Actions:
	// Set Deaths("Current Player", "Tank Turret type 2", Set to, 0);
	// Set Deaths("Current Player", "Ruins", Set to, 41);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Spawners spawning NPCs
//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Deaths("Player 7", "Unused type 2", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set to, 0);
	Display Text Message(Always Display, "\x004Retry.");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 8"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Deaths("Player 8", "Unused type 2", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set to, 0);
	Display Text Message(Always Display, "\x004Retry.");
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		  Find Current Gateway (Alpha's)
//> //----------------------------------------------------------------------------------------------------------//


//=================================================================//
//		Begin
//=================================================================//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);

Actions:
	Move Location("Current Player", "Cocoon", "Anywhere", "+EVENT 05");
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//=================================================================//
//		Cycle through gateways (until reaching current)
//=================================================================//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		  Find Current Gateway (Omega's)
//> //----------------------------------------------------------------------------------------------------------//


//=================================================================//
//		Begin
//=================================================================//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);

Actions:
	Move Location("Current Player", "Cocoon", "Anywhere", "+EVENT 05");
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//=================================================================//
//		Cycle through gateways (until reaching current)
//=================================================================//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", 1, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		  Bump to Next and Finish (Alpha's)
//> //----------------------------------------------------------------------------------------------------------//

//-----------------------------------------------------------------//
//	Set to next spawner
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", At least, 1);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Move Location("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", "+EVENT 05");
	Give Units to Player("Current Player", "Player 7", "Hunter Killer (Hydralisk)", All, "Anywhere");
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", All, "_TECH (T1)");
	Create Unit("Current Player", "Data Disc", 1, "+EVENT 05");
	Move Location("Current Player", "Data Disc", "Anywhere", "+EVENT 05");
	Remove Unit At Location("Current Player", "Data Disc", All, "Anywhere");
	Move Unit("Current Player", "Cocoon", All, "Anywhere", "+EVENT 05");
	Display Text Message(Always Display, "\x013\x004Shop exit migrated.");
	Set Deaths("Current Player", "Zerg Marker", Set To, 55);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Set to first spawner
//-----------------------------------------------------------------//

// Trigger("-+ Alpha Faction +-"){
// Conditions:
	// Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	// Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	// Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", At least, 1);
	// Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", Exactly, 0);

// Actions:
	// Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	// Give Units to Player("Current Player", "Player 7", "Hunter Killer (Hydralisk)", All, "Anywhere");
	// Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", All, "_TECH (T1)");
	// Move Location("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", "+EVENT 05");
	// Create Unit("Current Player", "Data Disc", 1, "+EVENT 05");
	// Move Location("Current Player", "Data Disc", "Anywhere", "+EVENT 05");
	// Remove Unit At Location("Current Player", "Data Disc", All, "Anywhere");
	// Move Unit("Current Player", "Cocoon", All, "Anywhere", "+EVENT 05");
	// Display Text Message(Always Display, "\x013\x004Shop exit migrated.");
	// Set Deaths("Current Player", "Zerg Marker", Set To, 55);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Set to player's Gear
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", At least, 1);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", At least, 1);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Give Units to Player("Current Player", "Player 7", "Hunter Killer (Hydralisk)", All, "Anywhere");
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", All, "_TECH (T1)");
	Set Deaths("Current Player", "Ruins", Set To, 19);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", At least, 1);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Give Units to Player("Current Player", "Player 7", "Hunter Killer (Hydralisk)", All, "Anywhere");
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", All, "_TECH (T1)");
	Move Location("Player 12", "Terran Command Center", "+GEAR (P1)", "+EVENT 05");
	Create Unit("Current Player", "Data Disc", 1, "+EVENT 05");
	Move Location("Current Player", "Data Disc", "Anywhere", "+EVENT 05");
	Remove Unit At Location("Current Player", "Data Disc", All, "Anywhere");
	Move Unit("Current Player", "Cocoon", All, "Anywhere", "+EVENT 05");
	Display Text Message(Always Display, "\x013\x004Shop exit migrated.");
	Set Deaths("Current Player", "Zerg Marker", Set To, 55);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", At least, 1);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Give Units to Player("Current Player", "Player 7", "Hunter Killer (Hydralisk)", All, "Anywhere");
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", All, "_TECH (T1)");
	Move Location("Player 12", "Terran Command Center", "+GEAR (P2)", "+EVENT 05");
	Create Unit("Current Player", "Data Disc", 1, "+EVENT 05");
	Move Location("Current Player", "Data Disc", "Anywhere", "+EVENT 05");
	Remove Unit At Location("Current Player", "Data Disc", All, "Anywhere");
	Move Unit("Current Player", "Cocoon", All, "Anywhere", "+EVENT 05");
	Display Text Message(Always Display, "\x013\x004Shop exit migrated.");
	Set Deaths("Current Player", "Zerg Marker", Set To, 55);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", At least, 1);
	Bring("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Give Units to Player("Current Player", "Player 7", "Hunter Killer (Hydralisk)", All, "Anywhere");
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", All, "_TECH (T1)");
	Move Location("Player 12", "Terran Command Center", "+GEAR (P3)", "+EVENT 05");
	Create Unit("Current Player", "Data Disc", 1, "+EVENT 05");
	Move Location("Current Player", "Data Disc", "Anywhere", "+EVENT 05");
	Remove Unit At Location("Current Player", "Data Disc", All, "Anywhere");
	Move Unit("Current Player", "Cocoon", All, "Anywhere", "+EVENT 05");
	Display Text Message(Always Display, "\x013\x004Shop exit migrated.");
	Set Deaths("Current Player", "Zerg Marker", Set To, 55);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	No spawner to set to
//-----------------------------------------------------------------//

// Trigger("-+ Alpha Faction +-"){
// Conditions:
	// Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	// Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	// Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);

// Actions:
	// Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	// Give Units to Player("Current Player", "Player 7", "Hunter Killer (Hydralisk)", All, "Anywhere");
	// Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", All, "_TECH (T1)");
	// Set Deaths("Current Player", "Ruins", Set To, 19);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Set back to first spawner
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Give Units to Player("Current Player", "Player 7", "Hunter Killer (Hydralisk)", All, "Anywhere");
	Give Units to Player("Player 7", "Current Player", "Hunter Killer (Hydralisk)", All, "_TECH (T1)");
	Move Location("Player 7", "Hunter Killer (Hydralisk)", "Anywhere", "+EVENT 05");
	Create Unit("Current Player", "Data Disc", 1, "+EVENT 05");
	Move Location("Current Player", "Data Disc", "Anywhere", "+EVENT 05");
	Remove Unit At Location("Current Player", "Data Disc", All, "Anywhere");
	Move Unit("Current Player", "Cocoon", All, "Anywhere", "+EVENT 05");
	Display Text Message(Always Display, "\x013\x004Shop exit migrated.");
	Set Deaths("Current Player", "Zerg Marker", Set To, 55);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		  Bump to Next and Finish (Omega's)
//> //----------------------------------------------------------------------------------------------------------//

//-----------------------------------------------------------------//
//	Set to next spawner
//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", At least, 1);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", At least, 1);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Move Location("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", "+EVENT 05");
	Give Units to Player("Current Player", "Player 8", "Hunter Killer (Hydralisk)", All, "Anywhere");
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", All, "_TECH (T2)");
	Create Unit("Current Player", "Data Disc", 1, "+EVENT 05");
	Move Location("Current Player", "Data Disc", "Anywhere", "+EVENT 05");
	Remove Unit At Location("Current Player", "Data Disc", All, "Anywhere");
	Move Unit("Current Player", "Cocoon", All, "Anywhere", "+EVENT 05");
	Display Text Message(Always Display, "\x013\x004Shop exit migrated.");
	Set Deaths("Current Player", "Zerg Marker", Set To, 55);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Set to first spawner
//-----------------------------------------------------------------//

// Trigger("-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	// Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	// Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", At least, 1);
	// Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", Exactly, 0);

// Actions:
	// Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	// Give Units to Player("Current Player", "Player 8", "Hunter Killer (Hydralisk)", All, "Anywhere");
	// Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", All, "_TECH (T2)");
	// Move Location("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", "+EVENT 05");
	// Create Unit("Current Player", "Data Disc", 1, "+EVENT 05");
	// Move Location("Current Player", "Data Disc", "Anywhere", "+EVENT 05");
	// Remove Unit At Location("Current Player", "Data Disc", All, "Anywhere");
	// Move Unit("Current Player", "Cocoon", All, "Anywhere", "+EVENT 05");
	// Display Text Message(Always Display, "\x013\x004Shop exit migrated.");
	// Set Deaths("Current Player", "Zerg Marker", Set To, 55);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Set to player's Gear
//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", At least, 1);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", At least, 1);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Give Units to Player("Current Player", "Player 8", "Hunter Killer (Hydralisk)", All, "Anywhere");
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", All, "_TECH (T2)");
	Set Deaths("Current Player", "Ruins", Set To, 19);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", At least, 1);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Give Units to Player("Current Player", "Player 8", "Hunter Killer (Hydralisk)", All, "Anywhere");
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", All, "_TECH (T2)");
	Move Location("Player 12", "Terran Command Center", "+GEAR (P4)", "+EVENT 05");
	Create Unit("Current Player", "Data Disc", 1, "+EVENT 05");
	Move Location("Current Player", "Data Disc", "Anywhere", "+EVENT 05");
	Remove Unit At Location("Current Player", "Data Disc", All, "Anywhere");
	Move Unit("Current Player", "Cocoon", All, "Anywhere", "+EVENT 05");
	Display Text Message(Always Display, "\x013\x004Shop exit migrated.");
	Set Deaths("Current Player", "Zerg Marker", Set To, 55);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", At least, 1);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Give Units to Player("Current Player", "Player 8", "Hunter Killer (Hydralisk)", All, "Anywhere");
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", All, "_TECH (T2)");
	Move Location("Player 12", "Terran Command Center", "+GEAR (P5)", "+EVENT 05");
	Create Unit("Current Player", "Data Disc", 1, "+EVENT 05");
	Move Location("Current Player", "Data Disc", "Anywhere", "+EVENT 05");
	Remove Unit At Location("Current Player", "Data Disc", All, "Anywhere");
	Move Unit("Current Player", "Cocoon", All, "Anywhere", "+EVENT 05");
	Display Text Message(Always Display, "\x013\x004Shop exit migrated.");
	Set Deaths("Current Player", "Zerg Marker", Set To, 55);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", Exactly, 0);
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", At least, 1);
	Bring("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Give Units to Player("Current Player", "Player 8", "Hunter Killer (Hydralisk)", All, "Anywhere");
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", All, "_TECH (T2)");
	Move Location("Player 12", "Terran Command Center", "+GEAR (P6)", "+EVENT 05");
	Create Unit("Current Player", "Data Disc", 1, "+EVENT 05");
	Move Location("Current Player", "Data Disc", "Anywhere", "+EVENT 05");
	Remove Unit At Location("Current Player", "Data Disc", All, "Anywhere");
	Move Unit("Current Player", "Cocoon", All, "Anywhere", "+EVENT 05");
	Display Text Message(Always Display, "\x013\x004Shop exit migrated.");
	Set Deaths("Current Player", "Zerg Marker", Set To, 55);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	No spawner to set to
//-----------------------------------------------------------------//

// Trigger("-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	// Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	// Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);

// Actions:
	// Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	// Give Units to Player("Current Player", "Player 8", "Hunter Killer (Hydralisk)", All, "Anywhere");
	// Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", All, "_TECH (T2)");
	// Set Deaths("Current Player", "Ruins", Set To, 19);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Set back to first spawner
//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 25);
	Bring("Current Player", "Cocoon", "+EVENT 05", At least, 1);
	Bring("Current Player", "Hunter Killer (Hydralisk)", "+EVENT 05", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Give Units to Player("Current Player", "Player 8", "Hunter Killer (Hydralisk)", All, "Anywhere");
	Give Units to Player("Player 8", "Current Player", "Hunter Killer (Hydralisk)", All, "_TECH (T2)");
	Move Location("Player 8", "Hunter Killer (Hydralisk)", "Anywhere", "+EVENT 05");
	Create Unit("Current Player", "Data Disc", 1, "+EVENT 05");
	Move Location("Current Player", "Data Disc", "Anywhere", "+EVENT 05");
	Remove Unit At Location("Current Player", "Data Disc", All, "Anywhere");
	Move Unit("Current Player", "Cocoon", All, "Anywhere", "+EVENT 05");
	Display Text Message(Always Display, "\x013\x004Shop exit migrated.");
	Set Deaths("Current Player", "Zerg Marker", Set To, 55);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		Purchase Failsafes
//> //----------------------------------------------------------------------------------------------------------//


//=================================================================//
//		Bit Purchase Failsafes (Max bits)
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 26);
	Bring("Current Player", "Terran Valkyrie", "Anywhere", At least, 31);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 29);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 18);
	Bring("Current Player", "Protoss Carrier", "Anywhere", At least, 31);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 29);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 19);
	Bring("Current Player", "Terran Science Vessel", "Anywhere", At least, 31);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 29);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 20);
	Bring("Current Player", "Zerg Queen", "Anywhere", At least, 31);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 29);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 21);
	Bring("Current Player", "Terran Battlecruiser", "Anywhere", At least, 31);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 29);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 22);
	Bring("Current Player", "Zerg Guardian", "Anywhere", At least, 31);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 29);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 23);
	Bring("Current Player", "Protoss Corsair", "Anywhere", At least, 31);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 29);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", Exactly, 24);
	Bring("Current Player", "Protoss Scout", "Anywhere", At least, 31);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 29);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//=================================================================//
//		Too many units on the map
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", At least, 1);
	Bring("All Players", "Any Unit", "Anywhere", At least, 1600);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 32);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//=================================================================//
//		No living Gear
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Ultralisk Cavern", At least, 1);
	Deaths("Current Player", "Tank Turret type 2", At least, 1);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 31);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//=================================================================//
//		No money (or any other failures)
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Tank Turret type 2", At least, 1);

Actions:
	Set Deaths("Current Player", "Tank Turret type 2", Set To, 0);
	Set Deaths("Current Player", "Ruins", Set To, 14);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		Purchase Overflow Failsafes
//> //----------------------------------------------------------------------------------------------------------//


//=================================================================//
//		Bombs
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Zerg Drone", "| CACHE", At least, 1);

Actions:
	Set Resources("Current Player", Add, 2, ore);
	Remove Unit At Location("Current Player", "Zerg Drone", 1, "| CACHE");
	Set Deaths("Current Player", "Ruins", Set To, 51);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Terran Medic", "| CACHE", At least, 1);

Actions:
	Set Resources("Current Player", Add, 5, ore);
	Remove Unit At Location("Current Player", "Terran Medic", 1, "| CACHE");
	Set Deaths("Current Player", "Ruins", Set To, 51);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Zerg Hydralisk", "| CACHE", At least, 1);

Actions:
	Set Resources("Current Player", Add, 8, ore);
	Remove Unit At Location("Current Player", "Zerg Hydralisk", 1, "| CACHE");
	Set Deaths("Current Player", "Ruins", Set To, 51);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Tassadar/Zeratul (Archon)", "| CACHE", At least, 1);

Actions:
	Set Resources("Current Player", Add, 16, ore);
	Remove Unit At Location("Current Player", "Tassadar/Zeratul (Archon)", 1, "| CACHE");
	Set Deaths("Current Player", "Ruins", Set To, 51);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//=================================================================//
//		Launches
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Zerg Scourge", "| CACHE", At least, 1);

Actions:
	Set Resources("Current Player", Add, 6, ore);
	Remove Unit At Location("Current Player", "Zerg Scourge", 1, "| CACHE");
	Set Deaths("Current Player", "Ruins", Set To, 51);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Infested Terran", "| CACHE", At least, 1);

Actions:
	Set Resources("Current Player", Add, 3, ore);
	Remove Unit At Location("Current Player", "Infested Terran", 1, "| CACHE");
	Set Deaths("Current Player", "Ruins", Set To, 51);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//=================================================================//
//		Bits
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Terran Valkyrie", "| CACHE", At least, 1);

Actions:
	Set Resources("Current Player", Add, 50, ore);
	Remove Unit At Location("Current Player", "Terran Valkyrie", 1, "| CACHE");
	Set Deaths("Current Player", "Ruins", Set To, 51);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Protoss Carrier", "| CACHE", At least, 1);

Actions:
	Set Resources("Current Player", Add, 80, ore);
	Remove Unit At Location("Current Player", "Protoss Carrier", 1, "| CACHE");
	Set Deaths("Current Player", "Ruins", Set To, 51);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Terran Science Vessel", "| CACHE", At least, 1);

Actions:
	Set Resources("Current Player", Add, 24, ore);
	Remove Unit At Location("Current Player", "Terran Science Vessel", 1, "| CACHE");
	Set Deaths("Current Player", "Ruins", Set To, 51);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Zerg Queen", "| CACHE", At least, 1);

Actions:
	Set Resources("Current Player", Add, 24, ore);
	Remove Unit At Location("Current Player", "Zerg Queen", 1, "| CACHE");
	Set Deaths("Current Player", "Ruins", Set To, 51);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Terran Battlecruiser", "| CACHE", At least, 1);

Actions:
	Set Resources("Current Player", Add, 64, ore);
	Remove Unit At Location("Current Player", "Terran Battlecruiser", 1, "| CACHE");
	Set Deaths("Current Player", "Ruins", Set To, 51);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Zerg Guardian", "| CACHE", At least, 1);

Actions:
	Set Resources("Current Player", Add, 32, ore);
	Remove Unit At Location("Current Player", "Zerg Guardian", 1, "| CACHE");
	Set Deaths("Current Player", "Ruins", Set To, 51);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Protoss Corsair", "| CACHE", At least, 1);

Actions:
	Set Resources("Current Player", Add, 24, ore);
	Remove Unit At Location("Current Player", "Protoss Corsair", 1, "| CACHE");
	Set Deaths("Current Player", "Ruins", Set To, 51);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Independent Starport", Exactly, 5);
	Bring("Current Player", "Protoss Scout", "| CACHE", At least, 1);

Actions:
	Set Resources("Current Player", Add, 16, ore);
	Remove Unit At Location("Current Player", "Protoss Scout", 1, "| CACHE");
	Set Deaths("Current Player", "Ruins", Set To, 51);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//< //==========================================================================================================//
//
//		Mineral Meteors
//
//==============================================================================================================//
//> //----------------------------------------------------------------------------------------------------------//


//--------------------------------------------------------------------------------------------------------------//
//		Setup Meteor System
//> //----------------------------------------------------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch1", not set);

Actions:
	Set Deaths("Player 7", "Jump Gate", Set To, 50);
	Set Deaths("Player 8", "Jump Gate", Set To, 360);
	Set Deaths("Player 8", "Unused type 1", Set To, 2);
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch1", not set);

Actions:
	Move Location("Player 11", "Unclean One (Defiler)", "Anywhere", "? METEOR 01");
	Remove Unit At Location("Player 11", "Unclean One (Defiler)", 1, "? METEOR 01");
	Move Location("Player 11", "Unclean One (Defiler)", "Anywhere", "? METEOR 02");
	Remove Unit At Location("Player 11", "Unclean One (Defiler)", 1, "? METEOR 02");
	Move Location("Player 11", "Unclean One (Defiler)", "Anywhere", "? METEOR 03");
	Remove Unit At Location("Player 11", "Unclean One (Defiler)", 1, "? METEOR 03");
	Move Location("Player 11", "Unclean One (Defiler)", "Anywhere", "? METEOR 04");
	Remove Unit At Location("Player 11", "Unclean One (Defiler)", 1, "? METEOR 04");
	Move Location("Player 11", "Unclean One (Defiler)", "Anywhere", "? METEOR 05");
	Remove Unit At Location("Player 11", "Unclean One (Defiler)", 1, "? METEOR 05");
	Move Location("Player 11", "Unclean One (Defiler)", "Anywhere", "? METEOR 06");
	Remove Unit At Location("Player 11", "Unclean One (Defiler)", 1, "? METEOR 06");
	Move Location("Player 11", "Unclean One (Defiler)", "Anywhere", "? METEOR 07");
	Remove Unit At Location("Player 11", "Unclean One (Defiler)", 1, "? METEOR 07");
	Move Location("Player 11", "Unclean One (Defiler)", "Anywhere", "? METEOR 08");
	Remove Unit At Location("Player 11", "Unclean One (Defiler)", 1, "? METEOR 08");
	Move Location("Player 11", "Unclean One (Defiler)", "Anywhere", "? METEOR 09");
	Remove Unit At Location("Player 11", "Unclean One (Defiler)", 1, "? METEOR 09");
	Move Location("Player 11", "Unclean One (Defiler)", "Anywhere", "? METEOR 10");
	Remove Unit At Location("Player 11", "Unclean One (Defiler)", 1, "? METEOR 10");
	Move Location("Player 11", "Unclean One (Defiler)", "Anywhere", "? METEOR 11");
	Remove Unit At Location("Player 11", "Unclean One (Defiler)", 1, "? METEOR 11");
	Move Location("Player 11", "Unclean One (Defiler)", "Anywhere", "? METEOR 12");
	Remove Unit At Location("Player 11", "Unclean One (Defiler)", 1, "? METEOR 12");
	Move Location("Player 11", "Unclean One (Defiler)", "Anywhere", "? METEOR 13");
	Remove Unit At Location("Player 11", "Unclean One (Defiler)", 1, "? METEOR 13");
	Move Location("Player 11", "Unclean One (Defiler)", "Anywhere", "? METEOR 14");
	Remove Unit At Location("Player 11", "Unclean One (Defiler)", 1, "? METEOR 14");
	Move Location("Player 11", "Unclean One (Defiler)", "Anywhere", "? METEOR 15");
	Remove Unit At Location("Player 11", "Unclean One (Defiler)", 1, "? METEOR 15");
	Move Location("Player 11", "Unclean One (Defiler)", "Anywhere", "? METEOR 16");
	Remove Unit At Location("Player 11", "Unclean One (Defiler)", 1, "? METEOR 16");
	Move Location("Player 11", "Unclean One (Defiler)", "Anywhere", "? METEOR 17");
	Remove Unit At Location("Player 11", "Unclean One (Defiler)", 1, "? METEOR 17");
	Move Location("Player 11", "Unclean One (Defiler)", "Anywhere", "? METEOR 18");
	Remove Unit At Location("Player 11", "Unclean One (Defiler)", 1, "? METEOR 18");
	Move Location("Player 11", "Unclean One (Defiler)", "Anywhere", "? METEOR 19");
	Remove Unit At Location("Player 11", "Unclean One (Defiler)", 1, "? METEOR 19");
	Move Location("Player 11", "Unclean One (Defiler)", "Anywhere", "? METEOR 20");
	Remove Unit At Location("Player 11", "Unclean One (Defiler)", 1, "? METEOR 20");
	Move Location("Player 11", "Unclean One (Defiler)", "Anywhere", "? METEOR 21");
	Remove Unit At Location("Player 11", "Unclean One (Defiler)", 1, "? METEOR 21");
	Move Location("Player 11", "Unclean One (Defiler)", "Anywhere", "? METEOR 22");
	Remove Unit At Location("Player 11", "Unclean One (Defiler)", 1, "? METEOR 22");
	Move Location("Player 11", "Unclean One (Defiler)", "Anywhere", "? METEOR 23");
	Remove Unit At Location("Player 11", "Unclean One (Defiler)", 1, "? METEOR 23");
	Move Location("Player 11", "Unclean One (Defiler)", "Anywhere", "? METEOR 24");
	Remove Unit At Location("Player 11", "Unclean One (Defiler)", 1, "? METEOR 24");
	Move Location("Player 11", "Unclean One (Defiler)", "Anywhere", "? METEOR 25");
	Remove Unit At Location("Player 11", "Unclean One (Defiler)", 1, "? METEOR 25");
	Move Location("Player 11", "Unclean One (Defiler)", "Anywhere", "? METEOR 26");
	Remove Unit At Location("Player 11", "Unclean One (Defiler)", 1, "? METEOR 26");
	Move Location("Player 11", "Unclean One (Defiler)", "Anywhere", "? METEOR 27");
	Remove Unit At Location("Player 11", "Unclean One (Defiler)", 1, "? METEOR 27");
	Move Location("Player 11", "Unclean One (Defiler)", "Anywhere", "? METEOR 28");
	Remove Unit At Location("Player 11", "Unclean One (Defiler)", 1, "? METEOR 28");
	Move Location("Player 11", "Unclean One (Defiler)", "Anywhere", "? METEOR 29");
	Remove Unit At Location("Player 11", "Unclean One (Defiler)", 1, "? METEOR 29");
	Move Location("Player 11", "Unclean One (Defiler)", "Anywhere", "? METEOR 30");
	Remove Unit At Location("Player 11", "Unclean One (Defiler)", 1, "? METEOR 30");
	Move Location("Player 11", "Unclean One (Defiler)", "Anywhere", "? METEOR 31");
	Remove Unit At Location("Player 11", "Unclean One (Defiler)", 1, "? METEOR 31");
	Move Location("Player 11", "Unclean One (Defiler)", "Anywhere", "? METEOR 32");
	Remove Unit At Location("Player 11", "Unclean One (Defiler)", 1, "? METEOR 32");
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch1", not set);

Actions:
	Move Location("Player 11", "Unclean One (Defiler)", "Anywhere", "? METEOR 33");
	Remove Unit At Location("Player 11", "Unclean One (Defiler)", 1, "? METEOR 33");
	Move Location("Player 11", "Unclean One (Defiler)", "Anywhere", "? METEOR 34");
	Remove Unit At Location("Player 11", "Unclean One (Defiler)", 1, "? METEOR 34");
	Move Location("Player 11", "Unclean One (Defiler)", "Anywhere", "? METEOR 35");
	Remove Unit At Location("Player 11", "Unclean One (Defiler)", 1, "? METEOR 35");
	Move Location("Player 11", "Unclean One (Defiler)", "Anywhere", "? METEOR 36");
	Remove Unit At Location("Player 11", "Unclean One (Defiler)", 1, "? METEOR 36");
	Move Location("Player 11", "Unclean One (Defiler)", "Anywhere", "? METEOR 37");
	Remove Unit At Location("Player 11", "Unclean One (Defiler)", 1, "? METEOR 37");
	Move Location("Player 11", "Unclean One (Defiler)", "Anywhere", "? METEOR 38");
	Remove Unit At Location("Player 11", "Unclean One (Defiler)", 1, "? METEOR 38");
	Move Location("Player 11", "Unclean One (Defiler)", "Anywhere", "? METEOR 39");
	Remove Unit At Location("Player 11", "Unclean One (Defiler)", 1, "? METEOR 39");
	Move Location("Player 11", "Unclean One (Defiler)", "Anywhere", "? METEOR 40");
	Remove Unit At Location("Player 11", "Unclean One (Defiler)", 1, "? METEOR 40");
	Move Location("Player 11", "Unclean One (Defiler)", "Anywhere", "? METEOR 41");
	Remove Unit At Location("Player 11", "Unclean One (Defiler)", 1, "? METEOR 41");
	Move Location("Player 11", "Unclean One (Defiler)", "Anywhere", "? METEOR 42");
	Remove Unit At Location("Player 11", "Unclean One (Defiler)", 1, "? METEOR 42");
	Move Location("Player 11", "Unclean One (Defiler)", "Anywhere", "? METEOR 43");
	Remove Unit At Location("Player 11", "Unclean One (Defiler)", 1, "? METEOR 43");
	Move Location("Player 11", "Unclean One (Defiler)", "Anywhere", "? METEOR 44");
	Remove Unit At Location("Player 11", "Unclean One (Defiler)", 1, "? METEOR 44");
	Move Location("Player 11", "Unclean One (Defiler)", "Anywhere", "? METEOR 45");
	Remove Unit At Location("Player 11", "Unclean One (Defiler)", 1, "? METEOR 45");
	Move Location("Player 11", "Unclean One (Defiler)", "Anywhere", "? METEOR 46");
	Remove Unit At Location("Player 11", "Unclean One (Defiler)", 1, "? METEOR 46");
	Move Location("Player 11", "Unclean One (Defiler)", "Anywhere", "? METEOR 47");
	Remove Unit At Location("Player 11", "Unclean One (Defiler)", 1, "? METEOR 47");
	Move Location("Player 11", "Unclean One (Defiler)", "Anywhere", "? METEOR 48");
	Remove Unit At Location("Player 11", "Unclean One (Defiler)", 1, "? METEOR 48");
	Move Location("Player 11", "Unclean One (Defiler)", "Anywhere", "? METEOR 49");
	Remove Unit At Location("Player 11", "Unclean One (Defiler)", 1, "? METEOR 49");
	Move Location("Player 11", "Unclean One (Defiler)", "Anywhere", "? METEOR 50");
	Remove Unit At Location("Player 11", "Unclean One (Defiler)", 1, "? METEOR 50");
	Move Location("Player 11", "Unclean One (Defiler)", "Anywhere", "? METEOR 51");
	Remove Unit At Location("Player 11", "Unclean One (Defiler)", 1, "? METEOR 51");
	Move Location("Player 11", "Unclean One (Defiler)", "Anywhere", "? METEOR 52");
	Remove Unit At Location("Player 11", "Unclean One (Defiler)", 1, "? METEOR 52");
	Move Location("Player 11", "Unclean One (Defiler)", "Anywhere", "? METEOR 53");
	Remove Unit At Location("Player 11", "Unclean One (Defiler)", 1, "? METEOR 53");
	Move Location("Player 11", "Unclean One (Defiler)", "Anywhere", "? METEOR 54");
	Remove Unit At Location("Player 11", "Unclean One (Defiler)", 1, "? METEOR 54");
	Move Location("Player 11", "Unclean One (Defiler)", "Anywhere", "? METEOR 55");
	Remove Unit At Location("Player 11", "Unclean One (Defiler)", 1, "? METEOR 55");
	Move Location("Player 11", "Unclean One (Defiler)", "Anywhere", "? METEOR 56");
	Remove Unit At Location("Player 11", "Unclean One (Defiler)", 1, "? METEOR 56");
	Move Location("Player 11", "Unclean One (Defiler)", "Anywhere", "? METEOR 57");
	Remove Unit At Location("Player 11", "Unclean One (Defiler)", 1, "? METEOR 57");
	Move Location("Player 11", "Unclean One (Defiler)", "Anywhere", "? METEOR 58");
	Remove Unit At Location("Player 11", "Unclean One (Defiler)", 1, "? METEOR 58");
	Move Location("Player 11", "Unclean One (Defiler)", "Anywhere", "? METEOR 59");
	Remove Unit At Location("Player 11", "Unclean One (Defiler)", 1, "? METEOR 59");
	Move Location("Player 11", "Unclean One (Defiler)", "Anywhere", "? METEOR 60");
	Remove Unit At Location("Player 11", "Unclean One (Defiler)", 1, "? METEOR 60");
	Move Location("Player 11", "Unclean One (Defiler)", "Anywhere", "? METEOR 61");
	Remove Unit At Location("Player 11", "Unclean One (Defiler)", 1, "? METEOR 61");
	Move Location("Player 11", "Unclean One (Defiler)", "Anywhere", "? METEOR 62");
	Remove Unit At Location("Player 11", "Unclean One (Defiler)", 1, "? METEOR 62");
	Move Location("Player 11", "Unclean One (Defiler)", "Anywhere", "? METEOR 63");
	Remove Unit At Location("Player 11", "Unclean One (Defiler)", 1, "? METEOR 63");
	Move Location("Player 11", "Unclean One (Defiler)", "Anywhere", "? METEOR 64");
	Remove Unit At Location("Player 11", "Unclean One (Defiler)", 1, "? METEOR 64");
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		Precache meteor components
//> //----------------------------------------------------------------------------------------------------------//


//=================================================================//
//		Precache physical meteor
//=================================================================//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Bring("All Players", "Khaydarin Crystal Formation", "| METEOR", Exactly, 0);

Actions:
	Remove Unit At Location("Player 12", "Unclean One (Defiler)", All, "| METEOR");
	Move Unit("Player 7", "Vulture Spider Mine", All, "| METEOR", "| CACHE");
	Move Unit("Player 8", "Vulture Spider Mine", All, "| METEOR", "| CACHE");
	Create Unit with Properties("Current Player", "Khaydarin Crystal Formation", 1, "| METEOR", 3);
	Give Units to Player("Current Player", "Player 10", "Khaydarin Crystal Formation", All, "| METEOR");
	Move Unit("Player 7", "Vulture Spider Mine", 1, "| CACHE", "| METEOR");
	Move Unit("Player 8", "Vulture Spider Mine", 1, "| CACHE", "| METEOR");
	Move Unit("Player 7", "Vulture Spider Mine", 1, "MAIN 01", "| METEOR");
	Move Unit("Player 8", "Vulture Spider Mine", 1, "MAIN 01", "| METEOR");
	Move Unit("Player 7", "Vulture Spider Mine", 1, "MAIN 02", "| METEOR");
	Move Unit("Player 8", "Vulture Spider Mine", 1, "MAIN 02", "| METEOR");
	Move Unit("Player 7", "Vulture Spider Mine", 1, "MAIN 03", "| METEOR");
	Move Unit("Player 8", "Vulture Spider Mine", 1, "MAIN 03", "| METEOR");
	Move Unit("Player 7", "Vulture Spider Mine", 1, "MAIN 04", "| METEOR");
	Move Unit("Player 8", "Vulture Spider Mine", 1, "MAIN 04", "| METEOR");
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//=================================================================//
//		/* Precache (or replace) meteor vision spider mines */
//=================================================================//

// Trigger("Player 7"){
// Conditions:
	// Switch("Switch35", not set);
	// Bring("Player 7", "Vulture Spider Mine", "| METEOR", Exactly, 0);

// Actions:
	// Create Unit("Player 7", "Vulture Spider Mine", 1, "| METEOR");
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 7"){
// Conditions:
	// Switch("Switch35", not set);
	// Bring("Player 8", "Vulture Spider Mine", "| METEOR", Exactly, 0);

// Actions:
	// Create Unit("Player 8", "Vulture Spider Mine", 1, "| METEOR");
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//




//=================================================================//
//		Precache meteor chunk markers
//=================================================================//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Deaths("Player 8", "Unused type 1", At least, 1);
	Bring("Player 12", "Unclean One (Defiler)", "| METEOR", Exactly, 0);

Actions:
	Create Unit with Properties("Player 8", "Unclean One (Defiler)", 1, "| CACHE", 4);
	Give Units to Player("Player 8", "Player 12", "Unclean One (Defiler)", All, "| CACHE");
	Move Unit("Player 12", "Unclean One (Defiler)", All, "| CACHE", "| METEOR");
	Remove Unit At Location("Player 12", "Unclean One (Defiler)", All, "| CACHE");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Deaths("Player 8", "Unused type 1", At least, 2);
	Bring("Player 12", "Unclean One (Defiler)", "| METEOR", At most, 1);

Actions:
	Create Unit with Properties("Player 8", "Unclean One (Defiler)", 1, "| CACHE", 4);
	Give Units to Player("Player 8", "Player 12", "Unclean One (Defiler)", All, "| CACHE");
	Move Unit("Player 12", "Unclean One (Defiler)", All, "| CACHE", "| METEOR");
	Remove Unit At Location("Player 12", "Unclean One (Defiler)", All, "| CACHE");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Deaths("Player 8", "Unused type 1", At least, 3);
	Bring("Player 12", "Unclean One (Defiler)", "| METEOR", At most, 2);

Actions:
	Create Unit with Properties("Player 8", "Unclean One (Defiler)", 1, "| CACHE", 4);
	Give Units to Player("Player 8", "Player 12", "Unclean One (Defiler)", All, "| CACHE");
	Move Unit("Player 12", "Unclean One (Defiler)", All, "| CACHE", "| METEOR");
	Remove Unit At Location("Player 12", "Unclean One (Defiler)", All, "| CACHE");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Deaths("Player 8", "Unused type 1", At least, 4);
	Bring("Player 12", "Unclean One (Defiler)", "| METEOR", At most, 3);

Actions:
	Create Unit with Properties("Player 8", "Unclean One (Defiler)", 1, "| CACHE", 4);
	Give Units to Player("Player 8", "Player 12", "Unclean One (Defiler)", All, "| CACHE");
	Move Unit("Player 12", "Unclean One (Defiler)", All, "| CACHE", "| METEOR");
	Remove Unit At Location("Player 12", "Unclean One (Defiler)", All, "| CACHE");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Deaths("Player 8", "Unused type 1", At least, 5);
	Bring("Player 12", "Unclean One (Defiler)", "| METEOR", At most, 4);

Actions:
	Create Unit with Properties("Player 8", "Unclean One (Defiler)", 1, "| CACHE", 4);
	Give Units to Player("Player 8", "Player 12", "Unclean One (Defiler)", All, "| CACHE");
	Move Unit("Player 12", "Unclean One (Defiler)", All, "| CACHE", "| METEOR");
	Remove Unit At Location("Player 12", "Unclean One (Defiler)", All, "| CACHE");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Deaths("Player 8", "Unused type 1", At least, 6);
	Bring("Player 12", "Unclean One (Defiler)", "| METEOR", At most, 5);

Actions:
	Create Unit with Properties("Player 8", "Unclean One (Defiler)", 1, "| CACHE", 4);
	Give Units to Player("Player 8", "Player 12", "Unclean One (Defiler)", All, "| CACHE");
	Move Unit("Player 12", "Unclean One (Defiler)", All, "| CACHE", "| METEOR");
	Remove Unit At Location("Player 12", "Unclean One (Defiler)", All, "| CACHE");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Deaths("Player 8", "Unused type 1", At least, 7);
	Bring("Player 12", "Unclean One (Defiler)", "| METEOR", At most, 6);

Actions:
	Create Unit with Properties("Player 8", "Unclean One (Defiler)", 1, "| CACHE", 4);
	Give Units to Player("Player 8", "Player 12", "Unclean One (Defiler)", All, "| CACHE");
	Move Unit("Player 12", "Unclean One (Defiler)", All, "| CACHE", "| METEOR");
	Remove Unit At Location("Player 12", "Unclean One (Defiler)", All, "| CACHE");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Deaths("Player 8", "Unused type 1", At least, 8);
	Bring("Player 12", "Unclean One (Defiler)", "| METEOR", At most, 7);

Actions:
	Create Unit with Properties("Player 8", "Unclean One (Defiler)", 1, "| CACHE", 4);
	Give Units to Player("Player 8", "Player 12", "Unclean One (Defiler)", All, "| CACHE");
	Move Unit("Player 12", "Unclean One (Defiler)", All, "| CACHE", "| METEOR");
	Remove Unit At Location("Player 12", "Unclean One (Defiler)", All, "| CACHE");
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		Meteor Timer (Mix Randomly)
//> //----------------------------------------------------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", At least, 1);
	Deaths("Player 8", "Jump Gate", At most, 9999);

Actions:
	Set Deaths("Player 8", "Jump Gate", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//	Mix timer
//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);

Actions:
	Set Switch("Switch2", randomize);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", At least, 1);
	Deaths("Player 8", "Jump Gate", At most, 9999);
	Switch("Switch2", not set);

Actions:
	Set Deaths("Player 8", "Jump Gate", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", At least, 1);
	Deaths("Player 8", "Jump Gate", At most, 9999);
	Switch("Switch2", set);

Actions:
	Set Deaths("Player 8", "Jump Gate", Add, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		Set Random Meteor Hit Location
//> //----------------------------------------------------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 0);
	Bring("Player 10", "Khaydarin Crystal Formation", "Anywhere", At most, 16);

Actions:
	Set Switch("Switch2", randomize);
	Set Switch("Switch3", randomize);
	Set Switch("Switch4", randomize);
	Set Switch("Switch5", randomize);
	Set Switch("Switch6", randomize);
	Set Switch("Switch7", randomize);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 0);
	Switch("Switch2", not set);
	Switch("Switch3", not set);
	Switch("Switch4", not set);
	Switch("Switch5", not set);
	Switch("Switch6", not set);
	Switch("Switch7", not set);
	Bring("All Players", "Buildings", "? METEOR 01", At most, 0);
	Bring("Player 10", "Khaydarin Crystal Formation", "Anywhere", At most, 16);

Actions:
	Move Location("Player 11", "Unclean One (Defiler)", "? METEOR 01", "+METEOR");
	Set Switch("Switch11", set);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 0);
	Switch("Switch2", set);
	Switch("Switch3", not set);
	Switch("Switch4", not set);
	Switch("Switch5", not set);
	Switch("Switch6", not set);
	Switch("Switch7", not set);
	Bring("All Players", "Buildings", "? METEOR 02", At most, 0);
	Bring("Player 10", "Khaydarin Crystal Formation", "Anywhere", At most, 16);

Actions:
	Move Location("Player 11", "Unclean One (Defiler)", "? METEOR 02", "+METEOR");
	Set Switch("Switch11", set);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 0);
	Switch("Switch2", not set);
	Switch("Switch3", set);
	Switch("Switch4", not set);
	Switch("Switch5", not set);
	Switch("Switch6", not set);
	Switch("Switch7", not set);
	Bring("All Players", "Buildings", "? METEOR 03", At most, 0);
	Bring("Player 10", "Khaydarin Crystal Formation", "Anywhere", At most, 16);

Actions:
	Move Location("Player 11", "Unclean One (Defiler)", "? METEOR 03", "+METEOR");
	Set Switch("Switch11", set);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 0);
	Switch("Switch2", set);
	Switch("Switch3", set);
	Switch("Switch4", not set);
	Switch("Switch5", not set);
	Switch("Switch6", not set);
	Switch("Switch7", not set);
	Bring("All Players", "Buildings", "? METEOR 04", At most, 0);
	Bring("Player 10", "Khaydarin Crystal Formation", "Anywhere", At most, 16);

Actions:
	Move Location("Player 11", "Unclean One (Defiler)", "? METEOR 04", "+METEOR");
	Set Switch("Switch11", set);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 0);
	Switch("Switch2", not set);
	Switch("Switch3", not set);
	Switch("Switch4", set);
	Switch("Switch5", not set);
	Switch("Switch6", not set);
	Switch("Switch7", not set);
	Bring("All Players", "Buildings", "? METEOR 05", At most, 0);
	Bring("Player 10", "Khaydarin Crystal Formation", "Anywhere", At most, 16);

Actions:
	Move Location("Player 11", "Unclean One (Defiler)", "? METEOR 05", "+METEOR");
	Set Switch("Switch11", set);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 0);
	Switch("Switch2", set);
	Switch("Switch3", not set);
	Switch("Switch4", set);
	Switch("Switch5", not set);
	Switch("Switch6", not set);
	Switch("Switch7", not set);
	Bring("All Players", "Buildings", "? METEOR 06", At most, 0);
	Bring("Player 10", "Khaydarin Crystal Formation", "Anywhere", At most, 16);

Actions:
	Move Location("Player 11", "Unclean One (Defiler)", "? METEOR 06", "+METEOR");
	Set Switch("Switch11", set);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 0);
	Switch("Switch2", not set);
	Switch("Switch3", set);
	Switch("Switch4", set);
	Switch("Switch5", not set);
	Switch("Switch6", not set);
	Switch("Switch7", not set);
	Bring("All Players", "Buildings", "? METEOR 07", At most, 0);
	Bring("Player 10", "Khaydarin Crystal Formation", "Anywhere", At most, 16);

Actions:
	Move Location("Player 11", "Unclean One (Defiler)", "? METEOR 07", "+METEOR");
	Set Switch("Switch11", set);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 0);
	Switch("Switch2", set);
	Switch("Switch3", set);
	Switch("Switch4", set);
	Switch("Switch5", not set);
	Switch("Switch6", not set);
	Switch("Switch7", not set);
	Bring("All Players", "Buildings", "? METEOR 08", At most, 0);
	Bring("Player 10", "Khaydarin Crystal Formation", "Anywhere", At most, 16);

Actions:
	Move Location("Player 11", "Unclean One (Defiler)", "? METEOR 08", "+METEOR");
	Set Switch("Switch11", set);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 0);
	Switch("Switch2", not set);
	Switch("Switch3", not set);
	Switch("Switch4", not set);
	Switch("Switch5", set);
	Switch("Switch6", not set);
	Switch("Switch7", not set);
	Bring("All Players", "Buildings", "? METEOR 09", At most, 0);
	Bring("Player 10", "Khaydarin Crystal Formation", "Anywhere", At most, 16);

Actions:
	Move Location("Player 11", "Unclean One (Defiler)", "? METEOR 09", "+METEOR");
	Set Switch("Switch11", set);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 0);
	Switch("Switch2", set);
	Switch("Switch3", not set);
	Switch("Switch4", not set);
	Switch("Switch5", set);
	Switch("Switch6", not set);
	Switch("Switch7", not set);
	Bring("All Players", "Buildings", "? METEOR 10", At most, 0);
	Bring("Player 10", "Khaydarin Crystal Formation", "Anywhere", At most, 16);

Actions:
	Move Location("Player 11", "Unclean One (Defiler)", "? METEOR 10", "+METEOR");
	Set Switch("Switch11", set);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 0);
	Switch("Switch2", not set);
	Switch("Switch3", set);
	Switch("Switch4", not set);
	Switch("Switch5", set);
	Switch("Switch6", not set);
	Switch("Switch7", not set);
	Bring("All Players", "Buildings", "? METEOR 11", At most, 0);
	Bring("Player 10", "Khaydarin Crystal Formation", "Anywhere", At most, 16);

Actions:
	Move Location("Player 11", "Unclean One (Defiler)", "? METEOR 11", "+METEOR");
	Set Switch("Switch11", set);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 0);
	Switch("Switch2", set);
	Switch("Switch3", set);
	Switch("Switch4", not set);
	Switch("Switch5", set);
	Switch("Switch6", not set);
	Switch("Switch7", not set);
	Bring("All Players", "Buildings", "? METEOR 12", At most, 0);
	Bring("Player 10", "Khaydarin Crystal Formation", "Anywhere", At most, 16);

Actions:
	Move Location("Player 11", "Unclean One (Defiler)", "? METEOR 12", "+METEOR");
	Set Switch("Switch11", set);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 0);
	Switch("Switch2", not set);
	Switch("Switch3", not set);
	Switch("Switch4", set);
	Switch("Switch5", set);
	Switch("Switch6", not set);
	Switch("Switch7", not set);
	Bring("All Players", "Buildings", "? METEOR 13", At most, 0);
	Bring("Player 10", "Khaydarin Crystal Formation", "Anywhere", At most, 16);

Actions:
	Move Location("Player 11", "Unclean One (Defiler)", "? METEOR 13", "+METEOR");
	Set Switch("Switch11", set);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 0);
	Switch("Switch2", set);
	Switch("Switch3", not set);
	Switch("Switch4", set);
	Switch("Switch5", set);
	Switch("Switch6", not set);
	Switch("Switch7", not set);
	Bring("All Players", "Buildings", "? METEOR 14", At most, 0);
	Bring("Player 10", "Khaydarin Crystal Formation", "Anywhere", At most, 16);

Actions:
	Move Location("Player 11", "Unclean One (Defiler)", "? METEOR 14", "+METEOR");
	Set Switch("Switch11", set);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 0);
	Switch("Switch2", not set);
	Switch("Switch3", set);
	Switch("Switch4", set);
	Switch("Switch5", set);
	Switch("Switch6", not set);
	Switch("Switch7", not set);
	Bring("All Players", "Buildings", "? METEOR 15", At most, 0);
	Bring("Player 10", "Khaydarin Crystal Formation", "Anywhere", At most, 16);

Actions:
	Move Location("Player 11", "Unclean One (Defiler)", "? METEOR 15", "+METEOR");
	Set Switch("Switch11", set);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 0);
	Switch("Switch2", set);
	Switch("Switch3", set);
	Switch("Switch4", set);
	Switch("Switch5", set);
	Switch("Switch6", not set);
	Switch("Switch7", not set);
	Bring("All Players", "Buildings", "? METEOR 16", At most, 0);
	Bring("Player 10", "Khaydarin Crystal Formation", "Anywhere", At most, 16);

Actions:
	Move Location("Player 11", "Unclean One (Defiler)", "? METEOR 16", "+METEOR");
	Set Switch("Switch11", set);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 0);
	Switch("Switch2", not set);
	Switch("Switch3", not set);
	Switch("Switch4", not set);
	Switch("Switch5", not set);
	Switch("Switch6", set);
	Switch("Switch7", not set);
	Bring("All Players", "Buildings", "? METEOR 17", At most, 0);
	Bring("Player 10", "Khaydarin Crystal Formation", "Anywhere", At most, 16);

Actions:
	Move Location("Player 11", "Unclean One (Defiler)", "? METEOR 17", "+METEOR");
	Set Switch("Switch11", set);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 0);
	Switch("Switch2", set);
	Switch("Switch3", not set);
	Switch("Switch4", not set);
	Switch("Switch5", not set);
	Switch("Switch6", set);
	Switch("Switch7", not set);
	Bring("All Players", "Buildings", "? METEOR 18", At most, 0);
	Bring("Player 10", "Khaydarin Crystal Formation", "Anywhere", At most, 16);

Actions:
	Move Location("Player 11", "Unclean One (Defiler)", "? METEOR 18", "+METEOR");
	Set Switch("Switch11", set);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 0);
	Switch("Switch2", not set);
	Switch("Switch3", set);
	Switch("Switch4", not set);
	Switch("Switch5", not set);
	Switch("Switch6", set);
	Switch("Switch7", not set);
	Bring("All Players", "Buildings", "? METEOR 19", At most, 0);
	Bring("Player 10", "Khaydarin Crystal Formation", "Anywhere", At most, 16);

Actions:
	Move Location("Player 11", "Unclean One (Defiler)", "? METEOR 19", "+METEOR");
	Set Switch("Switch11", set);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 0);
	Switch("Switch2", set);
	Switch("Switch3", set);
	Switch("Switch4", not set);
	Switch("Switch5", not set);
	Switch("Switch6", set);
	Switch("Switch7", not set);
	Bring("All Players", "Buildings", "? METEOR 20", At most, 0);
	Bring("Player 10", "Khaydarin Crystal Formation", "Anywhere", At most, 16);

Actions:
	Move Location("Player 11", "Unclean One (Defiler)", "? METEOR 20", "+METEOR");
	Set Switch("Switch11", set);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 0);
	Switch("Switch2", not set);
	Switch("Switch3", not set);
	Switch("Switch4", set);
	Switch("Switch5", not set);
	Switch("Switch6", set);
	Switch("Switch7", not set);
	Bring("All Players", "Buildings", "? METEOR 21", At most, 0);
	Bring("Player 10", "Khaydarin Crystal Formation", "Anywhere", At most, 16);

Actions:
	Move Location("Player 11", "Unclean One (Defiler)", "? METEOR 21", "+METEOR");
	Set Switch("Switch11", set);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 0);
	Switch("Switch2", set);
	Switch("Switch3", not set);
	Switch("Switch4", set);
	Switch("Switch5", not set);
	Switch("Switch6", set);
	Switch("Switch7", not set);
	Bring("All Players", "Buildings", "? METEOR 22", At most, 0);
	Bring("Player 10", "Khaydarin Crystal Formation", "Anywhere", At most, 16);

Actions:
	Move Location("Player 11", "Unclean One (Defiler)", "? METEOR 22", "+METEOR");
	Set Switch("Switch11", set);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 0);
	Switch("Switch2", not set);
	Switch("Switch3", set);
	Switch("Switch4", set);
	Switch("Switch5", not set);
	Switch("Switch6", set);
	Switch("Switch7", not set);
	Bring("All Players", "Buildings", "? METEOR 23", At most, 0);
	Bring("Player 10", "Khaydarin Crystal Formation", "Anywhere", At most, 16);

Actions:
	Move Location("Player 11", "Unclean One (Defiler)", "? METEOR 23", "+METEOR");
	Set Switch("Switch11", set);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 0);
	Switch("Switch2", set);
	Switch("Switch3", set);
	Switch("Switch4", set);
	Switch("Switch5", not set);
	Switch("Switch6", set);
	Switch("Switch7", not set);
	Bring("All Players", "Buildings", "? METEOR 24", At most, 0);
	Bring("Player 10", "Khaydarin Crystal Formation", "Anywhere", At most, 16);

Actions:
	Move Location("Player 11", "Unclean One (Defiler)", "? METEOR 24", "+METEOR");
	Set Switch("Switch11", set);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 0);
	Switch("Switch2", not set);
	Switch("Switch3", not set);
	Switch("Switch4", not set);
	Switch("Switch5", set);
	Switch("Switch6", set);
	Switch("Switch7", not set);
	Bring("All Players", "Buildings", "? METEOR 25", At most, 0);
	Bring("Player 10", "Khaydarin Crystal Formation", "Anywhere", At most, 16);

Actions:
	Move Location("Player 11", "Unclean One (Defiler)", "? METEOR 25", "+METEOR");
	Set Switch("Switch11", set);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 0);
	Switch("Switch2", set);
	Switch("Switch3", not set);
	Switch("Switch4", not set);
	Switch("Switch5", set);
	Switch("Switch6", set);
	Switch("Switch7", not set);
	Bring("All Players", "Buildings", "? METEOR 26", At most, 0);
	Bring("Player 10", "Khaydarin Crystal Formation", "Anywhere", At most, 16);

Actions:
	Move Location("Player 11", "Unclean One (Defiler)", "? METEOR 26", "+METEOR");
	Set Switch("Switch11", set);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 0);
	Switch("Switch2", not set);
	Switch("Switch3", set);
	Switch("Switch4", not set);
	Switch("Switch5", set);
	Switch("Switch6", set);
	Switch("Switch7", not set);
	Bring("All Players", "Buildings", "? METEOR 27", At most, 0);
	Bring("Player 10", "Khaydarin Crystal Formation", "Anywhere", At most, 16);

Actions:
	Move Location("Player 11", "Unclean One (Defiler)", "? METEOR 27", "+METEOR");
	Set Switch("Switch11", set);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 0);
	Switch("Switch2", set);
	Switch("Switch3", set);
	Switch("Switch4", not set);
	Switch("Switch5", set);
	Switch("Switch6", set);
	Switch("Switch7", not set);
	Bring("All Players", "Buildings", "? METEOR 28", At most, 0);
	Bring("Player 10", "Khaydarin Crystal Formation", "Anywhere", At most, 16);

Actions:
	Move Location("Player 11", "Unclean One (Defiler)", "? METEOR 28", "+METEOR");
	Set Switch("Switch11", set);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 0);
	Switch("Switch2", not set);
	Switch("Switch3", not set);
	Switch("Switch4", set);
	Switch("Switch5", set);
	Switch("Switch6", set);
	Switch("Switch7", not set);
	Bring("All Players", "Buildings", "? METEOR 29", At most, 0);
	Bring("Player 10", "Khaydarin Crystal Formation", "Anywhere", At most, 16);

Actions:
	Move Location("Player 11", "Unclean One (Defiler)", "? METEOR 29", "+METEOR");
	Set Switch("Switch11", set);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 0);
	Switch("Switch2", set);
	Switch("Switch3", not set);
	Switch("Switch4", set);
	Switch("Switch5", set);
	Switch("Switch6", set);
	Switch("Switch7", not set);
	Bring("All Players", "Buildings", "? METEOR 30", At most, 0);
	Bring("Player 10", "Khaydarin Crystal Formation", "Anywhere", At most, 16);

Actions:
	Move Location("Player 11", "Unclean One (Defiler)", "? METEOR 30", "+METEOR");
	Set Switch("Switch11", set);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 0);
	Switch("Switch2", not set);
	Switch("Switch3", set);
	Switch("Switch4", set);
	Switch("Switch5", set);
	Switch("Switch6", set);
	Switch("Switch7", not set);
	Bring("All Players", "Buildings", "? METEOR 31", At most, 0);
	Bring("Player 10", "Khaydarin Crystal Formation", "Anywhere", At most, 16);

Actions:
	Move Location("Player 11", "Unclean One (Defiler)", "? METEOR 31", "+METEOR");
	Set Switch("Switch11", set);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 0);
	Switch("Switch2", set);
	Switch("Switch3", set);
	Switch("Switch4", set);
	Switch("Switch5", set);
	Switch("Switch6", set);
	Switch("Switch7", not set);
	Bring("All Players", "Buildings", "? METEOR 32", At most, 0);
	Bring("Player 10", "Khaydarin Crystal Formation", "Anywhere", At most, 16);

Actions:
	Move Location("Player 11", "Unclean One (Defiler)", "? METEOR 32", "+METEOR");
	Set Switch("Switch11", set);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 0);
	Switch("Switch2", not set);
	Switch("Switch3", not set);
	Switch("Switch4", not set);
	Switch("Switch5", not set);
	Switch("Switch6", not set);
	Switch("Switch7", set);
	Bring("All Players", "Buildings", "? METEOR 33", At most, 0);
	Bring("Player 10", "Khaydarin Crystal Formation", "Anywhere", At most, 16);

Actions:
	Move Location("Player 11", "Unclean One (Defiler)", "? METEOR 33", "+METEOR");
	Set Switch("Switch11", set);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 0);
	Switch("Switch2", set);
	Switch("Switch3", not set);
	Switch("Switch4", not set);
	Switch("Switch5", not set);
	Switch("Switch6", not set);
	Switch("Switch7", set);
	Bring("All Players", "Buildings", "? METEOR 34", At most, 0);
	Bring("Player 10", "Khaydarin Crystal Formation", "Anywhere", At most, 16);

Actions:
	Move Location("Player 11", "Unclean One (Defiler)", "? METEOR 34", "+METEOR");
	Set Switch("Switch11", set);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 0);
	Switch("Switch2", not set);
	Switch("Switch3", set);
	Switch("Switch4", not set);
	Switch("Switch5", not set);
	Switch("Switch6", not set);
	Switch("Switch7", set);
	Bring("All Players", "Buildings", "? METEOR 35", At most, 0);
	Bring("Player 10", "Khaydarin Crystal Formation", "Anywhere", At most, 16);

Actions:
	Move Location("Player 11", "Unclean One (Defiler)", "? METEOR 35", "+METEOR");
	Set Switch("Switch11", set);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 0);
	Switch("Switch2", set);
	Switch("Switch3", set);
	Switch("Switch4", not set);
	Switch("Switch5", not set);
	Switch("Switch6", not set);
	Switch("Switch7", set);
	Bring("All Players", "Buildings", "? METEOR 36", At most, 0);
	Bring("Player 10", "Khaydarin Crystal Formation", "Anywhere", At most, 16);

Actions:
	Move Location("Player 11", "Unclean One (Defiler)", "? METEOR 36", "+METEOR");
	Set Switch("Switch11", set);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 0);
	Switch("Switch2", not set);
	Switch("Switch3", not set);
	Switch("Switch4", set);
	Switch("Switch5", not set);
	Switch("Switch6", not set);
	Switch("Switch7", set);
	Bring("All Players", "Buildings", "? METEOR 37", At most, 0);
	Bring("Player 10", "Khaydarin Crystal Formation", "Anywhere", At most, 16);

Actions:
	Move Location("Player 11", "Unclean One (Defiler)", "? METEOR 37", "+METEOR");
	Set Switch("Switch11", set);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 0);
	Switch("Switch2", set);
	Switch("Switch3", not set);
	Switch("Switch4", set);
	Switch("Switch5", not set);
	Switch("Switch6", not set);
	Switch("Switch7", set);
	Bring("All Players", "Buildings", "? METEOR 38", At most, 0);
	Bring("Player 10", "Khaydarin Crystal Formation", "Anywhere", At most, 16);

Actions:
	Move Location("Player 11", "Unclean One (Defiler)", "? METEOR 38", "+METEOR");
	Set Switch("Switch11", set);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 0);
	Switch("Switch2", not set);
	Switch("Switch3", set);
	Switch("Switch4", set);
	Switch("Switch5", not set);
	Switch("Switch6", not set);
	Switch("Switch7", set);
	Bring("All Players", "Buildings", "? METEOR 39", At most, 0);
	Bring("Player 10", "Khaydarin Crystal Formation", "Anywhere", At most, 16);

Actions:
	Move Location("Player 11", "Unclean One (Defiler)", "? METEOR 39", "+METEOR");
	Set Switch("Switch11", set);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 0);
	Switch("Switch2", set);
	Switch("Switch3", set);
	Switch("Switch4", set);
	Switch("Switch5", not set);
	Switch("Switch6", not set);
	Switch("Switch7", set);
	Bring("All Players", "Buildings", "? METEOR 40", At most, 0);
	Bring("Player 10", "Khaydarin Crystal Formation", "Anywhere", At most, 16);

Actions:
	Move Location("Player 11", "Unclean One (Defiler)", "? METEOR 40", "+METEOR");
	Set Switch("Switch11", set);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 0);
	Switch("Switch2", not set);
	Switch("Switch3", not set);
	Switch("Switch4", not set);
	Switch("Switch5", set);
	Switch("Switch6", not set);
	Switch("Switch7", set);
	Bring("All Players", "Buildings", "? METEOR 41", At most, 0);
	Bring("Player 10", "Khaydarin Crystal Formation", "Anywhere", At most, 16);

Actions:
	Move Location("Player 11", "Unclean One (Defiler)", "? METEOR 41", "+METEOR");
	Set Switch("Switch11", set);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 0);
	Switch("Switch2", set);
	Switch("Switch3", not set);
	Switch("Switch4", not set);
	Switch("Switch5", set);
	Switch("Switch6", not set);
	Switch("Switch7", set);
	Bring("All Players", "Buildings", "? METEOR 42", At most, 0);
	Bring("Player 10", "Khaydarin Crystal Formation", "Anywhere", At most, 16);

Actions:
	Move Location("Player 11", "Unclean One (Defiler)", "? METEOR 42", "+METEOR");
	Set Switch("Switch11", set);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 0);
	Switch("Switch2", not set);
	Switch("Switch3", set);
	Switch("Switch4", not set);
	Switch("Switch5", set);
	Switch("Switch6", not set);
	Switch("Switch7", set);
	Bring("All Players", "Buildings", "? METEOR 43", At most, 0);
	Bring("Player 10", "Khaydarin Crystal Formation", "Anywhere", At most, 16);

Actions:
	Move Location("Player 11", "Unclean One (Defiler)", "? METEOR 43", "+METEOR");
	Set Switch("Switch11", set);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 0);
	Switch("Switch2", set);
	Switch("Switch3", set);
	Switch("Switch4", not set);
	Switch("Switch5", set);
	Switch("Switch6", not set);
	Switch("Switch7", set);
	Bring("All Players", "Buildings", "? METEOR 44", At most, 0);
	Bring("Player 10", "Khaydarin Crystal Formation", "Anywhere", At most, 16);

Actions:
	Move Location("Player 11", "Unclean One (Defiler)", "? METEOR 44", "+METEOR");
	Set Switch("Switch11", set);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 0);
	Switch("Switch2", not set);
	Switch("Switch3", not set);
	Switch("Switch4", set);
	Switch("Switch5", set);
	Switch("Switch6", not set);
	Switch("Switch7", set);
	Bring("All Players", "Buildings", "? METEOR 45", At most, 0);
	Bring("Player 10", "Khaydarin Crystal Formation", "Anywhere", At most, 16);

Actions:
	Move Location("Player 11", "Unclean One (Defiler)", "? METEOR 45", "+METEOR");
	Set Switch("Switch11", set);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 0);
	Switch("Switch2", set);
	Switch("Switch3", not set);
	Switch("Switch4", set);
	Switch("Switch5", set);
	Switch("Switch6", not set);
	Switch("Switch7", set);
	Bring("All Players", "Buildings", "? METEOR 46", At most, 0);
	Bring("Player 10", "Khaydarin Crystal Formation", "Anywhere", At most, 16);

Actions:
	Move Location("Player 11", "Unclean One (Defiler)", "? METEOR 46", "+METEOR");
	Set Switch("Switch11", set);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 0);
	Switch("Switch2", not set);
	Switch("Switch3", set);
	Switch("Switch4", set);
	Switch("Switch5", set);
	Switch("Switch6", not set);
	Switch("Switch7", set);
	Bring("All Players", "Buildings", "? METEOR 47", At most, 0);
	Bring("Player 10", "Khaydarin Crystal Formation", "Anywhere", At most, 16);

Actions:
	Move Location("Player 11", "Unclean One (Defiler)", "? METEOR 47", "+METEOR");
	Set Switch("Switch11", set);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 0);
	Switch("Switch2", set);
	Switch("Switch3", set);
	Switch("Switch4", set);
	Switch("Switch5", set);
	Switch("Switch6", not set);
	Switch("Switch7", set);
	Bring("All Players", "Buildings", "? METEOR 48", At most, 0);
	Bring("Player 10", "Khaydarin Crystal Formation", "Anywhere", At most, 16);

Actions:
	Move Location("Player 11", "Unclean One (Defiler)", "? METEOR 48", "+METEOR");
	Set Switch("Switch11", set);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 0);
	Switch("Switch2", not set);
	Switch("Switch3", not set);
	Switch("Switch4", not set);
	Switch("Switch5", not set);
	Switch("Switch6", set);
	Switch("Switch7", set);
	Bring("All Players", "Buildings", "? METEOR 49", At most, 0);
	Bring("Player 10", "Khaydarin Crystal Formation", "Anywhere", At most, 16);

Actions:
	Move Location("Player 11", "Unclean One (Defiler)", "? METEOR 49", "+METEOR");
	Set Switch("Switch11", set);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 0);
	Switch("Switch2", set);
	Switch("Switch3", not set);
	Switch("Switch4", not set);
	Switch("Switch5", not set);
	Switch("Switch6", set);
	Switch("Switch7", set);
	Bring("All Players", "Buildings", "? METEOR 50", At most, 0);
	Bring("Player 10", "Khaydarin Crystal Formation", "Anywhere", At most, 16);

Actions:
	Move Location("Player 11", "Unclean One (Defiler)", "? METEOR 50", "+METEOR");
	Set Switch("Switch11", set);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 0);
	Switch("Switch2", not set);
	Switch("Switch3", set);
	Switch("Switch4", not set);
	Switch("Switch5", not set);
	Switch("Switch6", set);
	Switch("Switch7", set);
	Bring("All Players", "Buildings", "? METEOR 51", At most, 0);
	Bring("Player 10", "Khaydarin Crystal Formation", "Anywhere", At most, 16);

Actions:
	Move Location("Player 11", "Unclean One (Defiler)", "? METEOR 51", "+METEOR");
	Set Switch("Switch11", set);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 0);
	Switch("Switch2", set);
	Switch("Switch3", set);
	Switch("Switch4", not set);
	Switch("Switch5", not set);
	Switch("Switch6", set);
	Switch("Switch7", set);
	Bring("All Players", "Buildings", "? METEOR 52", At most, 0);
	Bring("Player 10", "Khaydarin Crystal Formation", "Anywhere", At most, 16);

Actions:
	Move Location("Player 11", "Unclean One (Defiler)", "? METEOR 52", "+METEOR");
	Set Switch("Switch11", set);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 0);
	Switch("Switch2", not set);
	Switch("Switch3", not set);
	Switch("Switch4", set);
	Switch("Switch5", not set);
	Switch("Switch6", set);
	Switch("Switch7", set);
	Bring("All Players", "Buildings", "? METEOR 53", At most, 0);
	Bring("Player 10", "Khaydarin Crystal Formation", "Anywhere", At most, 16);

Actions:
	Move Location("Player 11", "Unclean One (Defiler)", "? METEOR 53", "+METEOR");
	Set Switch("Switch11", set);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 0);
	Switch("Switch2", set);
	Switch("Switch3", not set);
	Switch("Switch4", set);
	Switch("Switch5", not set);
	Switch("Switch6", set);
	Switch("Switch7", set);
	Bring("All Players", "Buildings", "? METEOR 54", At most, 0);
	Bring("Player 10", "Khaydarin Crystal Formation", "Anywhere", At most, 16);

Actions:
	Move Location("Player 11", "Unclean One (Defiler)", "? METEOR 54", "+METEOR");
	Set Switch("Switch11", set);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 0);
	Switch("Switch2", not set);
	Switch("Switch3", set);
	Switch("Switch4", set);
	Switch("Switch5", not set);
	Switch("Switch6", set);
	Switch("Switch7", set);
	Bring("All Players", "Buildings", "? METEOR 55", At most, 0);
	Bring("Player 10", "Khaydarin Crystal Formation", "Anywhere", At most, 16);

Actions:
	Move Location("Player 11", "Unclean One (Defiler)", "? METEOR 55", "+METEOR");
	Set Switch("Switch11", set);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 0);
	Switch("Switch2", set);
	Switch("Switch3", set);
	Switch("Switch4", set);
	Switch("Switch5", not set);
	Switch("Switch6", set);
	Switch("Switch7", set);
	Bring("All Players", "Buildings", "? METEOR 56", At most, 0);
	Bring("Player 10", "Khaydarin Crystal Formation", "Anywhere", At most, 16);

Actions:
	Move Location("Player 11", "Unclean One (Defiler)", "? METEOR 56", "+METEOR");
	Set Switch("Switch11", set);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 0);
	Switch("Switch2", not set);
	Switch("Switch3", not set);
	Switch("Switch4", not set);
	Switch("Switch5", set);
	Switch("Switch6", set);
	Switch("Switch7", set);
	Bring("All Players", "Buildings", "? METEOR 57", At most, 0);
	Bring("Player 10", "Khaydarin Crystal Formation", "Anywhere", At most, 16);

Actions:
	Move Location("Player 11", "Unclean One (Defiler)", "? METEOR 57", "+METEOR");
	Set Switch("Switch11", set);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 0);
	Switch("Switch2", set);
	Switch("Switch3", not set);
	Switch("Switch4", not set);
	Switch("Switch5", set);
	Switch("Switch6", set);
	Switch("Switch7", set);
	Bring("All Players", "Buildings", "? METEOR 58", At most, 0);
	Bring("Player 10", "Khaydarin Crystal Formation", "Anywhere", At most, 16);

Actions:
	Move Location("Player 11", "Unclean One (Defiler)", "? METEOR 58", "+METEOR");
	Set Switch("Switch11", set);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 0);
	Switch("Switch2", not set);
	Switch("Switch3", set);
	Switch("Switch4", not set);
	Switch("Switch5", set);
	Switch("Switch6", set);
	Switch("Switch7", set);
	Bring("All Players", "Buildings", "? METEOR 59", At most, 0);
	Bring("Player 10", "Khaydarin Crystal Formation", "Anywhere", At most, 16);

Actions:
	Move Location("Player 11", "Unclean One (Defiler)", "? METEOR 59", "+METEOR");
	Set Switch("Switch11", set);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 0);
	Switch("Switch2", set);
	Switch("Switch3", set);
	Switch("Switch4", not set);
	Switch("Switch5", set);
	Switch("Switch6", set);
	Switch("Switch7", set);
	Bring("All Players", "Buildings", "? METEOR 60", At most, 0);
	Bring("Player 10", "Khaydarin Crystal Formation", "Anywhere", At most, 16);

Actions:
	Move Location("Player 11", "Unclean One (Defiler)", "? METEOR 60", "+METEOR");
	Set Switch("Switch11", set);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 0);
	Switch("Switch2", not set);
	Switch("Switch3", not set);
	Switch("Switch4", set);
	Switch("Switch5", set);
	Switch("Switch6", set);
	Switch("Switch7", set);
	Bring("All Players", "Buildings", "? METEOR 61", At most, 0);
	Bring("Player 10", "Khaydarin Crystal Formation", "Anywhere", At most, 16);

Actions:
	Move Location("Player 11", "Unclean One (Defiler)", "? METEOR 61", "+METEOR");
	Set Switch("Switch11", set);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 0);
	Switch("Switch2", set);
	Switch("Switch3", not set);
	Switch("Switch4", set);
	Switch("Switch5", set);
	Switch("Switch6", set);
	Switch("Switch7", set);
	Bring("All Players", "Buildings", "? METEOR 62", At most, 0);
	Bring("Player 10", "Khaydarin Crystal Formation", "Anywhere", At most, 16);

Actions:
	Move Location("Player 11", "Unclean One (Defiler)", "? METEOR 62", "+METEOR");
	Set Switch("Switch11", set);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 0);
	Switch("Switch2", not set);
	Switch("Switch3", set);
	Switch("Switch4", set);
	Switch("Switch5", set);
	Switch("Switch6", set);
	Switch("Switch7", set);
	Bring("All Players", "Buildings", "? METEOR 63", At most, 0);
	Bring("Player 10", "Khaydarin Crystal Formation", "Anywhere", At most, 16);

Actions:
	Move Location("Player 11", "Unclean One (Defiler)", "? METEOR 63", "+METEOR");
	Set Switch("Switch11", set);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 0);
	Switch("Switch2", set);
	Switch("Switch3", set);
	Switch("Switch4", set);
	Switch("Switch5", set);
	Switch("Switch6", set);
	Switch("Switch7", set);
	Bring("All Players", "Buildings", "? METEOR 64", At most, 0);
	Bring("Player 10", "Khaydarin Crystal Formation", "Anywhere", At most, 16);

Actions:
	Move Location("Player 11", "Unclean One (Defiler)", "? METEOR 64", "+METEOR");
	Set Switch("Switch11", set);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 0);
	Switch("Switch11", not set);
	Bring("Player 10", "Khaydarin Crystal Formation", "Anywhere", At most, 16);

Actions:
	Set Deaths("Player 8", "Jump Gate", Add, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		Meteor Distribution Balancing Per Side
//> //----------------------------------------------------------------------------------------------------------//

//-----------------------------------------------------------------//
//	Move a checker to meteor-to-be's spot
//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 0);
	Bring("Player 10", "Khaydarin Crystal Formation", "Anywhere", At most, 16);

Actions:
	Remove Unit At Location("Player 9", "Unclean One (Defiler)", All, "Anywhere");
	Create Unit with Properties("Player 8", "Unclean One (Defiler)", 1, "| CACHE", 4);
	Give Units to Player("Player 8", "Player 9", "Unclean One (Defiler)", 1, "| CACHE");
	Move Unit("Player 9", "Unclean One (Defiler)", 1, "| CACHE", "+METEOR");
	Remove Unit At Location("Player 9", "Unclean One (Defiler)", 1, "| CACHE");
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Check left side
//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 0);
	Bring("Player 9", "Unclean One (Defiler)", "+METEOR", At least, 1);
	Bring("Player 9", "Unclean One (Defiler)", "MAIN 01", At least, 1);
	Bring("Player 9", "Unclean One (Defiler)", "MAIN 02", Exactly, 0);
	Bring("Player 10", "Khaydarin Crystal Formation", "Anywhere", At most, 16);

Actions:
	Set Deaths("Player 7", "Unused Zerg Bldg 5", Add, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 0);
	Bring("Player 9", "Unclean One (Defiler)", "+METEOR", At least, 1);
	Bring("Player 9", "Unclean One (Defiler)", "MAIN 01", Exactly, 0);
	Bring("Player 9", "Unclean One (Defiler)", "MAIN 02", At least, 1);
	Bring("Player 10", "Khaydarin Crystal Formation", "Anywhere", At most, 16);

Actions:
	Set Deaths("Player 7", "Unused Zerg Bldg 5", Add, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 0);
	Bring("Player 9", "Unclean One (Defiler)", "+METEOR", At least, 1);
	Bring("Player 9", "Unclean One (Defiler)", "MAIN 01", At least, 1);
	Bring("Player 9", "Unclean One (Defiler)", "MAIN 02", At least, 1);
	Bring("Player 10", "Khaydarin Crystal Formation", "Anywhere", At most, 16);

Actions:
	Set Deaths("Player 7", "Unused Zerg Bldg 5", Add, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Check right side
//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 0);
	Bring("Player 9", "Unclean One (Defiler)", "+METEOR", At least, 1);
	Bring("Player 9", "Unclean One (Defiler)", "MAIN 03", At least, 1);
	Bring("Player 9", "Unclean One (Defiler)", "MAIN 04", Exactly, 0);
	Bring("Player 10", "Khaydarin Crystal Formation", "Anywhere", At most, 16);

Actions:
	Set Deaths("Player 8", "Unused Zerg Bldg 5", Add, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 0);
	Bring("Player 9", "Unclean One (Defiler)", "+METEOR", At least, 1);
	Bring("Player 9", "Unclean One (Defiler)", "MAIN 03", Exactly, 0);
	Bring("Player 9", "Unclean One (Defiler)", "MAIN 04", At least, 1);
	Bring("Player 10", "Khaydarin Crystal Formation", "Anywhere", At most, 16);

Actions:
	Set Deaths("Player 8", "Unused Zerg Bldg 5", Add, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 0);
	Bring("Player 9", "Unclean One (Defiler)", "+METEOR", At least, 1);
	Bring("Player 9", "Unclean One (Defiler)", "MAIN 03", At least, 1);
	Bring("Player 9", "Unclean One (Defiler)", "MAIN 04", At least, 1);
	Bring("Player 10", "Khaydarin Crystal Formation", "Anywhere", At most, 16);

Actions:
	Set Deaths("Player 8", "Unused Zerg Bldg 5", Add, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//-----------------------------------------------------------------//
//	Cancel meteor if too many on one side
//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 0);
	Deaths("Player 7", "Unused Zerg Bldg 5", At least, 2);
	Bring("Player 10", "Khaydarin Crystal Formation", "Anywhere", At most, 16);

Actions:
	Set Deaths("Player 8", "Jump Gate", Set to, 1);
	Set Deaths("Player 7", "Unused Zerg Bldg 5", Set to, 1);
	Remove Unit At Location("Player 9", "Unclean One (Defiler)", All, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 0);
	Deaths("Player 8", "Unused Zerg Bldg 5", At least, 2);
	Bring("Player 10", "Khaydarin Crystal Formation", "Anywhere", At most, 16);

Actions:
	Set Deaths("Player 8", "Jump Gate", Set to, 1);
	Set Deaths("Player 8", "Unused Zerg Bldg 5", Set to, 1);
	Remove Unit At Location("Player 9", "Unclean One (Defiler)", All, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 0);
	Bring("Player 9", "Unclean One (Defiler)", "Anywhere", At least, 1);
	Bring("Player 10", "Khaydarin Crystal Formation", "Anywhere", At most, 16);

Actions:
	Remove Unit At Location("Player 9", "Unclean One (Defiler)", All, "Anywhere");
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//-----------------------------------------------------------------//
//	Even out differences
//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 7", "Unused Zerg Bldg 5", At least, 1);
	Deaths("Player 8", "Unused Zerg Bldg 5", At least, 1);
	Bring("Player 10", "Khaydarin Crystal Formation", "Anywhere", At most, 16);

Actions:
	Set Deaths("Player 7", "Unused Zerg Bldg 5", Subtract, 1);
	Set Deaths("Player 8", "Unused Zerg Bldg 5", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 7", "Unused Zerg Bldg 5", At least, 1);
	Deaths("Player 8", "Unused Zerg Bldg 5", At least, 1);
	Bring("Player 10", "Khaydarin Crystal Formation", "Anywhere", At most, 16);

Actions:
	Set Deaths("Player 7", "Unused Zerg Bldg 5", Subtract, 1);
	Set Deaths("Player 8", "Unused Zerg Bldg 5", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//






//< //----------------------------------------------------------------------------------------------------------//
//		Meteor Hit
//> //----------------------------------------------------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 0);
	Bring("Player 10", "Khaydarin Crystal Formation", "Anywhere", At most, 16);

Actions:
	Set Switch("Switch11", clear);
	Set Deaths("Player 8", "Jump Gate", Set to, 10000);
// Falling sound & delay
	Set Deaths("-+ Alpha Faction +-", "Zerg Flag Beacon", Set to, 1);
	Set Deaths("-= Omega Faction =-", "Zerg Flag Beacon", Set to, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", At least, 10000);
	Deaths("Player 8", "Jump Gate", At most, 10015);

Actions:
	Set Deaths("Player 8", "Jump Gate", Add, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 10016);
	Bring("All Players", "Protoss Nexus", "+METEOR", At most, 0);
	Bring("All Players", "Protoss Pylon", "+METEOR", At most, 0);
	Bring("All Players", "Protoss Gateway", "+METEOR", At most, 0);
	Bring("All Players", "Protoss Forge", "+METEOR", At most, 0);
	Bring("All Players", "Protoss Cybernetics Core", "+METEOR", At most, 0);
	Bring("All Players", "Protoss Shield Battery", "+METEOR", At most, 0);
	Bring("All Players", "Protoss Probe", "+METEOR", At most, 0);
	Bring("All Players", "Terran Vulture", "+METEOR", At most, 0);
	Bring("All Players", "Devouring One (Zergling)", "+METEOR", At most, 0);
	Bring("All Players", "Terran Beacon", "+METEOR", At most, 0);
	Bring("All Players", "Zerg Beacon", "+METEOR", At most, 0);
	Bring("All Players", "Protoss Beacon", "+METEOR", At most, 0);

Actions:
	Set Deaths("Player 8", "Jump Gate", Add, 1);
// Hit sound
	Set Deaths("-+ Alpha Faction +-", "Zerg Flag Beacon", Set to, 2);
	Set Deaths("-= Omega Faction =-", "Zerg Flag Beacon", Set to, 2);
// Kill at hit point (ground only)
	Kill Unit At Location("All Players", "Any Unit", All, "+METEOR");
	Kill Unit At Location("All Players", "Buildings", All, "+METEOR");
	Wait(0);
// Create effect
	Create Unit("Current Player", "Warbringer (Reaver)", 9, "| CACHE");
	Give Units to Player("Current Player", "Player 12", "Warbringer (Reaver)", All, "| CACHE");
	Move Unit("Player 12", "Warbringer (Reaver)", All, "Anywhere", "+METEOR");
	Create Unit("Current Player", "Bengalaas (Jungle)", 40, "| CACHE");
	Give Units to Player("Current Player", "Player 12", "Bengalaas (Jungle)", All, "| CACHE");
	Move Unit("Player 12", "Bengalaas (Jungle)", All, "| CACHE", "+METEOR");
	Kill Unit At Location("Player 12", "Warbringer (Reaver)", All, "Anywhere [GROUND]");
	Kill Unit At Location("Player 12", "Bengalaas (Jungle)", All, "Anywhere [GROUND]");
// Over-kill at hit point
	Kill Unit At Location("All Players", "Any Unit", All, "+METEOR");
	Kill Unit At Location("All Players", "Buildings", All, "+METEOR");
	Wait(0);
	Remove Unit At Location("All Players", "Any Unit", All, "+METEOR");
	Remove Unit At Location("All Players", "Buildings", All, "+METEOR");
// Spawn and set mineral meteor
	Move Unit("Player 10", "Khaydarin Crystal Formation", 1, "| METEOR", "+METEOR");
	Move Location("Player 10", "Khaydarin Crystal Formation", "+METEOR", "+METEOR");
	Move Unit("Player 12", "Unclean One (Defiler)", All, "| METEOR", "+METEOR");
// Cast vision
	Move Unit("Player 7", "Vulture Spider Mine", All, "| METEOR", "+METEOR");
	Move Unit("Player 8", "Vulture Spider Mine", All, "| METEOR", "+METEOR");
	// Create Unit with Properties("Player 7", "Devouring One (Zergling)", 1, "| CACHE", 2);
	// Create Unit with Properties("Player 8", "Devouring One (Zergling)", 1, "| CACHE", 2);
	// Move Unit("Player 7", "Devouring One (Zergling)", 1, "| CACHE", "+METEOR");
	// Move Unit("Player 8", "Devouring One (Zergling)", 1, "| CACHE", "+METEOR");
	// Remove Unit At Location("Player 7", "Devouring One (Zergling)", 1, "+METEOR");
	// Remove Unit At Location("Player 8", "Devouring One (Zergling)", 1, "+METEOR");
	// Remove Unit At Location("Player 7", "Devouring One (Zergling)", 1, "| CACHE");
	// Remove Unit At Location("Player 8", "Devouring One (Zergling)", 1, "| CACHE");
	Wait(0);
	Set Deaths("Player 8", "Jump Gate", Set to, 0);
// Add +1 seconds to next meteor
	Set Deaths("Player 7", "Jump Gate", Add, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//	Failsafe: Reset; meteor couldn't place
//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 10016);

Actions:
	Set Deaths("Player 8", "Jump Gate", Set to, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Set meteor HP to indicate ore content
//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 10017);
	Bring("Player 10", "Khaydarin Crystal Formation", "+METEOR", At least, 1);
	Bring("Player 12", "Unclean One (Defiler)", "+METEOR", Exactly, 1);

Actions:
	Modify Unit Hit Points("All Players", "Khaydarin Crystal Formation", 1, All, "+METEOR");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 10017);
	Bring("Player 10", "Khaydarin Crystal Formation", "+METEOR", At least, 1);
	Bring("Player 12", "Unclean One (Defiler)", "+METEOR", Exactly, 2);

Actions:
	Modify Unit Hit Points("All Players", "Khaydarin Crystal Formation", 50, All, "+METEOR");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 10017);
	Bring("Player 10", "Khaydarin Crystal Formation", "+METEOR", At least, 1);
	Bring("Player 12", "Unclean One (Defiler)", "+METEOR", Exactly, 3);

Actions:
	Modify Unit Hit Points("All Players", "Khaydarin Crystal Formation", 60, All, "+METEOR");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 10017);
	Bring("Player 10", "Khaydarin Crystal Formation", "+METEOR", At least, 1);
	Bring("Player 12", "Unclean One (Defiler)", "+METEOR", Exactly, 4);

Actions:
	Modify Unit Hit Points("All Players", "Khaydarin Crystal Formation", 70, All, "+METEOR");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 10017);
	Bring("Player 10", "Khaydarin Crystal Formation", "+METEOR", At least, 1);
	Bring("Player 12", "Unclean One (Defiler)", "+METEOR", Exactly, 5);

Actions:
	Modify Unit Hit Points("All Players", "Khaydarin Crystal Formation", 80, All, "+METEOR");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 10017);
	Bring("Player 10", "Khaydarin Crystal Formation", "+METEOR", At least, 1);
	Bring("Player 12", "Unclean One (Defiler)", "+METEOR", Exactly, 6);

Actions:
	Modify Unit Hit Points("All Players", "Khaydarin Crystal Formation", 90, All, "+METEOR");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 10017);
	Bring("Player 10", "Khaydarin Crystal Formation", "+METEOR", At least, 1);
	Bring("Player 12", "Unclean One (Defiler)", "+METEOR", At least, 7);

Actions:
	Modify Unit Hit Points("All Players", "Khaydarin Crystal Formation", 100, All, "+METEOR");
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		Meteor Timer Copy Var Copy
//> //----------------------------------------------------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 0);
	Deaths("Player 7", "Jump Gate", At least, 512);

Actions:
	Set Deaths("Player 7", "Jump Gate", Subtract, 512);
	Set Deaths("Player 7", "Unused type 1", Add, 512);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 0);
	Deaths("Player 7", "Jump Gate", At least, 256);

Actions:
	Set Deaths("Player 7", "Jump Gate", Subtract, 256);
	Set Deaths("Player 7", "Unused type 1", Add, 256);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 0);
	Deaths("Player 7", "Jump Gate", At least, 128);

Actions:
	Set Deaths("Player 7", "Jump Gate", Subtract, 128);
	Set Deaths("Player 7", "Unused type 1", Add, 128);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 0);
	Deaths("Player 7", "Jump Gate", At least, 64);

Actions:
	Set Deaths("Player 7", "Jump Gate", Subtract, 64);
	Set Deaths("Player 7", "Unused type 1", Add, 64);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 0);
	Deaths("Player 7", "Jump Gate", At least, 32);

Actions:
	Set Deaths("Player 7", "Jump Gate", Subtract, 32);
	Set Deaths("Player 7", "Unused type 1", Add, 32);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 0);
	Deaths("Player 7", "Jump Gate", At least, 16);

Actions:
	Set Deaths("Player 7", "Jump Gate", Subtract, 16);
	Set Deaths("Player 7", "Unused type 1", Add, 16);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 0);
	Deaths("Player 7", "Jump Gate", At least, 8);

Actions:
	Set Deaths("Player 7", "Jump Gate", Subtract, 8);
	Set Deaths("Player 7", "Unused type 1", Add, 8);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 0);
	Deaths("Player 7", "Jump Gate", At least, 4);

Actions:
	Set Deaths("Player 7", "Jump Gate", Subtract, 4);
	Set Deaths("Player 7", "Unused type 1", Add, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 0);
	Deaths("Player 7", "Jump Gate", At least, 2);

Actions:
	Set Deaths("Player 7", "Jump Gate", Subtract, 2);
	Set Deaths("Player 7", "Unused type 1", Add, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 8", "Jump Gate", Exactly, 0);
	Deaths("Player 7", "Jump Gate", At least, 1);

Actions:
	Set Deaths("Player 7", "Jump Gate", Subtract, 1);
	Set Deaths("Player 7", "Unused type 1", Add, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		Meteor Timer Reset (scaled x6 counter copy)
//> //----------------------------------------------------------------------------------------------------------//


//-----------------------------------------------------------------//
//	1-2 players
//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 7", "Unused type 1", At least, 512);
	Bring("All Players", "Protoss Shuttle", "Anywhere", At most, 2);

Actions:
	Set Deaths("Player 7", "Unused type 1", Subtract, 512);
	Set Deaths("Player 7", "Jump Gate", Add, 512);
	Set Deaths("Player 8", "Jump Gate", Add, 3072);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 7", "Unused type 1", At least, 256);
	Bring("All Players", "Protoss Shuttle", "Anywhere", At most, 2);

Actions:
	Set Deaths("Player 7", "Unused type 1", Subtract, 256);
	Set Deaths("Player 7", "Jump Gate", Add, 256);
	Set Deaths("Player 8", "Jump Gate", Add, 1536);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 7", "Unused type 1", At least, 128);
	Bring("All Players", "Protoss Shuttle", "Anywhere", At most, 2);

Actions:
	Set Deaths("Player 7", "Unused type 1", Subtract, 128);
	Set Deaths("Player 7", "Jump Gate", Add, 128);
	Set Deaths("Player 8", "Jump Gate", Add, 768);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 7", "Unused type 1", At least, 64);
	Bring("All Players", "Protoss Shuttle", "Anywhere", At most, 2);

Actions:
	Set Deaths("Player 7", "Unused type 1", Subtract, 64);
	Set Deaths("Player 7", "Jump Gate", Add, 64);
	Set Deaths("Player 8", "Jump Gate", Add, 384);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 7", "Unused type 1", At least, 32);
	Bring("All Players", "Protoss Shuttle", "Anywhere", At most, 2);

Actions:
	Set Deaths("Player 7", "Unused type 1", Subtract, 32);
	Set Deaths("Player 7", "Jump Gate", Add, 32);
	Set Deaths("Player 8", "Jump Gate", Add, 192);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 7", "Unused type 1", At least, 16);
	Bring("All Players", "Protoss Shuttle", "Anywhere", At most, 2);

Actions:
	Set Deaths("Player 7", "Unused type 1", Subtract, 16);
	Set Deaths("Player 7", "Jump Gate", Add, 16);
	Set Deaths("Player 8", "Jump Gate", Add, 96);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 7", "Unused type 1", At least, 8);
	Bring("All Players", "Protoss Shuttle", "Anywhere", At most, 2);

Actions:
	Set Deaths("Player 7", "Unused type 1", Subtract, 8);
	Set Deaths("Player 7", "Jump Gate", Add, 8);
	Set Deaths("Player 8", "Jump Gate", Add, 48);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 7", "Unused type 1", At least, 4);
	Bring("All Players", "Protoss Shuttle", "Anywhere", At most, 2);

Actions:
	Set Deaths("Player 7", "Unused type 1", Subtract, 4);
	Set Deaths("Player 7", "Jump Gate", Add, 4);
	Set Deaths("Player 8", "Jump Gate", Add, 24);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 7", "Unused type 1", At least, 2);
	Bring("All Players", "Protoss Shuttle", "Anywhere", At most, 2);

Actions:
	Set Deaths("Player 7", "Unused type 1", Subtract, 2);
	Set Deaths("Player 7", "Jump Gate", Add, 2);
	Set Deaths("Player 8", "Jump Gate", Add, 12);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 7", "Unused type 1", At least, 1);
	Bring("All Players", "Protoss Shuttle", "Anywhere", At most, 2);

Actions:
	Set Deaths("Player 7", "Unused type 1", Subtract, 1);
	Set Deaths("Player 7", "Jump Gate", Add, 1);
	Set Deaths("Player 8", "Jump Gate", Add, 6);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	3-4 players
//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 7", "Unused type 1", At least, 512);
	Bring("All Players", "Protoss Shuttle", "Anywhere", At least, 3);
	Bring("All Players", "Protoss Shuttle", "Anywhere", At most, 4);

Actions:
	Set Deaths("Player 7", "Unused type 1", Subtract, 512);
	Set Deaths("Player 7", "Jump Gate", Add, 512);
	Set Deaths("Player 8", "Jump Gate", Add, 2560);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 7", "Unused type 1", At least, 256);
	Bring("All Players", "Protoss Shuttle", "Anywhere", At least, 3);
	Bring("All Players", "Protoss Shuttle", "Anywhere", At most, 4);

Actions:
	Set Deaths("Player 7", "Unused type 1", Subtract, 256);
	Set Deaths("Player 7", "Jump Gate", Add, 256);
	Set Deaths("Player 8", "Jump Gate", Add, 1280);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 7", "Unused type 1", At least, 128);
	Bring("All Players", "Protoss Shuttle", "Anywhere", At least, 3);
	Bring("All Players", "Protoss Shuttle", "Anywhere", At most, 4);

Actions:
	Set Deaths("Player 7", "Unused type 1", Subtract, 128);
	Set Deaths("Player 7", "Jump Gate", Add, 128);
	Set Deaths("Player 8", "Jump Gate", Add, 640);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 7", "Unused type 1", At least, 64);
	Bring("All Players", "Protoss Shuttle", "Anywhere", At least, 3);
	Bring("All Players", "Protoss Shuttle", "Anywhere", At most, 4);

Actions:
	Set Deaths("Player 7", "Unused type 1", Subtract, 64);
	Set Deaths("Player 7", "Jump Gate", Add, 64);
	Set Deaths("Player 8", "Jump Gate", Add, 320);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 7", "Unused type 1", At least, 32);
	Bring("All Players", "Protoss Shuttle", "Anywhere", At least, 3);
	Bring("All Players", "Protoss Shuttle", "Anywhere", At most, 4);

Actions:
	Set Deaths("Player 7", "Unused type 1", Subtract, 32);
	Set Deaths("Player 7", "Jump Gate", Add, 32);
	Set Deaths("Player 8", "Jump Gate", Add, 160);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 7", "Unused type 1", At least, 16);
	Bring("All Players", "Protoss Shuttle", "Anywhere", At least, 3);
	Bring("All Players", "Protoss Shuttle", "Anywhere", At most, 4);

Actions:
	Set Deaths("Player 7", "Unused type 1", Subtract, 16);
	Set Deaths("Player 7", "Jump Gate", Add, 16);
	Set Deaths("Player 8", "Jump Gate", Add, 80);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 7", "Unused type 1", At least, 8);
	Bring("All Players", "Protoss Shuttle", "Anywhere", At least, 3);
	Bring("All Players", "Protoss Shuttle", "Anywhere", At most, 4);

Actions:
	Set Deaths("Player 7", "Unused type 1", Subtract, 8);
	Set Deaths("Player 7", "Jump Gate", Add, 8);
	Set Deaths("Player 8", "Jump Gate", Add, 40);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 7", "Unused type 1", At least, 4);
	Bring("All Players", "Protoss Shuttle", "Anywhere", At least, 3);
	Bring("All Players", "Protoss Shuttle", "Anywhere", At most, 4);

Actions:
	Set Deaths("Player 7", "Unused type 1", Subtract, 4);
	Set Deaths("Player 7", "Jump Gate", Add, 4);
	Set Deaths("Player 8", "Jump Gate", Add, 20);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 7", "Unused type 1", At least, 2);
	Bring("All Players", "Protoss Shuttle", "Anywhere", At least, 3);
	Bring("All Players", "Protoss Shuttle", "Anywhere", At most, 4);

Actions:
	Set Deaths("Player 7", "Unused type 1", Subtract, 2);
	Set Deaths("Player 7", "Jump Gate", Add, 2);
	Set Deaths("Player 8", "Jump Gate", Add, 10);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 7", "Unused type 1", At least, 1);
	Bring("All Players", "Protoss Shuttle", "Anywhere", At least, 3);
	Bring("All Players", "Protoss Shuttle", "Anywhere", At most, 4);

Actions:
	Set Deaths("Player 7", "Unused type 1", Subtract, 1);
	Set Deaths("Player 7", "Jump Gate", Add, 1);
	Set Deaths("Player 8", "Jump Gate", Add, 5);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	5+ players
//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 7", "Unused type 1", At least, 512);
	Bring("All Players", "Protoss Shuttle", "Anywhere", At least, 5);

Actions:
	Set Deaths("Player 7", "Unused type 1", Subtract, 512);
	Set Deaths("Player 7", "Jump Gate", Add, 512);
	Set Deaths("Player 8", "Jump Gate", Add, 2048);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 7", "Unused type 1", At least, 256);
	Bring("All Players", "Protoss Shuttle", "Anywhere", At least, 5);

Actions:
	Set Deaths("Player 7", "Unused type 1", Subtract, 256);
	Set Deaths("Player 7", "Jump Gate", Add, 256);
	Set Deaths("Player 8", "Jump Gate", Add, 1024);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 7", "Unused type 1", At least, 128);
	Bring("All Players", "Protoss Shuttle", "Anywhere", At least, 5);

Actions:
	Set Deaths("Player 7", "Unused type 1", Subtract, 128);
	Set Deaths("Player 7", "Jump Gate", Add, 128);
	Set Deaths("Player 8", "Jump Gate", Add, 512);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 7", "Unused type 1", At least, 64);
	Bring("All Players", "Protoss Shuttle", "Anywhere", At least, 5);

Actions:
	Set Deaths("Player 7", "Unused type 1", Subtract, 64);
	Set Deaths("Player 7", "Jump Gate", Add, 64);
	Set Deaths("Player 8", "Jump Gate", Add, 256);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 7", "Unused type 1", At least, 32);
	Bring("All Players", "Protoss Shuttle", "Anywhere", At least, 5);

Actions:
	Set Deaths("Player 7", "Unused type 1", Subtract, 32);
	Set Deaths("Player 7", "Jump Gate", Add, 32);
	Set Deaths("Player 8", "Jump Gate", Add, 128);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 7", "Unused type 1", At least, 16);
	Bring("All Players", "Protoss Shuttle", "Anywhere", At least, 5);

Actions:
	Set Deaths("Player 7", "Unused type 1", Subtract, 16);
	Set Deaths("Player 7", "Jump Gate", Add, 16);
	Set Deaths("Player 8", "Jump Gate", Add, 64);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 7", "Unused type 1", At least, 8);
	Bring("All Players", "Protoss Shuttle", "Anywhere", At least, 5);

Actions:
	Set Deaths("Player 7", "Unused type 1", Subtract, 8);
	Set Deaths("Player 7", "Jump Gate", Add, 8);
	Set Deaths("Player 8", "Jump Gate", Add, 32);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 7", "Unused type 1", At least, 4);
	Bring("All Players", "Protoss Shuttle", "Anywhere", At least, 5);

Actions:
	Set Deaths("Player 7", "Unused type 1", Subtract, 4);
	Set Deaths("Player 7", "Jump Gate", Add, 4);
	Set Deaths("Player 8", "Jump Gate", Add, 16);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 7", "Unused type 1", At least, 2);
	Bring("All Players", "Protoss Shuttle", "Anywhere", At least, 5);

Actions:
	Set Deaths("Player 7", "Unused type 1", Subtract, 2);
	Set Deaths("Player 7", "Jump Gate", Add, 2);
	Set Deaths("Player 8", "Jump Gate", Add, 8);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 7"){
Conditions:
	Switch("Switch35", not set);
	Switch("Switch1", set);
	Deaths("Player 7", "Unused type 1", At least, 1);
	Bring("All Players", "Protoss Shuttle", "Anywhere", At least, 5);

Actions:
	Set Deaths("Player 7", "Unused type 1", Subtract, 1);
	Set Deaths("Player 7", "Jump Gate", Add, 1);
	Set Deaths("Player 8", "Jump Gate", Add, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//< //==========================================================================================================//
//
//		Help System
//
//==============================================================================================================//
//> //----------------------------------------------------------------------------------------------------------//


//--------------------------------------------------------------------------------------------------------------//
//		Help Toggler/Tutorial Activator
//> //----------------------------------------------------------------------------------------------------------//


//=================================================================//
//		Turn help system back on
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Bring("Current Player", "Zerg Creep Colony", "Anywhere", At least, 1);
	Deaths("Current Player", "Dark Swarm", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Dark Swarm", Set to, 10000);
	Set Deaths("Current Player", "Zerg Marker", Set to, 80);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//=================================================================//
//		Turn on tutorial
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Dark Swarm", Exactly, 1);
	Bring("Current Player", "Zerg Creep Colony", "Anywhere", At least, 1);
	Bring("Current Player", "Zerg Spore Colony", "Anywhere", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Dark Swarm", Set to, 2);
	Display Text Message(Always Display, "\x004Tutorial started.  Please wait...");
//	Play WAV("sound\\Protoss\\ARBITER\\PAbPss03.WAV", 1);
//	Display Text Message(Always Display, "\x013\x00fSorry, the full tutorial isn't yet available in this version.\r\n\x013\x004Refer to the in-game help and tips for information.");
//	Set Deaths("Current Player", "Dark Swarm", Set to, 10000);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Dark Swarm", At least, 10000);
	Bring("Current Player", "Zerg Spore Colony", "Anywhere", At least, 1);
	Bring("Current Player", "Zerg Creep Colony", "Anywhere", Exactly, 0);

Actions:
	Move Location("Current Player", "Zerg Spore Colony", "Anywhere", "+EVENT 03 [GROUND]");
	Remove Unit At Location("Current Player", "Zerg Spore Colony", All, "+EVENT 03 [GROUND]");
	Create Unit("Current Player", "Zerg Creep Colony", 1, "+EVENT 03 [GROUND]");
	Set Invincibility("Current Player", "Zerg Creep Colony", "+EVENT 03 [GROUND]", enabled);
	Set Deaths("Current Player", "Dark Swarm", Set to, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//=================================================================//
//		Turn off tutorial
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Dark Swarm", Exactly, 9999);
	Bring("Current Player", "Zerg Creep Colony", "Anywhere", At least, 1);
	Bring("Current Player", "Zerg Spore Colony", "Anywhere", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Dark Swarm", Set to, 10000);
	Set Deaths("Current Player", "Zerg Marker", Set to, 82);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Dark Swarm", At least, 2);
	// Deaths("Current Player", "Dark Swarm", At most, 9998);
	// Bring("Current Player", "Zerg Spore Colony", "Anywhere", At least, 1);
	// Bring("Current Player", "Zerg Creep Colony", "Anywhere", Exactly, 0);

// Actions:
	// Move Location("Current Player", "Zerg Spore Colony", "Anywhere", "+EVENT 03 [GROUND]");
	// Remove Unit At Location("Current Player", "Zerg Spore Colony", All, "+EVENT 03 [GROUND]");
	// Create Unit("Current Player", "Zerg Creep Colony", 1, "+EVENT 03 [GROUND]");
	// Set Invincibility("Current Player", "Zerg Creep Colony", "+EVENT 03 [GROUND]", enabled);
	// Set Deaths("Current Player", "Dark Swarm", Set to, 9999);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Dark Swarm", At least, 2);
	Deaths("Current Player", "Dark Swarm", At most, 9998);
	Bring("Current Player", "Zerg Creep Colony", "Anywhere", Exactly, 0);
	Bring("Current Player", "Zerg Spore Colony", "Anywhere", Exactly, 0);

Actions:
	Move Location("Current Player", "Zerg Creep Colony", "Anywhere", "+EVENT 03 [GROUND]");
	Remove Unit At Location("Current Player", "Zerg Creep Colony", All, "+EVENT 03 [GROUND]");
	Create Unit("Current Player", "Zerg Creep Colony", 1, "+EVENT 03 [GROUND]");
	Set Invincibility("Current Player", "Zerg Creep Colony", "+EVENT 03 [GROUND]", enabled);
	Set Deaths("Current Player", "Dark Swarm", Set to, 9999);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//=================================================================//
//		Turn help system off
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Dark Swarm", At least, 10000);
	Bring("Current Player", "Zerg Creep Colony", "Anywhere", Exactly, 0);
	Bring("Current Player", "Zerg Spore Colony", "Anywhere", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Dark Swarm", Add, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Dark Swarm", At least, 10008);
	Bring("Current Player", "Zerg Creep Colony", "Anywhere", Exactly, 0);
	Bring("Current Player", "Zerg Spore Colony", "Anywhere", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Dark Swarm", Set to, 0);
	Set Deaths("Current Player", "Zerg Marker", Set to, 81);
	Preserve Trigger();
}

//-----------------------------------------------------------------/





//< //----------------------------------------------------------------------------------------------------------//
//		Tutorial
//> //----------------------------------------------------------------------------------------------------------//


//< //----------------------------------------------------------------------------------------------------------//
//		  Start
//> //----------------------------------------------------------------------------------------------------------//

//-----------------------------------------------------------------//
//	Count up after intro
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Switch("Switch1", set);
	Deaths("Current Player", "Dark Swarm", At least, 2);
	Deaths("Current Player", "Dark Swarm", At most, 9998);
	Deaths("Current Player", "Terran Marker", Exactly, 0);
	Deaths("Current Player", "Nuclear Missile", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Dark Swarm", Add, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//-----------------------------------------------------------------//
//	Alert to incoming tutorial...
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Switch("Switch1", set);
	Deaths("Current Player", "Dark Swarm", Exactly, 32);

Actions:
	Display Text Message(Always Display, "<04>Tutorial will auto-start in a few seconds...");
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		  Part 1 (Gear Move)
//> //----------------------------------------------------------------------------------------------------------//


//-----------------------------------------------------------------//
//	Start
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Switch("Switch1", set);
	Deaths("Current Player", "Dark Swarm", Exactly, 32);

Actions:
	Display Text Message(Always Display, "<04>Tutorial will auto-start in a few seconds...");
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//< //==========================================================================================================//
//
//		Messages, Sounds, and Events
//
//==============================================================================================================//
//> //----------------------------------------------------------------------------------------------------------//


//--------------------------------------------------------------------------------------------------------------//
//		Countdowns
//> //----------------------------------------------------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Terran Marker", At least, 1);

Actions:
	Set Deaths("Current Player", "Terran Marker", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Unused Terran Bldg type 2", At least, 1);

Actions:
	Set Deaths("Current Player", "Unused Terran Bldg type 2", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Right Upper Level Door", At least, 1);

Actions:
	Set Deaths("Current Player", "Right Upper Level Door", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		Events/Messages/Sounds
//> //----------------------------------------------------------------------------------------------------------//


//=================================================================//
//		Enter vehicles
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 1);
	Bring("Current Player", "Terran Vulture", "Anywhere", At least, 1);

Actions:
	Play WAV("staredit\\wav\\Car Start (short).wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 1);
	Bring("Current Player", "Terran Dropship", "Anywhere", At least, 1);

Actions:
	Play WAV("sound\\Misc\\TDrTra00.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 1);
	Bring("Current Player", "Yggdrasill (Overlord)", "Anywhere", At least, 1);

Actions:
	Play WAV("sound\\Misc\\LiftOff.WAV", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 1);
	Bring("Current Player", "Protoss Probe", "Anywhere", At least, 1);

Actions:
	Play WAV("sound\\Bullet\\SHCKLNCH.wav", 1);
	Play WAV("sound\\Protoss\\PROBE\\PPrPss00.WAV", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 1);
	Bring("Current Player", "Protoss Nexus", "Anywhere", At least, 2);

Actions:
	Play WAV("sound\\Misc\\TDrTra00.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Marker", At least, 1);
	Deaths("Current Player", "Zerg Marker", At most, 3);
	Deaths("Current Player", "Terran Marker", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Terran Marker", Set To, 6);
	Set Deaths("Current Player", "Zerg Marker", Add, 1);
	Move Location("Current Player", "Terran Ghost", "Anywhere", "+EVENT 01");
	Minimap Ping("+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 4);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set to, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//=================================================================//
//		Exit vehicles
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 5);
	Bring("Current Player", "Terran Ghost", "Anywhere", At least, 1);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Move Location("Current Player", "Terran Ghost", "Anywhere", "+EVENT 01");
	Center View("+EVENT 01");
	Transmission(Always Display, "", "Terran Ghost", "+EVENT 01", Set to, 1, "staredit\\wav\\fan_motor_shut_off1a.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 73);
	Bring("Current Player", "Terran Ghost", "Anywhere", At least, 1);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Move Location("Current Player", "Terran Ghost", "Anywhere", "+EVENT 01");
	Center View("+EVENT 01");
	Transmission(Always Display, "", "Terran Ghost", "+EVENT 01", Set to, 1, "sound\\Misc\\TDrTra01.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 74);
	Bring("Current Player", "Terran Ghost", "Anywhere", At least, 1);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Move Location("Current Player", "Terran Ghost", "Anywhere", "+EVENT 01");
	Center View("+EVENT 01");
	Transmission(Always Display, "", "Terran Ghost", "+EVENT 01", Set to, 1, "sound\\Terran\\SCV\\TScTra00.WAV", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 75);
	Bring("Current Player", "Terran Ghost", "Anywhere", At least, 1);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Move Location("Current Player", "Terran Ghost", "Anywhere", "+EVENT 01");
	Center View("+EVENT 01");
	Play WAV("sound\\Terran\\SCV\\TScTra00.WAV", 1);
	Play WAV("sound\\Protoss\\PROBE\\PPrPss02.WAV", 1);
	Transmission(Always Display, "", "Terran Ghost", "+EVENT 01", Set to, 1, "", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 6);
	Bring("Current Player", "Terran Ghost", "Anywhere", At least, 1);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Move Location("Current Player", "Terran Ghost", "Anywhere", "+EVENT 01");
	Center View("+EVENT 01");
	Transmission(Always Display, "", "Terran Ghost", "+EVENT 01", Set to, 1, "sound\\Misc\\TDrTra01.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//=================================================================//
//		Launch flight effects
//=================================================================//

// Trigger("Player 1","Player 2","Player 3","Player 4","Player 5","Player 6"){
// Conditions:
	// Deaths("Current Player", "Zerg Marker", Exactly, 8);
	// Bring("Current Player", "Zerg Scourge", "Anywhere", At least, 1);

// Actions:
	// Move Location("Current Player", "Zerg Scourge", "Anywhere", "+EVENT 01");
	// Create Unit("Current Player", "Data Disc", 1, "| CACHE");
	// Move Unit("Current Player", "Data Disc", All, "| CACHE", "+EVENT 01");
	// Kill Unit At Location("Current Player", "Data Disc", All, "Anywhere");
	// Play WAV("staredit\\wav\\Merp.wav", 1);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 8);
//	Bring("Current Player", "Zerg Scourge", "+MISSILE (P1)", At least, 1);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Minimap Ping("+MISSILE (P1)");
	Play WAV("staredit\\wav\\Merp.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 8);
//	Bring("Current Player", "Zerg Scourge", "+MISSILE (P2)", At least, 1);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Minimap Ping("+MISSILE (P2)");
	Play WAV("staredit\\wav\\Merp.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 8);
//	Bring("Current Player", "Zerg Scourge", "+MISSILE (P3)", At least, 1);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Minimap Ping("+MISSILE (P3)");
	Play WAV("staredit\\wav\\Merp.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 8);
//	Bring("Current Player", "Zerg Scourge", "+MISSILE (P4)", At least, 1);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Minimap Ping("+MISSILE (P4)");
	Play WAV("staredit\\wav\\Merp.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 8);
//	Bring("Current Player", "Zerg Scourge", "+MISSILE (P5)", At least, 1);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Minimap Ping("+MISSILE (P5)");
	Play WAV("staredit\\wav\\Merp.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 8);
//	Bring("Current Player", "Zerg Scourge", "+MISSILE (P6)", At least, 1);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Minimap Ping("+MISSILE (P6)");
	Play WAV("staredit\\wav\\Merp.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//=================================================================//
//		Missile explosion
//=================================================================//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 9);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Play WAV("sound\\Misc\\Explo2.wav", 1);
	Create Unit("Current Player", "Mojo (Scout)", 1, "HANGAR- Main (P1)");
	Create Unit("Current Player", "Tom Kazansky (Wraith)", 8, "HANGAR- Main (P1)");
	Move Unit("Current Player", "Mojo (Scout)", 1, "Anywhere", "+MISSILE (P1)");
	Move Unit("Current Player", "Tom Kazansky (Wraith)", All, "Anywhere", "+MISSILE (P1)");
	Kill Unit("Current Player", "Mojo (Scout)");
	Kill Unit("Current Player", "Tom Kazansky (Wraith)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 9);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Play WAV("sound\\Misc\\Explo2.wav", 1);
	Create Unit("Current Player", "Mojo (Scout)", 1, "HANGAR- Main (P2)");
	Create Unit("Current Player", "Tom Kazansky (Wraith)", 8, "HANGAR- Main (P2)");
	Move Unit("Current Player", "Mojo (Scout)", 1, "Anywhere", "+MISSILE (P2)");
	Move Unit("Current Player", "Tom Kazansky (Wraith)", All, "Anywhere", "+MISSILE (P2)");
	Kill Unit("Current Player", "Mojo (Scout)");
	Kill Unit("Current Player", "Tom Kazansky (Wraith)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 9);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Play WAV("sound\\Misc\\Explo2.wav", 1);
	Create Unit("Current Player", "Mojo (Scout)", 1, "HANGAR- Main (P3)");
	Create Unit("Current Player", "Tom Kazansky (Wraith)", 8, "HANGAR- Main (P3)");
	Move Unit("Current Player", "Mojo (Scout)", 1, "Anywhere", "+MISSILE (P3)");
	Move Unit("Current Player", "Tom Kazansky (Wraith)", All, "Anywhere", "+MISSILE (P3)");
	Kill Unit("Current Player", "Mojo (Scout)");
	Kill Unit("Current Player", "Tom Kazansky (Wraith)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 9);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Play WAV("sound\\Misc\\Explo2.wav", 1);
	Create Unit("Current Player", "Mojo (Scout)", 1, "HANGAR- Main (P4)");
	Create Unit("Current Player", "Tom Kazansky (Wraith)", 8, "HANGAR- Main (P4)");
	Move Unit("Current Player", "Mojo (Scout)", 1, "Anywhere", "+MISSILE (P4)");
	Move Unit("Current Player", "Tom Kazansky (Wraith)", All, "Anywhere", "+MISSILE (P4)");
	Kill Unit("Current Player", "Mojo (Scout)");
	Kill Unit("Current Player", "Tom Kazansky (Wraith)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 9);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Play WAV("sound\\Misc\\Explo2.wav", 1);
	Create Unit("Current Player", "Mojo (Scout)", 1, "HANGAR- Main (P5)");
	Create Unit("Current Player", "Tom Kazansky (Wraith)", 8, "HANGAR- Main (P5)");
	Move Unit("Current Player", "Mojo (Scout)", 1, "Anywhere", "+MISSILE (P5)");
	Move Unit("Current Player", "Tom Kazansky (Wraith)", All, "Anywhere", "+MISSILE (P5)");
	Kill Unit("Current Player", "Mojo (Scout)");
	Kill Unit("Current Player", "Tom Kazansky (Wraith)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 9);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Play WAV("sound\\Misc\\Explo2.wav", 1);
	Create Unit("Current Player", "Mojo (Scout)", 1, "HANGAR- Main (P6)");
	Create Unit("Current Player", "Tom Kazansky (Wraith)", 8, "HANGAR- Main (P6)");
	Move Unit("Current Player", "Mojo (Scout)", 1, "Anywhere", "+MISSILE (P6)");
	Move Unit("Current Player", "Tom Kazansky (Wraith)", All, "Anywhere", "+MISSILE (P6)");
	Kill Unit("Current Player", "Mojo (Scout)");
	Kill Unit("Current Player", "Tom Kazansky (Wraith)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//=================================================================//
//		Seeker bomb explosion
//=================================================================//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 10);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Play WAV("sound\\Misc\\Explo5.wav", 1);
	Create Unit("Current Player", "Tom Kazansky (Wraith)", 9, "HANGAR- Main (P1)");
	Move Unit("Current Player", "Tom Kazansky (Wraith)", All, "Anywhere", "+MISSILE (P1)");
	Kill Unit("Current Player", "Tom Kazansky (Wraith)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 10);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Play WAV("sound\\Misc\\Explo5.wav", 1);
	Create Unit("Current Player", "Tom Kazansky (Wraith)", 9, "HANGAR- Main (P2)");
	Move Unit("Current Player", "Tom Kazansky (Wraith)", All, "Anywhere", "+MISSILE (P2)");
	Kill Unit("Current Player", "Tom Kazansky (Wraith)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 10);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Play WAV("sound\\Misc\\Explo5.wav", 1);
	Create Unit("Current Player", "Tom Kazansky (Wraith)", 9, "HANGAR- Main (P3)");
	Move Unit("Current Player", "Tom Kazansky (Wraith)", All, "Anywhere", "+MISSILE (P3)");
	Kill Unit("Current Player", "Tom Kazansky (Wraith)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 10);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Play WAV("sound\\Misc\\Explo5.wav", 1);
	Create Unit("Current Player", "Tom Kazansky (Wraith)", 9, "HANGAR- Main (P4)");
	Move Unit("Current Player", "Tom Kazansky (Wraith)", All, "Anywhere", "+MISSILE (P4)");
	Kill Unit("Current Player", "Tom Kazansky (Wraith)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 10);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Play WAV("sound\\Misc\\Explo5.wav", 1);
	Create Unit("Current Player", "Tom Kazansky (Wraith)", 9, "HANGAR- Main (P5)");
	Move Unit("Current Player", "Tom Kazansky (Wraith)", All, "Anywhere", "+MISSILE (P5)");
	Kill Unit("Current Player", "Tom Kazansky (Wraith)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 10);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Play WAV("sound\\Misc\\Explo5.wav", 1);
	Create Unit("Current Player", "Tom Kazansky (Wraith)", 9, "HANGAR- Main (P6)");
	Move Unit("Current Player", "Tom Kazansky (Wraith)", All, "Anywhere", "+MISSILE (P6)");
	Kill Unit("Current Player", "Tom Kazansky (Wraith)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//=================================================================//
//		Seeker bomb mine message
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 11);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Play WAV("sound\\Terran\\VULTURE\\TVuMin01.WAV", 1);
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n ");
	Display Text Message(Always Display, "\x003Seeker Droid has activated concealed proximity detonation mode.");
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//=================================================================//
//		Shield toggle
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 12);
	Deaths("Current Player", "Zerg Cerebrate", Exactly, 0);
Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
//	Play WAV("sound\\Protoss\\Bldg\\pPBWht00.WAV", 1);
	// Play WAV("sound\\Terran\\Frigate\\AfterOn.wav", 1);
	Play WAV("sound\\Bullet\\pshield.wav", 1);
	Display Text Message(Always Display, "\x004Shields toggled: \x01fON");
	Preserve Trigger();
}
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 12);
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);
Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
//	Play WAV("sound\\Protoss\\Bldg\\pPBWht00.WAV", 1);
	// Play WAV("sound\\Terran\\Frigate\\AfterOn.wav", 1);
	Play WAV("sound\\Bullet\\pshield.wav", 1);
	Display Text Message(Always Display, "\x004Shields toggled: \x01fON");
	Display Text Message(Always Display, "\x005Alert: Gear energy drains quickly with a vehicle Deployed.");
	Preserve Trigger();
}
//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 13);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
//	Play WAV("sound\\Misc\\PPwrDown.wav", 1);
//	Play WAV("sound\\Misc\\TPwrDown.wav", 1);
//	Play WAV("sound\\Bullet\\pshield.wav", 1);
	// Play WAV("sound\\Terran\\Frigate\\AfterOff.wav", 1);
	Play WAV("sound\\Bullet\\pshield.wav", 1);
	Display Text Message(Always Display, "\x004Shields toggled: \x008OFF");
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//=================================================================//
//		Spawner Commandeering sound
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 14);
	// Deaths("Current Player", "Zerg Marker", At least, 14);
	// Deaths("Current Player", "Zerg Marker", At most, 18);
	Deaths("Current Player", "Terran Marker", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Terran Marker", Set To, 27);
	Play WAV("sound\\glue\\scorefill.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Zerg Marker", Exactly, 14);

// Actions:
	// Set Deaths("Current Player", "Zerg Marker", Set To, 17);
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x017Commandeering enemy Spawner.");
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Zerg Marker", Exactly, 15);

// Actions:
	// Set Deaths("Current Player", "Zerg Marker", Set To, 18);
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x017Commandeering enemy Spawner. .");
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Zerg Marker", Exactly, 16);

// Actions:
	// Set Deaths("Current Player", "Zerg Marker", Set To, 14);
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x017Commandeering enemy Spawner. . .");
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Zerg Marker", At least, 17);
	// Deaths("Current Player", "Zerg Marker", At most, 18);

// Actions:
	// Set Deaths("Current Player", "Zerg Marker", Subtract, 2);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//




//=================================================================//
//		Spawner Commandeering completion
//=================================================================//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 19);

Actions:
	Play WAV("sound\\glue\\scorefillend.wav", 1);
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n ");
	Transmission(Always Display, "\x017Spawner commandeering complete!", "Protoss Nexus", "+GEAR (P1)", Set to, 1, "sound\\Misc\\TDrTra01.wav", 1);
	Set Deaths("Current Player", "Zerg Marker", Set To, 41);
	Set Deaths("Current Player", "Terran Marker", Set To, 18);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 19);

Actions:
	Play WAV("sound\\glue\\scorefillend.wav", 1);
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n ");
	Transmission(Always Display, "\x017Spawner commandeering complete!", "Protoss Nexus", "+GEAR (P2)", Set to, 1, "sound\\Misc\\TDrTra01.wav", 1);
	Set Deaths("Current Player", "Zerg Marker", Set To, 41);
	Set Deaths("Current Player", "Terran Marker", Set To, 18);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 19);

Actions:
	Play WAV("sound\\glue\\scorefillend.wav", 1);
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n ");
	Transmission(Always Display, "\x017Spawner commandeering complete!", "Protoss Nexus", "+GEAR (P3)", Set to, 1, "sound\\Misc\\TDrTra01.wav", 1);
	Set Deaths("Current Player", "Zerg Marker", Set To, 41);
	Set Deaths("Current Player", "Terran Marker", Set To, 18);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 19);

Actions:
	Play WAV("sound\\glue\\scorefillend.wav", 1);
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n ");
	Transmission(Always Display, "\x017Spawner commandeering complete!", "Protoss Nexus", "+GEAR (P4)", Set to, 1, "sound\\Misc\\TDrTra01.wav", 1);
	Set Deaths("Current Player", "Zerg Marker", Set To, 41);
	Set Deaths("Current Player", "Terran Marker", Set To, 18);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 19);

Actions:
	Play WAV("sound\\glue\\scorefillend.wav", 1);
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n ");
	Transmission(Always Display, "\x017Spawner commandeering complete!", "Protoss Nexus", "+GEAR (P5)", Set to, 1, "sound\\Misc\\TDrTra01.wav", 1);
	Set Deaths("Current Player", "Zerg Marker", Set To, 41);
	Set Deaths("Current Player", "Terran Marker", Set To, 18);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 19);

Actions:
	Play WAV("sound\\glue\\scorefillend.wav", 1);
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n ");
	Transmission(Always Display, "\x017Spawner commandeering complete!", "Protoss Nexus", "+GEAR (P6)", Set to, 1, "sound\\Misc\\TDrTra01.wav", 1);
	Set Deaths("Current Player", "Zerg Marker", Set To, 41);
	Set Deaths("Current Player", "Terran Marker", Set To, 18);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//=================================================================//
//		Vehicle acquired
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 20);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Display Text Message(Always Display, "\x017Vehicle acquired by Gear.");
	Play WAV("sound\\glue\\scorefillend.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//=================================================================//
//		Gear cockpit control
//=================================================================//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 21);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
//	Transmission(Always Display, "\x017Your Gear Master has entered your Gear's cockpit!  You may now control your Gear!", "Protoss Shuttle", "HANGAR- Cockpit Shuttle (P1)", Set to, 1, "sound\\Bullet\\LASRHIT1.wav", 1);
	Transmission(Always Display, "", "Protoss Shuttle", "HANGAR- Cockpit Shuttle (P1)", Set to, 1, "", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 21);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
//	Transmission(Always Display, "\x017Your Gear Master has entered your Gear's cockpit!  You may now control your Gear!", "Protoss Shuttle", "HANGAR- Cockpit Shuttle (P2)", Set to, 1, "sound\\Bullet\\LASRHIT1.wav", 1);
	Transmission(Always Display, "", "Protoss Shuttle", "HANGAR- Cockpit Shuttle (P2)", Set to, 1, "", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 21);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
//	Transmission(Always Display, "\x017Your Gear Master has entered your Gear's cockpit!  You may now control your Gear!", "Protoss Shuttle", "HANGAR- Cockpit Shuttle (P3)", Set to, 1, "sound\\Bullet\\LASRHIT1.wav", 1);
	Transmission(Always Display, "", "Protoss Shuttle", "HANGAR- Cockpit Shuttle (P3)", Set to, 1, "", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 21);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
//	Transmission(Always Display, "\x017Your Gear Master has entered your Gear's cockpit!  You may now control your Gear!", "Protoss Shuttle", "HANGAR- Cockpit Shuttle (P4)", Set to, 1, "sound\\Bullet\\LASRHIT1.wav", 1);
	Transmission(Always Display, "", "Protoss Shuttle", "HANGAR- Cockpit Shuttle (P4)", Set to, 1, "", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 21);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
//	Transmission(Always Display, "\x017Your Gear Master has entered your Gear's cockpit!  You may now control your Gear!", "Protoss Shuttle", "HANGAR- Cockpit Shuttle (P5)", Set to, 1, "sound\\Bullet\\LASRHIT1.wav", 1);
	Transmission(Always Display, "", "Protoss Shuttle", "HANGAR- Cockpit Shuttle (P5)", Set to, 1, "", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 21);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
//	Transmission(Always Display, "\x017Your Gear Master has entered your Gear's cockpit!  You may now control your Gear!", "Protoss Shuttle", "HANGAR- Cockpit Shuttle (P6)", Set to, 1, "sound\\Bullet\\LASRHIT1.wav", 1);
	Transmission(Always Display, "", "Protoss Shuttle", "HANGAR- Cockpit Shuttle (P6)", Set to, 1, "", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//=================================================================//
//		Pilot exits cockpit
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 22);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
//	Display Text Message(Always Display, "\x013\x003");
//	Play WAV("sound\\Bullet\\PhoHit00.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//=================================================================//
//		Energy depletion Gear destruction with Singularity core
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 23);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Display Text Message(Always Display, "\x013\x003Your Gear's vector singularity core's space/time integral stabilizer has failed!");
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//=================================================================//
//		No ground vehicle loading into Gear' message
//=================================================================//

//Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
//Conditions:
//	Deaths("Current Player", "Zerg Marker", Exactly, 24);

//Actions:
//	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
//	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x004You cannot load ground vehicles into your Gear directly.\r\n\x013\x004Use your Gear's Commandeer/Acquire ability instead.");
//	Preserve Trigger();
//}

//-----------------------------------------------------------------//




//=================================================================//
//		Bomber's bombs
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 30);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Display Text Message(Always Display, "\x003Aero Mine engaged.");
	Play WAV("sound\\Bullet\\TPhFi200.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 31);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Play WAV("sound\\Misc\\Explo4.wav", 1);
	Wait(126);
	Wait(126);
	Play WAV("sound\\Misc\\Explo5.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 32);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Play WAV("sound\\Bullet\\TNsHit00.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 33);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Play WAV("sound\\Bullet\\ZBGHit00.wav", 1);
//	Play WAV("sound\\Zerg\\Queen\\ZQuSwm00.WAV", 1);
	Play WAV("sound\\Zerg\\DEFILER\\ZDeBlo01.WAV", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 34);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Play WAV("sound\\Misc\\ExploSm.wav", 1);
//sound\Protoss\Corsair\PCorhit1.wav
//sound\Misc\ExploSm.wav
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//=================================================================//
//		Spawn construction
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Switch("Switch34", not set);
	Deaths("Current Player", "Zerg Marker", Exactly, 35);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Display Text Message(Always Display, "\x013\x003Spawner construction complete!\r\n\x013\x004Income will generate gradually over time for each Spawner you own.");
	Play WAV("sound\\glue\\scorefillend.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Zerg Marker", Exactly, 39);

// Actions:
	// Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	// Display Text Message(Always Display, "\x013\x003Spawner construction canceled.");
	// Play WAV("sound\\Bullet\\LaserHit.wav", 1);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Zerg Marker", Exactly, 40);

// Actions:
	// Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	// Display Text Message(Always Display, "\x003Spawner construction in progress...");
	// Play WAV("sound\\Bullet\\LaserHit.wav", 1);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//




//=================================================================//
////		Field engy mineral patch load/unload
////=================================================================//

//Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
//Conditions:
//	Deaths("Current Player", "Zerg Marker", Exactly, 36);

//Actions:
//	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
//	Display Text Message(Always Display, "\x013\x003Mineral patch extracted from meteor!");
//	Preserve Trigger();
//}

////-----------------------------------------------------------------//

//Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
//Conditions:
//	Deaths("Current Player", "Zerg Marker", Exactly, 37);

//Actions:
//	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
//	Display Text Message(Always Display, "\x013\x003Extracted mineral patch unloaded!");
//	Preserve Trigger();
//}

////-----------------------------------------------------------------//

//Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
//Conditions:
//	Deaths("Current Player", "Zerg Marker", Exactly, 38);

//Actions:
//	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
//	Display Text Message(Always Display, "\x013\x004Cannot unload extracted mineral patch at this spot.");
//	Preserve Trigger();
//}

////-----------------------------------------------------------------//




//=================================================================//
//		/* Gear Spawner points */
//=================================================================//

// Trigger("-+ Alpha Faction +-"){
// Conditions:
	// Deaths("Current Player", "Zerg Marker", Exactly, 41);
	// Deaths("Current Player", "Terran Marker", Exactly, 0);

// Actions:
	// Center View("GEAR SPAWN- Main (T1)");
// }

//-----------------------------------------------------------------//

// Trigger("-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Zerg Marker", Exactly, 41);
	// Deaths("Current Player", "Terran Marker", Exactly, 0);

// Actions:
	// Center View("GEAR SPAWN- Main (T2)");
// }

//-----------------------------------------------------------------//

// Trigger("-+ Alpha Faction +-"){
// Conditions:
	// Deaths("Current Player", "Zerg Marker", Exactly, 41);
	// Deaths("Current Player", "Terran Marker", Exactly, 0);

// Actions:
	// Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	// Minimap Ping("GEAR SPAWN- Main (T1)");
	// Display Text Message(Always Display, "\x003You have earned a Gear Spawner point from capturing an enemy spawner!");
	// Play WAV("sound\\Bullet\\LaserHit.wav", 1);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Zerg Marker", Exactly, 41);
	// Deaths("Current Player", "Terran Marker", Exactly, 0);

// Actions:
	// Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	// Minimap Ping("GEAR SPAWN- Main (T2)");
	// Display Text Message(Always Display, "\x003You have earned a Gear Spawner point from capturing an enemy spawner!");
	// Play WAV("sound\\Bullet\\LaserHit.wav", 1);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//




//=================================================================//
//		/* Gear Spawner on/off */
//=================================================================//

// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Zerg Marker", Exactly, 42);

// Actions:
	// Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	// Display Text Message(Always Display, "\x013\x003Gear Spawner activated!");
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Zerg Marker", Exactly, 43);

// Actions:
	// Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	// Display Text Message(Always Display, "\x013\x003Gear Spawner deactivated!");
	// Play WAV("sound\\Misc\\Door\\Door2Cls.wav", 1);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//




//=================================================================//
//		/* Gear spawns */
//=================================================================//

// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Zerg Marker", Exactly, 44);

// Actions:
	// Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	// Play WAV("sound\\Protoss\\Corsair\\PCorhit1.wav", 1);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//




//=================================================================//
//		Revived another
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 45);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Display Text Message(Always Display, "\x013\x003You have revived an allied player's Gear Master!");
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//=================================================================//
//		Consuming a Pylon
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 46);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Display Text Message(Always Display, "\x013\x003Power Node is being consumed.\r\n\x013\x0041500 energy will recharge over 5 seconds.  Does not stack.");
	Play WAV("sound\\Misc\\PBldgPlc.wav", 1);
	Play WAV("sound\\Protoss\\Bldg\\PbaAct00.wav", 1);
	Wait(500);
	Wait(500);
	Play WAV("sound\\Protoss\\Bldg\\PbaAct00.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//=================================================================//
//		Misc.
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 47);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Display Text Message(Always Display, "\x013\x003Please wait...");
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//=================================================================//
//		Meteor mineral extraction loop
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 48);
	Deaths("Current Player", "Terran Marker", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Set Deaths("Current Player", "Terran Marker", Set To, 11);
	Play WAV("sound\\Terran\\bldg\\tpgwht00.WAV", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Zerg Marker", Exactly, 48);

// Actions:
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x017Extracting minerals from meteor remains.");
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Zerg Marker", Exactly, 49);

// Actions:
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x017Extracting minerals from meteor remains. .");
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Zerg Marker", Exactly, 50);

// Actions:
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x017Extracting minerals from meteor remains. . .");
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Zerg Marker", Exactly, 51);

// Actions:
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x017Extracting minerals from meteor remains. . . .");
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Zerg Marker", At least, 48);
	// Deaths("Current Player", "Zerg Marker", At most, 51);

// Actions:
	// Set Deaths("Current Player", "Zerg Marker", Add, 1);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Zerg Marker", Exactly, 52);

// Actions:
	// Set Deaths("Current Player", "Zerg Marker", Set to, 48);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//




//=================================================================//
//		Vehicle Swap
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 54);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Display Text Message(Always Display, "\x013\x003Vehicle swapped from Gear!");
	Play WAV("sound\\Misc\\LiftOff.WAV", 1);
	Play WAV("sound\\Misc\\TDrTra00.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//=================================================================//
//		Ping at player's cocoon
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 55);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 56);
	Set Deaths("Current Player", "Terran Marker", Set To, 9);
	Play WAV("sound\\Misc\\Door\\Door1Opn.wav", 1);
	// Play WAV("sound\\glue\\mousedown2.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 56);
	Deaths("Current Player", "Terran Marker", At least, 1);
	Bring("Current Player", "Cocoon", "Anywhere", At least, 1);

Actions:
	Move Location("Current Player", "Cocoon", "Anywhere", "+EVENT 01");
	Minimap Ping("+EVENT 01");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 56);
	Deaths("Current Player", "Terran Marker", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//=================================================================//
//		Bits recalled
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 57);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Display Text Message(Always Display, "\x013\x003Aegis returned!\r\n\x013\x002750 \x005energy drawn and returned Aegis's damage repaired.");
	Play WAV("sound\\Protoss\\ARBITER\\PAbCag00.WAV", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 58);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	// Display Text Message(Always Display, "\x013\x003All bits returned!\r\n\x013\x005Damage repaired.");
	Display Text Message(Always Display, "\x013\x003All bits returned!");
	Play WAV("sound\\Protoss\\ARBITER\\PAbCag00.WAV", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//=================================================================//
//		Bits deployed (w/ vehicle)
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 59);
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Display Text Message(Always Display, "\x013\x004- \x003Skirmisher Bit deployed! \x004-");
	Display Text Message(Always Display, "\x005Alert: Gear energy drains quickly with a vehicle Deployed.");
	Play WAV("sound\\Bullet\\BlastGn2.wav", 1);
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 60);
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Display Text Message(Always Display, "\x013\x004- \x003Neutron Flare Bit deployed! \x004-");
	Display Text Message(Always Display, "\x005Alert: Gear energy drains quickly with a vehicle Deployed.");
	Play WAV("sound\\Bullet\\LaserHit.wav", 1);
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 61);
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Display Text Message(Always Display, "\x013\x004- \x003Siege Device deployed! \x004-");
	Display Text Message(Always Display, "\x005Alert: Gear energy drains quickly with a vehicle Deployed.");
	Play WAV("sound\\Bullet\\ZGuFir00.wav", 1);
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 62);
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Display Text Message(Always Display, "\x013\x004- \x003Nuclear Battery Bit deployed! \x004-");
	Display Text Message(Always Display, "\x005Alert: Gear energy drains quickly with a vehicle Deployed.");
	Play WAV("sound\\Bullet\\LASRHIT3.wav", 1);
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 63);
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Display Text Message(Always Display, "\x013\x004- \x003Bio-teck Device deployed! \x004-");
	Display Text Message(Always Display, "\x005Alert: Gear energy drains quickly with a vehicle Deployed.");
	Play WAV("sound\\Zerg\\AVENGER\\ZAvAtt00.WAV", 1);
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 64);
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Display Text Message(Always Display, "\x013\x004-  \x003Electro-mag Device deployed! \x004-");
	Display Text Message(Always Display, "\x005Alert: Gear energy drains quickly with a vehicle Deployed.");
	Play WAV("sound\\Bullet\\PhoHit00.wav", 1);
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 65);
	Deaths("Current Player", "Zerg Cerebrate", At least, 1);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Display Text Message(Always Display, "\x013\x004- \x003Aegis Bit deployed! \x004-");
	Display Text Message(Always Display, "\x005Alert: Gear energy drains quickly with a vehicle Deployed.");
	Play WAV("sound\\Bullet\\BlastCan.wav", 1);
}

//-----------------------------------------------------------------//




//=================================================================//
//		Bits deployed (w/out vehicle)
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 59);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Display Text Message(Always Display, "\x013\x004- \x003Skirmisher Bit deployed! \x004-");
	Play WAV("sound\\Bullet\\BlastGn2.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 60);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Display Text Message(Always Display, "\x013\x004- \x003Neutron Flare Bit deployed! \x004-");
	Play WAV("sound\\Bullet\\LaserHit.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 61);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Display Text Message(Always Display, "\x013\x004- \x003Siege Device deployed! \x004-");
	Play WAV("sound\\Bullet\\ZGuFir00.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 62);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Display Text Message(Always Display, "\x013\x004- \x003Nuclear Battery Bit deployed! \x004-");
	Play WAV("sound\\Bullet\\LASRHIT3.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 63);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Display Text Message(Always Display, "\x013\x004- \x003Bio-teck Device deployed! \x004-");
	Play WAV("sound\\Zerg\\AVENGER\\ZAvAtt00.WAV", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 64);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Display Text Message(Always Display, "\x013\x004-  \x003Electro-mag Device deployed! \x004-");
	Play WAV("sound\\Bullet\\PhoHit00.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 65);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Display Text Message(Always Display, "\x013\x004- \x003Aegis Bit deployed! \x004-");
	Play WAV("sound\\Bullet\\BlastCan.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//=================================================================//
//		Gear Teleported
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 66);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x003Teleport successful!");
	Play WAV("sound\\Protoss\\Darchon\\feedback.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//=================================================================//
//		Gear Liftoff/Land sounds
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 67);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Play WAV("staredit\\wav\\Lift 03.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 68);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Play WAV("staredit\\wav\\Land 05.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//=================================================================//
//		Field Engy Buildings
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 69);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Play WAV("sound\\Misc\\PBldgPlc.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 70);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Play WAV("sound\\Misc\\TBldgPlc.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 71);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Play WAV("sound\\Bullet\\SHCKLNCH.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 72);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Play WAV("sound\\Terran\\TANK\\TTaTra01.WAV", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//=================================================================//
//		/* Center bits recalled */
//=================================================================//

// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Zerg Marker", Exactly, 76);

// Actions:
	// Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	// Display Text Message(Always Display, "\x013\x003Recalled all bits centered over Gear!");
	// Play WAV("sound\\Protoss\\ARBITER\\PAbCag00.WAV", 1);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//




//=================================================================//
//		Propulsor toggle
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 77);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
//	Display Text Message(Always Display, "\x013\x003Gear Propulsors toggled \x004On\x003!");
//	Play WAV("sound\\Terran\\Frigate\\AfterOn.wav", 1);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Transmission(Always Display, "\r\n\r\n\x013\x003Gear Propulsors toggled \x004On\x003!\r\x\x013\x005(Order your Propulsor Steering unit where you want your Gear to move.)", "Terran Command Center", "+EVENT 01", Set to, 1, "", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 78);
	Accumulate("Current Player", At least, 501, gas);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Transmission(Always Display, "\r\n\r\n\x013\x003Gear Propulsors toggled \x008Off\x003!", "Terran Command Center", "+EVENT 01", Set to, 1, "", 1);
	Play WAV("sound\\Terran\\Frigate\\AfterOff.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 78);
	Accumulate("Current Player", At most, 500, gas);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Move Location("Current Player", "Terran Command Center", "Anywhere", "+EVENT 01");
	Display Text Message(Always Display, "\r\n\r\n\x013\x003Gear Propulsors toggled \x008Off\x003!");
	Transmission(Always Display, "<13><05>You need at least 500 energy to use Propulsors.", "Terran Command Center", "+EVENT 01", Set to, 1, "", 1);
	Play WAV("sound\\Terran\\Frigate\\AfterOff.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//=================================================================//
//		Mining aborted
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 79);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n ");
	Display Text Message(Always Display, "\r\n\x013\x004Mining aborted!");
//	Play WAV("sound\\Bullet\\LaserHit.wav", 1);
	Play WAV("sound\\Terran\\SCV\\TScTra00.WAV", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//=================================================================//
//		Help on/off
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 80);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Display Text Message(Always Display, "\x013\x004Help system: \x007ON");
//	Play WAV("sound\\Terran\\Medic\\TMdWht03.wav", 1);
//	Play WAV("sound\\Terran\\Medic\\TMdYes02.wav", 1);
	Play WAV("sound\\Protoss\\ARBITER\\PAbPss00.WAV", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 81);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Display Text Message(Always Display, "\x013\x004Help system: \x008OFF");
	Play WAV("sound\\Terran\\PHOENIX\\TPhPss01.WAV", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 82);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Display Text Message(Always Display, "\x013\x004Tutorial canceled.");
	Play WAV("sound\\Protoss\\Artanis\\PAtPss00.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//=================================================================//
//		/* Spawn Type Select panel context help */
//=================================================================//

// Trigger("-+ Alpha Faction +-"){
// Conditions:
	// Deaths("Current Player", "Zerg Marker", Exactly, 83);
	// Deaths("Current Player", "Ruins", Exactly, 0);
	// Deaths("Current Player", "Zerg Flag Beacon", Exactly, 0);
	// Deaths("Current Player", "Nuclear Missile", Exactly, 0);
	// Deaths("Current Player", "Terran Marker", Exactly, 0);

// Actions:
	// Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	// Set Deaths("Current Player", "Nuclear Missile", Set to, 72);
	// Center View("GEAR SPAWN- Main (T1)");
	// Transmission(Always Display, "\x01bThis panel selects which types of infantry to spawn for your Gear (via. \x004Toggle \x010Gear Spawner\x01b).  Read\r\n\x01bthe labels to see how many Zerglings are needed to spawn each type.", "Zerg Zergling", "GEAR SPAWN- Main (T1)", Set to, 1, "sound\\Misc\\TRescue.wav", 1);
// // Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Zerg Marker", Exactly, 83);
	// Deaths("Current Player", "Ruins", Exactly, 0);
	// Deaths("Current Player", "Zerg Flag Beacon", Exactly, 0);
	// Deaths("Current Player", "Nuclear Missile", Exactly, 0);
	// Deaths("Current Player", "Terran Marker", Exactly, 0);

// Actions:
	// Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	// Set Deaths("Current Player", "Nuclear Missile", Set to, 72);
	// Center View("GEAR SPAWN- Main (T2)");
	// Transmission(Always Display, "\x01bThis panel selects which types of infantry to spawn for your Gear (via. \x004Toggle \x010Gear Spawner\x01b).  Read\r\n\x01bthe labels to see how many Zerglings are needed to spawn each type.", "Zerg Zergling", "GEAR SPAWN- Main (T2)", Set to, 1, "sound\\Misc\\TRescue.wav", 1);
//	// Preserve Trigger();
// }

//-----------------------------------------------------------------//




//=================================================================//
//		Pylon reverts
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 84);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Display Text Message(Always Display, "\x013\x004Power Nodes (Pylons) reverted to autonomous control.\r\n\x013\x005Bring your Support Engineer near one to control it temporarily.");
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//=================================================================//
//		Building healed
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 85);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Display Text Message(Always Display, "\x013\x004>> \x01fBuilding healed! \x004<<");
	Play WAV("sound\\Terran\\Medic\\TMedRest.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//=================================================================//
//		Rift closed
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 86);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Display Text Message(Always Display, "\x013\x010- \x004Rift 1 closed. \x010-");
	Play WAV("staredit\\wav\\Rift Close [S].wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 87);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Display Text Message(Always Display, "\x013\x010- \x004Rift 2 closed. \x010-");
	Play WAV("staredit\\wav\\Rift Close [S].wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 88);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Display Text Message(Always Display, "\x013\x010- \x004Rift 3 closed. \x010-");
	Play WAV("staredit\\wav\\Rift Close [S].wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 89);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Display Text Message(Always Display, "\x013\x011- \x004Enemy Rift closed. \x011-");
	Play WAV("staredit\\wav\\Rift Close [S].wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 107);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Play WAV("staredit\\wav\\Rift Close [S].wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//=================================================================//
//		Armor Bit auto-deployed
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 90);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Display Text Message(Always Display, "\x013\x003Aegis Bit auto-deployed!\r\n\x013\x005(Replaces previous fallen Aegis Bit)");
	Play WAV("sound\\Bullet\\BlastCan.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//=================================================================//
//		Drain Sounds
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 91);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	// Play WAV("sound\Protoss\Bldg\pBaWht00.WAV", 1);
	Play WAV("sound\\Protoss\\Bldg\\pGaWht00.WAV", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Zerg Marker", Exactly, 92);

// Actions:
	// Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	// Play WAV("sound\Protoss\Bldg\pAsWht00.WAV", 1);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//




//=================================================================//
//		End deployed vehicles
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 92);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Play WAV("staredit\\wav\\fan_motor_shut_off1a.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 93);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Play WAV("sound\\Misc\\TDrTra01.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 94);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Play WAV("sound\\Terran\\SCV\\TScTra00.WAV", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 95);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Play WAV("sound\\Terran\\SCV\\TScTra00.WAV", 1);
	Play WAV("sound\\Protoss\\PROBE\\PPrPss02.WAV", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//=================================================================//
//		Gear Rift Teleport
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 96);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n ");
	Display Text Message(Always Display, "\r\n\x013\x003Teleport successful!\r\n\x013\x0044000 energy drawn for Rift teleport.");
	Play WAV("sound\\Protoss\\Darchon\\feedback.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//=================================================================//
//		Bit Holder Deployed/Gathered
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 97);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Display Text Message(Always Display, "\x013\x003Bit Holder Deployed!\r\n\x013\x005Returned Bits will gather automatically to this holder.");
	Play WAV("sound\\Protoss\\TEMPLAR\\PTeHal01.WAV", 1);
	Play WAV("sound\\Misc\\Door\\Door3Opn.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Zerg Marker", Exactly, 99);

// Actions:
	// Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	// Display Text Message(Always Display, "\x013\x004Holder empty.\r\n\x013\x003Stray hangar Bits ordered to gather to this holder.");
	// // Play WAV("sound\\Protoss\\Darchon\\feedback.wav", 1);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//




//=================================================================//
//		Armor off
//=================================================================//

// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Zerg Marker", Exactly, 100);

// Actions:
	// Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	// Display Text Message(Always Display, "\x013\x004Aegis protection \x008Off\x004!");
	// // Play WAV("sound\\Protoss\\Darchon\\feedback.wav", 1);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//




//=================================================================//
//		Tugged Bit Recall
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 101);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Display Text Message(Always Display, "\x013\x003Tugged Bits Returned to hangar!\r\n\x013\x005Bit damage repaired.");
	// Display Text Message(Always Display, "\x013\x003All bits returned!");
	Play WAV("sound\\Protoss\\ARBITER\\PAbCag00.WAV", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//=================================================================//
//		Rift Sounds
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 102);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Play WAV("staredit\\wav\\Rift Place [M].wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 103);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Play WAV("staredit\\wav\\Rift Connect [S].wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 104);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Play WAV("staredit\\wav\\Rift Travel [M].wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//=================================================================//
//		Purchase Sound
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 105);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Play WAV("sound\\glue\\mousedown2.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//=================================================================//
//		Menu cycling Sound
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 106);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Play WAV("sound\\Misc\\Door\\Door1Opn.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//=================================================================//
//		Menu cycling Sound
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Marker", Exactly, 108);

Actions:
	Set Deaths("Current Player", "Zerg Marker", Set To, 0);
	Play WAV("sound\\Misc\\PPwrDown.wav", 1);
	Play WAV("sound\\Bullet\\pshield.wav", 1);
	Display Text Message(Always Display, "\x013\x004Shields disrupted.");
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		Error Events/Messages/Sounds
//> //----------------------------------------------------------------------------------------------------------//


//=================================================================//
//		Error spam failsafe (stops when errors stop being sent)
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Ruins", At least, 1);
	Deaths("Current Player", "Right Upper Level Door", At least, 1);

Actions:
	Set Deaths("Current Player", "Right Upper Level Door", Set to, 2);
	Set Deaths("Current Player", "Ruins", Set to, 0);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//=================================================================//
//		Errors
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Ruins", Exactly, 1);
	Deaths("Current Player", "Right Upper Level Door", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Right Upper Level Door", Set To, 2);
	Set Deaths("Current Player", "Ruins", Set To, 0);
	Display Text Message(Always Display, "\x013\x004Vehicle exit blocked.");
	Play WAV("staredit\\wav\\err00.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Ruins", Exactly, 2);
	Deaths("Current Player", "Right Upper Level Door", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Right Upper Level Door", Set To, 2);
	Set Deaths("Current Player", "Ruins", Set To, 0);
	Display Text Message(Always Display, "\x013\x004You cannot select Gear options without your Gear Master here.");
	Play WAV("staredit\\wav\\err00.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Ruins", Exactly, 3);

Actions:
	Set Deaths("Current Player", "Right Upper Level Door", Set To, 2);
	Set Deaths("Current Player", "Ruins", Set To, 0);
	Display Text Message(Always Display, "\x013\x004No enemy spawner within range to commandeer.");
	Play WAV("staredit\\wav\\err00.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Ruins", Exactly, 4);
	Deaths("Current Player", "Right Upper Level Door", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Right Upper Level Door", Set To, 2);
	Set Deaths("Current Player", "Ruins", Set To, 0);
	Display Text Message(Always Display, "\x013\x004No Redeemer Missiles available to launch for your Gear.");
	Play WAV("staredit\\wav\\err00.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Ruins", Exactly, 5);
	Deaths("Current Player", "Right Upper Level Door", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Right Upper Level Door", Set To, 2);
	Set Deaths("Current Player", "Ruins", Set To, 0);
	Display Text Message(Always Display, "\x013\x004No Seeker Droid Bombs available to launch for your Gear.");
	Play WAV("staredit\\wav\\err00.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Ruins", Exactly, 6);
	Deaths("Current Player", "Right Upper Level Door", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Right Upper Level Door", Set To, 2);
	Set Deaths("Current Player", "Ruins", Set To, 0);
	Display Text Message(Always Display, "\x013\x004No Vehicles, Power Nodes, or Rifts within range to acquire.");
	Play WAV("staredit\\wav\\err00.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Ruins", Exactly, 7);
	Deaths("Current Player", "Right Upper Level Door", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Right Upper Level Door", Set To, 2);
	Set Deaths("Current Player", "Ruins", Set To, 0);
	// Display Text Message(Always Display, "\x013\x004Your Gear has reached its maximum vehicle carrying specifications.");
	Display Text Message(Always Display, "\x013\x004Your Gear has reached its maximum carrying capacity for this vehicle type.");
	Play WAV("staredit\\wav\\err00.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Ruins", Exactly, 8);
	Deaths("Current Player", "Right Upper Level Door", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Right Upper Level Door", Set To, 2);
	Set Deaths("Current Player", "Ruins", Set To, 0);
	Display Text Message(Always Display, "\x013\x004Cannot activate Gear abilities while Gear is landed.");
	Play WAV("staredit\\wav\\err00.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Ruins", Exactly, 9);
	Deaths("Current Player", "Right Upper Level Door", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Right Upper Level Door", Set To, 2);
	Set Deaths("Current Player", "Ruins", Set To, 0);
	Display Text Message(Always Display, "\x013\x004Not enough energy.");
	Play WAV("sound\\Terran\\Advisor\\tAdErr06.WAV", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Ruins", Exactly, 10);
	Deaths("Current Player", "Right Upper Level Door", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Right Upper Level Door", Set To, 2);
	Set Deaths("Current Player", "Ruins", Set To, 0);
	Display Text Message(Always Display, "\x013\x004Your Gear cannot deploy vehicles with an Anti-Matter core installed.");
	Play WAV("staredit\\wav\\err00.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Ruins", Exactly, 11);
	// Deaths("Current Player", "Right Upper Level Door", Exactly, 0);

// Actions:
	// Set Deaths("Current Player", "Right Upper Level Door", Set To, 2);
	// Set Deaths("Current Player", "Ruins", Set To, 0);
	// Display Text Message(Always Display, "\x013\x004The Anti-Matter Core cannot be equipped with vehicles loaded inside your Gear.");
	// Play WAV("staredit\\wav\\err00.wav", 1);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Ruins", Exactly, 12);
	Deaths("Current Player", "Right Upper Level Door", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Right Upper Level Door", Set To, 2);
	Set Deaths("Current Player", "Ruins", Set To, 0);
	Display Text Message(Always Display, "\x013\x004Not enough room for placement inside your Gear.  Create some space first.");
	Play WAV("staredit\\wav\\err00.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Ruins", Exactly, 13);
	Deaths("Current Player", "Right Upper Level Door", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Right Upper Level Door", Set To, 2);
	Set Deaths("Current Player", "Ruins", Set To, 0);
	Display Text Message(Always Display, "\x013\x004Could not return all Bits.  Create some space in your Gear's hangar.");
	Play WAV("staredit\\wav\\err00.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Ruins", Exactly, 14);
	Deaths("Current Player", "Right Upper Level Door", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Right Upper Level Door", Set To, 2);
	Set Deaths("Current Player", "Ruins", Set To, 0);
	Display Text Message(Always Display, "\x013\x004Not enough minerals.");
	Play WAV("sound\\Terran\\Advisor\\tAdErr00.WAV", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Ruins", Exactly, 15);
	Deaths("Current Player", "Right Upper Level Door", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Right Upper Level Door", Set To, 2);
	Set Deaths("Current Player", "Ruins", Set To, 0);
	Display Text Message(Always Display, "\x013\x004Cannot place barricade/defense structures too close to Spawners.");
	Play WAV("staredit\\wav\\err00.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Ruins", Exactly, 16);
	// Deaths("Current Player", "Right Upper Level Door", Exactly, 0);

// Actions:
	// Set Deaths("Current Player", "Right Upper Level Door", Set To, 2);
	// Set Deaths("Current Player", "Ruins", Set To, 0);
	// Display Text Message(Always Display, "\x013\x004Your Gear's Spawner can only function when your Gear is airborne.");
	// Play WAV("staredit\\wav\\err00.wav", 1);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("-+ Alpha Faction +-"){
// Conditions:
	// Deaths("Current Player", "Ruins", Exactly, 17);
	// Deaths("Current Player", "Right Upper Level Door", Exactly, 0);

// Actions:
	// Center View("GEAR SPAWN- Main (T1)");
// }

//-----------------------------------------------------------------//

// Trigger("-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Ruins", Exactly, 17);
	// Deaths("Current Player", "Right Upper Level Door", Exactly, 0);

// Actions:
	// Center View("GEAR SPAWN- Main (T2)");
// }

//-----------------------------------------------------------------//

// Trigger("-+ Alpha Faction +-"){
// Conditions:
	// Deaths("Current Player", "Ruins", Exactly, 17);
	// Deaths("Current Player", "Right Upper Level Door", Exactly, 0);

// Actions:
	// Minimap Ping("GEAR SPAWN- Main (T1)");
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Ruins", Exactly, 17);
	// Deaths("Current Player", "Right Upper Level Door", Exactly, 0);

// Actions:
	// Minimap Ping("GEAR SPAWN- Main (T2)");
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("-+ Alpha Faction +-"){
// Conditions:
	// Deaths("Current Player", "Ruins", Exactly, 17);
	// Deaths("Current Player", "Right Upper Level Door", Exactly, 0);

// Actions:
	// Set Deaths("Current Player", "Right Upper Level Door", Set To, 2);
	// Set Deaths("Current Player", "Ruins", Set To, 0);
	// Display Text Message(Always Display, "\x013\x004No spawn types selected at your Gear's Spawner panel (at least 2 needed for top, 3 for bottom).\r\n\r\n\x013\x003Move a selector to a beacon to spawn with that type.  Burrow selectors to stack.");
	// Play WAV("staredit\\wav\\err00.wav", 1);
	// Minimap Ping("GEAR SPAWN- Main (T1)");
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Ruins", Exactly, 17);
	// Deaths("Current Player", "Right Upper Level Door", Exactly, 0);

// Actions:
	// Set Deaths("Current Player", "Right Upper Level Door", Set To, 2);
	// Set Deaths("Current Player", "Ruins", Set To, 0);
	// Display Text Message(Always Display, "\x013\x004No spawn types selected at your Gear's Spawner panel (at least 2 needed for top, 3 for bottom).\r\n\r\n\x013\x003Move a selector to a beacon to spawn with that type.  Burrow selectors to stack.");
	// Play WAV("staredit\\wav\\err00.wav", 1);
	// Minimap Ping("GEAR SPAWN- Main (T2)");
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Ruins", Exactly, 18);
	Deaths("Current Player", "Right Upper Level Door", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Right Upper Level Door", Set To, 2);
	Set Deaths("Current Player", "Ruins", Set To, 0);
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n ");
	Display Text Message(Always Display, "\r\n\x013\x004Your team only has one Spawner.  You need more than one to teleport your Gear.");
	Play WAV("staredit\\wav\\err00.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Ruins", Exactly, 19);
	Deaths("Current Player", "Right Upper Level Door", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Right Upper Level Door", Set To, 2);
	Set Deaths("Current Player", "Ruins", Set To, 0);
	Display Text Message(Always Display, "\x013\x004Couldn't find another suitable exit point to switch to.");
	Play WAV("staredit\\wav\\err00.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Ruins", Exactly, 20);
	Deaths("Current Player", "Right Upper Level Door", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Right Upper Level Door", Set To, 2);
	Set Deaths("Current Player", "Ruins", Set To, 0);
	Display Text Message(Always Display, "\x013\x004You have no vehicles stored in your Gear to swap with.");
	Play WAV("staredit\\wav\\err00.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Ruins", Exactly, 21);
	// Deaths("Current Player", "Right Upper Level Door", Exactly, 0);

// Actions:
	// Set Deaths("Current Player", "Right Upper Level Door", Set To, 2);
	// Set Deaths("Current Player", "Ruins", Set To, 0);
	// Display Text Message(Always Display, "\x013\x004Your Gear Master cannot exit your Gear's cockpit until your Gear is landed.");
	// Play WAV("staredit\\wav\\err00.wav", 1);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Ruins", Exactly, 22);
	// Deaths("Current Player", "Right Upper Level Door", Exactly, 0);

// Actions:
	// Set Deaths("Current Player", "Right Upper Level Door", Set To, 2);
	// Set Deaths("Current Player", "Ruins", Set To, 0);
	// Display Text Message(Always Display, "\x013\x004Cannot enter Spawners while you have one being built.");
	// Play WAV("staredit\\wav\\err00.wav", 1);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Ruins", Exactly, 23);
	// Deaths("Current Player", "Right Upper Level Door", Exactly, 0);

// Actions:
	// Set Deaths("Current Player", "Right Upper Level Door", Set To, 2);
	// Set Deaths("Current Player", "Ruins", Set To, 0);
	// Display Text Message(Always Display, "\x013\x004Your Gear must be landed to resume recharging your depleted energy.\r\n\x013\x004(Chemical Combustion core only.)");
	// Play WAV("staredit\\wav\\err00.wav", 1);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Ruins", Exactly, 24);
	// Deaths("Current Player", "Right Upper Level Door", Exactly, 0);

// Actions:
	// Set Deaths("Current Player", "Right Upper Level Door", Set To, 2);
	// Set Deaths("Current Player", "Ruins", Set To, 0);
	// Display Text Message(Always Display, "\x013\x004Your Gear's Infantry Spawner will not work with a Singularity core installed.");
	// Play WAV("staredit\\wav\\err00.wav", 1);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Ruins", Exactly, 25);
	Deaths("Current Player", "Right Upper Level Door", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Right Upper Level Door", Set To, 2);
	Set Deaths("Current Player", "Ruins", Set To, 0);
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n ");
	Display Text Message(Always Display, "\r\n\x013\x004You cannot move your units outside of the main playing area.");
	Play WAV("staredit\\wav\\err00.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Ruins", Exactly, 26);
	Deaths("Current Player", "Right Upper Level Door", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Right Upper Level Door", Set To, 2);
	Set Deaths("Current Player", "Ruins", Set To, 0);
	Display Text Message(Always Display, "\x013\x004This cannot be used while Shields, Aegis, Bits, or Propulsors are active.");
	// Display Text Message(Always Display, "\x013\x004Your Gear cannot teleport with Shields, Armor, Bits, or Propulsors active.");
	Play WAV("staredit\\wav\\err00.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Ruins", Exactly, 27);
	// Deaths("Current Player", "Right Upper Level Door", Exactly, 0);

// Actions:
	// Set Deaths("Current Player", "Right Upper Level Door", Set To, 2);
	// Set Deaths("Current Player", "Ruins", Set To, 0);
	// Display Text Message(Always Display, "\x013\x004Your Gear cannot teleport with Bits deployed.");
	// Play WAV("staredit\\wav\\err00.wav", 1);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Ruins", Exactly, 28);
	// Deaths("Current Player", "Right Upper Level Door", Exactly, 0);

// Actions:
	// Set Deaths("Current Player", "Right Upper Level Door", Set To, 2);
	// Set Deaths("Current Player", "Ruins", Set To, 0);
	// Display Text Message(Always Display, "\x013\x004Your Gear cannot teleport with its Propulsors engaged.");
	// Play WAV("staredit\\wav\\err00.wav", 1);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Ruins", Exactly, 29);
	Deaths("Current Player", "Right Upper Level Door", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Right Upper Level Door", Set To, 2);
	Set Deaths("Current Player", "Ruins", Set To, 0);
	Display Text Message(Always Display, "\x013\x004Your Gear has reached its maximum carrying specifications for this type of Bit.");
	Play WAV("staredit\\wav\\err00.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Ruins", Exactly, 30);
	// Deaths("Current Player", "Right Upper Level Door", Exactly, 0);

// Actions:
	// Set Deaths("Current Player", "Right Upper Level Door", Set To, 2);
	// Set Deaths("Current Player", "Ruins", Set To, 0);
	// Center View("+GEAR (P1)");
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n ");
	// Display Text Message(Always Display, "\x008WARNING!  \x017Collision with sky barricade imminent!\r\n\x013\x004Steer away from obstacle (Factory) to avoid Gear collision.");
	// Play WAV("staredit\\wav\\err00.wav", 1);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Ruins", Exactly, 31);
	Deaths("Current Player", "Right Upper Level Door", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Right Upper Level Door", Set To, 2);
	Set Deaths("Current Player", "Ruins", Set To, 0);
	Display Text Message(Always Display, "\x013\x004You cannot make this purchase without a Gear -OR- you don't have enough minerals.");
	Play WAV("staredit\\wav\\err00.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Ruins", Exactly, 32);
	Deaths("Current Player", "Right Upper Level Door", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Right Upper Level Door", Set To, 2);
	Set Deaths("Current Player", "Ruins", Set To, 0);
	Display Text Message(Always Display, "\x013\x004Cannot create more units.");
	Play WAV("staredit\\wav\\err00.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Ruins", Exactly, 33);
	Deaths("Current Player", "Right Upper Level Door", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Right Upper Level Door", Set To, 2);
	Set Deaths("Current Player", "Ruins", Set To, 0);
	// Display Text Message(Always Display, "\x013\x004Propulsors can't be activated with the Vector Singularity Core equipped.");
	Display Text Message(Always Display, "\x013\x004This option can't be used with the Vector Singularity Core equipped.");
	Play WAV("staredit\\wav\\err00.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Ruins", Exactly, 34);
	Deaths("Current Player", "Right Upper Level Door", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Right Upper Level Door", Set To, 2);
	Set Deaths("Current Player", "Ruins", Set To, 0);
	Display Text Message(Always Display, "\x013\x004Spawn Enhancers must be constructed near allied Spawners to work.");
	Play WAV("staredit\\wav\\err00.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Ruins", Exactly, 35);
	// Deaths("Current Player", "Right Upper Level Door", Exactly, 0);

// Actions:
	// Set Deaths("Current Player", "Right Upper Level Door", Set To, 2);
	// Set Deaths("Current Player", "Ruins", Set To, 0);
	// Display Text Message(Always Display, "\x013\x004You are too close to an existing Spawner (Nexus) to construct a new one.\r\n\x013\x005Your ore will replenish when you are far enough away.");
	// // Play WAV("staredit\\wav\\err00.wav", 1);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Ruins", Exactly, 36);
	Deaths("Current Player", "Right Upper Level Door", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Right Upper Level Door", Set To, 2);
	Set Deaths("Current Player", "Ruins", Set To, 0);
	Display Text Message(Always Display, "\x013\x004Gear Propulsors flight path obstructed.");
	// Display Text Message(Always Display, "\x013\x004Gear is obstructed by aerial units.  Propulsors deactivated.");
	Play WAV("staredit\\wav\\err00.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Ruins", Exactly, 37);
	Deaths("Current Player", "Right Upper Level Door", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Right Upper Level Door", Set To, 2);
	Set Deaths("Current Player", "Ruins", Set To, 0);
	Display Text Message(Always Display, "\x013\x004Commandeering interrupted by enemy Gear!");
	Play WAV("staredit\\wav\\err00.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Ruins", Exactly, 38);
	Deaths("Current Player", "Right Upper Level Door", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Right Upper Level Door", Set To, 2);
	Set Deaths("Current Player", "Ruins", Set To, 0);
	Display Text Message(Always Display, "\x013\x004Cannot place this type of barricade near a Gear.");
	Play WAV("staredit\\wav\\err00.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Ruins", Exactly, 39);
	Deaths("Current Player", "Right Upper Level Door", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Right Upper Level Door", Set To, 2);
	Set Deaths("Current Player", "Ruins", Set To, 0);
	Display Text Message(Always Display, "\x013\x004Your Gear cannot use this option near your team's HQ.");
	Play WAV("staredit\\wav\\err00.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Ruins", Exactly, 40);
	Deaths("Current Player", "Right Upper Level Door", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Right Upper Level Door", Set To, 2);
	Set Deaths("Current Player", "Ruins", Set To, 0);
	Display Text Message(Always Display, "\x013\x004This option is blocked by game settings.");
	Play WAV("staredit\\wav\\err00.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Ruins", Exactly, 41);
	// Deaths("Current Player", "Right Upper Level Door", Exactly, 0);

// Actions:
	// Set Deaths("Current Player", "Right Upper Level Door", Set To, 2);
	// Set Deaths("Current Player", "Ruins", Set To, 0);
	// Display Text Message(Always Display, "\x013\x004You cannot teleport/migrate while you have a spawner being built.");
	// Play WAV("staredit\\wav\\err00.wav", 1);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Ruins", Exactly, 42);
	Deaths("Current Player", "Right Upper Level Door", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Right Upper Level Door", Set To, 2);
	Set Deaths("Current Player", "Ruins", Set To, 0);
	Display Text Message(Always Display, "\x013\x004All available Rifts have been set.  Close an existing Rift first to place a new one.");
	Play WAV("staredit\\wav\\err00.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Ruins", Exactly, 44);
	Deaths("Current Player", "Right Upper Level Door", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Right Upper Level Door", Set To, 2);
	Set Deaths("Current Player", "Ruins", Set To, 0);
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n ");
	Display Text Message(Always Display, "\r\n\x013\x004Spawner is blocked by an enemy Gear.");
	Play WAV("staredit\\wav\\err00.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Ruins", Exactly, 46);
	Deaths("Current Player", "Right Upper Level Door", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Right Upper Level Door", Set To, 2);
	Set Deaths("Current Player", "Ruins", Set To, 0);
	Display Text Message(Always Display, "\x013\x004You must wait at least a minute to reclaim this Spawner.");
	Play WAV("staredit\\wav\\err00.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Ruins", Exactly, 47);
	Deaths("Current Player", "Right Upper Level Door", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Right Upper Level Door", Set To, 2);
	Set Deaths("Current Player", "Ruins", Set To, 0);
	Display Text Message(Always Display, "\x013\x008Warning!\r\n\x013\x003Extreme energy drain detected!");
	Play WAV("staredit\\wav\\err00.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Ruins", Exactly, 48);
	Deaths("Current Player", "Right Upper Level Door", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Right Upper Level Door", Set To, 2);
	Set Deaths("Current Player", "Ruins", Set To, 0);
	Display Text Message(Always Display, "\x013\x004Enemy Spawner is protected by a nearby Quantum Envelope field.");
	Play WAV("staredit\\wav\\err00.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Ruins", Exactly, 49);
	Deaths("Current Player", "Right Upper Level Door", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Right Upper Level Door", Set To, 2);
	Set Deaths("Current Player", "Ruins", Set To, 0);
	Display Text Message(Always Display, "\x013\x004You cannot use this ability while your Gear has a vehicle deployed.");
	Play WAV("staredit\\wav\\err00.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Ruins", Exactly, 50);
	Deaths("Current Player", "Right Upper Level Door", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Right Upper Level Door", Set To, 2);
	Set Deaths("Current Player", "Ruins", Set To, 0);
	Display Text Message(Always Display, "\x013\x004You have no vehicles inside your Gear's hangar to deploy.");
	Play WAV("staredit\\wav\\err00.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Ruins", Exactly, 51);
	Deaths("Current Player", "Right Upper Level Door", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Right Upper Level Door", Set To, 2);
	Set Deaths("Current Player", "Ruins", Set To, 0);
	Display Text Message(Always Display, "\x013\x004Purchase item could not be placed.  Check to make sure there's room.");
	Play WAV("staredit\\wav\\err00.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Ruins", Exactly, 53);
	// Deaths("Current Player", "Right Upper Level Door", Exactly, 0);

// Actions:
	// Set Deaths("Current Player", "Right Upper Level Door", Set To, 2);
	// Set Deaths("Current Player", "Ruins", Set To, 0);
	// Display Text Message(Always Display, "\x013\x004Other items need to be unlocked first.\r\n\x013\x005Walk next to an item to view its Tech Requirements.");
	// Play WAV("staredit\\wav\\err00.wav", 1);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Ruins", Exactly, 54);
	Deaths("Current Player", "Right Upper Level Door", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Right Upper Level Door", Set To, 2);
	Set Deaths("Current Player", "Ruins", Set To, 0);
	Display Text Message(Always Display, "\x013\x004No more than 4 helper buildings allowed per Spawner.");
	Play WAV("staredit\\wav\\err00.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		  Tech Errors
//> //----------------------------------------------------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Ruins", Exactly, 101);

Actions:
	Set Deaths("Current Player", "Ruins", Set To, 0);
	Play WAV("staredit\\wav\\err00.wav", 1);
	Display Text Message(Always Display, "\x004You need to unlock this first.  Select the following items in the Shop as if to purchase them:");
	Display Text Message(Always Display, "<04>[<07>Bit<04>] <19>Electro-mag Device");
	Display Text Message(Always Display, "<08>R<04>edeemer <08>M<04>issile");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Ruins", Exactly, 106);

Actions:
	Set Deaths("Current Player", "Ruins", Set To, 0);
	Play WAV("staredit\\wav\\err00.wav", 1);
	Display Text Message(Always Display, "\x004You need to unlock this first.  Select the following items in the Shop as if to purchase them:");
	Display Text Message(Always Display, "<04>[<07>Bit<04>] <19>Skirmisher");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Ruins", Exactly, 107);

Actions:
	Set Deaths("Current Player", "Ruins", Set To, 0);
	Play WAV("staredit\\wav\\err00.wav", 1);
	Display Text Message(Always Display, "\x004You need to unlock this first.  Select the following items in the Shop as if to purchase them:");
	Display Text Message(Always Display, "<0F>Nuclear Fusion <04>Core");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Ruins", Exactly, 109);

Actions:
	Set Deaths("Current Player", "Ruins", Set To, 0);
	Play WAV("staredit\\wav\\err00.wav", 1);
	Display Text Message(Always Display, "\x004You need to unlock this first.  Select the following items in the Shop as if to purchase them:");
	Display Text Message(Always Display, "<08>R<04>edeemer <08>M<04>issile");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Ruins", Exactly, 110);

Actions:
	Set Deaths("Current Player", "Ruins", Set To, 0);
	Play WAV("staredit\\wav\\err00.wav", 1);
	Display Text Message(Always Display, "\x004You need to unlock this first.  Select the following items in the Shop as if to purchase them:");
	Display Text Message(Always Display, "<17>S<04>eeker <17>D<04>roid <17>B<04>omb");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Ruins", Exactly, 111);

Actions:
	Set Deaths("Current Player", "Ruins", Set To, 0);
	Play WAV("staredit\\wav\\err00.wav", 1);
	Display Text Message(Always Display, "\x004You need to unlock this first.  Select the following items in the Shop as if to purchase them:");
	Display Text Message(Always Display, "<0E>A<1A>nti<04>-<0E>M<1A>atter <04>Core");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Ruins", Exactly, 112);

Actions:
	Set Deaths("Current Player", "Ruins", Set To, 0);
	Play WAV("staredit\\wav\\err00.wav", 1);
	Display Text Message(Always Display, "\x004You need to unlock this first.  Select the following items in the Shop as if to purchase them:");
	Display Text Message(Always Display, "<04>[<07>Bit<04>] <19>Nuclear Battery");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Ruins", Exactly, 113);

Actions:
	Set Deaths("Current Player", "Ruins", Set To, 0);
	Play WAV("staredit\\wav\\err00.wav", 1);
	Display Text Message(Always Display, "\x004You need to unlock this first.  Select the following items in the Shop as if to purchase them:");
	Display Text Message(Always Display, "<04>[<11>Bomb<04>] <18>N<1D>erve <18>G<1D>as");
	Display Text Message(Always Display, "<0F>Nuclear Fusion <04>Core");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Ruins", Exactly, 114);

Actions:
	Set Deaths("Current Player", "Ruins", Set To, 0);
	Play WAV("staredit\\wav\\err00.wav", 1);
	Display Text Message(Always Display, "\x004You need to unlock this first.  Select the following items in the Shop as if to purchase them:");
	Display Text Message(Always Display, "<04>[<11>Bomb<04>] <17>M<04>.<17>O<04>.<17>A<04>.<17>B");
	Display Text Message(Always Display, "<17>S<04>eeker <17>D<04>roid <17>B<04>omb");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Ruins", Exactly, 117);

Actions:
	Set Deaths("Current Player", "Ruins", Set To, 0);
	Play WAV("staredit\\wav\\err00.wav", 1);
	Display Text Message(Always Display, "\x004You need to unlock this first.  Select the following items in the Shop as if to purchase them:");
	Display Text Message(Always Display, "<0F>Nuclear Fusion <04>Core");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Ruins", Exactly, 118);

Actions:
	Set Deaths("Current Player", "Ruins", Set To, 0);
	Play WAV("staredit\\wav\\err00.wav", 1);
	Display Text Message(Always Display, "\x004You need to unlock this first.  Select the following items in the Shop as if to purchase them:");
	Display Text Message(Always Display, "<04>[<07>Bit<04>] <19>Siege Device");
	Display Text Message(Always Display, "<0E>A<1A>nti<04>-<0E>M<1A>atter <04>Core");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Ruins", Exactly, 120);

Actions:
	Set Deaths("Current Player", "Ruins", Set To, 0);
	Play WAV("staredit\\wav\\err00.wav", 1);
	Display Text Message(Always Display, "\x004You need to unlock this first.  Select the following items in the Shop as if to purchase them:");
	Display Text Message(Always Display, "<04>[<07>Bit<04>] <19>Electro-mag Device");
	Display Text Message(Always Display, "<0F>Nuclear Fusion <04>Core");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Ruins", Exactly, 121);

Actions:
	Set Deaths("Current Player", "Ruins", Set To, 0);
	Play WAV("staredit\\wav\\err00.wav", 1);
	Display Text Message(Always Display, "\x004You need to unlock this first.  Select the following items in the Shop as if to purchase them:");
	Display Text Message(Always Display, "<04>[<07>Bit<04>] <19>Siege Device");
	Display Text Message(Always Display, "<04>S<19>ingularity <04>Core");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Ruins", Exactly, 122);

Actions:
	Set Deaths("Current Player", "Ruins", Set To, 0);
	Play WAV("staredit\\wav\\err00.wav", 1);
	Display Text Message(Always Display, "\x004You need to unlock this first.  Select the following items in the Shop as if to purchase them:");
	Display Text Message(Always Display, "<17>S<04>eeker <17>D<04>roid <17>B<04>omb");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Ruins", Exactly, 123);

Actions:
	Set Deaths("Current Player", "Ruins", Set To, 0);
	Play WAV("staredit\\wav\\err00.wav", 1);
	Display Text Message(Always Display, "\x004You need to unlock this first.  Select the following items in the Shop as if to purchase them:");
	Display Text Message(Always Display, "<04>[<07>Bit<04>] <19>Bio-teck Device");
	Display Text Message(Always Display, "<0E>A<1A>nti<04>-<0E>M<1A>atter <04>Core");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Ruins", Exactly, 126);

Actions:
	Set Deaths("Current Player", "Ruins", Set To, 0);
	Play WAV("staredit\\wav\\err00.wav", 1);
	Display Text Message(Always Display, "\x004You need to unlock this first.  Select the following items in the Shop as if to purchase them:");
	Display Text Message(Always Display, "<04>[<07>Bit<04>] <19>Electro-mag Device");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Ruins", Exactly, 127);

Actions:
	Set Deaths("Current Player", "Ruins", Set To, 0);
	Play WAV("staredit\\wav\\err00.wav", 1);
	Display Text Message(Always Display, "\x004You need to unlock this first.  Select the following items in the Shop as if to purchase them:");
	Display Text Message(Always Display, "<17>S<04>eeker <17>D<04>roid <17>B<04>omb");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Ruins", Exactly, 128);

Actions:
	Set Deaths("Current Player", "Ruins", Set To, 0);
	Play WAV("staredit\\wav\\err00.wav", 1);
	Display Text Message(Always Display, "\x004You need to unlock this first.  Select the following items in the Shop as if to purchase them:");
	Display Text Message(Always Display, "<0E>A<1A>nti<04>-<0E>M<1A>atter <04>Core");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Ruins", Exactly, 129);

Actions:
	Set Deaths("Current Player", "Ruins", Set To, 0);
	Play WAV("staredit\\wav\\err00.wav", 1);
	Display Text Message(Always Display, "\x004You need to unlock this first.  Select the following items in the Shop as if to purchase them:");
	Display Text Message(Always Display, "<04>S<19>ingularity <04>Core");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Ruins", Exactly, 130);

Actions:
	Set Deaths("Current Player", "Ruins", Set To, 0);
	Play WAV("staredit\\wav\\err00.wav", 1);
	Display Text Message(Always Display, "\x004You need to unlock this first.  Select the following items in the Shop as if to purchase them:");
	Display Text Message(Always Display, "<04>[<07>Bit<04>] <19>Bio-teck Device");
	Display Text Message(Always Display, "<04>[<07>Bit<04>] <19>Siege Device");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Ruins", Exactly, 131);

Actions:
	Set Deaths("Current Player", "Ruins", Set To, 0);
	Play WAV("staredit\\wav\\err00.wav", 1);
	Display Text Message(Always Display, "\x004You need to unlock this first.  Select the following items in the Shop as if to purchase them:");
	Display Text Message(Always Display, "<04>[<07>Bit<04>] <19>Bio-teck Device");
	Display Text Message(Always Display, "<04>S<19>ingularity <04>Core");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Ruins", Exactly, 132);

Actions:
	Set Deaths("Current Player", "Ruins", Set To, 0);
	Play WAV("staredit\\wav\\err00.wav", 1);
	Display Text Message(Always Display, "\x004You need to unlock this first.  Select the following items in the Shop as if to purchase them:");
	Display Text Message(Always Display, "<0E>A<1A>nti<04>-<0E>M<1A>atter <04>Core");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Ruins", Exactly, 133);

Actions:
	Set Deaths("Current Player", "Ruins", Set To, 0);
	Play WAV("staredit\\wav\\err00.wav", 1);
	Display Text Message(Always Display, "\x004You need to unlock this first.  Select the following items in the Shop as if to purchase them:");
	Display Text Message(Always Display, "<08>R<04>edeemer <08>M<04>issile");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Ruins", Exactly, 134);

Actions:
	Set Deaths("Current Player", "Ruins", Set To, 0);
	Play WAV("staredit\\wav\\err00.wav", 1);
	Display Text Message(Always Display, "\x004You need to unlock this first.  Select the following items in the Shop as if to purchase them:");
	Display Text Message(Always Display, "<0F>Nuclear Fusion <04>Core");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Ruins", Exactly, 135);

Actions:
	Set Deaths("Current Player", "Ruins", Set To, 0);
	Play WAV("staredit\\wav\\err00.wav", 1);
	Display Text Message(Always Display, "\x004You need to unlock this first.  Select the following items in the Shop as if to purchase them:");
	Display Text Message(Always Display, "<0E>A<1A>nti<04>-<0E>M<1A>atter <04>Core");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Ruins", Exactly, 136);

Actions:
	Set Deaths("Current Player", "Ruins", Set To, 0);
	Play WAV("staredit\\wav\\err00.wav", 1);
	Display Text Message(Always Display, "\x004You need to unlock this first.  Select the following items in the Shop as if to purchase them:");
	Display Text Message(Always Display, "<04>[<07>Bit<04>] <19>Bio-teck Device");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Ruins", Exactly, 137);

Actions:
	Set Deaths("Current Player", "Ruins", Set To, 0);
	Play WAV("staredit\\wav\\err00.wav", 1);
	Display Text Message(Always Display, "\x004You need to unlock this first.  Select the following items in the Shop as if to purchase them:");
	Display Text Message(Always Display, "<08>R<04>edeemer <08>M<04>issile");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Ruins", Exactly, 138);

Actions:
	Set Deaths("Current Player", "Ruins", Set To, 0);
	Play WAV("staredit\\wav\\err00.wav", 1);
	Display Text Message(Always Display, "\x004You need to unlock this first.  Select the following items in the Shop as if to purchase them:");
	Display Text Message(Always Display, "<04>[<07>Bit<04>] <19>Siege Device");
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		Important Events/Messages/Sounds
//> //----------------------------------------------------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Flag Beacon", Exactly, 1);

Actions:
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 0);
	Play WAV("staredit\\wav\\Meteor.WAV", 1);
	Minimap Ping("+METEOR");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Flag Beacon", Exactly, 2);

Actions:
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 0);
	Play WAV("sound\\Bullet\\TNsHit00.wav", 1);
//	Play WAV("sound\\Misc\\Explo5.wav", 1);
	Play WAV("sound\\Protoss\\ARBITER\\PAbDth00.WAV", 1);
	Minimap Ping("+METEOR");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

// Trigger("-+ Alpha Faction +-"){
// Conditions:
	// Deaths("Current Player", "Zerg Flag Beacon", Exactly, 3);

// Actions:
	// Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 0);
	// Set Deaths("Current Player", "Nuclear Missile", Set To, 15);
	// Center View("HQ (T1)");
	// Transmission(Always Display, "\x013\x003You are now in control of all allied infantry forces for your team!\r\n\r\n ", "Psi Disrupter", "HQ (T1)", Set to, 1, "sound\\Bullet\\LaserHit.wav", 1);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Zerg Flag Beacon", Exactly, 3);

// Actions:
	// Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 0);
	// Set Deaths("Current Player", "Nuclear Missile", Set To, 15);
	// Center View("HQ (T2)");
	// Transmission(Always Display, "\x013\x003You are now in control of all allied infantry forces for your team!\r\n\r\n ", "Psi Disrupter", "HQ (T2)", Set to, 1, "sound\\Bullet\\LaserHit.wav", 1);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Zerg Flag Beacon", Exactly, 4);

// Actions:
	// Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 0);
	// Set Deaths("Current Player", "Nuclear Missile", Set To, 10);
	// Display Text Message(Always Display, "\x003HQ has reverted to autonomous control!");
	// Play WAV("sound\\Bullet\\LaserHit.wav", 1);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//




//=================================================================//
//		Revives
//=================================================================//

// Trigger("Player 1"){
// Conditions:
	// Deaths("Current Player", "Zerg Flag Beacon", Exactly, 5);

// Actions:
	// Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 0);
	// Set Deaths("Current Player", "Nuclear Missile", Set To, 15);
//	Display Text Message(Always Display, "\x013\x003You have been revived!");
	// Transmission(Always Display, "\x013\x003You have been revived!", "Psi Disrupter", "+PILOT (P1)", Set to, 1, "", 1);
	// Play WAV("sound\\Terran\\Medic\\TMedflsh.wav", 1);
	// Play WAV("sound\\Misc\\ZPwrDown.wav", 1);
	// Center View("+PILOT (P1)");
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 2"){
// Conditions:
	// Deaths("Current Player", "Zerg Flag Beacon", Exactly, 5);

// Actions:
	// Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 0);
	// Set Deaths("Current Player", "Nuclear Missile", Set To, 15);
	// Transmission(Always Display, "\x013\x003You have been revived!", "Psi Disrupter", "+PILOT (P2)", Set to, 1, "", 1);
	// Play WAV("sound\\Terran\\Medic\\TMedflsh.wav", 1);
	// Play WAV("sound\\Misc\\ZPwrDown.wav", 1);
	// Center View("+PILOT (P2)");
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 3"){
// Conditions:
	// Deaths("Current Player", "Zerg Flag Beacon", Exactly, 5);

// Actions:
	// Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 0);
	// Set Deaths("Current Player", "Nuclear Missile", Set To, 15);
	// Transmission(Always Display, "\x013\x003You have been revived!", "Psi Disrupter", "+PILOT (P3)", Set to, 1, "", 1);
	// Play WAV("sound\\Terran\\Medic\\TMedflsh.wav", 1);
	// Play WAV("sound\\Misc\\ZPwrDown.wav", 1);
	// Center View("+PILOT (P3)");
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 4"){
// Conditions:
	// Deaths("Current Player", "Zerg Flag Beacon", Exactly, 5);

// Actions:
	// Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 0);
	// Set Deaths("Current Player", "Nuclear Missile", Set To, 15);
	// Transmission(Always Display, "\x013\x003You have been revived!", "Psi Disrupter", "+PILOT (P4)", Set to, 1, "", 1);
	// Play WAV("sound\\Terran\\Medic\\TMedflsh.wav", 1);
	// Play WAV("sound\\Misc\\ZPwrDown.wav", 1);
	// Center View("+PILOT (P4)");
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 5"){
// Conditions:
	// Deaths("Current Player", "Zerg Flag Beacon", Exactly, 5);

// Actions:
	// Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 0);
	// Set Deaths("Current Player", "Nuclear Missile", Set To, 15);
	// Transmission(Always Display, "\x013\x003You have been revived!", "Psi Disrupter", "+PILOT (P5)", Set to, 1, "", 1);
	// Play WAV("sound\\Terran\\Medic\\TMedflsh.wav", 1);
	// Play WAV("sound\\Misc\\ZPwrDown.wav", 1);
	// Center View("+PILOT (P5)");
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("Player 6"){
// Conditions:
	// Deaths("Current Player", "Zerg Flag Beacon", Exactly, 5);

// Actions:
	// Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 0);
	// Set Deaths("Current Player", "Nuclear Missile", Set To, 15);
	// Transmission(Always Display, "\x013\x003You have been revived!", "Psi Disrupter", "+PILOT (P6)", Set to, 1, "", 1);
	// Play WAV("sound\\Terran\\Medic\\TMedflsh.wav", 1);
	// Play WAV("sound\\Misc\\ZPwrDown.wav", 1);
	// Center View("+PILOT (P6)");
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//




//=================================================================//
//		Player Death
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Flag Beacon", Exactly, 6);

Actions:
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 0);
	Set Deaths("Current Player", "Nuclear Missile", Set To, 50);
	Display Text Message(Always Display, "\r\n\r\n\x013\x008> \x004Your Gear Master has fallen! \x008<\r\n\x013\x003A new Gear Master will arrive in 45 seconds.  We may deduct \x00450 \x003minerals\r\n\x013\x003for transport and deployment costs.");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Zerg Flag Beacon", Exactly, 6);

// Actions:
	// Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 0);
	// Set Deaths("Current Player", "Nuclear Missile", Set To, 30);
	// Move Location("Current Player", "Flag", "Anywhere", "+EVENT 01");
	// Center View("+EVENT 01");
	// Transmission(Always Display, "\r\n\r\n\x013\x008> \x004Your Gear Master has fallen! \x008<\r\n\x013\x005(If another teammate is available, they can revive him by activating your BRK (flag) with\r\n\x013\x005their own Gear Master unit.", "Flag", "+EVENT 01", Set to, 1, "", 1);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//




//=================================================================//
//		Minerals extracting
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Flag Beacon", Exactly, 50);

Actions:
	Set Deaths("Current Player", "Zerg Flag Beacon", Set to, 0);
	Display Text Message(Always Display, "\x013\x003Extracting minerals. . .");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Flag Beacon", Exactly, 49);

Actions:
	Set Deaths("Current Player", "Zerg Flag Beacon", Set to, 0);
	Display Text Message(Always Display, "\x013\x002- \x019Mineral chunk extracted! \x002-");
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//=================================================================//
//		Minerals extracted
//=================================================================//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Zerg Flag Beacon", Exactly, 7);

Actions:
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 0);
	Set Deaths("Current Player", "Nuclear Missile", Add, 10);
	Minimap Ping("+GEAR (P1)");
	Display Text Message(Always Display, "\x013\x004Meteor's mineral content depleted!");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Zerg Flag Beacon", Exactly, 7);

Actions:
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 0);
	Set Deaths("Current Player", "Nuclear Missile", Add, 10);
	Minimap Ping("+GEAR (P2)");
	Display Text Message(Always Display, "\x013\x004Meteor's mineral content depleted!");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Zerg Flag Beacon", Exactly, 7);

Actions:
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 0);
	Set Deaths("Current Player", "Nuclear Missile", Add, 10);
	Minimap Ping("+GEAR (P3)");
	Display Text Message(Always Display, "\x013\x004Meteor's mineral content depleted!");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Zerg Flag Beacon", Exactly, 7);

Actions:
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 0);
	Set Deaths("Current Player", "Nuclear Missile", Add, 10);
	Minimap Ping("+GEAR (P4)");
	Display Text Message(Always Display, "\x013\x004Meteor's mineral content depleted!");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Zerg Flag Beacon", Exactly, 7);

Actions:
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 0);
	Set Deaths("Current Player", "Nuclear Missile", Add, 10);
	Minimap Ping("+GEAR (P5)");
	Display Text Message(Always Display, "\x013\x004Meteor's mineral content depleted!");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Flag Beacon", Exactly, 7);

Actions:
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 0);
	Set Deaths("Current Player", "Nuclear Missile", Add, 10);
	Minimap Ping("+GEAR (P6)");
	Display Text Message(Always Display, "\x013\x004Meteor's mineral content depleted!");
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//=================================================================//
//		Help Selector
//=================================================================//

// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Zerg Flag Beacon", Exactly, 8);
	// Bring("Current Player", "Zerg Creep Colony", "Anywhere", At least, 1);
	// Deaths("Current Player", "Nuclear Missile", Exactly, 0);
	// Deaths("Current Player", "Terran Marker", Exactly, 0);

// Actions:
	// Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 0);
	// Set Deaths("Current Player", "Nuclear Missile", Set To, 50);
	// Move Location("Current Player", "Zerg Creep Colony", "Anywhere", "+EVENT 01");
	// Center View("+EVENT 01");
	// Transmission(Always Display, "                                \r\n\x003If you need instructions on how to play, morph this into a \x004Spore Colony\x003.  To disable this in-game help,\r\n\x003morph to a \x004Sunken Colony\x003.", "Zerg Creep Colony", "+EVENT 01", Set to, 1, "", 1);
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//




//=================================================================//
//		Gear Death
//=================================================================//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Zerg Flag Beacon", Exactly, 9);

Actions:
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 0);
	Set Deaths("Current Player", "Nuclear Missile", Set To, 40);
	Center View("+GEAR (P1)");
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x008Your Gear has been destroyed!\r\n\x013\x005Your primary offensive capacity has been severed.");
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n ");
	Display Text Message(Always Display, "\x013\x008Your Gear has been destroyed!");
	Play WAV("sound\\Misc\\Explo4.wav", 1);
	Wait(400);
	Play WAV("sound\\Terran\\BATTLE\\tbaDth00.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Zerg Flag Beacon", Exactly, 9);

Actions:
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 0);
	Set Deaths("Current Player", "Nuclear Missile", Set To, 40);
	Center View("+GEAR (P2)");
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n ");
	Display Text Message(Always Display, "\x013\x008Your Gear has been destroyed!");
	Play WAV("sound\\Misc\\Explo4.wav", 1);
	Wait(400);
	Play WAV("sound\\Terran\\BATTLE\\tbaDth00.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Zerg Flag Beacon", Exactly, 9);

Actions:
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 0);
	Set Deaths("Current Player", "Nuclear Missile", Set To, 40);
	Center View("+GEAR (P3)");
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n ");
	Display Text Message(Always Display, "\x013\x008Your Gear has been destroyed!");
	Play WAV("sound\\Misc\\Explo4.wav", 1);
	Wait(400);
	Play WAV("sound\\Terran\\BATTLE\\tbaDth00.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Zerg Flag Beacon", Exactly, 9);

Actions:
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 0);
	Set Deaths("Current Player", "Nuclear Missile", Set To, 40);
	Center View("+GEAR (P4)");
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n ");
	Display Text Message(Always Display, "\x013\x008Your Gear has been destroyed!");
	Play WAV("sound\\Misc\\Explo4.wav", 1);
	Wait(400);
	Play WAV("sound\\Terran\\BATTLE\\tbaDth00.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Zerg Flag Beacon", Exactly, 9);

Actions:
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 0);
	Set Deaths("Current Player", "Nuclear Missile", Set To, 40);
	Center View("+GEAR (P5)");
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n ");
	Display Text Message(Always Display, "\x013\x008Your Gear has been destroyed!");
	Play WAV("sound\\Misc\\Explo4.wav", 1);
	Wait(400);
	Play WAV("sound\\Terran\\BATTLE\\tbaDth00.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Flag Beacon", Exactly, 9);

Actions:
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 0);
	Set Deaths("Current Player", "Nuclear Missile", Set To, 40);
	Center View("+GEAR (P6)");
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n ");
	Display Text Message(Always Display, "\x013\x008Your Gear has been destroyed!");
	Play WAV("sound\\Misc\\Explo4.wav", 1);
	Wait(400);
	Play WAV("sound\\Terran\\BATTLE\\tbaDth00.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//=================================================================//
//		HQ Control Available
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Flag Beacon", Exactly, 10);
	Deaths("Current Player", "Nuclear Missile", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 0);
	Set Deaths("Current Player", "Nuclear Missile", Set To, 30);
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n ");
	Display Text Message(Always Display, "\x013\x003HQ is now available for Gear revival!\r\n\x013\x005Bring wounded Gears to the HQ to recover them.");
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//=================================================================//
//		Begin commandeering spawner
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Flag Beacon", Exactly, 51);

Actions:
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 0);
	Display Text Message(Always Display, "\x017Commandeering enemy Spawner. . .");
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//=================================================================//
//		Activate propulsor unit
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Flag Beacon", Exactly, 11);

Actions:
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 0);
	Set Deaths("Current Player", "Nuclear Missile", Set To, 20);
	Move Location("Current Player", "Devouring One (Zergling)", "Anywhere", "+EVENT 01");
	Center View("+EVENT 01");
	Transmission(Always Display, "\x013\x007Select this unit and order it to begin steering your Gear's Propulsors.", "Devouring One (Zergling)", "+EVENT 01", Set to, 1, "sound\\Bullet\\LaserHit.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//=================================================================//
//		Field Engy's Option Messages
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Flag Beacon", Exactly, 52);

Actions:
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 0);
	Display Text Message(Always Display, "\x003Now erecting line of Ground Barricades \x004(1 mineral ea.)\x003...");
	Play WAV("sound\\Terran\\Medic\\TMedflsh.wav", 1);
	Play WAV("sound\\Terran\\bldg\\tmtwht00.WAV", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Flag Beacon", Exactly, 53);

Actions:
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 0);
	Display Text Message(Always Display, "\x003Now erecting line of Sky Barricades \x004(3 minerals ea.)\x003...");
	Play WAV("sound\\Terran\\Medic\\TMedflsh.wav", 1);
	Play WAV("sound\\Terran\\bldg\\tmtwht00.WAV", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Flag Beacon", Exactly, 54);

Actions:
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 0);
	Display Text Message(Always Display, "\x003Now erecting line of AA Batteries \x004(8 minerals ea.)\x003...");
	Play WAV("sound\\Terran\\Medic\\TMedflsh.wav", 1);
	Play WAV("sound\\Terran\\bldg\\tmtwht00.WAV", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Flag Beacon", Exactly, 55);

Actions:
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 0);
	Display Text Message(Always Display, "\x003Now erecting line of Sentry Cannons \x004(15 minerals ea.)\x003...\r\n\x004Note: \x002Cannons won't become active until construction has stopped.");
	Play WAV("sound\\Terran\\Medic\\TMedflsh.wav", 1);
	Play WAV("sound\\Terran\\bldg\\tmtwht00.WAV", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Flag Beacon", Exactly, 56);

Actions:
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 0);
	Display Text Message(Always Display, "\x004Construction halted.");
	Play WAV("sound\\Misc\\OutOfGas.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//=================================================================//
//		Enemy missile incoming
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Flag Beacon", Exactly, 58);

Actions:
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 0);
	Display Text Message(Always Display, "\x013\x008Incoming enemy missile detected!");
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//=================================================================//
//		Enemy commandeering team spawner
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Flag Beacon", Exactly, 59);

Actions:
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 0);
	Display Text Message(Always Display, "\x013\x004An enemy is commandeering one of your team's Spawners!\r\n\x013\x003To stop an enemy from commandeering, quickly bring your Gear to endangered spawner.");
	Play WAV("sound\\Bullet\\TNsFir00.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//=================================================================//
//		Armor Bit recall redeploy delay
//=================================================================//

// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Zerg Flag Beacon", Exactly, 60);

// Actions:
	// Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 0);
	// Display Text Message(Always Display, "\x013\x004Recalled Armor Bits need about 8 seconds before they can redeploy.");
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//




//=================================================================//
//		Someone has Core 5
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Flag Beacon", Exactly, 62);

Actions:
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 0);
	Display Text Message(Always Display, "\x013\x004Spatial continuity field detected!\r\n\x013\x011Someone has equipped a Vector Singularity Core for their Gear!");
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//=================================================================//
//		Gear damaged
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Flag Beacon", Exactly, 63);

Actions:
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 0);
	Display Text Message(Always Display, "\x013\x008Gear has been damaged.\r\n\x013\x004Bring it to your team's HQ to restore it.");
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//=================================================================//
//		Gear restored
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Flag Beacon", Exactly, 64);

Actions:
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 0);
	Display Text Message(Always Display, "\x013\x003Gear has been restored.\r\n\x013\x004Your HQ will regain restorative capacity in \x0085 \x004minutes.");
	Play WAV("sound\\Misc\\UPiWht00.WAV", 1);
	Play WAV("sound\\Protoss\\Darchon\\Parahit.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//=================================================================//
//		In Shop via. Gear
//=================================================================//

// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Zerg Flag Beacon", Exactly, 65);

// Actions:
	// Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 0);
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\x013\x003Alert\x004: Energy is being drawn to keep your Gear Master in the shop.");
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//




//=================================================================//
//		Allied Gear Death
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Flag Beacon", Exactly, 66);

Actions:
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 0);
	Play WAV("sound\\Misc\\youwin.wav", 1);
	Display Text Message(Always Display, "\x013\x007Enemy Gear has fallen!");
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//=================================================================//
//		Enemy Gear Death
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Flag Beacon", Exactly, 67);

Actions:
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 0);
	Play WAV("sound\\Misc\\youlose.wav", 1);
	Display Text Message(Always Display, "\x013\x008Allied Gear has fallen!");
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//=================================================================//
//		Purchase Unlocked
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Flag Beacon", Exactly, 68);

Actions:
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 0);
	Play WAV("sound\\Bullet\\tscFir00.wav", 1);
	Display Text Message(Always Display, "\x013\x019This item has been unlocked!\r\n\x013\x004You can now purchase this item.");
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//=================================================================//
//		Vehicle Deployed/Recalled
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Flag Beacon", Exactly, 69);

Actions:
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 0);
	Display Text Message(Always Display, "\x013\x003Vehicle Deployed from Gear!\r\n\x013\x005Gear's energy recharge (gas) significantly reduces with a vehicle deployed.");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Flag Beacon", Exactly, 70);

Actions:
	Set Deaths("Current Player", "Zerg Flag Beacon", Set To, 0);
	Display Text Message(Always Display, "\x013\x003Vehicle Recalled to Gear!\r\n\x013\x0042000 energy (gas) consumed for distance recall!");
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		Story Events/Messages/Sounds
//> //----------------------------------------------------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Nuclear Missile", At least, 1);

Actions:
	Set Deaths("Current Player", "Nuclear Missile", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//=================================================================//
//		Victory/Defeat
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Beacon", Exactly, 1);
//	Deaths("Current Player", "Terran Marker", Exactly, 0);
//	Deaths("Current Player", "Nuclear Missile", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Beacon", Set To, 0);
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n ");
	Display Text Message(Always Display, "\x004Commander: \"\x002Oh no!  Without the HQ systems we cannot coordinate our forces on this platform.  All surviving units, retreat at once!\x004\"");
	Play WAV("sound\\Misc\\Transmission.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Beacon", Exactly, 2);
//	Deaths("Current Player", "Terran Marker", Exactly, 0);
//	Deaths("Current Player", "Nuclear Missile", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Beacon", Set To, 0);
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n ");
	Display Text Message(Always Display, "\x004Commander: \"\x002Excellent work!  The enemy HQ is down.  I expect they'll want to retreat soon.  Let them pass... for now.\x004\"");
	Play WAV("sound\\Misc\\Transmission.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//=================================================================//
//		Story progression
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Switch("Switch30", not set);
	Switch("Switch35", not set);
	Deaths("Current Player", "Zerg Beacon", Exactly, 3);
	Deaths("Current Player", "Terran Marker", Exactly, 0);
	Deaths("Current Player", "Nuclear Missile", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Beacon", Set To, 0);
	Set Deaths("Current Player", "Nuclear Missile", Set To, 45);
	Display Text Message(Always Display, "\x004Commander: \"\x002Gear Master!  This platform is going to be bombarded with meteors like crazy.  Harvest them now while you can.  We can't penatrate that central barricade just yet, so now's your chance to get ready.\x004\"");
	Play WAV("sound\\Misc\\Transmission.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Switch("Switch30", not set);
	Deaths("Current Player", "Zerg Beacon", Exactly, 11);
	Deaths("Current Player", "Terran Marker", Exactly, 0);
	Deaths("Current Player", "Nuclear Missile", Exactly, 0);

Actions:
	Set Deaths("Current Player", "Zerg Beacon", Set To, 0);
	Set Deaths("Current Player", "Nuclear Missile", Set To, 45);
	Play WAV("sound\\Misc\\TPwrDown.wav", 1);
	Minimap Ping("MIDDLE");
	Wait(500);
	Minimap Ping("MIDDLE");
	Wait(500);
	Minimap Ping("MIDDLE");
	Wait(500);
	Minimap Ping("MIDDLE");
	Display Text Message(Always Display, "\x004Commander: \"\x002The central barricade's power has been cut off.  We can start tearing it down now.\x004\"");
	Play WAV("sound\\Misc\\Transmission.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//=================================================================//
//		Intro
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Beacon", Exactly, 12);

Actions:
	Set Deaths("Current Player", "Zerg Beacon", Set To, 0);
	Play WAV("staredit\\wav\\Meteor.WAV", 1);
	Wait(1000);
	Wait(1000);
	Wait(1000);
	Play WAV("sound\\Bullet\\TNsHit00.wav", 1);
	Play WAV("sound\\Protoss\\ARBITER\\PAbDth00.WAV", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Switch("Switch35", not set);
	Deaths("Current Player", "Zerg Beacon", Exactly, 13);

Actions:
	Set Deaths("Current Player", "Zerg Beacon", Set To, 0);
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n ");
	Display Text Message(Always Display, "                                \r\n\x004Commander: \"\x002Wow, they're really coming down fast now.  I trust you recall our objectives, Gear Master?  We'll need to gather as many of these meteors as we can before the enemy faction arrives.\x004\"");
	Play WAV("sound\\Misc\\Transmission.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Switch("Switch35", set);
	Deaths("Current Player", "Zerg Beacon", Exactly, 13);

Actions:
	Set Deaths("Current Player", "Zerg Beacon", Set To, 0);
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n ");
	Display Text Message(Always Display, "                                \r\n\x004Commander: \"\x002False alarm.  This platform won't be getting any solid meteor activity for a while.  But let's be sure no one gets to it before us, in the mean time.\x004\"");
	Play WAV("sound\\Misc\\Transmission.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-"){
Conditions:
	Deaths("Current Player", "Zerg Beacon", Exactly, 14);

Actions:
	Set Deaths("Current Player", "Zerg Beacon", Set To, 0);
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n ");
	Display Text Message(Always Display, "                                \r\n\x004Commander: \"\x002Uh oh!  Speak of the devil.  It appears we've got company!  We're gonna need that HQ taken down fast, or we're gonna have trouble!\x004\"");
	Play WAV("sound\\Misc\\Transmission.wav", 1);
	Wait(1500);
	Center View("HQ (T2)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Beacon", Exactly, 14);

Actions:
	Set Deaths("Current Player", "Zerg Beacon", Set To, 0);
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n ");
	Display Text Message(Always Display, "                                \r\n\x004Commander: \"\x002Uh oh!  Speak of the devil.  It appears we've got company!  We're gonna need that HQ taken down fast, or we're gonna have trouble!\x004\"");
	Play WAV("sound\\Misc\\Transmission.wav", 1);
	Wait(1500);
	Center View("HQ (T1)");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

// Trigger("-+ Alpha Faction +-"){
// Conditions:
	// Switch("Switch30", not set);
	// Deaths("Current Player", "Zerg Beacon", Exactly, 15);

// Actions:
	// Set Deaths("Current Player", "Zerg Beacon", Set To, 0);
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n ");
	// Display Text Message(Always Display, "                                \r\n\x004Commander: \"\x002This barricade ought to hold them for a while, but it'll be up to you to secure this platform once and for all.  Good luck, Gear Master!\x004\"");
	// Play WAV("sound\\Misc\\Transmission.wav", 1);
	// Center View("+GEAR MAX (P4)");
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//

// Trigger("-= Omega Faction =-"){
// Conditions:
	// Switch("Switch30", not set);
	// Deaths("Current Player", "Zerg Beacon", Exactly, 15);

// Actions:
	// Set Deaths("Current Player", "Zerg Beacon", Set To, 0);
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n ");
	// Display Text Message(Always Display, "                                \r\n\x004Commander: \"\x002This barricade ought to hold them for a while, but it'll be up to you to secure this platform once and for all.  Good luck, Gear Master!\x004\"");
	// Play WAV("sound\\Misc\\Transmission.wav", 1);
	// Center View("+GEAR MAX (P1)");
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
	Deaths("Current Player", "Zerg Beacon", Exactly, 16);

Actions:
	Set Deaths("Current Player", "Zerg Beacon", Set To, 0);
	Center View("+GEAR (P1)");
	Transmission(Always Display, "", "Terran Command Center", "+GEAR (P1)", Set to, 1, "sound\\Misc\\TRescue.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 2"){
Conditions:
	Deaths("Current Player", "Zerg Beacon", Exactly, 16);

Actions:
	Set Deaths("Current Player", "Zerg Beacon", Set To, 0);
	Center View("+GEAR (P2)");
	Transmission(Always Display, "", "Terran Command Center", "+GEAR (P2)", Set to, 1, "sound\\Misc\\TRescue.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 3"){
Conditions:
	Deaths("Current Player", "Zerg Beacon", Exactly, 16);

Actions:
	Set Deaths("Current Player", "Zerg Beacon", Set To, 0);
	Center View("+GEAR (P3)");
	Transmission(Always Display, "", "Terran Command Center", "+GEAR (P3)", Set to, 1, "sound\\Misc\\TRescue.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 4"){
Conditions:
	Deaths("Current Player", "Zerg Beacon", Exactly, 16);

Actions:
	Set Deaths("Current Player", "Zerg Beacon", Set To, 0);
	Center View("+GEAR (P4)");
	Transmission(Always Display, "", "Terran Command Center", "+GEAR (P4)", Set to, 1, "sound\\Misc\\TRescue.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 5"){
Conditions:
	Deaths("Current Player", "Zerg Beacon", Exactly, 16);

Actions:
	Set Deaths("Current Player", "Zerg Beacon", Set To, 0);
	Center View("+GEAR (P5)");
	Transmission(Always Display, "", "Terran Command Center", "+GEAR (P5)", Set to, 1, "sound\\Misc\\TRescue.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("Player 6"){
Conditions:
	Deaths("Current Player", "Zerg Beacon", Exactly, 16);

Actions:
	Set Deaths("Current Player", "Zerg Beacon", Set To, 0);
	Center View("+GEAR (P6)");
	Transmission(Always Display, "", "Terran Command Center", "+GEAR (P6)", Set to, 1, "sound\\Misc\\TRescue.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//




//=================================================================//
//		Intro Tip
//=================================================================//
// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Dark Swarm", Exactly, 0);
	// Deaths("Current Player", "Zerg Beacon", Exactly, 24);
// Actions:
	// Set Deaths("Current Player", "Zerg Beacon", Set To, 0);
	// Preserve Trigger();
// }
//-----------------------------------------------------------------//

// Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
// Conditions:
	// Deaths("Current Player", "Zerg Beacon", Exactly, 24);
	// Deaths("Current Player", "Nuclear Missile", Exactly, 0);

// Actions:
	// Set Deaths("Current Player", "Zerg Beacon", Set To, 0);
	// Set Deaths("Current Player", "Nuclear Missile", Set To, 60);
//	Play WAV("sound\\Bullet\\TNsHit00.wav", 1);
	// Play WAV("sound\\Misc\\PRescue.wav", 1);
	// Display Text Message(Always Display, "\x004Priorities:\r\n\x019-   \x004Build a defensive line to secure HQ.\r\n\x019-   \x004Harvest \x01fore \x004from fallen meteors.\r\n\x019-   \x004Build \x007Spawners \x004(nexus) for reinforcements.\r\n\x019-   \x004Destroy the enemy HQ to win.");
	// Preserve Trigger();
// }

//-----------------------------------------------------------------//





//=================================================================//
//		Credits
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Zerg Beacon", Exactly, 25);

Actions:
	Set Deaths("Current Player", "Zerg Beacon", Set To, 0);
	Set Deaths("Current Player", "Nuclear Missile", Set To, 60);
	Play WAV("sound\\Misc\\PRescue.wav", 1);
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\x019Credits\x004:\r\n    \x004Map's Author: \x002T\x01cuxlar\r\n    \x004SCMDraft 2: \x002Suicidal Insanity\r\n    \x004Notepad++: \x002Don HO\r\n\x019Modders\x004:\r\n\x002\t\t<blank for now>\r\n\x019Helpers/Testers\x004:\r\n\x002\t\t<blank for now>");
	// Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\x019Credits\x004:\r\n    \x004Map's Author: T\x002uxedo\x004-T\x002emplar\r\n    \x004SCMDraft 2: \x002Suicidal Insanity\r\n    \x004Notepad++: \x002Don HO\r\n\x019Testers\x004:\r\n\x002\t\tLaser_Dude\t\t\t\tClansAreForGays\t\tClokr_\r\n\t\tOo.Twitch.oO\t\t\t\tFalkoner\t\t\t\t\tOyenno\r\n\t\tNobleXenon\t\t\t\tArtanis186\t\t\t\tCoB\r\n\t\tDark_Marine_123\t\t\tJaFF\t\t\t\t\t\tdumbducky\r\n\t\tLoveLess\t\t\t\t\tDeathman101\t\t\t\tCommander_Fenix\r\n\t\tChuiu\t\t\t\t\t\tWing-of-no-Wing\t\t\tMiniMoose2707");
	Preserve Trigger();
}

//-----------------------------------------------------------------//






//< //----------------------------------------------------------------------------------------------------------//
//		Launch Duration Timer Display
//> //----------------------------------------------------------------------------------------------------------//


//=================================================================//
//		Launch Timer
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Marker", At least, 1);
	Deaths("Current Player", "Protoss Marker", At most, 998);

Actions:
	Set Deaths("Current Player", "Protoss Marker", Subtract, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Marker", At least, 1);
	Deaths("Current Player", "Protoss Marker", Exactly, 192);

Actions:
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n ");
	Display Text Message(Always Display, "\x004Launch duration:  \x01732 seconds");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Marker", At least, 1);
	Deaths("Current Player", "Protoss Marker", Exactly, 186);

Actions:
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n ");
	Display Text Message(Always Display, "\x004Launch duration:  \x01731 seconds");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Marker", At least, 1);
	Deaths("Current Player", "Protoss Marker", Exactly, 180);

Actions:
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n ");
	Display Text Message(Always Display, "\x004Launch duration:  \x01730 seconds");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Marker", At least, 1);
	Deaths("Current Player", "Protoss Marker", Exactly, 174);

Actions:
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n ");
	Display Text Message(Always Display, "\x004Launch duration:  \x01729 seconds");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Marker", At least, 1);
	Deaths("Current Player", "Protoss Marker", Exactly, 168);

Actions:
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n ");
	Display Text Message(Always Display, "\x004Launch duration:  \x01728 seconds");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Marker", At least, 1);
	Deaths("Current Player", "Protoss Marker", Exactly, 162);

Actions:
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n ");
	Display Text Message(Always Display, "\x004Launch duration:  \x01727 seconds");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Marker", At least, 1);
	Deaths("Current Player", "Protoss Marker", Exactly, 156);

Actions:
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n ");
	Display Text Message(Always Display, "\x004Launch duration:  \x01726 seconds");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Marker", At least, 1);
	Deaths("Current Player", "Protoss Marker", Exactly, 150);

Actions:
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n ");
	Display Text Message(Always Display, "\x004Launch duration:  \x01725 seconds");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Marker", At least, 1);
	Deaths("Current Player", "Protoss Marker", Exactly, 144);

Actions:
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n ");
	Display Text Message(Always Display, "\x004Launch duration:  \x01724 seconds");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Marker", At least, 1);
	Deaths("Current Player", "Protoss Marker", Exactly, 138);

Actions:
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n ");
	Display Text Message(Always Display, "\x004Launch duration:  \x01723 seconds");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Marker", At least, 1);
	Deaths("Current Player", "Protoss Marker", Exactly, 132);

Actions:
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n ");
	Display Text Message(Always Display, "\x004Launch duration:  \x01722 seconds");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Marker", At least, 1);
	Deaths("Current Player", "Protoss Marker", Exactly, 126);

Actions:
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n ");
	Display Text Message(Always Display, "\x004Launch duration:  \x01721 seconds");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Marker", At least, 1);
	Deaths("Current Player", "Protoss Marker", Exactly, 120);

Actions:
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n ");
	Display Text Message(Always Display, "\x004Launch duration:  \x01720 seconds");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Marker", At least, 1);
	Deaths("Current Player", "Protoss Marker", Exactly, 114);

Actions:
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n ");
	Display Text Message(Always Display, "\x004Launch duration:  \x01719 seconds");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Marker", At least, 1);
	Deaths("Current Player", "Protoss Marker", Exactly, 108);

Actions:
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n ");
	Display Text Message(Always Display, "\x004Launch duration:  \x01718 seconds");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Marker", At least, 1);
	Deaths("Current Player", "Protoss Marker", Exactly, 102);

Actions:
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n ");
	Display Text Message(Always Display, "\x004Launch duration:  \x01717 seconds");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Marker", At least, 1);
	Deaths("Current Player", "Protoss Marker", Exactly, 96);

Actions:
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n ");
	Display Text Message(Always Display, "\x004Launch duration:  \x01716 seconds");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Marker", At least, 1);
	Deaths("Current Player", "Protoss Marker", Exactly, 90);

Actions:
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n ");
	Display Text Message(Always Display, "\x004Launch duration:  \x01715 seconds");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Marker", At least, 1);
	Deaths("Current Player", "Protoss Marker", Exactly, 84);

Actions:
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n ");
	Display Text Message(Always Display, "\x004Launch duration:  \x01714 seconds");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Marker", At least, 1);
	Deaths("Current Player", "Protoss Marker", Exactly, 78);

Actions:
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n ");
	Display Text Message(Always Display, "\x004Launch duration:  \x01713 seconds");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Marker", At least, 1);
	Deaths("Current Player", "Protoss Marker", Exactly, 72);

Actions:
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n ");
	Display Text Message(Always Display, "\x004Launch duration:  \x01712 seconds");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Marker", At least, 1);
	Deaths("Current Player", "Protoss Marker", Exactly, 66);

Actions:
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n ");
	Display Text Message(Always Display, "\x004Launch duration:  \x01711 seconds");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Marker", At least, 1);
	Deaths("Current Player", "Protoss Marker", Exactly, 60);

Actions:
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n ");
	Display Text Message(Always Display, "\x004Launch duration:  \x01710 seconds");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Marker", At least, 1);
	Deaths("Current Player", "Protoss Marker", Exactly, 54);

Actions:
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n ");
	Display Text Message(Always Display, "\x004Launch duration:  \x0179 seconds");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Marker", At least, 1);
	Deaths("Current Player", "Protoss Marker", Exactly, 48);

Actions:
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n ");
	Display Text Message(Always Display, "\x004Launch duration:  \x0178 seconds");
	Preserve Trigger();
}

//-----------------------------------------------------------------//



Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Marker", At least, 1);
	Deaths("Current Player", "Protoss Marker", Exactly, 42);

Actions:
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n ");
	Display Text Message(Always Display, "\x004Launch duration:  \x0177 seconds");
	Preserve Trigger();
}

//-----------------------------------------------------------------//



Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Marker", At least, 1);
	Deaths("Current Player", "Protoss Marker", Exactly, 36);

Actions:
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n ");
	Display Text Message(Always Display, "\x004Launch duration:  \x0176 seconds");
	Preserve Trigger();
}

//-----------------------------------------------------------------//



Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Marker", At least, 1);
	Deaths("Current Player", "Protoss Marker", Exactly, 30);

Actions:
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n ");
	Display Text Message(Always Display, "\x004Launch duration:  \x0175 seconds");
	Preserve Trigger();
}

//-----------------------------------------------------------------//



Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Marker", At least, 1);
	Deaths("Current Player", "Protoss Marker", Exactly, 24);

Actions:
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n ");
	Display Text Message(Always Display, "\x004Launch duration:  \x0174 seconds");
	Preserve Trigger();
}

//-----------------------------------------------------------------//



Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Marker", At least, 1);
	Deaths("Current Player", "Protoss Marker", Exactly, 18);

Actions:
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n ");
	Display Text Message(Always Display, "\x004Launch duration:  \x0083 seconds");
	Preserve Trigger();
}

//-----------------------------------------------------------------//



Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Marker", At least, 1);
	Deaths("Current Player", "Protoss Marker", Exactly, 12);

Actions:
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n ");
	Display Text Message(Always Display, "\x004Launch duration:  \x0082 seconds");
	Preserve Trigger();
}

//-----------------------------------------------------------------//



Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Marker", At least, 1);
	Deaths("Current Player", "Protoss Marker", Exactly, 6);

Actions:
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n ");
	Display Text Message(Always Display, "\x004Launch duration:  \x0081 second");
	Preserve Trigger();
}

//-----------------------------------------------------------------//



Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Marker", At least, 1);
	Deaths("Current Player", "Protoss Marker", Exactly, 1);

Actions:
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n ");
	Display Text Message(Always Display, "\x004Launch duration:  \x0080 seconds");
	Preserve Trigger();
}

//-----------------------------------------------------------------//






//< //----------------------------------------------------------------------------------------------------------//
//		Energy Level Alerts
//> //----------------------------------------------------------------------------------------------------------//


//=================================================================//
//		Trigger alerts
//=================================================================//
Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Always();
Actions:
	Set Deaths("Current Player", "Right Pit Door", Set to, 100);
}
//-----------------------------------------------------------------//
//-----------------------------------------------------------------//
//-----------------------------------------------------------------//


Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Right Pit Door", Exactly, 100);
	Accumulate("Current Player", At most, 9000, gas);
	Accumulate("Current Player", At least, 8001, gas);

Actions:
	Set Deaths("Current Player", "Right Pit Door", Set to, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Right Pit Door", At least, 102);
//	Accumulate("Current Player", At most, 9000, gas);
//	Accumulate("Current Player", At least, 8001, gas);
	Accumulate("Current Player", At least, 9001, gas);

Actions:
	Set Deaths("Current Player", "Right Pit Door", Set to, 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Right Pit Door", At least, 100);
	Deaths("Current Player", "Right Pit Door", At most, 101);
	Accumulate("Current Player", At most, 8000, gas);
	Accumulate("Current Player", At least, 7001, gas);

Actions:
	Set Deaths("Current Player", "Right Pit Door", Set to, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Right Pit Door", At least, 103);
//	Accumulate("Current Player", At most, 8000, gas);
//	Accumulate("Current Player", At least, 7001, gas);
	Accumulate("Current Player", At least, 8001, gas);

Actions:
	Set Deaths("Current Player", "Right Pit Door", Set to, 2);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Right Pit Door", At least, 100);
	Deaths("Current Player", "Right Pit Door", At most, 102);
	Accumulate("Current Player", At most, 7000, gas);
	Accumulate("Current Player", At least, 6001, gas);

Actions:
	Set Deaths("Current Player", "Right Pit Door", Set to, 3);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Right Pit Door", At least, 104);
//	Accumulate("Current Player", At most, 7000, gas);
//	Accumulate("Current Player", At least, 6001, gas);
	Accumulate("Current Player", At least, 7001, gas);

Actions:
	Set Deaths("Current Player", "Right Pit Door", Set to, 3);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Right Pit Door", At least, 100);
	Deaths("Current Player", "Right Pit Door", At most, 103);
	Accumulate("Current Player", At most, 6000, gas);
	Accumulate("Current Player", At least, 5001, gas);

Actions:
	Set Deaths("Current Player", "Right Pit Door", Set to, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Right Pit Door", At least, 105);
//	Accumulate("Current Player", At most, 6000, gas);
//	Accumulate("Current Player", At least, 5001, gas);
	Accumulate("Current Player", At least, 6001, gas);

Actions:
	Set Deaths("Current Player", "Right Pit Door", Set to, 4);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Right Pit Door", At least, 100);
	Deaths("Current Player", "Right Pit Door", At most, 104);
	Accumulate("Current Player", At most, 5000, gas);
	Accumulate("Current Player", At least, 4001, gas);

Actions:
	Set Deaths("Current Player", "Right Pit Door", Set to, 5);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Right Pit Door", At least, 106);
//	Accumulate("Current Player", At most, 5000, gas);
//	Accumulate("Current Player", At least, 4001, gas);
	Accumulate("Current Player", At least, 5001, gas);

Actions:
	Set Deaths("Current Player", "Right Pit Door", Set to, 5);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Right Pit Door", At least, 100);
	Deaths("Current Player", "Right Pit Door", At most, 105);
	Accumulate("Current Player", At most, 4000, gas);
	Accumulate("Current Player", At least, 3001, gas);

Actions:
	Set Deaths("Current Player", "Right Pit Door", Set to, 6);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Right Pit Door", At least, 107);
//	Accumulate("Current Player", At most, 4000, gas);
//	Accumulate("Current Player", At least, 3001, gas);
	Accumulate("Current Player", At least, 4001, gas);

Actions:
	Set Deaths("Current Player", "Right Pit Door", Set to, 6);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Right Pit Door", At least, 100);
	Deaths("Current Player", "Right Pit Door", At most, 106);
	Accumulate("Current Player", At most, 3000, gas);
	Accumulate("Current Player", At least, 2001, gas);

Actions:
	Set Deaths("Current Player", "Right Pit Door", Set to, 7);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Right Pit Door", At least, 108);
//	Accumulate("Current Player", At most, 3000, gas);
//	Accumulate("Current Player", At least, 2001, gas);
	Accumulate("Current Player", At least, 3001, gas);

Actions:
	Set Deaths("Current Player", "Right Pit Door", Set to, 7);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Right Pit Door", At least, 100);
	Deaths("Current Player", "Right Pit Door", At most, 107);
	Accumulate("Current Player", At most, 2000, gas);
	Accumulate("Current Player", At least, 1001, gas);

Actions:
	Set Deaths("Current Player", "Right Pit Door", Set to, 8);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Right Pit Door", At least, 109);
//	Accumulate("Current Player", At most, 2000, gas);
//	Accumulate("Current Player", At least, 1001, gas);
	Accumulate("Current Player", At least, 2001, gas);

Actions:
	Set Deaths("Current Player", "Right Pit Door", Set to, 8);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Right Pit Door", At least, 100);
	Deaths("Current Player", "Right Pit Door", At most, 108);
	Accumulate("Current Player", At most, 1000, gas);
	Accumulate("Current Player", At least, 501, gas);

Actions:
	Set Deaths("Current Player", "Right Pit Door", Set to, 9);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Right Pit Door", At least, 110);
//	Accumulate("Current Player", At most, 1000, gas);
//	Accumulate("Current Player", At least, 501, gas);
	Accumulate("Current Player", At least, 1001, gas);

Actions:
	Set Deaths("Current Player", "Right Pit Door", Set to, 9);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Right Pit Door", At least, 100);
	Deaths("Current Player", "Right Pit Door", At most, 109);
	Accumulate("Current Player", At most, 500, gas);
	Accumulate("Current Player", At least, 401, gas);

Actions:
	Set Deaths("Current Player", "Right Pit Door", Set to, 10);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Right Pit Door", At least, 111);
//	Accumulate("Current Player", At most, 500, gas);
//	Accumulate("Current Player", At least, 401, gas);
	Accumulate("Current Player", At least, 501, gas);

Actions:
	Set Deaths("Current Player", "Right Pit Door", Set to, 10);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Right Pit Door", At least, 100);
	Deaths("Current Player", "Right Pit Door", At most, 110);
	Accumulate("Current Player", At most, 400, gas);
	Accumulate("Current Player", At least, 301, gas);

Actions:
	Set Deaths("Current Player", "Right Pit Door", Set to, 11);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Right Pit Door", At least, 112);
//	Accumulate("Current Player", At most, 400, gas);
//	Accumulate("Current Player", At least, 301, gas);
	Accumulate("Current Player", At least, 401, gas);

Actions:
	Set Deaths("Current Player", "Right Pit Door", Set to, 11);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Right Pit Door", At least, 100);
	Deaths("Current Player", "Right Pit Door", At most, 111);
	Accumulate("Current Player", At most, 300, gas);
	Accumulate("Current Player", At least, 201, gas);

Actions:
	Set Deaths("Current Player", "Right Pit Door", Set to, 12);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Right Pit Door", At least, 113);
//	Accumulate("Current Player", At most, 300, gas);
//	Accumulate("Current Player", At least, 201, gas);
	Accumulate("Current Player", At least, 301, gas);

Actions:
	Set Deaths("Current Player", "Right Pit Door", Set to, 12);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Right Pit Door", At least, 100);
	Deaths("Current Player", "Right Pit Door", At most, 112);
	Accumulate("Current Player", At most, 200, gas);
	Accumulate("Current Player", At least, 101, gas);

Actions:
	Set Deaths("Current Player", "Right Pit Door", Set to, 13);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Right Pit Door", At least, 114);
//	Accumulate("Current Player", At most, 200, gas);
//	Accumulate("Current Player", At least, 101, gas);
	Accumulate("Current Player", At least, 201, gas);

Actions:
	Set Deaths("Current Player", "Right Pit Door", Set to, 13);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Right Pit Door", At least, 100);
	Deaths("Current Player", "Right Pit Door", At most, 113);
	Accumulate("Current Player", At most, 100, gas);
	Accumulate("Current Player", At least, 1, gas);

Actions:
	Set Deaths("Current Player", "Right Pit Door", Set to, 14);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Right Pit Door", At least, 115);
//	Accumulate("Current Player", At most, 100, gas);
//	Accumulate("Current Player", At least, 1, gas);
	Accumulate("Current Player", At least, 101, gas);

Actions:
	Set Deaths("Current Player", "Right Pit Door", Set to, 14);
	Preserve Trigger();
}

//-----------------------------------------------------------------//
//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Right Pit Door", At least, 100);
	Deaths("Current Player", "Right Pit Door", At most, 114);
	Accumulate("Current Player", Exactly, 0, gas);

Actions:
	Set Deaths("Current Player", "Right Pit Door", Set to, 15);
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//=================================================================//
//		Alerts
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Kyadarin Crystal Formation", At most, 3);
	Deaths("Current Player", "Right Pit Door", Exactly, 15);

Actions:
	Set Deaths("Current Player", "Right Pit Door", Add, 100);
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n ");
	Display Text Message(Always Display, "\x004Remaining Gear Energy: \x005 0 percent");
	Play WAV("staredit\\wav\\err00.wav", 1);
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Kyadarin Crystal Formation", At most, 3);
	Deaths("Current Player", "Right Pit Door", Exactly, 14);

Actions:
	Set Deaths("Current Player", "Right Pit Door", Add, 100);
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n ");
	Display Text Message(Always Display, "\x004Remaining Gear Energy: \x005 1 percent");
	Display Text Message(Always Display, "\x005Energy recharge reduced significantly while below 10%.");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Kyadarin Crystal Formation", At most, 3);
	Deaths("Current Player", "Right Pit Door", Exactly, 13);

Actions:
	Set Deaths("Current Player", "Right Pit Door", Add, 100);
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n ");
	Display Text Message(Always Display, "\x004Remaining Gear Energy: \x005 2 percent");
	Display Text Message(Always Display, "\x005Energy recharge reduced significantly while below 10%.");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Kyadarin Crystal Formation", At most, 3);
	Deaths("Current Player", "Right Pit Door", Exactly, 12);

Actions:
	Set Deaths("Current Player", "Right Pit Door", Add, 100);
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n ");
	Display Text Message(Always Display, "\x004Remaining Gear Energy: \x005 3 percent");
	Display Text Message(Always Display, "\x005Energy recharge reduced significantly while below 10%.");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Kyadarin Crystal Formation", At most, 3);
	Deaths("Current Player", "Right Pit Door", Exactly, 11);

Actions:
	Set Deaths("Current Player", "Right Pit Door", Add, 100);
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n ");
	Display Text Message(Always Display, "\x004Remaining Gear Energy: \x005 4 percent");
	Display Text Message(Always Display, "\x005Energy recharge reduced significantly while below 10%.");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Kyadarin Crystal Formation", At most, 3);
	Deaths("Current Player", "Right Pit Door", Exactly, 10);

Actions:
	Set Deaths("Current Player", "Right Pit Door", Add, 100);
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n ");
	Display Text Message(Always Display, "\x004Remaining Gear Energy: \x005 5 percent");
	Display Text Message(Always Display, "\x005Energy recharge reduced significantly while below 10%.");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Kyadarin Crystal Formation", At most, 3);
	Deaths("Current Player", "Right Pit Door", Exactly, 9);

Actions:
	Set Deaths("Current Player", "Right Pit Door", Add, 100);
	Display Text Message(Always Display, "\x004Remaining Gear Energy: \x008 10 percent");
	Display Text Message(Always Display, "\x005Energy recharge reduced significantly while below 10%.");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Kyadarin Crystal Formation", At most, 3);
	Deaths("Current Player", "Right Pit Door", Exactly, 8);

Actions:
	Set Deaths("Current Player", "Right Pit Door", Add, 100);
	Display Text Message(Always Display, "\x004Remaining Gear Energy: \x008 20 percent");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Right Pit Door", Exactly, 7);

Actions:
	Set Deaths("Current Player", "Right Pit Door", Add, 100);
	Display Text Message(Always Display, "\x004Remaining Gear Energy: \x011 30 percent");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Right Pit Door", Exactly, 6);

Actions:
	Set Deaths("Current Player", "Right Pit Door", Add, 100);
	Display Text Message(Always Display, "\x004Remaining Gear Energy: \x011 40 percent");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Right Pit Door", Exactly, 5);

Actions:
	Set Deaths("Current Player", "Right Pit Door", Add, 100);
	Display Text Message(Always Display, "\x004Remaining Gear Energy: \x01b 50 percent");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Right Pit Door", Exactly, 4);

Actions:
	Set Deaths("Current Player", "Right Pit Door", Add, 100);
	Display Text Message(Always Display, "\x004Remaining Gear Energy: \x01b 60 percent");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Right Pit Door", Exactly, 3);

Actions:
	Set Deaths("Current Player", "Right Pit Door", Add, 100);
	Display Text Message(Always Display, "\x004Remaining Gear Energy: \x019 70 percent");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Right Pit Door", Exactly, 2);

Actions:
	Set Deaths("Current Player", "Right Pit Door", Add, 100);
	Display Text Message(Always Display, "\x004Remaining Gear Energy: \x019 80 percent");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Right Pit Door", Exactly, 1);

Actions:
	Set Deaths("Current Player", "Right Pit Door", Add, 100);
	Display Text Message(Always Display, "\x004Remaining Gear Energy: \x004 90 percent\r\n\x005Energy recharge reduces when below 90%.");
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//=================================================================//
//		Vector Singularity critical alerts
//=================================================================//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Kyadarin Crystal Formation", Exactly, 4);
	Deaths("Current Player", "Right Pit Door", Exactly, 14);

Actions:
	Set Deaths("Current Player", "Right Pit Door", Add, 100);
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n ");
	Display Text Message(Always Display, "\x004Remaining Gear Energy: \x005 1 percent\r\n\x013\x008Warning!  \x004Your Gear's Vector Singularity core will collapse in on itself if its charge depletes!");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Kyadarin Crystal Formation", Exactly, 4);
	Deaths("Current Player", "Right Pit Door", Exactly, 13);

Actions:
	Set Deaths("Current Player", "Right Pit Door", Add, 100);
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n ");
	Display Text Message(Always Display, "\x004Remaining Gear Energy: \x005 2 percent\r\n\x013\x008Warning!  \x004Your Gear's Vector Singularity core will collapse in on itself if its charge depletes!");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Kyadarin Crystal Formation", Exactly, 4);
	Deaths("Current Player", "Right Pit Door", Exactly, 12);

Actions:
	Set Deaths("Current Player", "Right Pit Door", Add, 100);
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n ");
	Display Text Message(Always Display, "\x004Remaining Gear Energy: \x005 3 percent\r\n\x013\x008Warning!  \x004Your Gear's Vector Singularity core will collapse in on itself if its charge depletes!");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Kyadarin Crystal Formation", Exactly, 4);
	Deaths("Current Player", "Right Pit Door", Exactly, 11);

Actions:
	Set Deaths("Current Player", "Right Pit Door", Add, 100);
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n ");
	Display Text Message(Always Display, "\x004Remaining Gear Energy: \x005 4 percent\r\n\x013\x008Warning!  \x004Your Gear's Vector Singularity core will collapse in on itself if its charge depletes!");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Kyadarin Crystal Formation", Exactly, 4);
	Deaths("Current Player", "Right Pit Door", Exactly, 10);

Actions:
	Set Deaths("Current Player", "Right Pit Door", Add, 100);
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n ");
	Display Text Message(Always Display, "\x004Remaining Gear Energy: \x005 5 percent\r\n\x013\x008Warning!  \x004Your Gear's Vector Singularity core will collapse in on itself if its charge depletes!");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Kyadarin Crystal Formation", Exactly, 4);
	Deaths("Current Player", "Right Pit Door", Exactly, 9);

Actions:
	Set Deaths("Current Player", "Right Pit Door", Add, 100);
	Display Text Message(Always Display, "\x004Remaining Gear Energy: \x008 10 percent\r\n\x013\x008Warning!  \x004Your Gear's Vector Singularity core will collapse in on itself if its charge depletes!");
	Preserve Trigger();
}

//-----------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Current Player", "Protoss Unused type 2", Exactly, 1);
	Deaths("Current Player", "Kyadarin Crystal Formation", Exactly, 4);
	Deaths("Current Player", "Right Pit Door", Exactly, 8);

Actions:
	Set Deaths("Current Player", "Right Pit Door", Add, 100);
	Display Text Message(Always Display, "\x004Remaining Gear Energy: \x008 20 percent\r\n\x013\x008Warning!  \x004Your Gear's Vector Singularity core will collapse in on itself if its charge depletes!");
	Preserve Trigger();
}

//-----------------------------------------------------------------//





//< //----------------------------------------------------------------------------------------------------------//
//		CCMU Abort Instructions
//> //----------------------------------------------------------------------------------------------------------//

Trigger("-+ Alpha Faction +-","-= Omega Faction =-"){
Conditions:
	Deaths("Player 7", "Mining Platform", Exactly, 32);

Actions:
	Display Text Message(Always Display, "\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n ");
	Display Text Message(Always Display, "\x013\x008ERROR!  \x003This game has encountered a fatal error and must be aborted.\r\n\r\n\x004To help me track and fix this problem, please do the following:\r\n\x004-   \x002Save a replay of this game titled \x004Astrogears CCMU.rep\x002.\r\n\x004-   \x002Send a copy of this replay to my email at \x004webutek@yahoo.com\x002.\r\n\x004-   \x002Include as much information as you can in your email to help me track down the problem.  Did you receive any \"Cannot create more units.\" (or other) messages?\r\n\x004-   \x002Visit \x004http://astrogears.emberquest.com/ \x002to see if a newer version of this map has been released that addresses this problem.");
	Center View("_BLACK");
	Preserve Trigger();
}

//-----------------------------------------------------------------//



